Merge pull request #422 from Taiga74164/changes-3

RapidFire Changes
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Taiga 2022-08-07 02:48:19 -07:00 committed by GitHub
commit 15f493c74d
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4 changed files with 141 additions and 45 deletions

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@ -56,6 +56,7 @@ DO_APP_FUNC(0x02DB4680, void, MoleMole_ActorAbilityPlugin_AddDynamicFloatWithRan
// Rapid fire
DO_APP_FUNC(0x017B1D50, void, MoleMole_LCBaseCombat_DoHitEntity, (LCBaseCombat* __this, uint32_t targetID, AttackResult* attackResult, bool ignoreCheckCanBeHitInMP, MethodInfo* method));
DO_APP_FUNC(0x019DDF40, void, MoleMole_Formula_CalcAttackResult, (CombatProperty* attackCombatProperty, CombatProperty* defenseCombatProperty, AttackResult* attackResult, BaseEntity* attackerEntity, BaseEntity* attackeeEntity, MethodInfo* method));
DO_APP_FUNC(0x0106D020, void, MoleMole_VCAnimatorEvent_HandleProcessItem, (MoleMole_VCAnimatorEvent* __this, MoleMole_VCAnimatorEvent_MoleMole_VCAnimatorEvent_AnimatorEventPatternProcessItem* processItem, AnimatorStateInfo processStateInfo, MoleMole_VCAnimatorEvent_MoleMole_VCAnimatorEvent_TriggerMode__Enum mode, MethodInfo* method));
// World cheats

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@ -11998,6 +11998,61 @@ namespace app {
struct MoleMole_ActorAbilityPlugin__Fields fields;
};
struct MoleMole_VCAnimatorEvent__Fields {
struct VCBase__Fields _;
struct Animator* _animator;
struct Action_1_MoleMole_AnimatorParameterEntry_* onUserInputControllerChanged;
struct Action_4_Int32_UnityEngine_AnimatorStateInfo_UnityEngine_AnimatorStateInfo_MoleMole_AnimatorStateChangeExtra_* onAnimatorStateTransitionFinish;
struct Dictionary_2_System_Int32_Dictionary_2_System_Int32_List_1_System_Int32_* _activeAnimatorEventPatterns;
struct Dictionary_2_System_Int32_System_Int32_* _filterOldPattern2newPattern;
struct Action_2_Int32_Single_* processNormalizedTimeActions;
struct Queue_1_MoleMole_CompensateDiffInfo_* authorityEventQueue;
struct Queue_1_MoleMole_CompensateDiffInfo_* remoteEventQueue;
struct MoleMole_VCMoveData* _moveData;
struct MoleMole_VCSyncAnimator* _vcSyncAnimator;
int32_t MAX_ALLOW_COMPENSATE_TIME;
struct List_1_System_Int32_* _layerIndexes;
struct Dictionary_2_System_Int32_MoleMole_VCAnimatorEvent_MoleMole_VCAnimatorEvent_AnimatorLayerItem_* _layerItems;
};
struct MoleMole_VCAnimatorEvent {
struct MoleMole_VCAnimatorEvent__Class* klass;
MonitorData* monitor;
struct MoleMole_VCAnimatorEvent__Fields fields;
};
struct AnimatorStateInfo {
int32_t m_Name;
int32_t m_Path;
int32_t m_FullPath;
float m_NormalizedTime;
float m_Length;
float m_Speed;
float m_SpeedMultiplier;
int32_t m_Tag;
int32_t m_Loop;
};
struct __declspec(align(8)) MoleMole_VCAnimatorEvent_MoleMole_VCAnimatorEvent_AnimatorEventPatternProcessItem__Fields {
struct List_1_System_Int32_* patterns;
struct AnimatorStateInfo stateInfo;
float lastTime;
};
struct MoleMole_VCAnimatorEvent_MoleMole_VCAnimatorEvent_AnimatorEventPatternProcessItem {
struct MoleMole_VCAnimatorEvent_MoleMole_VCAnimatorEvent_AnimatorEventPatternProcessItem__Class* klass;
MonitorData* monitor;
struct MoleMole_VCAnimatorEvent_MoleMole_VCAnimatorEvent_AnimatorEventPatternProcessItem__Fields fields;
};
enum class MoleMole_VCAnimatorEvent_MoleMole_VCAnimatorEvent_TriggerMode__Enum : int32_t {
NormalTrigger = 0x00000000,
ForceTriggerOnEnter = 0x00000001,
ForceTriggerOnExitImediately = 0x00000002,
ForceTriggerOnExitTransition = 0x00000003,
ForceTriggerOnExitTransitionFinish = 0x00000004,
};
#if !defined(_GHIDRA_) && !defined(_IDA_)
}
#endif

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@ -6,41 +6,46 @@
#include <cheat/game/util.h>
#include <cheat/game/filters.h>
namespace cheat::feature
namespace cheat::feature
{
static void LCBaseCombat_DoHitEntity_Hook(app::LCBaseCombat* __this, uint32_t targetID, app::AttackResult* attackResult,
bool ignoreCheckCanBeHitInMP, MethodInfo* method);
static void VCAnimatorEvent_HandleProcessItem_Hook(app::MoleMole_VCAnimatorEvent* __this,
app::MoleMole_VCAnimatorEvent_MoleMole_VCAnimatorEvent_AnimatorEventPatternProcessItem* processItem,
app::AnimatorStateInfo processStateInfo, app::MoleMole_VCAnimatorEvent_MoleMole_VCAnimatorEvent_TriggerMode__Enum mode, MethodInfo* method);
RapidFire::RapidFire() : Feature(),
NF(f_Enabled, "Attack Multiplier", "RapidFire", false),
NF(f_MultiHit, "Multi-hit", "RapidFire", false),
NF(f_Multiplier, "Hit Multiplier", "RapidFire", 2),
NF(f_OnePunch, "One Punch Mode", "RapidFire", false),
NF(f_Randomize, "Randomize", "RapidFire", false),
NF(f_minMultiplier, "Min Multiplier", "RapidFire", 1),
NF(f_maxMultiplier, "Max Multiplier", "RapidFire", 3),
NF(f_MultiTarget, "Multi-target", "RapidFire", false),
NF(f_MultiTargetRadius, "Multi-target Radius", "RapidFire", 20.0f)
{
RapidFire::RapidFire() : Feature(),
NF(f_Enabled, "Attack Multiplier", "RapidFire", false),
NF(f_MultiHit, "Multi-hit", "RapidFire", false),
NF(f_Multiplier, "Hit Multiplier", "RapidFire", 2),
NF(f_OnePunch, "One Punch Mode", "RapidFire", false),
NF(f_Randomize, "Randomize", "RapidFire", false),
NF(f_minMultiplier, "Min Multiplier", "RapidFire", 1),
NF(f_maxMultiplier, "Max Multiplier", "RapidFire", 3),
NF(f_MultiTarget, "Multi-target", "RapidFire", false),
NF(f_MultiTargetRadius, "Multi-target Radius", "RapidFire", 20.0f),
NF(f_MultiAnimation, "Multi-animation", "RapidFire", false)
{
HookManager::install(app::MoleMole_LCBaseCombat_DoHitEntity, LCBaseCombat_DoHitEntity_Hook);
}
HookManager::install(app::MoleMole_VCAnimatorEvent_HandleProcessItem, VCAnimatorEvent_HandleProcessItem_Hook);
}
const FeatureGUIInfo& RapidFire::GetGUIInfo() const
{
static const FeatureGUIInfo info{ "Attack Effects", "Player", true };
return info;
}
const FeatureGUIInfo& RapidFire::GetGUIInfo() const
{
static const FeatureGUIInfo info{ "Attack Effects", "Player", true };
return info;
}
void RapidFire::DrawMain()
{
void RapidFire::DrawMain()
{
ConfigWidget("Enabled", f_Enabled, "Enables attack multipliers. Need to choose a mode to work.");
ImGui::SameLine();
ImGui::TextColored(ImColor(255, 165, 0, 255), "Choose any or both modes below.");
ConfigWidget("Multi-hit Mode", f_MultiHit, "Enables multi-hit.\n" \
"Multiplies your attack count.\n" \
"This is not well tested, and can be detected by anticheat.\n" \
"Not recommended to be used with main accounts or used with high values.\n" \
"Multiplies your attack count.\n" \
"This is not well tested, and can be detected by anticheat.\n" \
"Not recommended to be used with main accounts or used with high values.\n" \
"Known issues with certain multi-hit attacks, e.g. Xiao E, Ayaka CA, etc.");
ImGui::Indent();
@ -73,20 +78,23 @@ namespace cheat::feature
"If multi-hit is off and there are still multiple numbers on a single target, check the Entity Manager in the Debug section to see if there are invisible entities.\n" \
"This can cause EXTREME lag and quick bans if used with multi-hit. You are warned."
);
ImGui::Indent();
ConfigWidget("Radius (m)", f_MultiTargetRadius, 0.1f, 5.0f, 50.0f, "Radius to check for valid targets.");
ImGui::Unindent();
}
bool RapidFire::NeedStatusDraw() const
{
return f_Enabled && (f_MultiHit || f_MultiTarget);
}
ConfigWidget("Multi-animation", f_MultiAnimation, "Enables multi-animation attacks.\n" \
"Do keep in mind that the character's audio will also be spammed.");
}
void RapidFire::DrawStatus()
{
if (f_MultiHit)
bool RapidFire::NeedStatusDraw() const
{
return f_Enabled && (f_MultiHit || f_MultiTarget || f_MultiAnimation);
}
void RapidFire::DrawStatus()
{
if (f_MultiHit)
{
if (f_Randomize)
ImGui::Text("Multi-Hit Random[%d|%d]", f_minMultiplier.value(), f_maxMultiplier.value());
@ -97,20 +105,23 @@ namespace cheat::feature
}
if (f_MultiTarget)
ImGui::Text("Multi-Target [%.01fm]", f_MultiTargetRadius.value());
}
RapidFire& RapidFire::GetInstance()
{
static RapidFire instance;
return instance;
}
if (f_MultiAnimation)
ImGui::Text("Multi-Animation");
}
RapidFire& RapidFire::GetInstance()
{
static RapidFire instance;
return instance;
}
int RapidFire::CalcCountToKill(float attackDamage, uint32_t targetID)
{
if (attackDamage == 0)
return f_Multiplier;
auto& manager = game::EntityManager::instance();
auto targetEntity = manager.entity(targetID);
if (targetEntity == nullptr)
@ -165,10 +176,10 @@ namespace cheat::feature
entity = game::Entity(app::MoleMole_GadgetEntity_GetOwnerEntity(reinterpret_cast<app::GadgetEntity*>(entity.raw()), nullptr));
if (entity.runtimeID() == avatarID)
return true;
}
}
return false;
}
bool IsAttackByAvatar(game::Entity& attacker)
@ -183,6 +194,20 @@ namespace cheat::feature
return attackerID == avatarID || IsAvatarOwner(attacker);
}
bool IsConfigByAvatar(game::Entity& attacker)
{
if (attacker.raw() == nullptr)
return false;
auto& manager = game::EntityManager::instance();
auto avatarID = manager.avatar()->raw()->fields._configID_k__BackingField;
auto attackerID = attacker.raw()->fields._configID_k__BackingField;
// Taiga#5555: IDs can be found in ConfigAbility_Avatar_*.json or GadgetExcelConfigData.json
bool bulletID = attackerID >= 40000160 && attackerID <= 41069999;
return avatarID == attackerID || bulletID;
}
bool IsValidByFilter(game::Entity* entity)
{
if (game::filters::combined::OrganicTargets.IsValid(entity) ||
@ -192,7 +217,7 @@ namespace cheat::feature
game::filters::puzzle::LargeRockPile.IsValid(entity) ||
game::filters::puzzle::SmallRockPile.IsValid(entity))
return true;
return false;
return false;
}
// Raises when any entity do hit event.
@ -203,7 +228,7 @@ namespace cheat::feature
{
auto attacker = game::Entity(__this->fields._._._entity);
RapidFire& rapidFire = RapidFire::GetInstance();
if (!IsAttackByAvatar(attacker) || !rapidFire.f_Enabled)
if (!IsConfigByAvatar(attacker) || !IsAttackByAvatar(attacker) || !rapidFire.f_Enabled)
return CALL_ORIGIN(LCBaseCombat_DoHitEntity_Hook, __this, targetID, attackResult, ignoreCheckCanBeHitInMP, method);
auto& manager = game::EntityManager::instance();
@ -242,9 +267,23 @@ namespace cheat::feature
if (rapidFire.f_MultiHit) {
int attackCount = rapidFire.GetAttackCount(__this, entity->runtimeID(), attackResult);
for (int i = 0; i < attackCount; i++)
CALL_ORIGIN(LCBaseCombat_DoHitEntity_Hook, __this, entity->runtimeID(), attackResult, ignoreCheckCanBeHitInMP, method);
} else CALL_ORIGIN(LCBaseCombat_DoHitEntity_Hook, __this, entity->runtimeID(), attackResult, ignoreCheckCanBeHitInMP, method);
app::MoleMole_LCBaseCombat_FireBeingHitEvent(__this, entity->runtimeID(), attackResult, method);
}
else app::MoleMole_LCBaseCombat_FireBeingHitEvent(__this, entity->runtimeID(), attackResult, method);
}
}
static void VCAnimatorEvent_HandleProcessItem_Hook(app::MoleMole_VCAnimatorEvent* __this,
app::MoleMole_VCAnimatorEvent_MoleMole_VCAnimatorEvent_AnimatorEventPatternProcessItem* processItem,
app::AnimatorStateInfo processStateInfo, app::MoleMole_VCAnimatorEvent_MoleMole_VCAnimatorEvent_TriggerMode__Enum mode, MethodInfo* method)
{
auto attacker = game::Entity(__this->fields._._._entity);
RapidFire& rapidFire = RapidFire::GetInstance();
if (rapidFire.f_MultiAnimation && IsAttackByAvatar(attacker))
processItem->fields.lastTime = 0;
CALL_ORIGIN(VCAnimatorEvent_HandleProcessItem_Hook, __this, processItem, processStateInfo, mode, method);
}
}

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@ -19,6 +19,7 @@ namespace cheat::feature
config::Field<int> f_maxMultiplier;
config::Field<config::Toggle<Hotkey>> f_MultiTarget;
config::Field<float> f_MultiTargetRadius;
config::Field<config::Toggle<Hotkey>> f_MultiAnimation;
static RapidFire& GetInstance();