fix HideUI bug
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967bc93c84
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@ -22,7 +22,7 @@ namespace cheat::feature
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void HideUI::DrawMain()
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void HideUI::DrawMain()
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{
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{
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ConfigWidget(f_Enabled, "Hide in-game UI.");
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ConfigWidget(f_Enabled, "Hide in-game UI.\nWhen you switch to another scene (e.g. into Domains), turn off and re-enable this feature");
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}
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}
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bool HideUI::NeedStatusDraw() const
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bool HideUI::NeedStatusDraw() const
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@ -47,15 +47,17 @@ namespace cheat::feature
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{
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{
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if (ui_camera == nullptr)
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if (ui_camera == nullptr)
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ui_camera = app::GameObject_Find(string_to_il2cppi("/UICamera"), nullptr);
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ui_camera = app::GameObject_Find(string_to_il2cppi("/UICamera"), nullptr);
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if (ui_camera)
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if (ui_camera)
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app::GameObject_SetActive(ui_camera, false, nullptr);
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app::GameObject_SetActive(ui_camera, false, nullptr);
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}
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}
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else
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else
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{
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{
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if (ui_camera)
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if (ui_camera)
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{
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app::GameObject_SetActive(ui_camera, true, nullptr);
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app::GameObject_SetActive(ui_camera, true, nullptr);
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ui_camera = nullptr;
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}
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}
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}
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}
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}
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}
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}
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