2022-05-17 00:13:41 +00:00
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// pch.h: This is a precompiled header file.
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// Files listed below are compiled only once, improving build performance for future builds.
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// This also affects IntelliSense performance, including code completion and many code browsing features.
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// However, files listed here are ALL re-compiled if any one of them is updated between builds.
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// Do not add files here that you will be updating frequently as this negates the performance advantage.
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#ifndef PCH_H
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#define PCH_H
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// add headers that you want to pre-compile here
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#include "framework.h"
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#include <magic_enum.hpp>
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#include <nlohmann/json.hpp>
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#include <iostream>
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#include <string>
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#include <vector>
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#include <algorithm>
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2022-06-21 19:47:24 +00:00
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#include <filesystem>
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#include <fstream>
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2022-05-17 00:13:41 +00:00
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#include <map>
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#include <unordered_set>
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#include <queue>
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#include <sstream>
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#include <mutex>
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#include <optional>
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#include <Windows.h>
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#include <imgui.h>
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#include <imconfig.h>
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#include <backends/imgui_impl_dx11.h>
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#include <imgui_notify.h>
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#include <SimpleIni.h>
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#include <fmt/format.h>
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#include <detours.h>
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#include <cheat-base/Logger.h>
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#include <cheat-base/events/event.hpp>
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#include <cheat-base/events/handlers/methodeventhandler.hpp>
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#include <cheat-base/events/handlers/functoreventhandler.hpp>
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#include <cheat-base/events/joins/handlereventjoin.hpp>
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#include <cheat-base/events/joins/eventjoinwrapper.hpp>
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#include <cheat-base/globals.h>
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#endif //PCH_H
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