From 21fd6d5f24e7317e333530f84cb06269733c3c8f Mon Sep 17 00:00:00 2001 From: Joaquin <67109235+Taiga74164@users.noreply.github.com> Date: Sun, 7 Aug 2022 01:45:55 -0600 Subject: [PATCH] Fixed RapidFire for all polearm characters --- cheat-library/src/user/cheat/player/RapidFire.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/cheat-library/src/user/cheat/player/RapidFire.cpp b/cheat-library/src/user/cheat/player/RapidFire.cpp index db2e4d5..8adf898 100644 --- a/cheat-library/src/user/cheat/player/RapidFire.cpp +++ b/cheat-library/src/user/cheat/player/RapidFire.cpp @@ -267,9 +267,9 @@ namespace cheat::feature if (rapidFire.f_MultiHit) { int attackCount = rapidFire.GetAttackCount(__this, entity->runtimeID(), attackResult); for (int i = 0; i < attackCount; i++) - CALL_ORIGIN(LCBaseCombat_DoHitEntity_Hook, __this, entity->runtimeID(), attackResult, ignoreCheckCanBeHitInMP, method); + app::MoleMole_LCBaseCombat_FireBeingHitEvent(__this, entity->runtimeID(), attackResult, method); } - else CALL_ORIGIN(LCBaseCombat_DoHitEntity_Hook, __this, entity->runtimeID(), attackResult, ignoreCheckCanBeHitInMP, method); + else app::MoleMole_LCBaseCombat_FireBeingHitEvent(__this, entity->runtimeID(), attackResult, method); } }