Fixed inaccurate actual damage value
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54171e7745
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@ -21,7 +21,7 @@ namespace cheat::feature
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NF(f_Range, "Range", "KillAura", 15.0f),
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NF(f_Range, "Range", "KillAura", 15.0f),
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NF(f_AttackDelay, "Attack delay time (in ms)", "KillAura", 100),
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NF(f_AttackDelay, "Attack delay time (in ms)", "KillAura", 100),
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NF(f_RepeatDelay, "Repeat delay time (in ms)", "KillAura", 1000),
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NF(f_RepeatDelay, "Repeat delay time (in ms)", "KillAura", 1000),
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NF(f_DamageValue, "Crash damage value", "Damage mode", 233)
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NF(f_DamageValue, "Crash damage value", "Damage mode", 233.0f)
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{
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{
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events::GameUpdateEvent += MY_METHOD_HANDLER(KillAura::OnGameUpdate);
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events::GameUpdateEvent += MY_METHOD_HANDLER(KillAura::OnGameUpdate);
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HookManager::install(app::MoleMole_BaseMoveSyncPlugin_ConvertSyncTaskToMotionInfo, BaseMoveSyncPlugin_ConvertSyncTaskToMotionInfo_Hook);
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HookManager::install(app::MoleMole_BaseMoveSyncPlugin_ConvertSyncTaskToMotionInfo, BaseMoveSyncPlugin_ConvertSyncTaskToMotionInfo_Hook);
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@ -154,13 +154,25 @@ namespace cheat::feature
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attackSet.erase(monster->runtimeID());
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attackSet.erase(monster->runtimeID());
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int Damage = f_DamageValue * 2.5 + 2;
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auto combat = monster->combat();
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auto combat = monster->combat();
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auto crashEvt = app::MoleMole_EventHelper_Allocate_103(*app::MoleMole_EventHelper_Allocate_103__MethodInfo);
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auto crashEvt = app::MoleMole_EventHelper_Allocate_103(*app::MoleMole_EventHelper_Allocate_103__MethodInfo);
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app::MoleMole_EvtCrash_Init(crashEvt, monster->runtimeID(), nullptr);
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app::MoleMole_EvtCrash_Init(crashEvt, monster->runtimeID(), nullptr);
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crashEvt->fields.maxHp = Damage;
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//Migita^Rin#1762: Fixed inaccurate damage caused by floating point precision(Maybe)
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float FPValue;
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if (f_DamageValue <= 10000000) FPValue = 27.0f;
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if (f_DamageValue <= 9000000) FPValue = 22.5f;
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if (f_DamageValue <= 8000000) FPValue = 20.0f;
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if (f_DamageValue <= 7000000) FPValue = 17.5f;
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if (f_DamageValue <= 6000000) FPValue = 15.0f;
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if (f_DamageValue <= 5000000) FPValue = 12.5f;
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if (f_DamageValue <= 4000000) FPValue = 10.0f;
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if (f_DamageValue <= 3000000) FPValue = 7.5f;
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if (f_DamageValue <= 2000000) FPValue = 5.0f;
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if (f_DamageValue <= 1000000) FPValue = 2.5f;
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crashEvt->fields.maxHp = f_DamageValue /0.4f + FPValue;
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crashEvt->fields.velChange = 10000000;
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crashEvt->fields.velChange = 10000000;
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crashEvt->fields.hitPos = monster->absolutePosition();
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crashEvt->fields.hitPos = monster->absolutePosition();
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@ -15,7 +15,7 @@ namespace cheat::feature
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config::Field<float> f_Range;
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config::Field<float> f_Range;
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config::Field<int> f_AttackDelay;
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config::Field<int> f_AttackDelay;
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config::Field<int> f_RepeatDelay;
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config::Field<int> f_RepeatDelay;
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config::Field<int> f_DamageValue;
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config::Field<float> f_DamageValue;
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static KillAura& GetInstance();
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static KillAura& GetInstance();
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