Added BuriedChest to ESP, Fixed #447
pog m0nkrel Co-Authored-By: m0nkrel <84017229+m0nkrel@users.noreply.github.com>
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@ -146,6 +146,26 @@ namespace cheat::feature
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return instance;
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}
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bool ESP::isBuriedChest(game::Entity* entity)
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{
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if (entity->name().find("_WorldArea_Operator") != std::string::npos)
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{
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auto entityGameObject = app::MoleMole_BaseEntity_get_rootGameObject(entity->raw(), nullptr);
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auto transform = app::GameObject_GetComponentByName(entityGameObject, string_to_il2cppi("Transform"), nullptr);
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auto child = app::Transform_FindChild(reinterpret_cast<app::Transform*>(transform), string_to_il2cppi("CircleR2H2"), nullptr);
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if (child == nullptr)
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return false;
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auto configID = entity->raw()->fields._configID_k__BackingField;
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LOG_DEBUG("%d", configID);
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if (configID != 70360001 && configID != 70360286)
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return false;
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return true;
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}
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return false;
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}
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void ESP::GetNpcName(std::string& name)
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{
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if (name.find("Avatar") != std::string::npos)
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@ -414,9 +434,18 @@ namespace cheat::feature
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auto& entry = field.value();
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if (!entry.m_Enabled || !m_FilterExecutor.ApplyFilter(entity, filter))
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continue;
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if (entry.m_Name == "Buried Chest")
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{
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if(isBuriedChest(entity))
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{
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esp::render::DrawEntity(entry.m_Name, entity, entry.m_Color, entry.m_ContrastColor);
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}
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break;
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}
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if (entry.m_Name == "Npc" || "AvatarOwn" || "AvatarTeammate")
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{
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if (isBuriedChest(entity))
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continue;
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if (entity->type() == app::EntityType__Enum_1::Avatar || entity->type() == app::EntityType__Enum_1::NPC)
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{
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std::string name = entity->name();
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@ -591,7 +620,7 @@ namespace cheat::feature
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ADD_FILTER_FIELD(chest, LuxuriousChest);
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ADD_FILTER_FIELD(chest, RemarkableChest);
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// Other Chests
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//ADD_FILTER_FIELD(chest, BuriedChest); // Shared name, commented for now
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ADD_FILTER_FIELD(chest, BuriedChest);
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ADD_FILTER_FIELD(chest, SearchPoint);
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@ -847,4 +876,4 @@ namespace cheat::feature
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ADD_FILTER_FIELD(puzzle, WindmillMechanism);
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}
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#undef ADD_FILTER_FIELD
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}
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}
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@ -35,6 +35,7 @@ namespace cheat::feature
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config::Field<bool> f_DrawDistance;
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config::Field<bool> f_DrawName;
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//config::Field<bool> f_HideCompleted;
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config::Field<float> f_ArrowRadius;
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config::Field<float> f_OutlineThickness;
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config::Field<float> f_TracerSize;
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@ -80,7 +81,8 @@ namespace cheat::feature
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void DrawFilterField(const config::Field<esp::ESPItem>& field);
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void GetNpcName(std::string& name);
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bool isBuriedChest(game::Entity* entity);
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void OnKeyUp(short key, bool& cancelled);
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ESP();
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