Merge pull request #290 from hellomykami/master
add golden apple archipelago interactive map data and conches to esp
This commit is contained in:
commit
1b1aca4a90
@ -206,6 +206,7 @@
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<None Include="res\map_enkanomiya.json" />
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<None Include="res\map_teyvat.json" />
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<None Include="res\map_undeground_mines.json" />
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<None Include="res\map_golden_apple_archipelago.json" />
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<None Include="res\signatures.json" />
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</ItemGroup>
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<ItemGroup>
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@ -278,6 +279,7 @@
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<Image Include="res\iconsHD\Dendrobium.png" />
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<Image Include="res\iconsHD\DivdaRay.png" />
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<Image Include="res\iconsHD\Domain.png" />
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<Image Include="res\iconsHD\EchoingConch.png" />
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<Image Include="res\iconsHD\EightStoneTablets.png" />
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<Image Include="res\iconsHD\ElectricConduction.png" />
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<Image Include="res\iconsHD\ElectroCrystal.png" />
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@ -333,6 +335,7 @@
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<Image Include="res\iconsHD\Horsetail.png" />
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<Image Include="res\iconsHD\HydroHypostasis.png" />
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<Image Include="res\iconsHD\Illusion.png" />
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<Image Include="res\iconsHD\ImagingConch.png" />
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<Image Include="res\iconsHD\InazumaShrineofDepths.png" />
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<Image Include="res\iconsHD\IronChunk.png" />
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<Image Include="res\iconsHD\JadeChamber.png" />
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@ -561,6 +564,7 @@
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<Image Include="res\icons\Dendrobium.png" />
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<Image Include="res\icons\DivdaRay.png" />
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<Image Include="res\icons\Domain.png" />
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<Image Include="res\icons\EchoingConch.png" />
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<Image Include="res\icons\EightStoneTablets.png" />
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<Image Include="res\icons\ElectricConduction.png" />
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<Image Include="res\icons\ElectroCrystal.png" />
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@ -616,6 +620,7 @@
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<Image Include="res\icons\Horsetail.png" />
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<Image Include="res\icons\HydroHypostasis.png" />
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<Image Include="res\icons\Illusion.png" />
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<Image Include="res\icons\ImagingConch.png" />
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<Image Include="res\icons\InazumaShrineofDepths.png" />
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<Image Include="res\icons\IronChunk.png" />
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<Image Include="res\icons\JadeChamber.png" />
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BIN
cheat-library/res/icons/ImagingConch.png
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cheat-library/res/icons/ImagingConch.png
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After Width: | Height: | Size: 1.6 KiB |
BIN
cheat-library/res/iconsHD/EchoingConch.png
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cheat-library/res/iconsHD/EchoingConch.png
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After Width: | Height: | Size: 38 KiB |
BIN
cheat-library/res/iconsHD/ImagingConch.png
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cheat-library/res/iconsHD/ImagingConch.png
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After Width: | Height: | Size: 38 KiB |
2051
cheat-library/res/map_golden_apple_archipelago.json
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2051
cheat-library/res/map_golden_apple_archipelago.json
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File diff suppressed because it is too large
Load Diff
@ -62,6 +62,8 @@ MAPTEYVATDATA RCDATA "map_teyvat.json"
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MAPUNDEGROUNDMINESDATA RCDATA "map_undeground_mines.json"
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MAPGOLDENAPPLEARCHIPELAGODATA RCDATA "map_golden_apple_archipelago.json"
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AssemblyChecksums RCDATA "assembly_checksum.json"
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@ -206,6 +208,8 @@ HDDIVDARAY PNG "iconsHD\\DivdaRay.png"
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HDDOMAIN PNG "iconsHD\\Domain.png"
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HDECHOINGCONCH PNG "iconsHD\\EchoingConch.png"
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HDEIGHTSTONETABLETS PNG "iconsHD\\EightStoneTablets.png"
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HDELECTRICCONDUCTION PNG "iconsHD\\ElectricConduction.png"
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@ -316,6 +320,8 @@ HDHYDROHYPOSTASIS PNG "iconsHD\\HydroHypostasis.png"
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HDILLUSION PNG "iconsHD\\Illusion.png"
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HDIMAGINGCONCH PNG "iconsHD\\ImagingConch.png"
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HDINAZUMASHRINEOFDEPTHS PNG "iconsHD\\InazumaShrineofDepths.png"
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HDIRONCHUNK PNG "iconsHD\\IronChunk.png"
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@ -776,6 +782,8 @@ DIVDARAY PNG "icons\\DivdaRay.png"
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DOMAIN PNG "icons\\Domain.png"
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ECHOINGCONCH PNG "icons\\EchoingConch.png"
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EIGHTSTONETABLETS PNG "icons\\EightStoneTablets.png"
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ELECTRICCONDUCTION PNG "icons\\ElectricConduction.png"
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@ -886,6 +894,8 @@ HYDROHYPOSTASIS PNG "icons\\HydroHypostasis.png"
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ILLUSION PNG "icons\\Illusion.png"
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IMAGINGCONCH PNG "icons\\ImagingConch.png"
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INAZUMASHRINEOFDEPTHS PNG "icons\\InazumaShrineofDepths.png"
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IRONCHUNK PNG "icons\\IronChunk.png"
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@ -429,10 +429,12 @@ namespace cheat::feature
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ADD_FILTER_FIELD(featured, Anemoculus);
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ADD_FILTER_FIELD(featured, CrimsonAgate);
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ADD_FILTER_FIELD(featured, EchoingConch);
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ADD_FILTER_FIELD(featured, Electroculus);
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ADD_FILTER_FIELD(featured, Electrogranum);
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ADD_FILTER_FIELD(featured, FishingPoint);
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ADD_FILTER_FIELD(featured, Geoculus);
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ADD_FILTER_FIELD(featured, ImagingConch);
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ADD_FILTER_FIELD(featured, ItemDrops);
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ADD_FILTER_FIELD(featured, KeySigil);
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ADD_FILTER_FIELD(featured, Lumenspar);
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@ -48,10 +48,12 @@ namespace cheat::game::filters
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{
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SimpleFilter Anemoculus = { EntityType__Enum_1::GatherObject, "WindCrystalShell" };
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SimpleFilter CrimsonAgate = { EntityType__Enum_1::GatherObject, "Prop_Essence" };
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SimpleFilter EchoingConch = { EntityType__Enum_1::EchoShell, "_Echoconch" };
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SimpleFilter Electroculus = { EntityType__Enum_1::GatherObject, "Prop_ElectricCrystal" };
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SimpleFilter Electrogranum = { EntityType__Enum_1::Gadget, "ThunderSeedCreate" };
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SimpleFilter FishingPoint = { EntityType__Enum_1::FishPool, "_FishingShoal" };
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SimpleFilter Geoculus = { EntityType__Enum_1::GatherObject, "RockCrystalShell" };
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SimpleFilter ImagingConch = { EntityType__Enum_1::EchoShell, "_Dreamconch" };
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WhitelistFilter ItemDrops = { {EntityType__Enum_1::GatherObject, EntityType__Enum_1::DropItem }, {"_Food_BirdMeat", "_Food_Meat", "_DropItem" } };
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SimpleFilter Lumenspar = { EntityType__Enum_1::GatherObject, "CelestiaSplinter" };
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SimpleFilter KeySigil = { EntityType__Enum_1::GatherObject, "RuneContent" };
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@ -48,10 +48,12 @@ namespace cheat::game::filters
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{
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extern SimpleFilter Anemoculus;
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extern SimpleFilter CrimsonAgate;
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extern SimpleFilter EchoingConch;
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extern SimpleFilter Electroculus;
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extern SimpleFilter Electrogranum;
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extern SimpleFilter FishingPoint;
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extern SimpleFilter Geoculus;
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extern SimpleFilter ImagingConch;
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extern WhitelistFilter ItemDrops;
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extern SimpleFilter Lumenspar;
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extern SimpleFilter KeySigil;
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@ -1212,6 +1212,7 @@ namespace cheat::feature
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LoadSceneData(nlohmann::json::parse(ResourceLoader::Load("MapTeyvatData", RT_RCDATA)), 3);
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LoadSceneData(nlohmann::json::parse(ResourceLoader::Load("MapEnkanomiyaData", RT_RCDATA)), 5);
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LoadSceneData(nlohmann::json::parse(ResourceLoader::Load("MapUndegroundMinesData", RT_RCDATA)), 6);
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LoadSceneData(nlohmann::json::parse(ResourceLoader::Load("MapGoldenAppleArchipelagoData", RT_RCDATA)), 9);
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LOG_INFO("Interactive map data loaded successfully.");
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}
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@ -1280,6 +1281,10 @@ namespace cheat::feature
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APPLY_SCENE_OFFSETS(6,
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"Medaka", -649.27f, 776.9f,
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"SweetFlowerMedaka", -720.16f, 513.55f);
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APPLY_SCENE_OFFSETS(9,
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"PaleRedCrab", -396.38f, -253.75f,
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"GoldenCrab", 145.89f, 215.34f);
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#undef APPLY_SCENE_OFFSETS
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}
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