Added Oculies filter to auto pickup/pickup range
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@ -23,6 +23,7 @@ namespace cheat::feature
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NF(f_PickupFilter_Animals, "Animals filter", "AutoLoot", true),
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NF(f_PickupFilter_Animals, "Animals filter", "AutoLoot", true),
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NF(f_PickupFilter_DropItems, "Drop items filter", "AutoLoot", true),
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NF(f_PickupFilter_DropItems, "Drop items filter", "AutoLoot", true),
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NF(f_PickupFilter_Resources, "Resources filter", "AutoLoot", true),
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NF(f_PickupFilter_Resources, "Resources filter", "AutoLoot", true),
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NF(f_PickupFilter_Oculus, "Oculus filter", "AutoLoot", true),
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NF(f_Chest, "Chests", "AutoLoot", false),
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NF(f_Chest, "Chests", "AutoLoot", false),
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NF(f_Leyline, "Leylines", "AutoLoot", false),
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NF(f_Leyline, "Leylines", "AutoLoot", false),
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NF(f_Investigate, "Search points", "AutoLoot", false),
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NF(f_Investigate, "Search points", "AutoLoot", false),
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@ -123,7 +124,8 @@ namespace cheat::feature
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ConfigWidget("Enabled", f_PickupFilter, "Enable pickup filter.\n");
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ConfigWidget("Enabled", f_PickupFilter, "Enable pickup filter.\n");
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ConfigWidget("Animals", f_PickupFilter_Animals, "Fish, Lizard, Frog, Flying animals."); ImGui::SameLine();
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ConfigWidget("Animals", f_PickupFilter_Animals, "Fish, Lizard, Frog, Flying animals."); ImGui::SameLine();
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ConfigWidget("Drop Items", f_PickupFilter_DropItems, "Material, Mineral, Artifact."); ImGui::SameLine();
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ConfigWidget("Drop Items", f_PickupFilter_DropItems, "Material, Mineral, Artifact."); ImGui::SameLine();
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ConfigWidget("Resources", f_PickupFilter_Resources, "Everything beside Animals and Drop Items (Plants, Books, etc).");
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ConfigWidget("Resources", f_PickupFilter_Resources, "Everything beside Animals and Drop Items (Plants, Books, etc)."); ImGui::SameLine();
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ConfigWidget("Oculus", f_PickupFilter_Oculus, "Filter Oculus");
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}
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}
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ImGui::EndGroupPanel();
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ImGui::EndGroupPanel();
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}
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}
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@ -248,20 +250,23 @@ namespace cheat::feature
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void AutoLoot::OnCheckIsInPosition(bool& result, app::BaseEntity* entity)
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void AutoLoot::OnCheckIsInPosition(bool& result, app::BaseEntity* entity)
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{
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{
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// TODO: Maybe add a list of filter for all GatherObject instead of just using entityType in general.
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auto& manager = game::EntityManager::instance();
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if (f_AutoPickup || f_UseCustomRange) {
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if (f_AutoPickup || f_UseCustomRange) {
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float pickupRange = f_UseCustomRange ? f_CustomRange : g_default_range;
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float pickupRange = f_UseCustomRange ? f_CustomRange : g_default_range;
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if (f_PickupFilter)
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if (f_PickupFilter)
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{
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{
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if (!f_PickupFilter_Animals && entity->fields.entityType == app::EntityType__Enum_1::EnvAnimal ||
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if (!f_PickupFilter_Animals && entity->fields.entityType == app::EntityType__Enum_1::EnvAnimal ||
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!f_PickupFilter_DropItems && entity->fields.entityType == app::EntityType__Enum_1::DropItem ||
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!f_PickupFilter_DropItems && entity->fields.entityType == app::EntityType__Enum_1::DropItem ||
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!f_PickupFilter_Resources && entity->fields.entityType == app::EntityType__Enum_1::GatherObject)
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!f_PickupFilter_Resources && entity->fields.entityType == app::EntityType__Enum_1::GatherObject ||
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!f_PickupFilter_Oculus && game::filters::combined::Oculies.IsValid(manager.entity(entity->fields._runtimeID_k__BackingField)))
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{
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{
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result = false;
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result = false;
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return;
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return;
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}
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}
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}
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}
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auto& manager = game::EntityManager::instance();
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result = manager.avatar()->distance(entity) < pickupRange;
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result = manager.avatar()->distance(entity) < pickupRange;
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}
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}
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}
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}
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@ -28,6 +28,7 @@ namespace cheat::feature
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config::Field<bool> f_PickupFilter_Animals;
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config::Field<bool> f_PickupFilter_Animals;
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config::Field<bool> f_PickupFilter_DropItems;
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config::Field<bool> f_PickupFilter_DropItems;
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config::Field<bool> f_PickupFilter_Resources;
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config::Field<bool> f_PickupFilter_Resources;
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config::Field<bool> f_PickupFilter_Oculus;
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static AutoLoot& GetInstance();
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static AutoLoot& GetInstance();
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