Merge branch 'Akebi-Group:master' into a
This commit is contained in:
commit
1d2e2831c8
@ -24,6 +24,7 @@
|
|||||||
<ClInclude Include="src\user\cheat\visuals\TextureChanger.h" />
|
<ClInclude Include="src\user\cheat\visuals\TextureChanger.h" />
|
||||||
<ClInclude Include="src\user\cheat\visuals\FreeCamera.h" />
|
<ClInclude Include="src\user\cheat\visuals\FreeCamera.h" />
|
||||||
<ClInclude Include="src\user\cheat\world\AutoSeelie.h" />
|
<ClInclude Include="src\user\cheat\world\AutoSeelie.h" />
|
||||||
|
<ClInclude Include="src\user\cheat\world\CustomWeather.h" />
|
||||||
<ClInclude Include="src\user\cheat\world\FakeTime.h" />
|
<ClInclude Include="src\user\cheat\world\FakeTime.h" />
|
||||||
<ClInclude Include="src\user\cheat\debugger.h">
|
<ClInclude Include="src\user\cheat\debugger.h">
|
||||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release_WS|x64'">false</ExcludedFromBuild>
|
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release_WS|x64'">false</ExcludedFromBuild>
|
||||||
@ -115,6 +116,7 @@
|
|||||||
<ClCompile Include="src\user\cheat\visuals\TextureChanger.cpp" />
|
<ClCompile Include="src\user\cheat\visuals\TextureChanger.cpp" />
|
||||||
<ClCompile Include="src\user\cheat\visuals\FreeCamera.cpp" />
|
<ClCompile Include="src\user\cheat\visuals\FreeCamera.cpp" />
|
||||||
<ClCompile Include="src\user\cheat\world\AutoSeelie.cpp" />
|
<ClCompile Include="src\user\cheat\world\AutoSeelie.cpp" />
|
||||||
|
<ClCompile Include="src\user\cheat\world\CustomWeather.cpp" />
|
||||||
<ClCompile Include="src\user\cheat\world\FakeTime.cpp" />
|
<ClCompile Include="src\user\cheat\world\FakeTime.cpp" />
|
||||||
<ClCompile Include="src\user\cheat\debugger.cpp">
|
<ClCompile Include="src\user\cheat\debugger.cpp">
|
||||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|x64'">false</ExcludedFromBuild>
|
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|x64'">false</ExcludedFromBuild>
|
||||||
|
@ -249,6 +249,9 @@
|
|||||||
<ClInclude Include="src\user\cheat\world\FreezeEnemies.h">
|
<ClInclude Include="src\user\cheat\world\FreezeEnemies.h">
|
||||||
<Filter>Header Files</Filter>
|
<Filter>Header Files</Filter>
|
||||||
</ClInclude>
|
</ClInclude>
|
||||||
|
<ClInclude Include="src\user\cheat\world\CustomWeather.h">
|
||||||
|
<Filter>Header Files</Filter>
|
||||||
|
</ClInclude>
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
<Font Include="res\Ruda-Bold.ttf" />
|
<Font Include="res\Ruda-Bold.ttf" />
|
||||||
@ -456,6 +459,9 @@
|
|||||||
<ClCompile Include="src\user\cheat\world\FreezeEnemies.cpp">
|
<ClCompile Include="src\user\cheat\world\FreezeEnemies.cpp">
|
||||||
<Filter>Source Files</Filter>
|
<Filter>Source Files</Filter>
|
||||||
</ClCompile>
|
</ClCompile>
|
||||||
|
<ClCompile Include="src\user\cheat\world\CustomWeather.cpp">
|
||||||
|
<Filter>Source Files</Filter>
|
||||||
|
</ClCompile>
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
<ResourceCompile Include="res\res.rc">
|
<ResourceCompile Include="res\res.rc">
|
||||||
|
@ -42,6 +42,7 @@
|
|||||||
|
|
||||||
#include <cheat/world/AutoFish.h>
|
#include <cheat/world/AutoFish.h>
|
||||||
#include <cheat/world/AutoCook.h>
|
#include <cheat/world/AutoCook.h>
|
||||||
|
#include <cheat/world/CustomWeather.h>
|
||||||
|
|
||||||
#include <cheat/visuals/NoFog.h>
|
#include <cheat/visuals/NoFog.h>
|
||||||
#include <cheat/visuals/FPSUnlock.h>
|
#include <cheat/visuals/FPSUnlock.h>
|
||||||
@ -109,6 +110,8 @@ namespace cheat
|
|||||||
FEAT_INST(AutoFish),
|
FEAT_INST(AutoFish),
|
||||||
FEAT_INST(AutoCook),
|
FEAT_INST(AutoCook),
|
||||||
|
|
||||||
|
FEAT_INST(CustomWeather),
|
||||||
|
|
||||||
FEAT_INST(NoFog),
|
FEAT_INST(NoFog),
|
||||||
FEAT_INST(FPSUnlock),
|
FEAT_INST(FPSUnlock),
|
||||||
FEAT_INST(CameraZoom),
|
FEAT_INST(CameraZoom),
|
||||||
|
@ -222,6 +222,7 @@ namespace cheat::game::filters
|
|||||||
SimpleFilter RishbolandTiger = { EntityType__Enum_1::Monster, "_Megamoth_" };
|
SimpleFilter RishbolandTiger = { EntityType__Enum_1::Monster, "_Megamoth_" };
|
||||||
SimpleFilter ShaggySumpterBeast = { EntityType__Enum_1::Monster, "_Panther" };
|
SimpleFilter ShaggySumpterBeast = { EntityType__Enum_1::Monster, "_Panther" };
|
||||||
SimpleFilter Spincrocodile = { EntityType__Enum_1::Monster, "_Gator" };
|
SimpleFilter Spincrocodile = { EntityType__Enum_1::Monster, "_Gator" };
|
||||||
|
SimpleFilter SentryTurrets = { EntityType__Enum_1::Field, "SentryTurrets_" };
|
||||||
}
|
}
|
||||||
|
|
||||||
namespace plant
|
namespace plant
|
||||||
@ -529,5 +530,7 @@ namespace cheat::game::filters
|
|||||||
SimpleFilter OrganicTargets = { Monsters, Animals }; // Solael: Please don't mess around with this filter.
|
SimpleFilter OrganicTargets = { Monsters, Animals }; // Solael: Please don't mess around with this filter.
|
||||||
//m0nkrel: We can choose the entities we need ourselves so as not to magnetize cats, dogs, etc.
|
//m0nkrel: We can choose the entities we need ourselves so as not to magnetize cats, dogs, etc.
|
||||||
//AdvancedFilter Animals = { {EntityType__Enum_1::EnvAnimal, EntityType__Enum_1::Monster }, {"Crane", "Tit", "Boar", "Squirrel", "Fox", "Pigeon", "Wigeon", "Falcon" ,"Marten" } };
|
//AdvancedFilter Animals = { {EntityType__Enum_1::EnvAnimal, EntityType__Enum_1::Monster }, {"Crane", "Tit", "Boar", "Squirrel", "Fox", "Pigeon", "Wigeon", "Falcon" ,"Marten" } };
|
||||||
|
|
||||||
|
SimpleFilter Lightning = { EntityType__Enum_1::Lightning };
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -221,6 +221,7 @@ namespace cheat::game::filters
|
|||||||
extern SimpleFilter RishbolandTiger;
|
extern SimpleFilter RishbolandTiger;
|
||||||
extern SimpleFilter ShaggySumpterBeast;
|
extern SimpleFilter ShaggySumpterBeast;
|
||||||
extern SimpleFilter Spincrocodile;
|
extern SimpleFilter Spincrocodile;
|
||||||
|
extern SimpleFilter SentryTurrets;
|
||||||
}
|
}
|
||||||
|
|
||||||
namespace plant
|
namespace plant
|
||||||
@ -337,5 +338,6 @@ namespace cheat::game::filters
|
|||||||
extern SimpleFilter MonsterEquips;
|
extern SimpleFilter MonsterEquips;
|
||||||
extern BlacklistFilter Living;
|
extern BlacklistFilter Living;
|
||||||
extern SimpleFilter OrganicTargets;
|
extern SimpleFilter OrganicTargets;
|
||||||
|
extern SimpleFilter Lightning;
|
||||||
}
|
}
|
||||||
}
|
}
|
@ -1358,6 +1358,12 @@ namespace cheat::feature
|
|||||||
if (_monoMiniMap == nullptr)
|
if (_monoMiniMap == nullptr)
|
||||||
return false;
|
return false;
|
||||||
|
|
||||||
|
// Fix Exception in Console, when loading ptr null | RyujinZX#7832
|
||||||
|
if (_monoMiniMap->fields._._._._.m_CachedPtr == 0) {
|
||||||
|
_monoMiniMap = nullptr;
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
SAFE_BEGIN();
|
SAFE_BEGIN();
|
||||||
return app::Behaviour_get_isActiveAndEnabled(reinterpret_cast<app::Behaviour*>(_monoMiniMap), nullptr);
|
return app::Behaviour_get_isActiveAndEnabled(reinterpret_cast<app::Behaviour*>(_monoMiniMap), nullptr);
|
||||||
SAFE_ERROR();
|
SAFE_ERROR();
|
||||||
|
@ -11,7 +11,7 @@ namespace cheat::feature
|
|||||||
static bool LCAvatarCombat_OnSkillStart(app::LCAvatarCombat* __this, uint32_t skillID, float cdMultipler, MethodInfo* method);
|
static bool LCAvatarCombat_OnSkillStart(app::LCAvatarCombat* __this, uint32_t skillID, float cdMultipler, MethodInfo* method);
|
||||||
static bool LCAvatarCombat_IsSkillInCD_1(app::LCAvatarCombat* __this, app::LCAvatarCombat_LCAvatarCombat_SkillInfo* skillInfo, MethodInfo* method);
|
static bool LCAvatarCombat_IsSkillInCD_1(app::LCAvatarCombat* __this, app::LCAvatarCombat_LCAvatarCombat_SkillInfo* skillInfo, MethodInfo* method);
|
||||||
|
|
||||||
static void ActorAbilityPlugin_AddDynamicFloatWithRange_Hook(void* __this, app::String* key, float value, float minValue, float maxValue,
|
static void ActorAbilityPlugin_AddDynamicFloatWithRange_Hook(app::MoleMole_ActorAbilityPlugin* __this, app::String* key, float value, float minValue, float maxValue,
|
||||||
bool forceDoAtRemote, MethodInfo* method);
|
bool forceDoAtRemote, MethodInfo* method);
|
||||||
|
|
||||||
static std::list<std::string> abilityLog;
|
static std::list<std::string> abilityLog;
|
||||||
@ -28,6 +28,7 @@ namespace cheat::feature
|
|||||||
|
|
||||||
HookManager::install(app::MoleMole_HumanoidMoveFSM_CheckSprintCooldown, HumanoidMoveFSM_CheckSprintCooldown_Hook);
|
HookManager::install(app::MoleMole_HumanoidMoveFSM_CheckSprintCooldown, HumanoidMoveFSM_CheckSprintCooldown_Hook);
|
||||||
HookManager::install(app::MoleMole_ActorAbilityPlugin_AddDynamicFloatWithRange, ActorAbilityPlugin_AddDynamicFloatWithRange_Hook);
|
HookManager::install(app::MoleMole_ActorAbilityPlugin_AddDynamicFloatWithRange, ActorAbilityPlugin_AddDynamicFloatWithRange_Hook);
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
const FeatureGUIInfo& NoCD::GetGUIInfo() const
|
const FeatureGUIInfo& NoCD::GetGUIInfo() const
|
||||||
@ -153,11 +154,11 @@ namespace cheat::feature
|
|||||||
// value - increase value
|
// value - increase value
|
||||||
// min and max - bounds of charge.
|
// min and max - bounds of charge.
|
||||||
// So, to charge make full charge m_Instantly, just replace value to maxValue.
|
// So, to charge make full charge m_Instantly, just replace value to maxValue.
|
||||||
static void ActorAbilityPlugin_AddDynamicFloatWithRange_Hook(void* __this, app::String* key, float value, float minValue, float maxValue,
|
static void ActorAbilityPlugin_AddDynamicFloatWithRange_Hook(app::MoleMole_ActorAbilityPlugin* __this, app::String* key, float value, float minValue, float maxValue,
|
||||||
bool forceDoAtRemote, MethodInfo* method)
|
bool forceDoAtRemote, MethodInfo* method)
|
||||||
{
|
{
|
||||||
std::time_t t = std::time(nullptr);
|
std::time_t t = std::time(nullptr);
|
||||||
auto logEntry = fmt::format("{:%H:%M:%S} | Key: {} value {}.", fmt::localtime(t), il2cppi_to_string(key), value);
|
auto logEntry = fmt::format("{:%H:%M:%S} | Key: {} value: {} | min: {} | max: {}.", fmt::localtime(t), il2cppi_to_string(key), value, minValue, maxValue);
|
||||||
abilityLog.push_front(logEntry);
|
abilityLog.push_front(logEntry);
|
||||||
if (abilityLog.size() > 50)
|
if (abilityLog.size() > 50)
|
||||||
abilityLog.pop_back();
|
abilityLog.pop_back();
|
||||||
@ -166,8 +167,13 @@ namespace cheat::feature
|
|||||||
// This function is calling not only for bows, so if don't put key filter it cause various game mechanic bugs.
|
// This function is calling not only for bows, so if don't put key filter it cause various game mechanic bugs.
|
||||||
// For now only "_Enchanted_Time" found for bow charging, maybe there are more. Need to continue research.
|
// For now only "_Enchanted_Time" found for bow charging, maybe there are more. Need to continue research.
|
||||||
if (noCD.f_InstantBow && il2cppi_to_string(key) == "_Enchanted_Time")
|
if (noCD.f_InstantBow && il2cppi_to_string(key) == "_Enchanted_Time")
|
||||||
|
{
|
||||||
value = maxValue;
|
value = maxValue;
|
||||||
CALL_ORIGIN(ActorAbilityPlugin_AddDynamicFloatWithRange_Hook, __this, key, value, minValue, maxValue, forceDoAtRemote, method);
|
__this->fields.nextValidAbilityID = 36; // HotFix Yelan, Fishl | It's essentially a game bug. | RyujinZX#7832
|
||||||
}
|
}
|
||||||
|
|
||||||
|
CALL_ORIGIN(ActorAbilityPlugin_AddDynamicFloatWithRange_Hook, __this, key, value, minValue, maxValue, forceDoAtRemote, method);
|
||||||
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -186,6 +186,7 @@ namespace cheat::feature
|
|||||||
bool IsValidByFilter(game::Entity* entity)
|
bool IsValidByFilter(game::Entity* entity)
|
||||||
{
|
{
|
||||||
if (game::filters::combined::OrganicTargets.IsValid(entity) ||
|
if (game::filters::combined::OrganicTargets.IsValid(entity) ||
|
||||||
|
game::filters::monster::SentryTurrets.IsValid(entity) ||
|
||||||
game::filters::combined::Ores.IsValid(entity) ||
|
game::filters::combined::Ores.IsValid(entity) ||
|
||||||
game::filters::puzzle::Geogranum.IsValid(entity) ||
|
game::filters::puzzle::Geogranum.IsValid(entity) ||
|
||||||
game::filters::puzzle::LargeRockPile.IsValid(entity) ||
|
game::filters::puzzle::LargeRockPile.IsValid(entity) ||
|
||||||
@ -207,6 +208,7 @@ namespace cheat::feature
|
|||||||
|
|
||||||
auto& manager = game::EntityManager::instance();
|
auto& manager = game::EntityManager::instance();
|
||||||
auto originalTarget = manager.entity(targetID);
|
auto originalTarget = manager.entity(targetID);
|
||||||
|
|
||||||
if (!IsValidByFilter(originalTarget))
|
if (!IsValidByFilter(originalTarget))
|
||||||
return CALL_ORIGIN(LCBaseCombat_DoHitEntity_Hook, __this, targetID, attackResult, ignoreCheckCanBeHitInMP, method);
|
return CALL_ORIGIN(LCBaseCombat_DoHitEntity_Hook, __this, targetID, attackResult, ignoreCheckCanBeHitInMP, method);
|
||||||
|
|
||||||
@ -236,6 +238,7 @@ namespace cheat::feature
|
|||||||
}
|
}
|
||||||
|
|
||||||
for (const auto& entity : validEntities) {
|
for (const auto& entity : validEntities) {
|
||||||
|
|
||||||
if (rapidFire.f_MultiHit) {
|
if (rapidFire.f_MultiHit) {
|
||||||
int attackCount = rapidFire.GetAttackCount(__this, entity->runtimeID(), attackResult);
|
int attackCount = rapidFire.GetAttackCount(__this, entity->runtimeID(), attackResult);
|
||||||
for (int i = 0; i < attackCount; i++)
|
for (int i = 0; i < attackCount; i++)
|
||||||
|
114
cheat-library/src/user/cheat/world/CustomWeather.cpp
Normal file
114
cheat-library/src/user/cheat/world/CustomWeather.cpp
Normal file
@ -0,0 +1,114 @@
|
|||||||
|
#include "pch-il2cpp.h"
|
||||||
|
#include "CustomWeather.h"
|
||||||
|
#include <helpers.h>
|
||||||
|
#include <cheat/events.h>
|
||||||
|
#include <cheat/game/EntityManager.h>
|
||||||
|
#include <cheat/game/util.h>
|
||||||
|
#include <cheat/game/filters.h>
|
||||||
|
|
||||||
|
namespace cheat::feature
|
||||||
|
{
|
||||||
|
const char* WeatherType[]{ "ClearSky", "Cloudy", "Foggy", "Storm", "RainHeavy", "FountainRain", "SnowLight", "EastCoast" };
|
||||||
|
std::string CustomWeather::GetWeather() {
|
||||||
|
switch (current_weather)
|
||||||
|
{
|
||||||
|
case 0:
|
||||||
|
return "Data/Environment/Weather/BigWorld/Weather_ClearSky";
|
||||||
|
|
||||||
|
case 1:
|
||||||
|
return "Data/Environment/Weather/BigWorld/Weather_Cloudy";
|
||||||
|
|
||||||
|
case 2:
|
||||||
|
return "Data/Environment/Weather/BigWorld/Weather_Foggy";
|
||||||
|
|
||||||
|
case 3:
|
||||||
|
return "Data/Environment/Weather/BigWorld/Weather_Storm";
|
||||||
|
|
||||||
|
case 4:
|
||||||
|
return "Data/Environment/Weather/BigWorld/Weather_Dq_Tabeisha_Rain_Heavy";
|
||||||
|
|
||||||
|
case 5:
|
||||||
|
return "Data/Environment/Weather/BigWorld/Weather_LY_Fountain_Rain";
|
||||||
|
|
||||||
|
case 6:
|
||||||
|
return "Data/Environment/Weather/BigWorld/Weather_Snowmountain_Snow_Light";
|
||||||
|
|
||||||
|
case 7:
|
||||||
|
return "Data/Environment/Weather/BigWorld/Weather_Snowmountain_EastCoast";
|
||||||
|
|
||||||
|
default:
|
||||||
|
return "Data/Environment/Weather/BigWorld/Weather_ClearSky";
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
CustomWeather::CustomWeather() : Feature(),
|
||||||
|
NF(f_Enabled, "Custom Weather", "World", false),
|
||||||
|
NF(f_Lightning, "Lightning", "World", false),
|
||||||
|
toBeUpdate(), nextUpdate(0)
|
||||||
|
{
|
||||||
|
events::GameUpdateEvent += MY_METHOD_HANDLER(CustomWeather::OnGameUpdate);
|
||||||
|
}
|
||||||
|
|
||||||
|
const FeatureGUIInfo& CustomWeather::GetGUIInfo() const
|
||||||
|
{
|
||||||
|
static const FeatureGUIInfo info{ "CustomWeather", "Visuals", true };
|
||||||
|
return info;
|
||||||
|
}
|
||||||
|
|
||||||
|
void CustomWeather::DrawMain()
|
||||||
|
{
|
||||||
|
ConfigWidget(f_Enabled, "Custom Weather.");
|
||||||
|
if (f_Enabled) {
|
||||||
|
ImGui::Combo(("Weather Type"), ¤t_weather, WeatherType, ARRAYSIZE(WeatherType));
|
||||||
|
}
|
||||||
|
ConfigWidget(f_Lightning, "Lightning target enemy, works with RainHeavy weather.");
|
||||||
|
}
|
||||||
|
|
||||||
|
bool CustomWeather::NeedStatusDraw() const
|
||||||
|
{
|
||||||
|
return f_Enabled;
|
||||||
|
}
|
||||||
|
|
||||||
|
void CustomWeather::DrawStatus()
|
||||||
|
{
|
||||||
|
ImGui::Text("Custom Weather");
|
||||||
|
if (f_Lightning)
|
||||||
|
ImGui::Text("Lightning");
|
||||||
|
}
|
||||||
|
|
||||||
|
CustomWeather& CustomWeather::GetInstance()
|
||||||
|
{
|
||||||
|
static CustomWeather instance;
|
||||||
|
return instance;
|
||||||
|
}
|
||||||
|
|
||||||
|
void CustomWeather::OnGameUpdate()
|
||||||
|
{
|
||||||
|
if (!f_Enabled)
|
||||||
|
return;
|
||||||
|
|
||||||
|
auto currentTime = util::GetCurrentTimeMillisec();
|
||||||
|
if (currentTime < nextUpdate)
|
||||||
|
return;
|
||||||
|
|
||||||
|
auto Enviro = app::EnviroSky_get_Instance(nullptr);
|
||||||
|
if (Enviro != nullptr) {
|
||||||
|
app::EnviroSky_ChangeWeather(Enviro, string_to_il2cppi(GetWeather()), 1, 1, nullptr);
|
||||||
|
|
||||||
|
if (f_Lightning && current_weather == 4) {
|
||||||
|
auto& manager = game::EntityManager::instance();
|
||||||
|
|
||||||
|
for (auto& Monsters : manager.entities(game::filters::combined::Monsters)) {
|
||||||
|
if (manager.avatar()->distance(Monsters) >= 30)
|
||||||
|
continue;
|
||||||
|
|
||||||
|
for (auto& entity : manager.entities(game::filters::combined::Lightning)) {
|
||||||
|
entity->setRelativePosition(Monsters->relativePosition());
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
nextUpdate = currentTime + (int)f_DelayUpdate;
|
||||||
|
}
|
||||||
|
}
|
28
cheat-library/src/user/cheat/world/CustomWeather.h
Normal file
28
cheat-library/src/user/cheat/world/CustomWeather.h
Normal file
@ -0,0 +1,28 @@
|
|||||||
|
#pragma once
|
||||||
|
#include <cheat-base/cheat/Feature.h>
|
||||||
|
#include <cheat-base/config/config.h>
|
||||||
|
#include <cheat-base/thread-safe.h>
|
||||||
|
|
||||||
|
namespace cheat::feature
|
||||||
|
{
|
||||||
|
class CustomWeather : public Feature
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
config::Field<config::Toggle<Hotkey>> f_Enabled;
|
||||||
|
config::Field<config::Toggle<Hotkey>> f_Lightning;
|
||||||
|
|
||||||
|
static CustomWeather& GetInstance();
|
||||||
|
const FeatureGUIInfo& GetGUIInfo() const override;
|
||||||
|
void DrawMain() override;
|
||||||
|
bool NeedStatusDraw() const override;
|
||||||
|
void DrawStatus() override;
|
||||||
|
private:
|
||||||
|
int current_weather;
|
||||||
|
std::string GetWeather();
|
||||||
|
SafeQueue<uint32_t> toBeUpdate;
|
||||||
|
SafeValue<int64_t> nextUpdate;
|
||||||
|
int f_DelayUpdate = 1;
|
||||||
|
void OnGameUpdate();
|
||||||
|
CustomWeather();
|
||||||
|
};
|
||||||
|
}
|
@ -85,6 +85,8 @@ namespace cheat::feature
|
|||||||
|
|
||||||
if (f_FastDialog)
|
if (f_FastDialog)
|
||||||
app::Time_set_timeScale(f_TimeSpeedup, nullptr);
|
app::Time_set_timeScale(f_TimeSpeedup, nullptr);
|
||||||
|
else
|
||||||
|
app::Time_set_timeScale(1.0f, nullptr);
|
||||||
|
|
||||||
bool isImportant = false;
|
bool isImportant = false;
|
||||||
if (f_ExcludeImportant)
|
if (f_ExcludeImportant)
|
||||||
|
Loading…
Reference in New Issue
Block a user