add conches to esp
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@ -429,10 +429,12 @@ namespace cheat::feature
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ADD_FILTER_FIELD(featured, Anemoculus);
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ADD_FILTER_FIELD(featured, CrimsonAgate);
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ADD_FILTER_FIELD(featured, EchoingConch);
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ADD_FILTER_FIELD(featured, Electroculus);
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ADD_FILTER_FIELD(featured, Electrogranum);
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ADD_FILTER_FIELD(featured, FishingPoint);
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ADD_FILTER_FIELD(featured, Geoculus);
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ADD_FILTER_FIELD(featured, ImagingConch);
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ADD_FILTER_FIELD(featured, ItemDrops);
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ADD_FILTER_FIELD(featured, KeySigil);
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ADD_FILTER_FIELD(featured, Lumenspar);
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@ -48,10 +48,12 @@ namespace cheat::game::filters
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{
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SimpleFilter Anemoculus = { EntityType__Enum_1::GatherObject, "WindCrystalShell" };
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SimpleFilter CrimsonAgate = { EntityType__Enum_1::GatherObject, "Prop_Essence" };
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SimpleFilter EchoingConch = { EntityType__Enum_1::EchoShell, "_Echoconch" };
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SimpleFilter Electroculus = { EntityType__Enum_1::GatherObject, "Prop_ElectricCrystal" };
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SimpleFilter Electrogranum = { EntityType__Enum_1::Gadget, "ThunderSeedCreate" };
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SimpleFilter FishingPoint = { EntityType__Enum_1::FishPool, "_FishingShoal" };
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SimpleFilter Geoculus = { EntityType__Enum_1::GatherObject, "RockCrystalShell" };
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SimpleFilter ImagingConch = { EntityType__Enum_1::EchoShell, "_Dreamconch" };
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WhitelistFilter ItemDrops = { {EntityType__Enum_1::GatherObject, EntityType__Enum_1::DropItem }, {"_Food_BirdMeat", "_Food_Meat", "_DropItem" } };
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SimpleFilter Lumenspar = { EntityType__Enum_1::GatherObject, "CelestiaSplinter" };
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SimpleFilter KeySigil = { EntityType__Enum_1::GatherObject, "RuneContent" };
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@ -48,10 +48,12 @@ namespace cheat::game::filters
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{
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extern SimpleFilter Anemoculus;
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extern SimpleFilter CrimsonAgate;
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extern SimpleFilter EchoingConch;
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extern SimpleFilter Electroculus;
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extern SimpleFilter Electrogranum;
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extern SimpleFilter FishingPoint;
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extern SimpleFilter Geoculus;
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extern SimpleFilter ImagingConch;
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extern WhitelistFilter ItemDrops;
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extern SimpleFilter Lumenspar;
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extern SimpleFilter KeySigil;
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