commit
15f493c74d
@ -56,6 +56,7 @@ DO_APP_FUNC(0x02DB4680, void, MoleMole_ActorAbilityPlugin_AddDynamicFloatWithRan
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// Rapid fire
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DO_APP_FUNC(0x017B1D50, void, MoleMole_LCBaseCombat_DoHitEntity, (LCBaseCombat* __this, uint32_t targetID, AttackResult* attackResult, bool ignoreCheckCanBeHitInMP, MethodInfo* method));
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DO_APP_FUNC(0x019DDF40, void, MoleMole_Formula_CalcAttackResult, (CombatProperty* attackCombatProperty, CombatProperty* defenseCombatProperty, AttackResult* attackResult, BaseEntity* attackerEntity, BaseEntity* attackeeEntity, MethodInfo* method));
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DO_APP_FUNC(0x0106D020, void, MoleMole_VCAnimatorEvent_HandleProcessItem, (MoleMole_VCAnimatorEvent* __this, MoleMole_VCAnimatorEvent_MoleMole_VCAnimatorEvent_AnimatorEventPatternProcessItem* processItem, AnimatorStateInfo processStateInfo, MoleMole_VCAnimatorEvent_MoleMole_VCAnimatorEvent_TriggerMode__Enum mode, MethodInfo* method));
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// World cheats
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@ -11998,6 +11998,61 @@ namespace app {
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struct MoleMole_ActorAbilityPlugin__Fields fields;
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};
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struct MoleMole_VCAnimatorEvent__Fields {
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struct VCBase__Fields _;
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struct Animator* _animator;
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struct Action_1_MoleMole_AnimatorParameterEntry_* onUserInputControllerChanged;
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struct Action_4_Int32_UnityEngine_AnimatorStateInfo_UnityEngine_AnimatorStateInfo_MoleMole_AnimatorStateChangeExtra_* onAnimatorStateTransitionFinish;
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struct Dictionary_2_System_Int32_Dictionary_2_System_Int32_List_1_System_Int32_* _activeAnimatorEventPatterns;
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struct Dictionary_2_System_Int32_System_Int32_* _filterOldPattern2newPattern;
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struct Action_2_Int32_Single_* processNormalizedTimeActions;
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struct Queue_1_MoleMole_CompensateDiffInfo_* authorityEventQueue;
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struct Queue_1_MoleMole_CompensateDiffInfo_* remoteEventQueue;
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struct MoleMole_VCMoveData* _moveData;
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struct MoleMole_VCSyncAnimator* _vcSyncAnimator;
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int32_t MAX_ALLOW_COMPENSATE_TIME;
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struct List_1_System_Int32_* _layerIndexes;
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struct Dictionary_2_System_Int32_MoleMole_VCAnimatorEvent_MoleMole_VCAnimatorEvent_AnimatorLayerItem_* _layerItems;
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};
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struct MoleMole_VCAnimatorEvent {
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struct MoleMole_VCAnimatorEvent__Class* klass;
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MonitorData* monitor;
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struct MoleMole_VCAnimatorEvent__Fields fields;
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};
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struct AnimatorStateInfo {
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int32_t m_Name;
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int32_t m_Path;
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int32_t m_FullPath;
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float m_NormalizedTime;
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float m_Length;
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float m_Speed;
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float m_SpeedMultiplier;
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int32_t m_Tag;
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int32_t m_Loop;
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};
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struct __declspec(align(8)) MoleMole_VCAnimatorEvent_MoleMole_VCAnimatorEvent_AnimatorEventPatternProcessItem__Fields {
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struct List_1_System_Int32_* patterns;
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struct AnimatorStateInfo stateInfo;
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float lastTime;
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};
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struct MoleMole_VCAnimatorEvent_MoleMole_VCAnimatorEvent_AnimatorEventPatternProcessItem {
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struct MoleMole_VCAnimatorEvent_MoleMole_VCAnimatorEvent_AnimatorEventPatternProcessItem__Class* klass;
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MonitorData* monitor;
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struct MoleMole_VCAnimatorEvent_MoleMole_VCAnimatorEvent_AnimatorEventPatternProcessItem__Fields fields;
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};
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enum class MoleMole_VCAnimatorEvent_MoleMole_VCAnimatorEvent_TriggerMode__Enum : int32_t {
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NormalTrigger = 0x00000000,
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ForceTriggerOnEnter = 0x00000001,
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ForceTriggerOnExitImediately = 0x00000002,
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ForceTriggerOnExitTransition = 0x00000003,
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ForceTriggerOnExitTransitionFinish = 0x00000004,
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};
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#if !defined(_GHIDRA_) && !defined(_IDA_)
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}
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#endif
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@ -10,6 +10,9 @@ namespace cheat::feature
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{
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static void LCBaseCombat_DoHitEntity_Hook(app::LCBaseCombat* __this, uint32_t targetID, app::AttackResult* attackResult,
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bool ignoreCheckCanBeHitInMP, MethodInfo* method);
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static void VCAnimatorEvent_HandleProcessItem_Hook(app::MoleMole_VCAnimatorEvent* __this,
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app::MoleMole_VCAnimatorEvent_MoleMole_VCAnimatorEvent_AnimatorEventPatternProcessItem* processItem,
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app::AnimatorStateInfo processStateInfo, app::MoleMole_VCAnimatorEvent_MoleMole_VCAnimatorEvent_TriggerMode__Enum mode, MethodInfo* method);
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RapidFire::RapidFire() : Feature(),
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NF(f_Enabled, "Attack Multiplier", "RapidFire", false),
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@ -20,9 +23,11 @@ namespace cheat::feature
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NF(f_minMultiplier, "Min Multiplier", "RapidFire", 1),
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NF(f_maxMultiplier, "Max Multiplier", "RapidFire", 3),
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NF(f_MultiTarget, "Multi-target", "RapidFire", false),
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NF(f_MultiTargetRadius, "Multi-target Radius", "RapidFire", 20.0f)
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NF(f_MultiTargetRadius, "Multi-target Radius", "RapidFire", 20.0f),
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NF(f_MultiAnimation, "Multi-animation", "RapidFire", false)
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{
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HookManager::install(app::MoleMole_LCBaseCombat_DoHitEntity, LCBaseCombat_DoHitEntity_Hook);
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HookManager::install(app::MoleMole_VCAnimatorEvent_HandleProcessItem, VCAnimatorEvent_HandleProcessItem_Hook);
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}
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const FeatureGUIInfo& RapidFire::GetGUIInfo() const
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@ -77,11 +82,14 @@ namespace cheat::feature
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ImGui::Indent();
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ConfigWidget("Radius (m)", f_MultiTargetRadius, 0.1f, 5.0f, 50.0f, "Radius to check for valid targets.");
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ImGui::Unindent();
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ConfigWidget("Multi-animation", f_MultiAnimation, "Enables multi-animation attacks.\n" \
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"Do keep in mind that the character's audio will also be spammed.");
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}
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bool RapidFire::NeedStatusDraw() const
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{
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return f_Enabled && (f_MultiHit || f_MultiTarget);
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{
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return f_Enabled && (f_MultiHit || f_MultiTarget || f_MultiAnimation);
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}
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void RapidFire::DrawStatus()
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@ -97,6 +105,9 @@ namespace cheat::feature
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}
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if (f_MultiTarget)
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ImGui::Text("Multi-Target [%.01fm]", f_MultiTargetRadius.value());
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if (f_MultiAnimation)
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ImGui::Text("Multi-Animation");
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}
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RapidFire& RapidFire::GetInstance()
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@ -183,6 +194,20 @@ namespace cheat::feature
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return attackerID == avatarID || IsAvatarOwner(attacker);
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}
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bool IsConfigByAvatar(game::Entity& attacker)
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{
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if (attacker.raw() == nullptr)
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return false;
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auto& manager = game::EntityManager::instance();
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auto avatarID = manager.avatar()->raw()->fields._configID_k__BackingField;
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auto attackerID = attacker.raw()->fields._configID_k__BackingField;
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// Taiga#5555: IDs can be found in ConfigAbility_Avatar_*.json or GadgetExcelConfigData.json
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bool bulletID = attackerID >= 40000160 && attackerID <= 41069999;
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return avatarID == attackerID || bulletID;
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}
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bool IsValidByFilter(game::Entity* entity)
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{
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if (game::filters::combined::OrganicTargets.IsValid(entity) ||
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@ -203,7 +228,7 @@ namespace cheat::feature
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{
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auto attacker = game::Entity(__this->fields._._._entity);
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RapidFire& rapidFire = RapidFire::GetInstance();
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if (!IsAttackByAvatar(attacker) || !rapidFire.f_Enabled)
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if (!IsConfigByAvatar(attacker) || !IsAttackByAvatar(attacker) || !rapidFire.f_Enabled)
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return CALL_ORIGIN(LCBaseCombat_DoHitEntity_Hook, __this, targetID, attackResult, ignoreCheckCanBeHitInMP, method);
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auto& manager = game::EntityManager::instance();
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@ -242,9 +267,23 @@ namespace cheat::feature
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if (rapidFire.f_MultiHit) {
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int attackCount = rapidFire.GetAttackCount(__this, entity->runtimeID(), attackResult);
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for (int i = 0; i < attackCount; i++)
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CALL_ORIGIN(LCBaseCombat_DoHitEntity_Hook, __this, entity->runtimeID(), attackResult, ignoreCheckCanBeHitInMP, method);
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} else CALL_ORIGIN(LCBaseCombat_DoHitEntity_Hook, __this, entity->runtimeID(), attackResult, ignoreCheckCanBeHitInMP, method);
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app::MoleMole_LCBaseCombat_FireBeingHitEvent(__this, entity->runtimeID(), attackResult, method);
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}
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else app::MoleMole_LCBaseCombat_FireBeingHitEvent(__this, entity->runtimeID(), attackResult, method);
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}
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}
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static void VCAnimatorEvent_HandleProcessItem_Hook(app::MoleMole_VCAnimatorEvent* __this,
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app::MoleMole_VCAnimatorEvent_MoleMole_VCAnimatorEvent_AnimatorEventPatternProcessItem* processItem,
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app::AnimatorStateInfo processStateInfo, app::MoleMole_VCAnimatorEvent_MoleMole_VCAnimatorEvent_TriggerMode__Enum mode, MethodInfo* method)
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{
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auto attacker = game::Entity(__this->fields._._._entity);
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RapidFire& rapidFire = RapidFire::GetInstance();
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if (rapidFire.f_MultiAnimation && IsAttackByAvatar(attacker))
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processItem->fields.lastTime = 0;
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CALL_ORIGIN(VCAnimatorEvent_HandleProcessItem_Hook, __this, processItem, processStateInfo, mode, method);
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}
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}
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@ -19,6 +19,7 @@ namespace cheat::feature
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config::Field<int> f_maxMultiplier;
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config::Field<config::Toggle<Hotkey>> f_MultiTarget;
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config::Field<float> f_MultiTargetRadius;
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config::Field<config::Toggle<Hotkey>> f_MultiAnimation;
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static RapidFire& GetInstance();
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Block a user