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1eea293f80
@ -222,6 +222,7 @@ namespace cheat::game::filters
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SimpleFilter RishbolandTiger = { EntityType__Enum_1::Monster, "_Megamoth_" };
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SimpleFilter RishbolandTiger = { EntityType__Enum_1::Monster, "_Megamoth_" };
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SimpleFilter ShaggySumpterBeast = { EntityType__Enum_1::Monster, "_Panther" };
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SimpleFilter ShaggySumpterBeast = { EntityType__Enum_1::Monster, "_Panther" };
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SimpleFilter Spincrocodile = { EntityType__Enum_1::Monster, "_Gator" };
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SimpleFilter Spincrocodile = { EntityType__Enum_1::Monster, "_Gator" };
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SimpleFilter SentryTurrets = { EntityType__Enum_1::Field, "SentryTurrets_" };
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}
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}
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namespace plant
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namespace plant
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@ -221,6 +221,7 @@ namespace cheat::game::filters
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extern SimpleFilter RishbolandTiger;
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extern SimpleFilter RishbolandTiger;
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extern SimpleFilter ShaggySumpterBeast;
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extern SimpleFilter ShaggySumpterBeast;
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extern SimpleFilter Spincrocodile;
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extern SimpleFilter Spincrocodile;
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extern SimpleFilter SentryTurrets;
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}
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}
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namespace plant
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namespace plant
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@ -11,7 +11,7 @@ namespace cheat::feature
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static bool LCAvatarCombat_OnSkillStart(app::LCAvatarCombat* __this, uint32_t skillID, float cdMultipler, MethodInfo* method);
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static bool LCAvatarCombat_OnSkillStart(app::LCAvatarCombat* __this, uint32_t skillID, float cdMultipler, MethodInfo* method);
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static bool LCAvatarCombat_IsSkillInCD_1(app::LCAvatarCombat* __this, app::LCAvatarCombat_LCAvatarCombat_SkillInfo* skillInfo, MethodInfo* method);
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static bool LCAvatarCombat_IsSkillInCD_1(app::LCAvatarCombat* __this, app::LCAvatarCombat_LCAvatarCombat_SkillInfo* skillInfo, MethodInfo* method);
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static void ActorAbilityPlugin_AddDynamicFloatWithRange_Hook(void* __this, app::String* key, float value, float minValue, float maxValue,
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static void ActorAbilityPlugin_AddDynamicFloatWithRange_Hook(app::MoleMole_ActorAbilityPlugin* __this, app::String* key, float value, float minValue, float maxValue,
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bool forceDoAtRemote, MethodInfo* method);
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bool forceDoAtRemote, MethodInfo* method);
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static std::list<std::string> abilityLog;
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static std::list<std::string> abilityLog;
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@ -28,6 +28,7 @@ namespace cheat::feature
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HookManager::install(app::MoleMole_HumanoidMoveFSM_CheckSprintCooldown, HumanoidMoveFSM_CheckSprintCooldown_Hook);
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HookManager::install(app::MoleMole_HumanoidMoveFSM_CheckSprintCooldown, HumanoidMoveFSM_CheckSprintCooldown_Hook);
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HookManager::install(app::MoleMole_ActorAbilityPlugin_AddDynamicFloatWithRange, ActorAbilityPlugin_AddDynamicFloatWithRange_Hook);
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HookManager::install(app::MoleMole_ActorAbilityPlugin_AddDynamicFloatWithRange, ActorAbilityPlugin_AddDynamicFloatWithRange_Hook);
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}
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}
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const FeatureGUIInfo& NoCD::GetGUIInfo() const
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const FeatureGUIInfo& NoCD::GetGUIInfo() const
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@ -153,11 +154,11 @@ namespace cheat::feature
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// value - increase value
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// value - increase value
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// min and max - bounds of charge.
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// min and max - bounds of charge.
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// So, to charge make full charge m_Instantly, just replace value to maxValue.
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// So, to charge make full charge m_Instantly, just replace value to maxValue.
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static void ActorAbilityPlugin_AddDynamicFloatWithRange_Hook(void* __this, app::String* key, float value, float minValue, float maxValue,
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static void ActorAbilityPlugin_AddDynamicFloatWithRange_Hook(app::MoleMole_ActorAbilityPlugin* __this, app::String* key, float value, float minValue, float maxValue,
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bool forceDoAtRemote, MethodInfo* method)
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bool forceDoAtRemote, MethodInfo* method)
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{
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{
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std::time_t t = std::time(nullptr);
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std::time_t t = std::time(nullptr);
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auto logEntry = fmt::format("{:%H:%M:%S} | Key: {} value {}.", fmt::localtime(t), il2cppi_to_string(key), value);
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auto logEntry = fmt::format("{:%H:%M:%S} | Key: {} value: {} | min: {} | max: {}.", fmt::localtime(t), il2cppi_to_string(key), value, minValue, maxValue);
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abilityLog.push_front(logEntry);
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abilityLog.push_front(logEntry);
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if (abilityLog.size() > 50)
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if (abilityLog.size() > 50)
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abilityLog.pop_back();
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abilityLog.pop_back();
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@ -166,8 +167,13 @@ namespace cheat::feature
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// This function is calling not only for bows, so if don't put key filter it cause various game mechanic bugs.
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// This function is calling not only for bows, so if don't put key filter it cause various game mechanic bugs.
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// For now only "_Enchanted_Time" found for bow charging, maybe there are more. Need to continue research.
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// For now only "_Enchanted_Time" found for bow charging, maybe there are more. Need to continue research.
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if (noCD.f_InstantBow && il2cppi_to_string(key) == "_Enchanted_Time")
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if (noCD.f_InstantBow && il2cppi_to_string(key) == "_Enchanted_Time")
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{
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value = maxValue;
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value = maxValue;
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CALL_ORIGIN(ActorAbilityPlugin_AddDynamicFloatWithRange_Hook, __this, key, value, minValue, maxValue, forceDoAtRemote, method);
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__this->fields.nextValidAbilityID = 36; // HotFix Yelan, Fishl | It's essentially a game bug. | RyujinZX#7832
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}
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}
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CALL_ORIGIN(ActorAbilityPlugin_AddDynamicFloatWithRange_Hook, __this, key, value, minValue, maxValue, forceDoAtRemote, method);
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}
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}
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}
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@ -186,6 +186,7 @@ namespace cheat::feature
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bool IsValidByFilter(game::Entity* entity)
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bool IsValidByFilter(game::Entity* entity)
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{
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{
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if (game::filters::combined::OrganicTargets.IsValid(entity) ||
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if (game::filters::combined::OrganicTargets.IsValid(entity) ||
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game::filters::monster::SentryTurrets.IsValid(entity) ||
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game::filters::combined::Ores.IsValid(entity) ||
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game::filters::combined::Ores.IsValid(entity) ||
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game::filters::puzzle::Geogranum.IsValid(entity) ||
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game::filters::puzzle::Geogranum.IsValid(entity) ||
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game::filters::puzzle::LargeRockPile.IsValid(entity) ||
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game::filters::puzzle::LargeRockPile.IsValid(entity) ||
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@ -207,6 +208,7 @@ namespace cheat::feature
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auto& manager = game::EntityManager::instance();
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auto& manager = game::EntityManager::instance();
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auto originalTarget = manager.entity(targetID);
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auto originalTarget = manager.entity(targetID);
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if (!IsValidByFilter(originalTarget))
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if (!IsValidByFilter(originalTarget))
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return CALL_ORIGIN(LCBaseCombat_DoHitEntity_Hook, __this, targetID, attackResult, ignoreCheckCanBeHitInMP, method);
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return CALL_ORIGIN(LCBaseCombat_DoHitEntity_Hook, __this, targetID, attackResult, ignoreCheckCanBeHitInMP, method);
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@ -236,6 +238,7 @@ namespace cheat::feature
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}
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}
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for (const auto& entity : validEntities) {
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for (const auto& entity : validEntities) {
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if (rapidFire.f_MultiHit) {
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if (rapidFire.f_MultiHit) {
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int attackCount = rapidFire.GetAttackCount(__this, entity->runtimeID(), attackResult);
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int attackCount = rapidFire.GetAttackCount(__this, entity->runtimeID(), attackResult);
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for (int i = 0; i < attackCount; i++)
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for (int i = 0; i < attackCount; i++)
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Block a user