This commit is contained in:
LouisLiu 2022-07-03 15:17:13 +08:00
commit 125db67be4
2 changed files with 24 additions and 7 deletions

View File

@ -411,6 +411,14 @@ namespace cheat::feature
}
ImGui::CloseCurrentPopup();
}
if (ImGui::Button("Complete progress"))
{
for (auto& [pointID, point] : label.points)
{
CompletePoint(&point);
}
ImGui::CloseCurrentPopup();
}
ImGui::EndPopup();
}

View File

@ -27,8 +27,8 @@ namespace cheat::feature
ConfigWidget("Enabled", f_Enabled, "Enables infinite stamina option.");
ConfigWidget("Move Sync Packet Replacement", f_PacketReplacement,
"This mode prevents sending server packets with stamina cost actions,\n" \
"e.g. swim, climb, sprint, etc.\n" \
"This mode prevents sending server packets with stamina cost actions,\n"
"e.g. swim, climb, sprint, etc.\n"
"NOTE: This is may be more safe than the standard method. More testing is needed.");
}
@ -52,14 +52,23 @@ namespace cheat::feature
// Note. Changes received from the server (not sure about this for current time),
// that means that server know our stamina, and changes it in client can be detected.
// Not working for water because server sending drown action when your stamina down to zero. (Also guess for now)
bool InfiniteStamina::OnPropertySet(app::PropType__Enum propType)
bool InfiniteStamina::OnPropertySet(app::PropType__Enum propType)
{
using PT = app::PropType__Enum;
static bool override_cheat = true;
return !f_Enabled || f_PacketReplacement ||
(propType != PT::PROP_MAX_STAMINA &&
propType != PT::PROP_CUR_PERSIST_STAMINA &&
propType != PT::PROP_CUR_TEMPORARY_STAMINA);
if (propType == PT::PROP_CUR_TEMPORARY_STAMINA)
override_cheat = true;
const bool result = !f_Enabled || f_PacketReplacement || override_cheat ||
(propType != PT::PROP_MAX_STAMINA &&
propType != PT::PROP_CUR_PERSIST_STAMINA &&
propType != PT::PROP_CUR_TEMPORARY_STAMINA);
if (propType == PT::PROP_MAX_STAMINA)
override_cheat = false;
return result;
}
// Infinite stamina packet mode.