This commit is contained in:
lunatic 2022-08-09 04:29:12 +07:00
commit 04a1a08d45
27 changed files with 863 additions and 284 deletions

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@ -1,17 +1,20 @@
#include <pch.h>
#include "Settings.h"
#include <cheat-base/render/gui-util.h>
#include <cheat-base/render/renderer.h>
#include <cheat-base/cheat/CheatManagerBase.h>
#include <cheat-base/render/renderer.h>
#include <cheat-base/render/gui-util.h>
#include <misc/cpp/imgui_stdlib.h>
#include <cheat-base/util.h>
#include "shlwapi.h"
#pragma comment(lib, "shlwapi.lib")
namespace cheat::feature
{
Settings::Settings() : Feature(),
NF(f_MenuKey, "Show Cheat Menu Key", "General", Hotkey(VK_F1)),
NF(f_HotkeysEnabled, "Hotkeys Enabled", "General", true),
NF(f_FontSize, "Font size", "General", 16.0f),
NF(f_ShowStyleEditor, "Show Style Editor", "General", false),
NF(f_StatusMove, "Move Status Window", "General::StatusWindow", true),
NF(f_StatusShow, "Show Status Window", "General::StatusWindow", true),
@ -29,11 +32,31 @@ namespace cheat::feature
NF(f_ConsoleLogging, "Console Logging", "General::Logging", true),
NF(f_FastExitEnable, "Fast Exit", "General::FastExit", false),
NF(f_HotkeyExit, "Hotkeys", "General::FastExit", Hotkey(VK_F12))
NF(f_HotkeyExit, "Hotkeys", "General::FastExit", Hotkey(VK_F12)),
NF(f_FontSize, "Font Size", "General", 16.0f),
NF(f_ShowStyleEditor, "Show Colors Customization", "General", false),
NFS(f_DefaultTheme, "Theme", "General::Colors", "Default"),
themesDir(util::GetCurrentPath() / "themes")
{
renderer::SetGlobalFontSize(static_cast<float>(f_FontSize));
f_HotkeyExit.value().PressedEvent += MY_METHOD_HANDLER(Settings::OnExitKeyPressed);
if (!std::filesystem::exists(themesDir))
std::filesystem::create_directory(themesDir);
}
bool inited = false;
void Settings::Init() {
if (this->f_DefaultTheme.value() != "Default" && !inited)
{
LOG_INFO("Loading theme: %s", themesDir / (f_DefaultTheme.value() + ".json").c_str());
if (!std::filesystem::exists(themesDir / (f_DefaultTheme.value() + ".json")))
f_DefaultTheme = "Default";
else Colors_Import(f_DefaultTheme.value());
inited = true;
}
}
const FeatureGUIInfo& Settings::GetGUIInfo() const
@ -42,6 +65,35 @@ namespace cheat::feature
return info;
}
void Settings::Colors_Export(std::string name)
{
ImGuiStyle& style = ImGui::GetStyle();
auto colors = style.Colors;
nlohmann::json json;
for (int i = 0; i < ImGuiCol_COUNT; i++)
json[ImGui::GetStyleColorName((ImGuiCol)i)] = { colors[i].x, colors[i].y, colors[i].z, colors[i].w };
std::ofstream file(themesDir / (name + ".json"));
file << std::setw(4) << json << std::endl;
}
void Settings::Colors_Import(std::string name)
{
ImGuiStyle& style = ImGui::GetStyle();
auto colors = style.Colors;
nlohmann::json json;
std::ifstream file(themesDir / (name + ".json"));
file >> json;
for (int i = 0; i < ImGuiCol_COUNT; i++)
{
auto color = json[ImGui::GetStyleColorName((ImGuiCol)i)];
colors[i].x = color[0];
colors[i].y = color[1];
colors[i].z = color[2];
colors[i].w = color[3];
}
}
void Settings::DrawMain()
{
@ -51,12 +103,6 @@ namespace cheat::feature
"Key to toggle main menu visibility. Cannot be empty.\n"\
"If you forget this key, you can see or set it in your config file.");
ConfigWidget(f_HotkeysEnabled, "Enable hotkeys.");
if (ConfigWidget(f_FontSize, 1, 8, 64, "Font size for cheat interface."))
{
f_FontSize = std::clamp(f_FontSize.value(), 8, 64);
renderer::SetGlobalFontSize(static_cast<float>(f_FontSize));
}
ConfigWidget(f_ShowStyleEditor, "Show interface style editor window.");
}
ImGui::EndGroupPanel();
@ -123,6 +169,47 @@ namespace cheat::feature
ImGui::EndDisabled();
}
ImGui::EndGroupPanel();
ImGui::BeginGroupPanel("Interface Customization");
{
if (ConfigWidget(f_FontSize, 1, 8, 64, "Adjust interface font size."))
{
f_FontSize = std::clamp(f_FontSize.value(), 8, 64);
renderer::SetGlobalFontSize(static_cast<float>(f_FontSize));
}
ImGui::Spacing();
ConfigWidget(f_ShowStyleEditor, "Show colors customization window.");
ImGui::Spacing();
ImGui::Text("Save Customized Color");
static std::string nameBuffer_;
ImGui::InputText("Color Name", &nameBuffer_);
if (ImGui::Button("Save"))
Colors_Export(nameBuffer_);
ImGui::SameLine();
if (std::filesystem::exists(themesDir / (nameBuffer_ + ".json")))
{
if (this->f_DefaultTheme.value() != nameBuffer_)
{
if (ImGui::Button("Set as default"))
{
f_DefaultTheme = nameBuffer_;
}
ImGui::SameLine();
if (ImGui::Button("Load"))
{
Colors_Import(nameBuffer_);
}
}
}
else
{
ImGui::Text("Color does not exist.");
}
}
ImGui::EndGroupPanel();
}
Settings& Settings::GetInstance()
@ -139,4 +226,3 @@ namespace cheat::feature
ExitProcess(0);
}
}

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@ -10,8 +10,6 @@ namespace cheat::feature
public:
config::Field<Hotkey> f_MenuKey;
config::Field<bool> f_HotkeysEnabled;
config::Field<int> f_FontSize;
config::Field<bool> f_ShowStyleEditor;
config::Field<bool> f_StatusMove;
config::Field<bool> f_StatusShow;
@ -31,10 +29,19 @@ namespace cheat::feature
config::Field<bool> f_FastExitEnable;
config::Field<Hotkey> f_HotkeyExit;
config::Field<int> f_FontSize;
config::Field<bool> f_ShowStyleEditor;
std::filesystem::path themesDir;
config::Field<std::string> f_DefaultTheme;
static Settings& GetInstance();
const FeatureGUIInfo& GetGUIInfo() const override;
void DrawMain() override;
void Init();
void Colors_Export(std::string name);
void Colors_Import(std::string name);
private:

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@ -12,6 +12,7 @@
#include <cheat-base/render/backend/dx12-hook.h>
#include <cheat-base/ResourceLoader.h>
#include <cheat-base/cheat/misc/Settings.h>
extern IMGUI_IMPL_API LRESULT ImGui_ImplWin32_WndProcHandler(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam);
@ -253,6 +254,9 @@ namespace renderer
pContext->OMSetRenderTargets(1, &mainRenderTargetView, nullptr);
ImGui_ImplDX11_RenderDrawData(ImGui::GetDrawData());
auto& themes = cheat::feature::Settings::GetInstance();
themes.Init();
}
static LRESULT CALLBACK hWndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam)

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@ -21,6 +21,7 @@
<ClInclude Include="src\user\cheat\misc\sniffer\pipe\PipeClient.h" />
<ClInclude Include="src\user\cheat\misc\sniffer\pipe\PipeIO.h" />
<ClInclude Include="src\user\cheat\player\AutoRun.h" />
<ClInclude Include="src\user\cheat\visuals\AnimationChanger.h" />
<ClInclude Include="src\user\cheat\visuals\TextureChanger.h" />
<ClInclude Include="src\user\cheat\visuals\FreeCamera.h" />
<ClInclude Include="src\user\cheat\world\AutoSeelie.h" />
@ -113,6 +114,7 @@
<ClCompile Include="src\user\cheat\misc\sniffer\pipe\PipeClient.cpp" />
<ClCompile Include="src\user\cheat\misc\sniffer\pipe\PipeIO.cpp" />
<ClCompile Include="src\user\cheat\player\AutoRun.cpp" />
<ClCompile Include="src\user\cheat\visuals\AnimationChanger.cpp" />
<ClCompile Include="src\user\cheat\visuals\TextureChanger.cpp" />
<ClCompile Include="src\user\cheat\visuals\FreeCamera.cpp" />
<ClCompile Include="src\user\cheat\world\AutoSeelie.cpp" />
@ -219,6 +221,7 @@
<Image Include="res\iconsHD\Andrius.png" />
<Image Include="res\iconsHD\Azhdaha.png" />
<Image Include="res\iconsHD\Boar.png" />
<Image Include="res\iconsHD\BookPage.png" />
<Image Include="res\iconsHD\Cat.png" />
<Image Include="res\iconsHD\Cicin.png" />
<Image Include="res\iconsHD\Crane.png" />
@ -557,6 +560,7 @@
<Image Include="res\icons\Andrius.png" />
<Image Include="res\icons\Azhdaha.png" />
<Image Include="res\icons\Boar.png" />
<Image Include="res\icons\BookPage.png" />
<Image Include="res\icons\Cat.png" />
<Image Include="res\icons\Cicin.png" />
<Image Include="res\icons\Crane.png" />
@ -1010,7 +1014,7 @@
<ConformanceMode>true</ConformanceMode>
<PrecompiledHeader>Use</PrecompiledHeader>
<PrecompiledHeaderFile>pch-il2cpp.h</PrecompiledHeaderFile>
<LanguageStandard>stdcpp17</LanguageStandard>
<LanguageStandard>stdcpp20</LanguageStandard>
<AdditionalIncludeDirectories>$(ProjectDir)src/appdata;$(ProjectDir)src/framework;$(ProjectDir)res/;$(ProjectDir)src/user;$(SolutionDir)cheat-base/src/;$(SolutionDir)cheat-base/vendor/imgui/;$(SolutionDir)cheat-base/vendor/json/single_include/;$(SolutionDir)cheat-base/vendor/magic_enum/include/;$(SolutionDir)cheat-base/vendor/fmt/include/;$(SolutionDir)cheat-base/vendor/imgui-notify-v2/;$(SolutionDir)cheat-base/vendor/simpleIni/;$(SolutionDir)cheat-base/vendor/imgui-notify-v2/;$(SolutionDir)cheat-base/vendor/detours/</AdditionalIncludeDirectories>
<Optimization>MaxSpeed</Optimization>
<WholeProgramOptimization>true</WholeProgramOptimization>

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@ -252,6 +252,9 @@
<ClInclude Include="src\user\cheat\world\CustomWeather.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="src\user\cheat\visuals\AnimationChanger.h">
<Filter>Header Files</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<Font Include="res\Ruda-Bold.ttf" />
@ -462,6 +465,9 @@
<ClCompile Include="src\user\cheat\world\CustomWeather.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="src\user\cheat\visuals\AnimationChanger.cpp">
<Filter>Source Files</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<ResourceCompile Include="res\res.rc">
@ -2508,5 +2514,11 @@
<Image Include="res\icons\Spincrocodile.png">
<Filter>Resource Files</Filter>
</Image>
<Image Include="res\iconsHD\BookPage.png">
<Filter>Resource Files</Filter>
</Image>
<Image Include="res\icons\BookPage.png">
<Filter>Resource Files</Filter>
</Image>
</ItemGroup>
</Project>

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@ -140,6 +140,8 @@ HDBOAR PNG "iconsHD\\Boar.png"
HDBOOK PNG "iconsHD\\Book.png"
HDBOOKPAGE PNG "iconsHD\\BookPage.png"
HDBOOTWEASEL PNG "iconsHD\\BootWeasel.png"
HDBRIGHTCROWNPIGEON PNG "iconsHD\\BrightcrownPigeon.png"
@ -316,6 +318,8 @@ HDGEOGRANUM PNG "iconsHD\\Geogranum.png"
HDGEOHYPOSTASIS PNG "iconsHD\\GeoHypostasis.png"
HDGEOPUZZLE PNG "iconsHD\\MiniPuzzle.png"
HDGEOSIGIL PNG "iconsHD\\GeoSigil.png"
HDGEOVISHAP PNG "iconsHD\\Geovishap.png"
@ -626,7 +630,7 @@ HDSHOGUN PNG "iconsHD\\Shogun.png"
HDSHOGUNATEINFANTRY PNG "iconsHD\\ShogunateInfantry.png"
HDSHRINEOFDEPTH PNG "iconsHD\\ShrineOfDepth.png"
HDSHRINEOFDEPTH PNG "iconsHD\\Mondstadt.png"
HDSIGNORA PNG "iconsHD\\Signora.png"
@ -850,6 +854,8 @@ BOAR PNG "icons\\Boar.png"
BOOK PNG "icons\\Book.png"
BOOKPAGE PNG "icons\\BookPage.png"
BOOTWEASEL PNG "icons\\BootWeasel.png"
BRIGHTCROWNPIGEON PNG "icons\\BrightcrownPigeon.png"
@ -1026,6 +1032,8 @@ GEOGRANUM PNG "icons\\Geogranum.png"
GEOHYPOSTASIS PNG "icons\\GeoHypostasis.png"
GEOPUZZLE PNG "icons\\MiniPuzzle.png"
GEOSIGIL PNG "icons\\GeoSigil.png"
GEOVISHAP PNG "icons\\Geovishap.png"

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@ -55,6 +55,7 @@
#include <cheat/visuals/EnablePeeking.h>
#include <cheat/visuals/TextureChanger.h>
#include <cheat/visuals/FreeCamera.h>
#include <cheat/visuals/AnimationChanger.h>
#include "GenshinCM.h"
@ -122,7 +123,8 @@ namespace cheat
FEAT_INST(Browser),
FEAT_INST(EnablePeeking),
FEAT_INST(TextureChanger),
FEAT_INST(FreeCamera)
FEAT_INST(FreeCamera),
FEAT_INST(AnimationChanger)
});
#undef FEAT_INST

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@ -574,13 +574,17 @@ namespace cheat::feature
ADD_FILTER_FIELD(collection, WoodenCrate);
ADD_FILTER_FIELD(collection, GeoSigil);
// Regular Chests
ADD_FILTER_FIELD(chest, CommonChest);
ADD_FILTER_FIELD(chest, ExquisiteChest);
ADD_FILTER_FIELD(chest, PreciousChest);
ADD_FILTER_FIELD(chest, LuxuriousChest);
ADD_FILTER_FIELD(chest, RemarkableChest);
// Other Chests
ADD_FILTER_FIELD(chest, BuriedChest);
ADD_FILTER_FIELD(chest, SearchPoint);
ADD_FILTER_FIELD(featured, Anemoculus);
ADD_FILTER_FIELD(featured, CrimsonAgate);
ADD_FILTER_FIELD(featured, Electroculus);

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@ -32,6 +32,7 @@ namespace cheat::game::filters
ChestFilter SFrozen = ChestFilter(Chest::ChestState::Frozen);
ChestFilter SBramble = ChestFilter(Chest::ChestState::Bramble);
ChestFilter STrap = ChestFilter(Chest::ChestState::Trap);
SimpleFilter BuriedChest = { EntityType__Enum_1::Field, "_WorldArea_Operator" };
}
namespace equipment
@ -346,6 +347,13 @@ namespace cheat::game::filters
mineral::Starsilver,
mineral::WhiteIronChunk
};
SimpleFilter PlantDestroy = {
//plant::SakuraBloom,
plant::DandelionSeed,
plant::MistFlowerCorolla,
plant::FlamingFlowerStamen
};
WhitelistFilter Doodads = {
EntityType__Enum_1::Gadget,
{

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@ -32,6 +32,8 @@ namespace cheat::game::filters
extern ChestFilter SFrozen;
extern ChestFilter SBramble;
extern ChestFilter STrap;
extern SimpleFilter BuriedChest;
}
namespace equipment
@ -325,6 +327,7 @@ namespace cheat::game::filters
extern SimpleFilter Oculies;
extern SimpleFilter Chests;
extern SimpleFilter Ores;
extern SimpleFilter PlantDestroy;
extern WhitelistFilter Doodads;
extern SimpleFilter Animals;
extern SimpleFilter AnimalDrop;

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@ -563,13 +563,13 @@ namespace cheat::feature
std::lock_guard _userDataLock(m_UserDataMutex);
LOG_WARNING("Complete point at %.0f.", game::EntityManager::instance().avatar()->distance(pointData->levelPosition));
if (m_CompletedPoints.count(pointData) > 0)
if (std::find_if(m_CompletedPoints.begin(), m_CompletedPoints.end(), [=](PointData* data) { return pointData->id == data->id; }) != std::end(m_CompletedPoints))
return;
pointData->completed = true;
pointData->completeTimestamp = util::GetCurrentTimeMillisec();
m_ScenesData[pointData->sceneID].labels[pointData->labelID].completedCount++;
m_CompletedPoints.insert(pointData);
m_CompletedPoints.push_back(pointData);
SaveCompletedPoints();
}
@ -578,13 +578,14 @@ namespace cheat::feature
{
std::lock_guard _userDataLock(m_UserDataMutex);
if (m_CompletedPoints.count(pointData) == 0)
auto pointDataIterator = std::find_if(m_CompletedPoints.begin(), m_CompletedPoints.end(), [=](PointData* data) { return pointData->id == data->id; });
if (pointDataIterator == m_CompletedPoints.end())
return;
pointData->completed = false;
pointData->completeTimestamp = 0;
m_ScenesData[pointData->sceneID].labels[pointData->labelID].completedCount--;
m_CompletedPoints.erase(pointData);
m_CompletedPoints.erase(pointDataIterator);
SaveCompletedPoints();
}
@ -595,11 +596,12 @@ namespace cheat::feature
if (m_CompletedPoints.empty())
return;
PointData* pointData = *m_CompletedPoints.begin();
auto pointDataIterator = --m_CompletedPoints.end();
PointData* pointData = *pointDataIterator;
pointData->completed = false;
pointData->completeTimestamp = 0;
m_ScenesData[pointData->sceneID].labels[pointData->labelID].completedCount--;
m_CompletedPoints.erase(pointData);
m_CompletedPoints.erase(pointDataIterator);
SaveCompletedPoints();
}
@ -916,7 +918,7 @@ namespace cheat::feature
}
auto& point = points[pointID];
if (m_CompletedPoints.count(&point) > 0)
if (std::find_if(m_CompletedPoints.begin(), m_CompletedPoints.end(), [=](PointData* data) { return point.id == data->id; }) != std::end(m_CompletedPoints))
{
LOG_WARNING("Completed point %u duplicate.", pointID);
return;
@ -926,7 +928,7 @@ namespace cheat::feature
point.completeTimestamp = data["complete_timestamp"];
labelData->completedCount++;
m_CompletedPoints.insert(&point);
m_CompletedPoints.push_back(&point);
}
void InteractiveMap::LoadFixedPointData(LabelData* labelData, const nlohmann::json& data)
@ -1026,6 +1028,7 @@ namespace cheat::feature
void InteractiveMap::LoadCompletedPoints()
{
LoadUserData(f_CompletedPointsJson, &InteractiveMap::LoadCompletedPointData);
ReorderCompletedPointDataByTimestamp();
}
void InteractiveMap::SaveCompletedPoints()
@ -1040,6 +1043,11 @@ namespace cheat::feature
m_CompletedPoints.clear();
}
void InteractiveMap::ReorderCompletedPointDataByTimestamp()
{
m_CompletedPoints.sort([](PointData* a, PointData* b) { return a->completeTimestamp < b->completeTimestamp; });
}
void InteractiveMap::LoadCustomPoints()
{
LoadUserData(f_CustomPointsJson, &InteractiveMap::LoadCustomPointData);

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@ -146,7 +146,7 @@ namespace cheat::feature
std::unordered_set<PointData*> m_CustomPoints;
std::unordered_set<PointData*> m_FixedPoints;
std::unordered_set<PointData*> m_CompletedPoints;
std::list<PointData*> m_CompletedPoints;
std::mutex m_PointMutex;
// PointData* m_SelectedPoint;
@ -182,6 +182,7 @@ namespace cheat::feature
void LoadCompletedPointData(LabelData* labelData, const nlohmann::json& data);
void SaveCompletedPointData(nlohmann::json& jObject, PointData* point);
bool ResetCompletedPointData(LabelData* label, PointData* point);
void ReorderCompletedPointDataByTimestamp();
void LoadCustomPointData(LabelData* labelData, const nlohmann::json& data);
void SaveCustomPointData(nlohmann::json& jObject, PointData* point);

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@ -203,7 +203,8 @@ namespace cheat::feature
for (auto entity : entities) {
auto entityPos = entity->absolutePosition();
std::string baseString = csvFriendly ? "{},{},{},{},{},{}" : "{} {} {} x={} y={} z={}";
auto entityDetails = fmt::format(baseString,
auto entityDetails = fmt::format(
fmt::runtime(baseString),
fmt::ptr(entity),
entity->runtimeID(),
entity->name().c_str(),
@ -222,7 +223,8 @@ namespace cheat::feature
std::string baseString = csvFriendly ? "{},{},{},{},{},{}" : "{} {} {} x={} y={} z={}";
if (csvFriendly && includeHeaders)
baseString = headerString.append(baseString);
auto entityDetails = fmt::format(baseString,
auto entityDetails = fmt::format(
fmt::runtime(baseString),
fmt::ptr(entity),
entity->runtimeID(),
entity->name().c_str(),

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@ -10,6 +10,9 @@ namespace cheat::feature
{
static void LCBaseCombat_DoHitEntity_Hook(app::LCBaseCombat* __this, uint32_t targetID, app::AttackResult* attackResult,
bool ignoreCheckCanBeHitInMP, MethodInfo* method);
static void VCAnimatorEvent_HandleProcessItem_Hook(app::MoleMole_VCAnimatorEvent* __this,
app::MoleMole_VCAnimatorEvent_MoleMole_VCAnimatorEvent_AnimatorEventPatternProcessItem* processItem,
app::AnimatorStateInfo processStateInfo, app::MoleMole_VCAnimatorEvent_MoleMole_VCAnimatorEvent_TriggerMode__Enum mode, MethodInfo* method);
RapidFire::RapidFire() : Feature(),
NF(f_Enabled, "Attack Multiplier", "RapidFire", false),
@ -20,9 +23,11 @@ namespace cheat::feature
NF(f_minMultiplier, "Min Multiplier", "RapidFire", 1),
NF(f_maxMultiplier, "Max Multiplier", "RapidFire", 3),
NF(f_MultiTarget, "Multi-target", "RapidFire", false),
NF(f_MultiTargetRadius, "Multi-target Radius", "RapidFire", 20.0f)
NF(f_MultiTargetRadius, "Multi-target Radius", "RapidFire", 20.0f),
NF(f_MultiAnimation, "Multi-animation", "RapidFire", false)
{
HookManager::install(app::MoleMole_LCBaseCombat_DoHitEntity, LCBaseCombat_DoHitEntity_Hook);
HookManager::install(app::MoleMole_VCAnimatorEvent_HandleProcessItem, VCAnimatorEvent_HandleProcessItem_Hook);
}
const FeatureGUIInfo& RapidFire::GetGUIInfo() const
@ -77,11 +82,14 @@ namespace cheat::feature
ImGui::Indent();
ConfigWidget("Radius (m)", f_MultiTargetRadius, 0.1f, 5.0f, 50.0f, "Radius to check for valid targets.");
ImGui::Unindent();
ConfigWidget("Multi-animation", f_MultiAnimation, "Enables multi-animation attacks.\n" \
"Do keep in mind that the character's audio will also be spammed.");
}
bool RapidFire::NeedStatusDraw() const
{
return f_Enabled && (f_MultiHit || f_MultiTarget);
return f_Enabled && (f_MultiHit || f_MultiTarget || f_MultiAnimation);
}
void RapidFire::DrawStatus()
@ -97,6 +105,9 @@ namespace cheat::feature
}
if (f_MultiTarget)
ImGui::Text("Multi-Target [%.01fm]", f_MultiTargetRadius.value());
if (f_MultiAnimation)
ImGui::Text("Multi-Animation");
}
RapidFire& RapidFire::GetInstance()
@ -183,6 +194,20 @@ namespace cheat::feature
return attackerID == avatarID || IsAvatarOwner(attacker);
}
bool IsConfigByAvatar(game::Entity& attacker)
{
if (attacker.raw() == nullptr)
return false;
auto& manager = game::EntityManager::instance();
auto avatarID = manager.avatar()->raw()->fields._configID_k__BackingField;
auto attackerID = attacker.raw()->fields._configID_k__BackingField;
// Taiga#5555: IDs can be found in ConfigAbility_Avatar_*.json or GadgetExcelConfigData.json
bool bulletID = attackerID >= 40000160 && attackerID <= 41069999;
return avatarID == attackerID || bulletID;
}
bool IsValidByFilter(game::Entity* entity)
{
if (game::filters::combined::OrganicTargets.IsValid(entity) ||
@ -203,7 +228,7 @@ namespace cheat::feature
{
auto attacker = game::Entity(__this->fields._._._entity);
RapidFire& rapidFire = RapidFire::GetInstance();
if (!IsAttackByAvatar(attacker) || !rapidFire.f_Enabled)
if (!IsConfigByAvatar(attacker) || !IsAttackByAvatar(attacker) || !rapidFire.f_Enabled)
return CALL_ORIGIN(LCBaseCombat_DoHitEntity_Hook, __this, targetID, attackResult, ignoreCheckCanBeHitInMP, method);
auto& manager = game::EntityManager::instance();
@ -242,9 +267,25 @@ namespace cheat::feature
if (rapidFire.f_MultiHit) {
int attackCount = rapidFire.GetAttackCount(__this, entity->runtimeID(), attackResult);
for (int i = 0; i < attackCount; i++)
CALL_ORIGIN(LCBaseCombat_DoHitEntity_Hook, __this, entity->runtimeID(), attackResult, ignoreCheckCanBeHitInMP, method);
} else CALL_ORIGIN(LCBaseCombat_DoHitEntity_Hook, __this, entity->runtimeID(), attackResult, ignoreCheckCanBeHitInMP, method);
app::MoleMole_LCBaseCombat_FireBeingHitEvent(__this, entity->runtimeID(), attackResult, method);
}
else app::MoleMole_LCBaseCombat_FireBeingHitEvent(__this, entity->runtimeID(), attackResult, method);
}
CALL_ORIGIN(LCBaseCombat_DoHitEntity_Hook, __this, targetID, attackResult, ignoreCheckCanBeHitInMP, method);
}
static void VCAnimatorEvent_HandleProcessItem_Hook(app::MoleMole_VCAnimatorEvent* __this,
app::MoleMole_VCAnimatorEvent_MoleMole_VCAnimatorEvent_AnimatorEventPatternProcessItem* processItem,
app::AnimatorStateInfo processStateInfo, app::MoleMole_VCAnimatorEvent_MoleMole_VCAnimatorEvent_TriggerMode__Enum mode, MethodInfo* method)
{
auto attacker = game::Entity(__this->fields._._._entity);
RapidFire& rapidFire = RapidFire::GetInstance();
if (rapidFire.f_MultiAnimation && IsAttackByAvatar(attacker))
processItem->fields.lastTime = 0;
CALL_ORIGIN(VCAnimatorEvent_HandleProcessItem_Hook, __this, processItem, processStateInfo, mode, method);
}
}

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@ -19,6 +19,7 @@ namespace cheat::feature
config::Field<int> f_maxMultiplier;
config::Field<config::Toggle<Hotkey>> f_MultiTarget;
config::Field<float> f_MultiTargetRadius;
config::Field<config::Toggle<Hotkey>> f_MultiAnimation;
static RapidFire& GetInstance();

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@ -17,10 +17,11 @@
namespace cheat::feature
{
CustomTeleports::CustomTeleports() : Feature(),
NF(f_DebugMode, "Debug Mode", "CustomTeleports", false), // Soon to be added
NF(f_Enabled, "Custom Teleport", "CustomTeleports", false),
NF(f_Next, "Teleport Next", "CustomTeleports", Hotkey(VK_OEM_6)),
NF(f_Previous, "Teleport Previous", "CustomTeleports", Hotkey(VK_OEM_4)),
NF(f_Interpolate, "Custom Teleport", "CustomTeleports", false),
NF(f_Speed, "Interpolation Speed", "CustomTeleports", 10.0f),
dir(util::GetCurrentPath() / "teleports")
{
f_Next.value().PressedEvent += MY_METHOD_HANDLER(CustomTeleports::OnNext);
@ -122,6 +123,42 @@ namespace cheat::feature
return sqrt(pow(a.x - b.x, 2) + pow(a.y - b.y, 2) + pow(a.z - b.z, 2));
}
void CustomTeleports::TeleportTo(app::Vector3 position, bool interpolate)
{
auto &manager = game::EntityManager::instance();
auto avatar = manager.avatar();
if (avatar->moveComponent() == nullptr)
{
LOG_ERROR("Avatar has no move component, Is scene loaded?");
return;
}
if (interpolate)
{
float speed = this->f_Speed;
auto avatarPos = manager.avatar()->absolutePosition();
auto endPos = position;
std::thread interpolate([avatarPos, endPos, &manager, speed]()
{
float t = 0.0f;
app::Vector3 zero = {0,0,0};
auto newPos = zero;
while (t < 1.0f) {
newPos = app::Vector3_Lerp(avatarPos, endPos, t, nullptr);
manager.avatar()->setAbsolutePosition(newPos);
t += speed / 100.0f;
Sleep(10);
} });
interpolate.detach();
}
else
{
if (PositionDistance(position, app::ActorUtils_GetAvatarPos(nullptr)) > 60.0f)
MapTeleport::GetInstance().TeleportTo(position);
else
manager.avatar()->setAbsolutePosition(position);
}
}
void CustomTeleports::OnTeleportKeyPressed(bool next)
{
if (!f_Enabled || selectedIndex < 0)
@ -138,13 +175,14 @@ namespace cheat::feature
else
{
std::vector list(checkedIndices.begin(), checkedIndices.end());
if (selectedIndex == list.back() ? next : selectedIndex == list.front())
if (next ? selectedIndex == list.back() : selectedIndex == list.front())
return;
auto index = std::distance(list.begin(), std::find(list.begin(), list.end(), selectedIndex));
position = Teleports.at(list.at(index + (next ? 1 : -1))).position;
selectedIndex = list.at(index + (next ? 1 : -1));
position = Teleports.at(selectedIndex).position;
}
mapTeleport.TeleportTo(position);
TeleportTo(position, this->f_Interpolate);
UpdateIndexName();
}
@ -157,38 +195,28 @@ namespace cheat::feature
OnTeleportKeyPressed(true);
}
void itr(std::regex exp, std::string name, std::string s)
{
std::sregex_iterator itr(name.begin(), name.end(), exp);
while (itr != std::sregex_iterator())
{
for (unsigned i = 0; i < itr->size(); i++)
s.append((*itr)[i]);
itr++;
}
}
void CustomTeleports::UpdateIndexName()
{
std::string name(selectedIndex == -1 || checkedIndices.empty() ? "" : Teleports.at(selectedIndex).name);
// abbreviate teleport names that are too long
std::string name(selectedIndex == -1 || checkedIndices.empty() ? "" : Teleports.at(selectedIndex).name);
if (name.length() > 15)
{
std::string shortened;
std::regex numsExp("[\\d]+");
std::regex firstCharsExp("\\b[A-Za-z]");
std::sregex_iterator wordItr(name.begin(), name.end(), firstCharsExp);
while (wordItr != std::sregex_iterator())
{
for (unsigned i = 0; i < wordItr->size(); i++)
{
shortened.append((*wordItr)[i]);
}
wordItr++;
}
std::sregex_iterator numItr(name.begin(), name.end(), numsExp);
while (numItr != std::sregex_iterator())
{
for (unsigned i = 0; i < numItr->size(); i++)
{
shortened.append(" ");
shortened.append((*numItr)[i]);
}
numItr++;
}
itr(firstCharsExp, name, shortened);
itr(numsExp, name, shortened);
name = shortened;
}
selectedIndexName = name;
@ -249,7 +277,9 @@ namespace cheat::feature
"3. You can now press Next or Previous Hotkey to Teleport through the Checklist\n"
"Initially it will teleport the player to the selection made\n"
"Note: Double click or click the arrow to open teleport details");
ImGui::SameLine();
ConfigWidget("Enable Interpolation", f_Interpolate, "Enable interpolation between teleports when using keybinds");
ConfigWidget("Interpolation Speed", f_Speed, 0.1f, 0.1f, 99.0f,
"Interpolation speed.\n recommended setting below or equal to 0.1.");
if (ImGui::Button("Delete Checked"))
{
@ -281,8 +311,8 @@ namespace cheat::feature
{
std::sort(Teleports.begin(), Teleports.end(), [](const auto &a, const auto &b)
{ return StrCmpLogicalW(std::wstring(a.name.begin(), a.name.end()).c_str(), std::wstring(b.name.begin(), b.name.end()).c_str()) < 0; });
bool allChecked = checkedIndices.size() == Teleports.size() && !Teleports.empty();
bool allSearchChecked = checkedIndices.size() == searchIndices.size() && !searchIndices.empty();
bool allSearchChecked = std::includes(checkedIndices.begin(), checkedIndices.end(), searchIndices.begin(), searchIndices.end()) && !searchIndices.empty();
bool allChecked = (checkedIndices.size() == Teleports.size() && !Teleports.empty()) || allSearchChecked;
ImGui::Checkbox("All", &allChecked);
if (ImGui::IsItemClicked())
{
@ -316,11 +346,10 @@ namespace cheat::feature
maxNameLength = Teleport.name.length();
ImGui::BeginTable("Teleports", 4, ImGuiTableFlags_Borders | ImGuiTableFlags_Resizable | ImGuiTableFlags_Reorderable | ImGuiTableFlags_Hideable | ImGuiTableFlags_NoSavedSettings);
ImGui::TableSetupColumn("#", ImGuiTableColumnFlags_WidthFixed, 20);
ImGui::TableSetupColumn("Commands", ImGuiTableColumnFlags_WidthFixed, 100);
ImGui::TableSetupColumn("Commands", ImGuiTableColumnFlags_WidthFixed, 130);
ImGui::TableSetupColumn("Name", ImGuiTableColumnFlags_WidthFixed, maxNameLength * 8 + 10);
ImGui::TableSetupColumn("Position");
ImGui::TableHeadersRow();
ImGuiTreeNodeFlags nodeFlags = ImGuiTreeNodeFlags_OpenOnArrow | ImGuiTreeNodeFlags_OpenOnDoubleClick | ImGuiTreeNodeFlags_SpanAvailWidth;
for (const auto &[name, position, description] : Teleports)
{
@ -332,12 +361,13 @@ namespace cheat::feature
bool checked = std::any_of(checkedIndices.begin(), checkedIndices.end(), [&index](const auto &i)
{ return i == index; });
bool selected = index == selectedIndex;
std::string stringIndex = std::to_string(index);
ImGui::TableNextRow();
ImGui::TableNextColumn();
ImGui::Text("%d", index);
ImGui::TableNextColumn();
ImGui::Checkbox(("##Index" + std::to_string(index)).c_str(), &checked);
ImGui::Checkbox(("##Index" + stringIndex).c_str(), &checked);
if (ImGui::IsItemClicked(0))
{
if (checked)
@ -352,37 +382,29 @@ namespace cheat::feature
}
ImGui::SameLine();
if (ImGui::Button(("TP##Button" + std::to_string(index)).c_str()))
if (ImGui::Button(("TP##Button" + stringIndex).c_str()))
{
auto &manager = game::EntityManager::instance();
auto avatar = manager.avatar();
if (avatar->moveComponent() == nullptr)
{
LOG_ERROR("Avatar has no move component, Is scene loaded?");
return;
}
if (PositionDistance(position, app::ActorUtils_GetAvatarPos(nullptr)) > 60.0f)
MapTeleport::GetInstance().TeleportTo(position);
else
manager.avatar()->setAbsolutePosition(position);
TeleportTo(position, false);
}
ImGui::SameLine();
if (ImGui::Button(("Select##Button" + std::to_string(index)).c_str()))
if (ImGui::Button(("Lerp##Button" + stringIndex).c_str()))
{
TeleportTo(position, true);
}
ImGui::SameLine();
if (ImGui::Button(("Select##Button" + stringIndex).c_str()))
{
selectedIndex = index;
selectedByClick = true;
UpdateIndexName();
}
ImGui::SameLine();
ImGui::PushStyleColor(ImGuiCol_Text, selected ? IM_COL32(40, 90, 175, 255) : IM_COL32(255, 255, 255, 255));
if (selected)
nodeFlags |= ImGuiTreeNodeFlags_Selected;
ImGui::PopStyleColor();
ImGui::TableNextColumn();
ImGui::PushStyleColor(ImGuiCol_Text, selected ? IM_COL32(40, 90, 175, 255) : ImGui::ColorConvertFloat4ToU32(ImGui::GetStyle().Colors[ImGuiCol_Text]));
ImGui::Text("%s", name.c_str());
ImGui::PopStyleColor();
if (ImGui::IsItemHovered())
{
ImGui::BeginTooltip();

View File

@ -25,8 +25,9 @@ namespace cheat::feature
class CustomTeleports : public Feature
{
public:
config::Field<config::Toggle<Hotkey>> f_DebugMode;
config::Field<config::Toggle<Hotkey>> f_Enabled;
config::Field<config::Toggle<Hotkey>> f_Interpolate;
config::Field<float> f_Speed;
config::Field<Hotkey> f_Next;
config::Field<Hotkey> f_Previous;
static CustomTeleports& GetInstance();
@ -55,6 +56,7 @@ namespace cheat::feature
std::string selectedName;
std::string selectedIndexName;
CustomTeleports();
void TeleportTo(app::Vector3 position, bool interpolate);
void OnTeleportKeyPressed(bool next);
void OnPrevious();
void OnNext();

View File

@ -0,0 +1,301 @@
#include "pch-il2cpp.h"
#include "AnimationChanger.h"
#include <helpers.h>
#include <cheat/events.h>
#include <misc/cpp/imgui_stdlib.h>
#include <cheat/game/EntityManager.h>
namespace cheat::feature
{
static std::string animations[] = {
// All characters
"SlipFaceWall",
"SlipBackWall",
"DropDown",
"JumpOffWall",
"Jump",
"JumpForRun",
"JumpForWalk",
"Fly",
"FlyStart",
"JumpForSprint",
"SwimIdle",
"SwimMove",
"SwimDash",
"ClimbMove1",
"ClimbIdle",
"ClimbJump",
"ClimbMove0",
"FallToGroundRun",
"FallOnGroundLit",
"FallOnGround",
"FallToGroundRunHard",
"FallToGroundSprint",
"Walk",
"Run",
"Standby",
"RunToIdle",
"RunToWalk",
"WalkToIdle",
"WalkToRun",
"Sprint",
"SprintToIdle",
"SprintToRun",
"ClimbDownToGround",
"SprintBS",
"ShowUp",
"CrouchToStandby",
"CrouchIdle",
"CrouchRoll",
"CrouchMove",
"SkiffNormal",
"Upstairs",
"JumpUpWallForStandby",
"JumpUpWallReady",
"Standby2ClimbA",
"SwimJump",
"SwimJumpDrop",
"SwimJumpToWater",
"Standby2ClimbB",
"CrouchDrop",
"TurnDir",
"StandbyWeapon",
"StandbyPutaway",
"StandbyPutawayOver",
"Icespine_Out",
"Icespine",
"LiquidStrike_MoveStandby",
"LiquidStrike_AS",
"LiquidStrike_BS",
"LiquidStrike_BS1",
"LiquidStrike_Move",
"LiquidStrike_Strike",
"LiquidStrike_FatalStandby",
"LiquidStrike_FatalMove",
"LiquidStrike_AS_OnWater",
"LiquidStrike_BS_0",
"FrozenWindmill",
"FrozenWindmill_AS",
"Attack03",
"Attack04",
"Attack05",
"Attack01",
"Attack02",
"ExtraAttack",
"ExtraAttack_AS",
"FallingAnthem_Loop",
"FallingAnthem_AS_2",
"FallingAnthem_BS_1",
"FallingAnthem_BS_2",
"FallingAnthem_AS_1",
"FallingAnthem_Loop_Low",
"SitBDown",
"SitBLoop",
"SitBUp",
"SitDown",
"SitLoop",
"SitUp",
"StandbyShow_01",
"StandbyShow_02",
"StandbyVoice",
"Think01BS",
"Think01Loop",
"Think01AS",
"Akimbo02BS",
"Akimbo02Loop",
"Akimbo02AS",
"ChannelBS",
"ChannelLoop",
"ChannelAS",
"PlayMusic_Lyre_AS",
"PlayMusic_Lyre_BS",
"PlayMusic_Lyre_Loop",
"PlayMusic_Qin_BS",
"PlayMusic_Qin_AS",
"PlayMusic_Qin_Loop",
"ActivitySkill_ElectricCoreFly",
"Hit_H",
"Hit_L",
"Hit_Throw",
"Hit_Throw_Ground",
"Hit_ThrowAir",
"Struggle",
"NormalDie",
"SwimDie",
"HitGroundDie",
"FallDie_AS",
"FallDie",
// Main Character only
"UziExplode_AS",
"UziExplode_BS",
"UziExplode_Charge_01",
"UziExplode_Strike_02",
"UziExplode_Charge_02",
"UziExplode_Strike_01",
"UziExplode_BS_1",
"WindBreathe_AS",
"WindBreathe",
"Hogyoku_AS",
"Hogyoku_BS",
"Hogyoku",
"Hogyoku_Charge",
"Hogyoku_Charge_AS",
"Hogyoku_Charge_2",
"RockTide_AS",
"RockTide",
"CrouchThrowBS",
"CrouchThrowLoop",
"CrouchThrowAS",
"FindCatThrowBS",
"FindCatThrowLoop",
"FindCatThrowAS",
"Player_Electric_ElementalArt",
"Player_Electric_ElementalArt_AS",
"Player_Electric_ElementalBurst",
"Player_Electric_ElementalBurst_AS",
"PutHand01BS",
"PutHand01Loop",
"PutHand01AS",
"Akimbo01BS",
"Backrake01BS",
"Forerake01BS",
"StrikeChest01BS",
"Akimbo01Loop",
"Akimbo01AS",
"Backrake01Loop",
"Backrake01AS",
"Forerake01Loop",
"Forerake01AS",
"StrikeChest01Loop",
"StrikeChest01AS",
"HoldHead01BS",
"HoldHead01Loop",
"HoldHead01AS",
"Clap01",
"Turn01_90LBS",
"Turn01_90RBS",
"Turn01_90LAS",
"Turn01_90RAS",
"Alert01BS",
"Alert01Loop",
"Alert01AS",
"Fishing01_BS",
"Fishing01Loop",
"Fishing01AS",
"Think01_BS",
"Think01_Loop",
"Think01_AS",
"Channel01BS",
"Channel01Loop",
"Channel01AS",
"Fishing_Battle_BS",
"Fishing_Cast_AS",
"Fishing_Cast_BS",
"Fishing_Cast_Loop",
"Fishing_Choose",
"Fishing_Choose_Loop",
"Fishing_End",
"Fishing_Pull_01",
"Fishing_Pull_02",
"Fishing_Wait",
"Fishing_Pull_Fail",
"Bartender_MixingStandby",
"Bartender_MixingStart",
"Bartender_MixingToPour",
"Bartender_Pour",
"Bartender_PourFinish",
"Bartender_PourStandby",
"Bartender_AddLoop",
"Bartender_PrepareStart",
"Bartender_Standby",
"Bartender_AddStandby",
"Bartender_PrepareToStandby",
"Bartender_StandbyFinish",
"Blocking_BS",
"Blocking_Loop",
"Blocking_Back",
"Blocking_Bounce",
"Blocking_Hit",
"Blocking_AS"
};
AnimationChanger::AnimationChanger() : Feature(),
NF(f_Enabled, "Animation Changer", "Visuals::AnimationChanger", false),
NF(f_Animation, "Animation", "Visuals::AnimationChanger", "ExtraAttack"),
NF(f_ApplyKey, "Apply Animation", "Visuals::AnimationChanger", Hotkey('Y')),
NF(f_ResetKey, "Reset Animation", "Visuals::AnimationChanger", Hotkey('R'))
{
events::GameUpdateEvent += MY_METHOD_HANDLER(AnimationChanger::OnGameUpdate);
}
const FeatureGUIInfo& AnimationChanger::GetGUIInfo() const
{
static const FeatureGUIInfo info{ "AnimationChanger", "Visuals", false };
return info;
}
void AnimationChanger::DrawMain()
{
ImGui::BeginGroupPanel("Animation Changer");
{
ConfigWidget(f_Enabled, "Changes active character's animation.\nNot all animations work for every character except Main Character.");
if (f_Enabled)
{
if (ImGui::BeginCombo("Animations", f_Animation.value().c_str()))
{
for (auto &animation : animations)
{
bool is_selected = (f_Animation.value().c_str() == animation);
if (ImGui::Selectable(animation.c_str(), is_selected))
f_Animation.value() = animation;
if (is_selected)
ImGui::SetItemDefaultFocus();
}
ImGui::EndCombo();
}
ConfigWidget("Apply Key", f_ApplyKey, true);
ConfigWidget("Reset Key", f_ResetKey, true);
}
}
ImGui::EndGroupPanel();
}
bool AnimationChanger::NeedStatusDraw() const
{
return f_Enabled;
}
void AnimationChanger::DrawStatus()
{
ImGui::Text("AnimationChanger");
}
AnimationChanger& AnimationChanger::GetInstance()
{
static AnimationChanger instance;
return instance;
}
void AnimationChanger::OnGameUpdate()
{
if (!f_Enabled)
return;
// Taiga#5555: Maybe need to add separate option to change delay value if user feels like it's too fast or slow.
UPDATE_DELAY(400);
auto& manager = game::EntityManager::instance();
auto avatar = manager.avatar();
if (avatar->animator() == nullptr)
return;
if (f_ApplyKey.value().IsPressed())
app::Animator_Play(avatar->animator(), string_to_il2cppi(f_Animation.value().c_str()), 0, 0, nullptr);
if (f_ResetKey.value().IsPressed())
app::Animator_Rebind(avatar->animator(), nullptr);
}
}

View File

@ -0,0 +1,27 @@
#pragma once
#include <cheat-base/cheat/Feature.h>
#include <cheat-base/config/config.h>
namespace cheat::feature
{
class AnimationChanger : public Feature
{
public:
config::Field<config::Toggle<Hotkey>> f_Enabled;
config::Field<std::string> f_Animation;
config::Field<Hotkey> f_ApplyKey;
config::Field<Hotkey> f_ResetKey;
const FeatureGUIInfo& GetGUIInfo() const override;
void DrawMain() override;
virtual bool NeedStatusDraw() const override;
void DrawStatus() override;
static AnimationChanger& GetInstance();
void OnGameUpdate();
private:
AnimationChanger();
};
}

View File

@ -14,6 +14,8 @@ namespace cheat::feature
app::Component_1* Profirency = nullptr;
}
static std::map<std::string, int> qualities{ {"Suspicious", 1}, {"Normal", 2}, {"Delicious", 3} };
static void PlayerModule_RequestPlayerCook(app::MoleMole_PlayerModule* __this, uint32_t recipeId, uint32_t avatarId, uint32_t qteQuality, uint32_t count, MethodInfo* method);
static void PlayerModule_OnPlayerCookRsp(app::MoleMole_PlayerModule* __this, app::PlayerCookRsp* rsp, MethodInfo* method);
static void CookingQtePageContext_UpdateProficiency(app::CookingQtePageContext* __this, MethodInfo* method);
@ -22,7 +24,7 @@ namespace cheat::feature
NF(f_Enabled, "Standart Cooking", "AutoCook", false),
NF(f_FastProficiency, "Fast Proficiency", "AutoCook", false),
NF(f_CountField, "Count Item", "AutoCook", 1),
NF(f_QualityField, "Quality", "AutoCook", 1)
NF(f_QualityField, "Quality", "AutoCook", "Normal")
{
HookManager::install(app::MoleMole_PlayerModule_RequestPlayerCook, PlayerModule_RequestPlayerCook);
HookManager::install(app::MoleMole_PlayerModule_OnPlayerCookRsp, PlayerModule_OnPlayerCookRsp);
@ -43,7 +45,19 @@ namespace cheat::feature
ConfigWidget("Count Item", f_CountField, 1, 1, 100,
"How much to cook at a time.\n" \
"(For standard mode only.)");
ConfigWidget("Quality Cooking", f_QualityField, 1, 1, 3, "Quality of the cook.");
if (ImGui::BeginCombo("Cooking Quality", f_QualityField.value().c_str()))
{
for (auto& [qualityName, quality] : qualities)
{
bool is_selected = (f_QualityField.value().c_str() == qualityName);
if (ImGui::Selectable(qualityName.c_str(), is_selected))
f_QualityField.value() = qualityName;
if (is_selected)
ImGui::SetItemDefaultFocus();
}
ImGui::EndCombo();
}
}
bool AutoCook::NeedStatusDraw() const
@ -53,7 +67,10 @@ namespace cheat::feature
void AutoCook::DrawStatus()
{
ImGui::Text("Auto Cooking [%s]", f_FastProficiency ? "Proficiency" : "Standart");
if (f_FastProficiency)
ImGui::Text("Auto Cooking [Proficiency]");
else
ImGui::Text("Auto Cooking [Standart, %s]", f_QualityField.value().c_str());
}
AutoCook& AutoCook::GetInstance()
@ -82,7 +99,12 @@ namespace cheat::feature
if (autoCook.f_Enabled || autoCook.f_FastProficiency)
{
autoCook.CookFoodMaxNum = app::MoleMole_Config_CookRecipeExcelConfig_CheckCookFoodMaxNum(recipeId, nullptr);
qteQuality = autoCook.f_QualityField;
// To prevent possible crashes
if (!qualities.count(autoCook.f_QualityField.value()))
autoCook.f_QualityField.value() = "Normal";
qteQuality = qualities.find(autoCook.f_QualityField.value())->second;
if (!autoCook.f_FastProficiency && autoCook.f_Enabled) {
count = autoCook.f_CountField;
@ -127,7 +149,11 @@ namespace cheat::feature
AutoCook& autoCook = AutoCook::GetInstance();
if (autoCook.f_Enabled || autoCook.f_FastProficiency)
{
rsp->fields.qteQuality_ = autoCook.f_QualityField;
// To prevent possible crashes
if (!qualities.count(autoCook.f_QualityField.value()))
autoCook.f_QualityField.value() = "Normal";
rsp->fields.qteQuality_ = qualities.find(autoCook.f_QualityField.value())->second;
rsp->fields.cookCount_ = autoCook.f_CountField;
if (autoCook.f_FastProficiency)
rsp->fields.cookCount_ = 1;

View File

@ -12,7 +12,7 @@ namespace cheat::feature
config::Field<config::Toggle<Hotkey>> f_FastProficiency;
config::Field<int> f_CountField;
config::Field<int> f_QualityField;
config::Field<std::string> f_QualityField;
int CookFoodMaxNum; // Maximum quantity at a time
int CookCount;

View File

@ -18,6 +18,7 @@ namespace cheat::feature
NF(f_DestroyOres, "Destroy Ores", "AutoDestroy", false),
NF(f_DestroyShields, "Destroy Shields", "AutoDestroy", false),
NF(f_DestroyDoodads, "Destroy Doodads", "AutoDestroy", false),
NF(f_DestroyPlants, "Destroy Plants", "AutoDestroy", false),
NF(f_Range, "Range", "AutoDestroy", 10.0f)
{
HookManager::install(app::MoleMole_LCAbilityElement_ReduceModifierDurability, LCAbilityElement_ReduceModifierDurability_Hook);
@ -43,6 +44,7 @@ namespace cheat::feature
ConfigWidget("Doodads", f_DestroyDoodads, "Barrels, boxes, vases, etc.");
ImGui::SameLine();
ImGui::TextColored(ImColor(255, 165, 0, 255), "Extremely risky!");
ConfigWidget("Plants", f_DestroyPlants, "Dandelion Seeds, Sakura Bloom, etc.");
ImGui::Unindent();
ConfigWidget("Range (m)", f_Range, 0.1f, 1.0f, 15.0f);
}
@ -54,12 +56,13 @@ namespace cheat::feature
void AutoDestroy::DrawStatus()
{
ImGui::Text("Destroy [%.01fm%s%s%s%s]",
ImGui::Text("Destroy [%.01fm%s%s%s%s%s]",
f_Range.value(),
f_DestroyOres || f_DestroyShields || f_DestroyDoodads ? "|" : "",
f_DestroyOres || f_DestroyShields || f_DestroyDoodads || f_DestroyPlants ? "|" : "",
f_DestroyOres ? "O" : "",
f_DestroyShields ? "S" : "",
f_DestroyDoodads ? "D" : "");
f_DestroyDoodads ? "D" : "",
f_DestroyPlants ? "P" : "");
}
AutoDestroy& AutoDestroy::GetInstance()
@ -83,11 +86,11 @@ namespace cheat::feature
autoDestroy.f_Range > manager.avatar()->distance(entity) &&
(
(autoDestroy.f_DestroyOres && game::filters::combined::Ores.IsValid(manager.entity(entity))) ||
(autoDestroy.f_DestroyDoodads && game::filters::combined::Doodads.IsValid(manager.entity(entity))) ||
(autoDestroy.f_DestroyDoodads && (game::filters::combined::Doodads.IsValid(manager.entity(entity)) || game::filters::chest::SBramble.IsValid(manager.entity(entity)))) ||
(autoDestroy.f_DestroyShields && !game::filters::combined::MonsterBosses.IsValid(manager.entity(entity)) && (
game::filters::combined::MonsterShielded.IsValid(manager.entity(entity)) || // For shields attached to monsters, e.g. abyss mage shields.
game::filters::combined::MonsterEquips.IsValid(manager.entity(entity)) // For shields/weapons equipped by monsters, e.g. rock shield.
))
game::filters::combined::MonsterEquips.IsValid(manager.entity(entity)))) || // For shields/weapons equipped by monsters, e.g. rock shield.
(autoDestroy.f_DestroyPlants && game::filters::combined::PlantDestroy.IsValid(manager.entity(entity))) // For plants e.g dandelion seeds.
)
)
{

View File

@ -12,6 +12,7 @@ namespace cheat::feature
config::Field<config::Toggle<Hotkey>> f_DestroyOres;
config::Field<config::Toggle<Hotkey>> f_DestroyShields;
config::Field<config::Toggle<Hotkey>> f_DestroyDoodads;
config::Field<config::Toggle<Hotkey>> f_DestroyPlants;
config::Field<float> f_Range;
static AutoDestroy& GetInstance();

View File

@ -47,6 +47,7 @@ namespace cheat::feature
void FreezeEnemies::OnGameUpdate()
{
auto& manager = game::EntityManager::instance();
static bool change = false;
for (const auto& monster : manager.entities(game::filters::combined::Monsters))
{
@ -61,11 +62,16 @@ namespace cheat::feature
//LOG_DEBUG("%s", magic_enum::enum_name(constraints).data());
app::Rigidbody_set_constraints(rigidBody, app::RigidbodyConstraints__Enum::FreezeAll, nullptr);
app::Animator_set_speed(animator, 0.f, nullptr);
change = false;
}
else
{
app::Rigidbody_set_constraints(rigidBody, app::RigidbodyConstraints__Enum::FreezeRotation, nullptr);
if (!change)
{
app::Animator_set_speed(animator, 1.f, nullptr);
change = true;
}
}
}
}

View File

@ -127,7 +127,7 @@
<SDLCheck>true</SDLCheck>
<PreprocessorDefinitions>NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ConformanceMode>true</ConformanceMode>
<LanguageStandard>stdcpp17</LanguageStandard>
<LanguageStandard>stdcpp20</LanguageStandard>
<AdditionalIncludeDirectories>$(ProjectDir)include/;$(SolutionDir)cheat-base/src;$(SolutionDir)cheat-base/vendor/simpleIni/</AdditionalIncludeDirectories>
<LanguageStandard_C>stdc17</LanguageStandard_C>
</ClCompile>