This commit is contained in:
lunatic 2022-08-09 04:29:12 +07:00
commit 27b41f1efa
29 changed files with 922 additions and 284 deletions

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@ -1,46 +1,98 @@
#include <pch.h>
#include "Settings.h"
#include <cheat-base/render/gui-util.h>
#include <cheat-base/render/renderer.h>
#include <cheat-base/cheat/CheatManagerBase.h>
#include <cheat-base/render/renderer.h>
#include <cheat-base/render/gui-util.h>
#include <misc/cpp/imgui_stdlib.h>
#include <cheat-base/util.h>
namespace cheat::feature
#include "shlwapi.h"
#pragma comment(lib, "shlwapi.lib")
namespace cheat::feature
{
Settings::Settings() : Feature(),
Settings::Settings() : Feature(),
NF(f_MenuKey, "Show Cheat Menu Key", "General", Hotkey(VK_F1)),
NF(f_HotkeysEnabled, "Hotkeys Enabled", "General", true),
NF(f_FontSize, "Font size", "General", 16.0f),
NF(f_ShowStyleEditor, "Show Style Editor", "General", false),
NF(f_StatusMove, "Move Status Window", "General::StatusWindow", true),
NF(f_StatusShow, "Show Status Window", "General::StatusWindow", true),
NF(f_InfoMove, "Move Info Window", "General::InfoWindow", true),
NF(f_InfoShow, "Show Info Window", "General::InfoWindow", true),
NF(f_InfoMove, "Move Info Window", "General::InfoWindow", true),
NF(f_InfoShow, "Show Info Window", "General::InfoWindow", true),
NF(f_FpsMove, "Move FPS Indicator", "General::FPS", false),
NF(f_FpsShow, "Show FPS Indicator", "General::FPS", true),
NF(f_NotificationsShow, "Show Notifications", "General::Notify", true),
NF(f_NotificationsShow, "Show Notifications", "General::Notify", true),
NF(f_NotificationsDelay, "Notifications Delay", "General::Notify", 500),
NF(f_FileLogging, "File Logging", "General::Logging", false),
NF(f_FileLogging, "File Logging", "General::Logging", false),
NF(f_ConsoleLogging, "Console Logging", "General::Logging", true),
NF(f_FastExitEnable, "Fast Exit", "General::FastExit", false),
NF(f_HotkeyExit, "Hotkeys", "General::FastExit", Hotkey(VK_F12))
NF(f_HotkeyExit, "Hotkeys", "General::FastExit", Hotkey(VK_F12)),
{
NF(f_FontSize, "Font Size", "General", 16.0f),
NF(f_ShowStyleEditor, "Show Colors Customization", "General", false),
NFS(f_DefaultTheme, "Theme", "General::Colors", "Default"),
themesDir(util::GetCurrentPath() / "themes")
{
renderer::SetGlobalFontSize(static_cast<float>(f_FontSize));
f_HotkeyExit.value().PressedEvent += MY_METHOD_HANDLER(Settings::OnExitKeyPressed);
}
if (!std::filesystem::exists(themesDir))
std::filesystem::create_directory(themesDir);
const FeatureGUIInfo& Settings::GetGUIInfo() const
{
static const FeatureGUIInfo info{ "", "Settings", false };
return info;
}
}
bool inited = false;
void Settings::Init() {
if (this->f_DefaultTheme.value() != "Default" && !inited)
{
LOG_INFO("Loading theme: %s", themesDir / (f_DefaultTheme.value() + ".json").c_str());
if (!std::filesystem::exists(themesDir / (f_DefaultTheme.value() + ".json")))
f_DefaultTheme = "Default";
else Colors_Import(f_DefaultTheme.value());
inited = true;
}
}
const FeatureGUIInfo& Settings::GetGUIInfo() const
{
static const FeatureGUIInfo info{ "", "Settings", false };
return info;
}
void Settings::Colors_Export(std::string name)
{
ImGuiStyle& style = ImGui::GetStyle();
auto colors = style.Colors;
nlohmann::json json;
for (int i = 0; i < ImGuiCol_COUNT; i++)
json[ImGui::GetStyleColorName((ImGuiCol)i)] = { colors[i].x, colors[i].y, colors[i].z, colors[i].w };
std::ofstream file(themesDir / (name + ".json"));
file << std::setw(4) << json << std::endl;
}
void Settings::Colors_Import(std::string name)
{
ImGuiStyle& style = ImGui::GetStyle();
auto colors = style.Colors;
nlohmann::json json;
std::ifstream file(themesDir / (name + ".json"));
file >> json;
for (int i = 0; i < ImGuiCol_COUNT; i++)
{
auto color = json[ImGui::GetStyleColorName((ImGuiCol)i)];
colors[i].x = color[0];
colors[i].y = color[1];
colors[i].z = color[2];
colors[i].w = color[3];
}
}
void Settings::DrawMain()
{
@ -51,13 +103,7 @@ namespace cheat::feature
"Key to toggle main menu visibility. Cannot be empty.\n"\
"If you forget this key, you can see or set it in your config file.");
ConfigWidget(f_HotkeysEnabled, "Enable hotkeys.");
if (ConfigWidget(f_FontSize, 1, 8, 64, "Font size for cheat interface."))
{
f_FontSize = std::clamp(f_FontSize.value(), 8, 64);
renderer::SetGlobalFontSize(static_cast<float>(f_FontSize));
}
ConfigWidget(f_ShowStyleEditor, "Show interface style editor window.");
}
}
ImGui::EndGroupPanel();
ImGui::BeginGroupPanel("Logging");
@ -103,7 +149,7 @@ namespace cheat::feature
ImGui::BeginGroupPanel("Show Notifications");
{
ConfigWidget(f_NotificationsShow, "Notifications on the bottom-right corner of the window will be displayed.");
ConfigWidget(f_NotificationsDelay, 1,1,10000, "Delay in milliseconds between notifications.");
ConfigWidget(f_NotificationsDelay, 1, 1, 10000, "Delay in milliseconds between notifications.");
}
ImGui::EndGroupPanel();
@ -111,7 +157,7 @@ namespace cheat::feature
{
ConfigWidget("Enabled",
f_FastExitEnable,
"Enable Fast Exit.\n"
"Enable Fast Exit.\n"
);
if (!f_FastExitEnable)
ImGui::BeginDisabled();
@ -123,13 +169,54 @@ namespace cheat::feature
ImGui::EndDisabled();
}
ImGui::EndGroupPanel();
ImGui::BeginGroupPanel("Interface Customization");
{
if (ConfigWidget(f_FontSize, 1, 8, 64, "Adjust interface font size."))
{
f_FontSize = std::clamp(f_FontSize.value(), 8, 64);
renderer::SetGlobalFontSize(static_cast<float>(f_FontSize));
}
ImGui::Spacing();
ConfigWidget(f_ShowStyleEditor, "Show colors customization window.");
ImGui::Spacing();
ImGui::Text("Save Customized Color");
static std::string nameBuffer_;
ImGui::InputText("Color Name", &nameBuffer_);
if (ImGui::Button("Save"))
Colors_Export(nameBuffer_);
ImGui::SameLine();
if (std::filesystem::exists(themesDir / (nameBuffer_ + ".json")))
{
if (this->f_DefaultTheme.value() != nameBuffer_)
{
if (ImGui::Button("Set as default"))
{
f_DefaultTheme = nameBuffer_;
}
ImGui::SameLine();
if (ImGui::Button("Load"))
{
Colors_Import(nameBuffer_);
}
}
}
else
{
ImGui::Text("Color does not exist.");
}
}
ImGui::EndGroupPanel();
}
Settings& Settings::GetInstance()
{
static Settings instance;
return instance;
}
Settings& Settings::GetInstance()
{
static Settings instance;
return instance;
}
void Settings::OnExitKeyPressed()
{
@ -139,4 +226,3 @@ namespace cheat::feature
ExitProcess(0);
}
}

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@ -2,26 +2,24 @@
#include <cheat-base/cheat/Feature.h>
#include <cheat-base/config/config.h>
namespace cheat::feature
namespace cheat::feature
{
class Settings : public Feature
{
{
public:
config::Field<Hotkey> f_MenuKey;
config::Field<bool> f_HotkeysEnabled;
config::Field<int> f_FontSize;
config::Field<bool> f_ShowStyleEditor;
config::Field<bool> f_StatusMove;
config::Field<bool> f_StatusShow;
config::Field<bool> f_InfoMove;
config::Field<bool> f_InfoShow;
config::Field<bool> f_FpsShow;
config::Field<bool> f_FpsMove;
config::Field<bool> f_NotificationsShow;
config::Field<int> f_NotificationsDelay;
@ -31,11 +29,20 @@ namespace cheat::feature
config::Field<bool> f_FastExitEnable;
config::Field<Hotkey> f_HotkeyExit;
config::Field<int> f_FontSize;
config::Field<bool> f_ShowStyleEditor;
std::filesystem::path themesDir;
config::Field<std::string> f_DefaultTheme;
static Settings& GetInstance();
const FeatureGUIInfo& GetGUIInfo() const override;
void DrawMain() override;
void Init();
void Colors_Export(std::string name);
void Colors_Import(std::string name);
private:
void OnExitKeyPressed();

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@ -12,6 +12,7 @@
#include <cheat-base/render/backend/dx12-hook.h>
#include <cheat-base/ResourceLoader.h>
#include <cheat-base/cheat/misc/Settings.h>
extern IMGUI_IMPL_API LRESULT ImGui_ImplWin32_WndProcHandler(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam);
@ -33,14 +34,14 @@ namespace renderer
static constexpr int _fontsCount = _fontSizeMax / _fontSizeStep;
static std::array<ImFont*, _fontsCount> _fonts;
static Data _customFontData {};
static Data _customFontData{};
static WNDPROC OriginalWndProcHandler;
static ID3D11RenderTargetView* mainRenderTargetView;
static void OnRenderDX11(ID3D11DeviceContext* pContext);
static void OnInitializeDX11(HWND window, ID3D11Device* pDevice, ID3D11DeviceContext* pContext, IDXGISwapChain* pChain);
static void OnPreRenderDX12();
static void OnPostRenderDX12(ID3D12GraphicsCommandList* commandList);
static void OnInitializeDX12(HWND window, ID3D12Device* pDevice, UINT buffersCounts, ID3D12DescriptorHeap* pDescriptorHeapImGuiRender);
@ -106,7 +107,7 @@ namespace renderer
return io.FontDefault;
}
int fontSizeInt = static_cast<int>(fontSize);
int fontIndex = fontSizeInt / _fontSizeStep +
int fontIndex = fontSizeInt / _fontSizeStep +
(fontSizeInt % _fontSizeStep > (_fontSizeStep / 2) ? 1 : 0) - 1;
fontIndex = std::clamp(fontIndex, 0, _fontsCount - 1);
return _fonts[fontIndex];
@ -122,7 +123,7 @@ namespace renderer
int fontSizeInt = static_cast<int>(fontSize);
int fontIndex = fontSizeInt / _fontSizeStep;
int fontAligned = fontIndex * _fontSizeStep +
int fontAligned = fontIndex * _fontSizeStep +
((fontSizeInt % _fontSizeStep) > _fontSizeStep / 2 ? _fontSizeStep : 0);
fontAligned = std::clamp(fontAligned, _fontSizeStep, _fontSizeMax);
@ -138,7 +139,7 @@ namespace renderer
{
return _globalFontSize;
}
static void LoadCustomFont()
{
if (_customFontData.data == nullptr)
@ -195,7 +196,7 @@ namespace renderer
reinterpret_cast<LONG_PTR>(hWndProc)));
ImGui_ImplWin32_Init(window);
ImGui_ImplDX12_Init(pDevice, buffersCounts, DXGI_FORMAT_R8G8B8A8_UNORM,
ImGui_ImplDX12_Init(pDevice, buffersCounts, DXGI_FORMAT_R8G8B8A8_UNORM,
pDescriptorHeapImGuiRender,
pDescriptorHeapImGuiRender->GetCPUDescriptorHandleForHeapStart(),
pDescriptorHeapImGuiRender->GetGPUDescriptorHandleForHeapStart());
@ -253,6 +254,9 @@ namespace renderer
pContext->OMSetRenderTargets(1, &mainRenderTargetView, nullptr);
ImGui_ImplDX11_RenderDrawData(ImGui::GetDrawData());
auto& themes = cheat::feature::Settings::GetInstance();
themes.Init();
}
static LRESULT CALLBACK hWndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam)

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@ -21,6 +21,7 @@
<ClInclude Include="src\user\cheat\misc\sniffer\pipe\PipeClient.h" />
<ClInclude Include="src\user\cheat\misc\sniffer\pipe\PipeIO.h" />
<ClInclude Include="src\user\cheat\player\AutoRun.h" />
<ClInclude Include="src\user\cheat\visuals\AnimationChanger.h" />
<ClInclude Include="src\user\cheat\visuals\TextureChanger.h" />
<ClInclude Include="src\user\cheat\visuals\FreeCamera.h" />
<ClInclude Include="src\user\cheat\world\AutoSeelie.h" />
@ -113,6 +114,7 @@
<ClCompile Include="src\user\cheat\misc\sniffer\pipe\PipeClient.cpp" />
<ClCompile Include="src\user\cheat\misc\sniffer\pipe\PipeIO.cpp" />
<ClCompile Include="src\user\cheat\player\AutoRun.cpp" />
<ClCompile Include="src\user\cheat\visuals\AnimationChanger.cpp" />
<ClCompile Include="src\user\cheat\visuals\TextureChanger.cpp" />
<ClCompile Include="src\user\cheat\visuals\FreeCamera.cpp" />
<ClCompile Include="src\user\cheat\world\AutoSeelie.cpp" />
@ -219,6 +221,7 @@
<Image Include="res\iconsHD\Andrius.png" />
<Image Include="res\iconsHD\Azhdaha.png" />
<Image Include="res\iconsHD\Boar.png" />
<Image Include="res\iconsHD\BookPage.png" />
<Image Include="res\iconsHD\Cat.png" />
<Image Include="res\iconsHD\Cicin.png" />
<Image Include="res\iconsHD\Crane.png" />
@ -557,6 +560,7 @@
<Image Include="res\icons\Andrius.png" />
<Image Include="res\icons\Azhdaha.png" />
<Image Include="res\icons\Boar.png" />
<Image Include="res\icons\BookPage.png" />
<Image Include="res\icons\Cat.png" />
<Image Include="res\icons\Cicin.png" />
<Image Include="res\icons\Crane.png" />
@ -1010,7 +1014,7 @@
<ConformanceMode>true</ConformanceMode>
<PrecompiledHeader>Use</PrecompiledHeader>
<PrecompiledHeaderFile>pch-il2cpp.h</PrecompiledHeaderFile>
<LanguageStandard>stdcpp17</LanguageStandard>
<LanguageStandard>stdcpp20</LanguageStandard>
<AdditionalIncludeDirectories>$(ProjectDir)src/appdata;$(ProjectDir)src/framework;$(ProjectDir)res/;$(ProjectDir)src/user;$(SolutionDir)cheat-base/src/;$(SolutionDir)cheat-base/vendor/imgui/;$(SolutionDir)cheat-base/vendor/json/single_include/;$(SolutionDir)cheat-base/vendor/magic_enum/include/;$(SolutionDir)cheat-base/vendor/fmt/include/;$(SolutionDir)cheat-base/vendor/imgui-notify-v2/;$(SolutionDir)cheat-base/vendor/simpleIni/;$(SolutionDir)cheat-base/vendor/imgui-notify-v2/;$(SolutionDir)cheat-base/vendor/detours/</AdditionalIncludeDirectories>
<Optimization>MaxSpeed</Optimization>
<WholeProgramOptimization>true</WholeProgramOptimization>

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@ -252,6 +252,9 @@
<ClInclude Include="src\user\cheat\world\CustomWeather.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="src\user\cheat\visuals\AnimationChanger.h">
<Filter>Header Files</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<Font Include="res\Ruda-Bold.ttf" />
@ -462,6 +465,9 @@
<ClCompile Include="src\user\cheat\world\CustomWeather.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="src\user\cheat\visuals\AnimationChanger.cpp">
<Filter>Source Files</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<ResourceCompile Include="res\res.rc">
@ -2508,5 +2514,11 @@
<Image Include="res\icons\Spincrocodile.png">
<Filter>Resource Files</Filter>
</Image>
<Image Include="res\iconsHD\BookPage.png">
<Filter>Resource Files</Filter>
</Image>
<Image Include="res\icons\BookPage.png">
<Filter>Resource Files</Filter>
</Image>
</ItemGroup>
</Project>

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@ -25,21 +25,21 @@ LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_US
// TEXTINCLUDE
//
1 TEXTINCLUDE
1 TEXTINCLUDE
BEGIN
"resource.h\0"
"resource.h\0"
END
2 TEXTINCLUDE
2 TEXTINCLUDE
BEGIN
"#include ""winres.h""\r\n"
"\0"
"#include ""winres.h""\r\n"
"\0"
END
3 TEXTINCLUDE
3 TEXTINCLUDE
BEGIN
"\r\n"
"\0"
"\r\n"
"\0"
END
#endif // APSTUDIO_INVOKED
@ -140,6 +140,8 @@ HDBOAR PNG "iconsHD\\Boar.png"
HDBOOK PNG "iconsHD\\Book.png"
HDBOOKPAGE PNG "iconsHD\\BookPage.png"
HDBOOTWEASEL PNG "iconsHD\\BootWeasel.png"
HDBRIGHTCROWNPIGEON PNG "iconsHD\\BrightcrownPigeon.png"
@ -316,6 +318,8 @@ HDGEOGRANUM PNG "iconsHD\\Geogranum.png"
HDGEOHYPOSTASIS PNG "iconsHD\\GeoHypostasis.png"
HDGEOPUZZLE PNG "iconsHD\\MiniPuzzle.png"
HDGEOSIGIL PNG "iconsHD\\GeoSigil.png"
HDGEOVISHAP PNG "iconsHD\\Geovishap.png"
@ -626,7 +630,7 @@ HDSHOGUN PNG "iconsHD\\Shogun.png"
HDSHOGUNATEINFANTRY PNG "iconsHD\\ShogunateInfantry.png"
HDSHRINEOFDEPTH PNG "iconsHD\\ShrineOfDepth.png"
HDSHRINEOFDEPTH PNG "iconsHD\\Mondstadt.png"
HDSIGNORA PNG "iconsHD\\Signora.png"
@ -850,6 +854,8 @@ BOAR PNG "icons\\Boar.png"
BOOK PNG "icons\\Book.png"
BOOKPAGE PNG "icons\\BookPage.png"
BOOTWEASEL PNG "icons\\BootWeasel.png"
BRIGHTCROWNPIGEON PNG "icons\\BrightcrownPigeon.png"
@ -1026,6 +1032,8 @@ GEOGRANUM PNG "icons\\Geogranum.png"
GEOHYPOSTASIS PNG "icons\\GeoHypostasis.png"
GEOPUZZLE PNG "icons\\MiniPuzzle.png"
GEOSIGIL PNG "icons\\GeoSigil.png"
GEOVISHAP PNG "icons\\Geovishap.png"

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@ -56,6 +56,7 @@ DO_APP_FUNC(0x02DB4680, void, MoleMole_ActorAbilityPlugin_AddDynamicFloatWithRan
// Rapid fire
DO_APP_FUNC(0x017B1D50, void, MoleMole_LCBaseCombat_DoHitEntity, (LCBaseCombat* __this, uint32_t targetID, AttackResult* attackResult, bool ignoreCheckCanBeHitInMP, MethodInfo* method));
DO_APP_FUNC(0x019DDF40, void, MoleMole_Formula_CalcAttackResult, (CombatProperty* attackCombatProperty, CombatProperty* defenseCombatProperty, AttackResult* attackResult, BaseEntity* attackerEntity, BaseEntity* attackeeEntity, MethodInfo* method));
DO_APP_FUNC(0x0106D020, void, MoleMole_VCAnimatorEvent_HandleProcessItem, (MoleMole_VCAnimatorEvent* __this, MoleMole_VCAnimatorEvent_MoleMole_VCAnimatorEvent_AnimatorEventPatternProcessItem* processItem, AnimatorStateInfo processStateInfo, MoleMole_VCAnimatorEvent_MoleMole_VCAnimatorEvent_TriggerMode__Enum mode, MethodInfo* method));
// World cheats
@ -344,6 +345,9 @@ DO_APP_FUNC(0x057E9D10, int32_t, Camera_get_pixelHeight, (Camera* __this, Method
DO_APP_FUNC(0x0579EB70, int32_t, Screen_get_width, (MethodInfo* method));
DO_APP_FUNC(0x0579EB00, int32_t, Screen_get_height, (MethodInfo* method));
DO_APP_FUNC(0x05822EE0, void, Animator_Play, (Animator* __this, String* stateName, int32_t layer, float normalizedTime, MethodInfo* method));
DO_APP_FUNC(0x05823060, void, Animator_Rebind, (Animator* __this, MethodInfo* method));
DO_APP_FUNC(0x058235C0, float, Animator_get_speed, (Animator* __this, MethodInfo* method));
DO_APP_FUNC(0x058236F0, void, Animator_set_speed, (Animator* __this, float value, MethodInfo* method));
DO_APP_FUNC(0x058AE2D0, bool, Behaviour_get_isActiveAndEnabled, (Behaviour* __this, MethodInfo* method));

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@ -11998,6 +11998,61 @@ namespace app {
struct MoleMole_ActorAbilityPlugin__Fields fields;
};
struct MoleMole_VCAnimatorEvent__Fields {
struct VCBase__Fields _;
struct Animator* _animator;
struct Action_1_MoleMole_AnimatorParameterEntry_* onUserInputControllerChanged;
struct Action_4_Int32_UnityEngine_AnimatorStateInfo_UnityEngine_AnimatorStateInfo_MoleMole_AnimatorStateChangeExtra_* onAnimatorStateTransitionFinish;
struct Dictionary_2_System_Int32_Dictionary_2_System_Int32_List_1_System_Int32_* _activeAnimatorEventPatterns;
struct Dictionary_2_System_Int32_System_Int32_* _filterOldPattern2newPattern;
struct Action_2_Int32_Single_* processNormalizedTimeActions;
struct Queue_1_MoleMole_CompensateDiffInfo_* authorityEventQueue;
struct Queue_1_MoleMole_CompensateDiffInfo_* remoteEventQueue;
struct MoleMole_VCMoveData* _moveData;
struct MoleMole_VCSyncAnimator* _vcSyncAnimator;
int32_t MAX_ALLOW_COMPENSATE_TIME;
struct List_1_System_Int32_* _layerIndexes;
struct Dictionary_2_System_Int32_MoleMole_VCAnimatorEvent_MoleMole_VCAnimatorEvent_AnimatorLayerItem_* _layerItems;
};
struct MoleMole_VCAnimatorEvent {
struct MoleMole_VCAnimatorEvent__Class* klass;
MonitorData* monitor;
struct MoleMole_VCAnimatorEvent__Fields fields;
};
struct AnimatorStateInfo {
int32_t m_Name;
int32_t m_Path;
int32_t m_FullPath;
float m_NormalizedTime;
float m_Length;
float m_Speed;
float m_SpeedMultiplier;
int32_t m_Tag;
int32_t m_Loop;
};
struct __declspec(align(8)) MoleMole_VCAnimatorEvent_MoleMole_VCAnimatorEvent_AnimatorEventPatternProcessItem__Fields {
struct List_1_System_Int32_* patterns;
struct AnimatorStateInfo stateInfo;
float lastTime;
};
struct MoleMole_VCAnimatorEvent_MoleMole_VCAnimatorEvent_AnimatorEventPatternProcessItem {
struct MoleMole_VCAnimatorEvent_MoleMole_VCAnimatorEvent_AnimatorEventPatternProcessItem__Class* klass;
MonitorData* monitor;
struct MoleMole_VCAnimatorEvent_MoleMole_VCAnimatorEvent_AnimatorEventPatternProcessItem__Fields fields;
};
enum class MoleMole_VCAnimatorEvent_MoleMole_VCAnimatorEvent_TriggerMode__Enum : int32_t {
NormalTrigger = 0x00000000,
ForceTriggerOnEnter = 0x00000001,
ForceTriggerOnExitImediately = 0x00000002,
ForceTriggerOnExitTransition = 0x00000003,
ForceTriggerOnExitTransitionFinish = 0x00000004,
};
#if !defined(_GHIDRA_) && !defined(_IDA_)
}
#endif

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@ -55,6 +55,7 @@
#include <cheat/visuals/EnablePeeking.h>
#include <cheat/visuals/TextureChanger.h>
#include <cheat/visuals/FreeCamera.h>
#include <cheat/visuals/AnimationChanger.h>
#include "GenshinCM.h"
@ -122,7 +123,8 @@ namespace cheat
FEAT_INST(Browser),
FEAT_INST(EnablePeeking),
FEAT_INST(TextureChanger),
FEAT_INST(FreeCamera)
FEAT_INST(FreeCamera),
FEAT_INST(AnimationChanger)
});
#undef FEAT_INST

View File

@ -21,17 +21,17 @@ namespace cheat::feature
ESP::ESP() : Feature(),
NF(f_Enabled, "ESP", "ESP", false),
NF(f_DrawBoxMode, "Draw Mode", "ESP", DrawMode::Box),
NF(f_DrawBoxMode, "Draw Mode", "ESP", DrawMode::Box),
NF(f_DrawTracerMode, "Tracer Mode", "ESP", DrawTracerMode::Line),
NF(f_Fill, "Fill Box/Rectangle/Arrows", "ESP", false),
NF(f_FillTransparency, "Fill Transparency", "ESP", 0.5f),
NF(f_Fill, "Fill Box/Rectangle/Arrows", "ESP", false),
NF(f_FillTransparency, "Fill Transparency", "ESP", 0.5f),
NF(f_ArrowRadius, "Arrow Radius", "ESP", 100.0f),
NF(f_OutlineThickness, "Outline Thickness", "ESP", 1.0f),
NF(f_TracerSize, "Tracer Size", "ESP", 1.0f),
NF(f_MiddleScreenTracer, "Middle Screen Tracer", "ESP", false),
NF(f_DrawDistance, "Draw Distance", "ESP", false),
NF(f_DrawName, "Draw Name", "ESP", false),
NF(f_DrawDistance, "Draw Distance", "ESP", false),
NF(f_DrawName, "Draw Name", "ESP", false),
NF(f_FontSize, "Font Size", "ESP", 12.0f),
NF(f_FontOutline, "Font outline", "ESP", true),
@ -69,7 +69,7 @@ namespace cheat::feature
ConfigWidget(f_DrawBoxMode, "Select the mode of box drawing.");
ConfigWidget(f_DrawTracerMode, "Select the mode of tracer drawing.");
ConfigWidget(f_Fill);
ConfigWidget(f_FillTransparency, 0.01f, 0.0f, 1.0f, "Transparency of filled part.");
ConfigWidget(f_MiddleScreenTracer, "Draw tracer from middle part of the screen.");
@ -84,7 +84,7 @@ namespace cheat::feature
}
ImGui::EndGroupPanel();
}
ImGui::Spacing();
ConfigWidget(f_DrawName, "Draw name of object.");
ConfigWidget(f_DrawDistance, "Draw distance of object.");
@ -189,55 +189,55 @@ namespace cheat::feature
//switch statement to determine how we will get name
switch (count)
{
case 3:
case 3:
{
j = 0; // j is the number of spaces before the name starts
pos1 = 0;
pos2 = 0;
for (int i = 0; i < name.length(); i++)
{
j = 0; // j is the number of spaces before the name starts
pos1 = 0;
pos2 = 0;
for (int i = 0; i < name.length(); i++)
if (name[i] == '_')
{
if (name[i] == '_')
j++;
if (j == 3)
{
j++;
if (j == 3)
{
pos1 = i;
}
pos1 = i;
}
if (name[i] == '(')
}
if (name[i] == '(')
{
pos2 = i;
break;
}
}
name = name.substr(pos1, pos2 - pos1);
}
case 4:
{
j = 0; // j is the number of spaces before the name starts
pos1 = 0;
pos2 = 0;
for (int i = 0; i < name.length(); i++)
{
if (name[i] == '_')
{
j++;
if (j == 3)
{
pos1 = i;
}
if (j == 4)
{
pos2 = i;
break;
}
}
name = name.substr(pos1, pos2 - pos1);
}
case 4:
{
j = 0; // j is the number of spaces before the name starts
pos1 = 0;
pos2 = 0;
for (int i = 0; i < name.length(); i++)
{
if (name[i] == '_')
{
j++;
if (j == 3)
{
pos1 = i;
}
if (j == 4)
{
pos2 = i;
break;
}
}
}
name = name.substr(pos1 + 1, pos2 - pos1 - 1);
}
default:
break;
name = name.substr(pos1 + 1, pos2 - pos1 - 1);
}
default:
break;
}
return;
}
@ -574,12 +574,16 @@ namespace cheat::feature
ADD_FILTER_FIELD(collection, WoodenCrate);
ADD_FILTER_FIELD(collection, GeoSigil);
// Regular Chests
ADD_FILTER_FIELD(chest, CommonChest);
ADD_FILTER_FIELD(chest, ExquisiteChest);
ADD_FILTER_FIELD(chest, PreciousChest);
ADD_FILTER_FIELD(chest, LuxuriousChest);
ADD_FILTER_FIELD(chest, RemarkableChest);
// Other Chests
ADD_FILTER_FIELD(chest, BuriedChest);
ADD_FILTER_FIELD(chest, SearchPoint);
ADD_FILTER_FIELD(featured, Anemoculus);
ADD_FILTER_FIELD(featured, CrimsonAgate);

View File

@ -32,6 +32,7 @@ namespace cheat::game::filters
ChestFilter SFrozen = ChestFilter(Chest::ChestState::Frozen);
ChestFilter SBramble = ChestFilter(Chest::ChestState::Bramble);
ChestFilter STrap = ChestFilter(Chest::ChestState::Trap);
SimpleFilter BuriedChest = { EntityType__Enum_1::Field, "_WorldArea_Operator" };
}
namespace equipment
@ -111,7 +112,7 @@ namespace cheat::game::filters
SimpleFilter WeaselThief = { EntityType__Enum_1::Monster, "Thoarder_Weasel" };
SimpleFilter Kitsune = { EntityType__Enum_1::EnvAnimal, "Vulpes" };
SimpleFilter BakeDanuki = { EntityType__Enum_1::Monster, "Inu_Tanuki" };
SimpleFilter Meat = { EntityType__Enum_1::GatherObject , { "_Food_BirdMeat", "_Food_Meat", "_Fishmeat" }};
SimpleFilter Meat = { EntityType__Enum_1::GatherObject , { "_Food_BirdMeat", "_Food_Meat", "_Fishmeat" } };
}
namespace mineral
@ -131,7 +132,7 @@ namespace cheat::game::filters
SimpleFilter DunlinsTooth = { EntityType__Enum_1::GatherObject, "_DunlinsTooth" };
SimpleFilter AmethystLumpDrop = { EntityType__Enum_1::GatherObject, "_Thundercrystaldrop" };
SimpleFilter CrystalChunkDrop = { EntityType__Enum_1::GatherObject,"_Drop_Crystal"};
SimpleFilter CrystalChunkDrop = { EntityType__Enum_1::GatherObject,"_Drop_Crystal" };
SimpleFilter ElectroCrystalDrop = { EntityType__Enum_1::GatherObject, "_Drop_Ore_ElectricRock" };
SimpleFilter IronChunkDrop = { EntityType__Enum_1::GatherObject, "_Drop_Stone" };
SimpleFilter NoctilucousJadeDrop = { EntityType__Enum_1::GatherObject,"_NightBerth" };
@ -161,7 +162,7 @@ namespace cheat::game::filters
SimpleFilter RuinGrader = { EntityType__Enum_1::Monster, "_Konungmathr" };
SimpleFilter RuinSentinel = { EntityType__Enum_1::Monster, "_Apparatus_Enigma" };
SimpleFilter Samachurl = { EntityType__Enum_1::Monster, "_Shaman" };
SimpleFilter ShadowyHusk = { EntityType__Enum_1::Monster, "ForlornVessel_Strong" };
SimpleFilter ShadowyHusk = { EntityType__Enum_1::Monster, "ForlornVessel_Strong" };
SimpleFilter Slime = { EntityType__Enum_1::Monster, "_Slime" };
SimpleFilter FloatingFungus = { EntityType__Enum_1::Monster, "Fungus_Un_" };
SimpleFilter StretchyFungus = { EntityType__Enum_1::Monster, "Fungus_Deux_" };
@ -221,7 +222,7 @@ namespace cheat::game::filters
SimpleFilter JadeplumeTerrorshroom = { EntityType__Enum_1::Monster, "Fungus_Raptor" };
SimpleFilter RishbolandTiger = { EntityType__Enum_1::Monster, "_Megamoth_" };
SimpleFilter ShaggySumpterBeast = { EntityType__Enum_1::Monster, "_Panther" };
SimpleFilter Spincrocodile = { EntityType__Enum_1::Monster, "_Gator" };
SimpleFilter Spincrocodile = { EntityType__Enum_1::Monster, "_Gator" };
SimpleFilter SentryTurrets = { EntityType__Enum_1::Field, "SentryTurrets_" };
}
@ -285,7 +286,7 @@ namespace cheat::game::filters
SimpleFilter AncientRime = { EntityType__Enum_1::Gadget, "_IceSolidBulk" };
SimpleFilter BakeDanuki = { EntityType__Enum_1::Monster, "Animal_Inu_Tanuki_" };
SimpleFilter BloattyFloatty = { EntityType__Enum_1::Field, "_Flower_PongPongTree_" };
WhitelistFilter CubeDevices = { {EntityType__Enum_1::Gadget, EntityType__Enum_1::Platform }, {"_ElecStone", "_ElecSwitch" }};
WhitelistFilter CubeDevices = { {EntityType__Enum_1::Gadget, EntityType__Enum_1::Platform }, {"_ElecStone", "_ElecSwitch" } };
SimpleFilter EightStoneTablets = { EntityType__Enum_1::Gadget, "_HistoryBoard" };
SimpleFilter ElectricConduction = { EntityType__Enum_1::Gear, "_ElectricPowerSource" };
SimpleFilter RelayStone = { EntityType__Enum_1::Worktop, "_ElectricTransfer_" };
@ -346,6 +347,13 @@ namespace cheat::game::filters
mineral::Starsilver,
mineral::WhiteIronChunk
};
SimpleFilter PlantDestroy = {
//plant::SakuraBloom,
plant::DandelionSeed,
plant::MistFlowerCorolla,
plant::FlamingFlowerStamen
};
WhitelistFilter Doodads = {
EntityType__Enum_1::Gadget,
{
@ -518,15 +526,15 @@ namespace cheat::game::filters
monster::Whopperflower
};
SimpleFilter MonsterEquips = { EntityType__Enum_1::MonsterEquip };
BlacklistFilter Living = {
{EntityType__Enum_1::EnvAnimal, EntityType__Enum_1::Monster},
{
// Environmental mobs
"Cat", "DogPrick", "Vulpues", "Inu_Tanuki",
// Overworld bosses
"Ningyo", "Regisvine", "Hypostasis", "Planelurker", "Nithhoggr"
}
};
BlacklistFilter Living = {
{EntityType__Enum_1::EnvAnimal, EntityType__Enum_1::Monster},
{
// Environmental mobs
"Cat", "DogPrick", "Vulpues", "Inu_Tanuki",
// Overworld bosses
"Ningyo", "Regisvine", "Hypostasis", "Planelurker", "Nithhoggr"
}
};
SimpleFilter OrganicTargets = { Monsters, Animals }; // Solael: Please don't mess around with this filter.
//m0nkrel: We can choose the entities we need ourselves so as not to magnetize cats, dogs, etc.
//AdvancedFilter Animals = { {EntityType__Enum_1::EnvAnimal, EntityType__Enum_1::Monster }, {"Crane", "Tit", "Boar", "Squirrel", "Fox", "Pigeon", "Wigeon", "Falcon" ,"Marten" } };

View File

@ -32,6 +32,8 @@ namespace cheat::game::filters
extern ChestFilter SFrozen;
extern ChestFilter SBramble;
extern ChestFilter STrap;
extern SimpleFilter BuriedChest;
}
namespace equipment
@ -220,7 +222,7 @@ namespace cheat::game::filters
extern SimpleFilter Beisht;
extern SimpleFilter RishbolandTiger;
extern SimpleFilter ShaggySumpterBeast;
extern SimpleFilter Spincrocodile;
extern SimpleFilter Spincrocodile;
extern SimpleFilter SentryTurrets;
}
@ -325,6 +327,7 @@ namespace cheat::game::filters
extern SimpleFilter Oculies;
extern SimpleFilter Chests;
extern SimpleFilter Ores;
extern SimpleFilter PlantDestroy;
extern WhitelistFilter Doodads;
extern SimpleFilter Animals;
extern SimpleFilter AnimalDrop;

View File

@ -563,13 +563,13 @@ namespace cheat::feature
std::lock_guard _userDataLock(m_UserDataMutex);
LOG_WARNING("Complete point at %.0f.", game::EntityManager::instance().avatar()->distance(pointData->levelPosition));
if (m_CompletedPoints.count(pointData) > 0)
if (std::find_if(m_CompletedPoints.begin(), m_CompletedPoints.end(), [=](PointData* data) { return pointData->id == data->id; }) != std::end(m_CompletedPoints))
return;
pointData->completed = true;
pointData->completeTimestamp = util::GetCurrentTimeMillisec();
m_ScenesData[pointData->sceneID].labels[pointData->labelID].completedCount++;
m_CompletedPoints.insert(pointData);
m_CompletedPoints.push_back(pointData);
SaveCompletedPoints();
}
@ -578,13 +578,14 @@ namespace cheat::feature
{
std::lock_guard _userDataLock(m_UserDataMutex);
if (m_CompletedPoints.count(pointData) == 0)
auto pointDataIterator = std::find_if(m_CompletedPoints.begin(), m_CompletedPoints.end(), [=](PointData* data) { return pointData->id == data->id; });
if (pointDataIterator == m_CompletedPoints.end())
return;
pointData->completed = false;
pointData->completeTimestamp = 0;
m_ScenesData[pointData->sceneID].labels[pointData->labelID].completedCount--;
m_CompletedPoints.erase(pointData);
m_CompletedPoints.erase(pointDataIterator);
SaveCompletedPoints();
}
@ -595,11 +596,12 @@ namespace cheat::feature
if (m_CompletedPoints.empty())
return;
PointData* pointData = *m_CompletedPoints.begin();
auto pointDataIterator = --m_CompletedPoints.end();
PointData* pointData = *pointDataIterator;
pointData->completed = false;
pointData->completeTimestamp = 0;
m_ScenesData[pointData->sceneID].labels[pointData->labelID].completedCount--;
m_CompletedPoints.erase(pointData);
m_CompletedPoints.erase(pointDataIterator);
SaveCompletedPoints();
}
@ -916,7 +918,7 @@ namespace cheat::feature
}
auto& point = points[pointID];
if (m_CompletedPoints.count(&point) > 0)
if (std::find_if(m_CompletedPoints.begin(), m_CompletedPoints.end(), [=](PointData* data) { return point.id == data->id; }) != std::end(m_CompletedPoints))
{
LOG_WARNING("Completed point %u duplicate.", pointID);
return;
@ -926,7 +928,7 @@ namespace cheat::feature
point.completeTimestamp = data["complete_timestamp"];
labelData->completedCount++;
m_CompletedPoints.insert(&point);
m_CompletedPoints.push_back(&point);
}
void InteractiveMap::LoadFixedPointData(LabelData* labelData, const nlohmann::json& data)
@ -1026,6 +1028,7 @@ namespace cheat::feature
void InteractiveMap::LoadCompletedPoints()
{
LoadUserData(f_CompletedPointsJson, &InteractiveMap::LoadCompletedPointData);
ReorderCompletedPointDataByTimestamp();
}
void InteractiveMap::SaveCompletedPoints()
@ -1040,6 +1043,11 @@ namespace cheat::feature
m_CompletedPoints.clear();
}
void InteractiveMap::ReorderCompletedPointDataByTimestamp()
{
m_CompletedPoints.sort([](PointData* a, PointData* b) { return a->completeTimestamp < b->completeTimestamp; });
}
void InteractiveMap::LoadCustomPoints()
{
LoadUserData(f_CustomPointsJson, &InteractiveMap::LoadCustomPointData);

View File

@ -146,7 +146,7 @@ namespace cheat::feature
std::unordered_set<PointData*> m_CustomPoints;
std::unordered_set<PointData*> m_FixedPoints;
std::unordered_set<PointData*> m_CompletedPoints;
std::list<PointData*> m_CompletedPoints;
std::mutex m_PointMutex;
// PointData* m_SelectedPoint;
@ -182,6 +182,7 @@ namespace cheat::feature
void LoadCompletedPointData(LabelData* labelData, const nlohmann::json& data);
void SaveCompletedPointData(nlohmann::json& jObject, PointData* point);
bool ResetCompletedPointData(LabelData* label, PointData* point);
void ReorderCompletedPointDataByTimestamp();
void LoadCustomPointData(LabelData* labelData, const nlohmann::json& data);
void SaveCustomPointData(nlohmann::json& jObject, PointData* point);

View File

@ -203,7 +203,8 @@ namespace cheat::feature
for (auto entity : entities) {
auto entityPos = entity->absolutePosition();
std::string baseString = csvFriendly ? "{},{},{},{},{},{}" : "{} {} {} x={} y={} z={}";
auto entityDetails = fmt::format(baseString,
auto entityDetails = fmt::format(
fmt::runtime(baseString),
fmt::ptr(entity),
entity->runtimeID(),
entity->name().c_str(),
@ -222,7 +223,8 @@ namespace cheat::feature
std::string baseString = csvFriendly ? "{},{},{},{},{},{}" : "{} {} {} x={} y={} z={}";
if (csvFriendly && includeHeaders)
baseString = headerString.append(baseString);
auto entityDetails = fmt::format(baseString,
auto entityDetails = fmt::format(
fmt::runtime(baseString),
fmt::ptr(entity),
entity->runtimeID(),
entity->name().c_str(),

View File

@ -6,41 +6,46 @@
#include <cheat/game/util.h>
#include <cheat/game/filters.h>
namespace cheat::feature
namespace cheat::feature
{
static void LCBaseCombat_DoHitEntity_Hook(app::LCBaseCombat* __this, uint32_t targetID, app::AttackResult* attackResult,
bool ignoreCheckCanBeHitInMP, MethodInfo* method);
static void VCAnimatorEvent_HandleProcessItem_Hook(app::MoleMole_VCAnimatorEvent* __this,
app::MoleMole_VCAnimatorEvent_MoleMole_VCAnimatorEvent_AnimatorEventPatternProcessItem* processItem,
app::AnimatorStateInfo processStateInfo, app::MoleMole_VCAnimatorEvent_MoleMole_VCAnimatorEvent_TriggerMode__Enum mode, MethodInfo* method);
RapidFire::RapidFire() : Feature(),
NF(f_Enabled, "Attack Multiplier", "RapidFire", false),
NF(f_MultiHit, "Multi-hit", "RapidFire", false),
NF(f_Multiplier, "Hit Multiplier", "RapidFire", 2),
NF(f_OnePunch, "One Punch Mode", "RapidFire", false),
NF(f_Randomize, "Randomize", "RapidFire", false),
NF(f_minMultiplier, "Min Multiplier", "RapidFire", 1),
NF(f_maxMultiplier, "Max Multiplier", "RapidFire", 3),
NF(f_MultiTarget, "Multi-target", "RapidFire", false),
NF(f_MultiTargetRadius, "Multi-target Radius", "RapidFire", 20.0f)
{
RapidFire::RapidFire() : Feature(),
NF(f_Enabled, "Attack Multiplier", "RapidFire", false),
NF(f_MultiHit, "Multi-hit", "RapidFire", false),
NF(f_Multiplier, "Hit Multiplier", "RapidFire", 2),
NF(f_OnePunch, "One Punch Mode", "RapidFire", false),
NF(f_Randomize, "Randomize", "RapidFire", false),
NF(f_minMultiplier, "Min Multiplier", "RapidFire", 1),
NF(f_maxMultiplier, "Max Multiplier", "RapidFire", 3),
NF(f_MultiTarget, "Multi-target", "RapidFire", false),
NF(f_MultiTargetRadius, "Multi-target Radius", "RapidFire", 20.0f),
NF(f_MultiAnimation, "Multi-animation", "RapidFire", false)
{
HookManager::install(app::MoleMole_LCBaseCombat_DoHitEntity, LCBaseCombat_DoHitEntity_Hook);
}
HookManager::install(app::MoleMole_VCAnimatorEvent_HandleProcessItem, VCAnimatorEvent_HandleProcessItem_Hook);
}
const FeatureGUIInfo& RapidFire::GetGUIInfo() const
{
static const FeatureGUIInfo info{ "Attack Effects", "Player", true };
return info;
}
const FeatureGUIInfo& RapidFire::GetGUIInfo() const
{
static const FeatureGUIInfo info{ "Attack Effects", "Player", true };
return info;
}
void RapidFire::DrawMain()
{
void RapidFire::DrawMain()
{
ConfigWidget("Enabled", f_Enabled, "Enables attack multipliers. Need to choose a mode to work.");
ImGui::SameLine();
ImGui::TextColored(ImColor(255, 165, 0, 255), "Choose any or both modes below.");
ConfigWidget("Multi-hit Mode", f_MultiHit, "Enables multi-hit.\n" \
"Multiplies your attack count.\n" \
"This is not well tested, and can be detected by anticheat.\n" \
"Not recommended to be used with main accounts or used with high values.\n" \
"Multiplies your attack count.\n" \
"This is not well tested, and can be detected by anticheat.\n" \
"Not recommended to be used with main accounts or used with high values.\n" \
"Known issues with certain multi-hit attacks, e.g. Xiao E, Ayaka CA, etc.");
ImGui::Indent();
@ -73,20 +78,23 @@ namespace cheat::feature
"If multi-hit is off and there are still multiple numbers on a single target, check the Entity Manager in the Debug section to see if there are invisible entities.\n" \
"This can cause EXTREME lag and quick bans if used with multi-hit. You are warned."
);
ImGui::Indent();
ConfigWidget("Radius (m)", f_MultiTargetRadius, 0.1f, 5.0f, 50.0f, "Radius to check for valid targets.");
ImGui::Unindent();
}
bool RapidFire::NeedStatusDraw() const
{
return f_Enabled && (f_MultiHit || f_MultiTarget);
}
ConfigWidget("Multi-animation", f_MultiAnimation, "Enables multi-animation attacks.\n" \
"Do keep in mind that the character's audio will also be spammed.");
}
void RapidFire::DrawStatus()
{
if (f_MultiHit)
bool RapidFire::NeedStatusDraw() const
{
return f_Enabled && (f_MultiHit || f_MultiTarget || f_MultiAnimation);
}
void RapidFire::DrawStatus()
{
if (f_MultiHit)
{
if (f_Randomize)
ImGui::Text("Multi-Hit Random[%d|%d]", f_minMultiplier.value(), f_maxMultiplier.value());
@ -97,20 +105,23 @@ namespace cheat::feature
}
if (f_MultiTarget)
ImGui::Text("Multi-Target [%.01fm]", f_MultiTargetRadius.value());
}
RapidFire& RapidFire::GetInstance()
{
static RapidFire instance;
return instance;
}
if (f_MultiAnimation)
ImGui::Text("Multi-Animation");
}
RapidFire& RapidFire::GetInstance()
{
static RapidFire instance;
return instance;
}
int RapidFire::CalcCountToKill(float attackDamage, uint32_t targetID)
{
if (attackDamage == 0)
return f_Multiplier;
auto& manager = game::EntityManager::instance();
auto targetEntity = manager.entity(targetID);
if (targetEntity == nullptr)
@ -165,10 +176,10 @@ namespace cheat::feature
entity = game::Entity(app::MoleMole_GadgetEntity_GetOwnerEntity(reinterpret_cast<app::GadgetEntity*>(entity.raw()), nullptr));
if (entity.runtimeID() == avatarID)
return true;
}
}
return false;
}
bool IsAttackByAvatar(game::Entity& attacker)
@ -183,6 +194,20 @@ namespace cheat::feature
return attackerID == avatarID || IsAvatarOwner(attacker);
}
bool IsConfigByAvatar(game::Entity& attacker)
{
if (attacker.raw() == nullptr)
return false;
auto& manager = game::EntityManager::instance();
auto avatarID = manager.avatar()->raw()->fields._configID_k__BackingField;
auto attackerID = attacker.raw()->fields._configID_k__BackingField;
// Taiga#5555: IDs can be found in ConfigAbility_Avatar_*.json or GadgetExcelConfigData.json
bool bulletID = attackerID >= 40000160 && attackerID <= 41069999;
return avatarID == attackerID || bulletID;
}
bool IsValidByFilter(game::Entity* entity)
{
if (game::filters::combined::OrganicTargets.IsValid(entity) ||
@ -192,7 +217,7 @@ namespace cheat::feature
game::filters::puzzle::LargeRockPile.IsValid(entity) ||
game::filters::puzzle::SmallRockPile.IsValid(entity))
return true;
return false;
return false;
}
// Raises when any entity do hit event.
@ -203,7 +228,7 @@ namespace cheat::feature
{
auto attacker = game::Entity(__this->fields._._._entity);
RapidFire& rapidFire = RapidFire::GetInstance();
if (!IsAttackByAvatar(attacker) || !rapidFire.f_Enabled)
if (!IsConfigByAvatar(attacker) || !IsAttackByAvatar(attacker) || !rapidFire.f_Enabled)
return CALL_ORIGIN(LCBaseCombat_DoHitEntity_Hook, __this, targetID, attackResult, ignoreCheckCanBeHitInMP, method);
auto& manager = game::EntityManager::instance();
@ -242,9 +267,25 @@ namespace cheat::feature
if (rapidFire.f_MultiHit) {
int attackCount = rapidFire.GetAttackCount(__this, entity->runtimeID(), attackResult);
for (int i = 0; i < attackCount; i++)
CALL_ORIGIN(LCBaseCombat_DoHitEntity_Hook, __this, entity->runtimeID(), attackResult, ignoreCheckCanBeHitInMP, method);
} else CALL_ORIGIN(LCBaseCombat_DoHitEntity_Hook, __this, entity->runtimeID(), attackResult, ignoreCheckCanBeHitInMP, method);
app::MoleMole_LCBaseCombat_FireBeingHitEvent(__this, entity->runtimeID(), attackResult, method);
}
else app::MoleMole_LCBaseCombat_FireBeingHitEvent(__this, entity->runtimeID(), attackResult, method);
}
CALL_ORIGIN(LCBaseCombat_DoHitEntity_Hook, __this, targetID, attackResult, ignoreCheckCanBeHitInMP, method);
}
static void VCAnimatorEvent_HandleProcessItem_Hook(app::MoleMole_VCAnimatorEvent* __this,
app::MoleMole_VCAnimatorEvent_MoleMole_VCAnimatorEvent_AnimatorEventPatternProcessItem* processItem,
app::AnimatorStateInfo processStateInfo, app::MoleMole_VCAnimatorEvent_MoleMole_VCAnimatorEvent_TriggerMode__Enum mode, MethodInfo* method)
{
auto attacker = game::Entity(__this->fields._._._entity);
RapidFire& rapidFire = RapidFire::GetInstance();
if (rapidFire.f_MultiAnimation && IsAttackByAvatar(attacker))
processItem->fields.lastTime = 0;
CALL_ORIGIN(VCAnimatorEvent_HandleProcessItem_Hook, __this, processItem, processStateInfo, mode, method);
}
}

View File

@ -19,6 +19,7 @@ namespace cheat::feature
config::Field<int> f_maxMultiplier;
config::Field<config::Toggle<Hotkey>> f_MultiTarget;
config::Field<float> f_MultiTargetRadius;
config::Field<config::Toggle<Hotkey>> f_MultiAnimation;
static RapidFire& GetInstance();

View File

@ -17,10 +17,11 @@
namespace cheat::feature
{
CustomTeleports::CustomTeleports() : Feature(),
NF(f_DebugMode, "Debug Mode", "CustomTeleports", false), // Soon to be added
NF(f_Enabled, "Custom Teleport", "CustomTeleports", false),
NF(f_Next, "Teleport Next", "CustomTeleports", Hotkey(VK_OEM_6)),
NF(f_Previous, "Teleport Previous", "CustomTeleports", Hotkey(VK_OEM_4)),
NF(f_Interpolate, "Custom Teleport", "CustomTeleports", false),
NF(f_Speed, "Interpolation Speed", "CustomTeleports", 10.0f),
dir(util::GetCurrentPath() / "teleports")
{
f_Next.value().PressedEvent += MY_METHOD_HANDLER(CustomTeleports::OnNext);
@ -122,6 +123,42 @@ namespace cheat::feature
return sqrt(pow(a.x - b.x, 2) + pow(a.y - b.y, 2) + pow(a.z - b.z, 2));
}
void CustomTeleports::TeleportTo(app::Vector3 position, bool interpolate)
{
auto &manager = game::EntityManager::instance();
auto avatar = manager.avatar();
if (avatar->moveComponent() == nullptr)
{
LOG_ERROR("Avatar has no move component, Is scene loaded?");
return;
}
if (interpolate)
{
float speed = this->f_Speed;
auto avatarPos = manager.avatar()->absolutePosition();
auto endPos = position;
std::thread interpolate([avatarPos, endPos, &manager, speed]()
{
float t = 0.0f;
app::Vector3 zero = {0,0,0};
auto newPos = zero;
while (t < 1.0f) {
newPos = app::Vector3_Lerp(avatarPos, endPos, t, nullptr);
manager.avatar()->setAbsolutePosition(newPos);
t += speed / 100.0f;
Sleep(10);
} });
interpolate.detach();
}
else
{
if (PositionDistance(position, app::ActorUtils_GetAvatarPos(nullptr)) > 60.0f)
MapTeleport::GetInstance().TeleportTo(position);
else
manager.avatar()->setAbsolutePosition(position);
}
}
void CustomTeleports::OnTeleportKeyPressed(bool next)
{
if (!f_Enabled || selectedIndex < 0)
@ -138,13 +175,14 @@ namespace cheat::feature
else
{
std::vector list(checkedIndices.begin(), checkedIndices.end());
if (selectedIndex == list.back() ? next : selectedIndex == list.front())
if (next ? selectedIndex == list.back() : selectedIndex == list.front())
return;
auto index = std::distance(list.begin(), std::find(list.begin(), list.end(), selectedIndex));
position = Teleports.at(list.at(index + (next ? 1 : -1))).position;
selectedIndex = list.at(index + (next ? 1 : -1));
position = Teleports.at(selectedIndex).position;
}
mapTeleport.TeleportTo(position);
TeleportTo(position, this->f_Interpolate);
UpdateIndexName();
}
@ -157,38 +195,28 @@ namespace cheat::feature
OnTeleportKeyPressed(true);
}
void itr(std::regex exp, std::string name, std::string s)
{
std::sregex_iterator itr(name.begin(), name.end(), exp);
while (itr != std::sregex_iterator())
{
for (unsigned i = 0; i < itr->size(); i++)
s.append((*itr)[i]);
itr++;
}
}
void CustomTeleports::UpdateIndexName()
{
std::string name(selectedIndex == -1 || checkedIndices.empty() ? "" : Teleports.at(selectedIndex).name);
// abbreviate teleport names that are too long
std::string name(selectedIndex == -1 || checkedIndices.empty() ? "" : Teleports.at(selectedIndex).name);
if (name.length() > 15)
{
std::string shortened;
std::regex numsExp("[\\d]+");
std::regex firstCharsExp("\\b[A-Za-z]");
std::sregex_iterator wordItr(name.begin(), name.end(), firstCharsExp);
while (wordItr != std::sregex_iterator())
{
for (unsigned i = 0; i < wordItr->size(); i++)
{
shortened.append((*wordItr)[i]);
}
wordItr++;
}
std::sregex_iterator numItr(name.begin(), name.end(), numsExp);
while (numItr != std::sregex_iterator())
{
for (unsigned i = 0; i < numItr->size(); i++)
{
shortened.append(" ");
shortened.append((*numItr)[i]);
}
numItr++;
}
itr(firstCharsExp, name, shortened);
itr(numsExp, name, shortened);
name = shortened;
}
selectedIndexName = name;
@ -249,7 +277,9 @@ namespace cheat::feature
"3. You can now press Next or Previous Hotkey to Teleport through the Checklist\n"
"Initially it will teleport the player to the selection made\n"
"Note: Double click or click the arrow to open teleport details");
ImGui::SameLine();
ConfigWidget("Enable Interpolation", f_Interpolate, "Enable interpolation between teleports when using keybinds");
ConfigWidget("Interpolation Speed", f_Speed, 0.1f, 0.1f, 99.0f,
"Interpolation speed.\n recommended setting below or equal to 0.1.");
if (ImGui::Button("Delete Checked"))
{
@ -281,8 +311,8 @@ namespace cheat::feature
{
std::sort(Teleports.begin(), Teleports.end(), [](const auto &a, const auto &b)
{ return StrCmpLogicalW(std::wstring(a.name.begin(), a.name.end()).c_str(), std::wstring(b.name.begin(), b.name.end()).c_str()) < 0; });
bool allChecked = checkedIndices.size() == Teleports.size() && !Teleports.empty();
bool allSearchChecked = checkedIndices.size() == searchIndices.size() && !searchIndices.empty();
bool allSearchChecked = std::includes(checkedIndices.begin(), checkedIndices.end(), searchIndices.begin(), searchIndices.end()) && !searchIndices.empty();
bool allChecked = (checkedIndices.size() == Teleports.size() && !Teleports.empty()) || allSearchChecked;
ImGui::Checkbox("All", &allChecked);
if (ImGui::IsItemClicked())
{
@ -316,11 +346,10 @@ namespace cheat::feature
maxNameLength = Teleport.name.length();
ImGui::BeginTable("Teleports", 4, ImGuiTableFlags_Borders | ImGuiTableFlags_Resizable | ImGuiTableFlags_Reorderable | ImGuiTableFlags_Hideable | ImGuiTableFlags_NoSavedSettings);
ImGui::TableSetupColumn("#", ImGuiTableColumnFlags_WidthFixed, 20);
ImGui::TableSetupColumn("Commands", ImGuiTableColumnFlags_WidthFixed, 100);
ImGui::TableSetupColumn("Commands", ImGuiTableColumnFlags_WidthFixed, 130);
ImGui::TableSetupColumn("Name", ImGuiTableColumnFlags_WidthFixed, maxNameLength * 8 + 10);
ImGui::TableSetupColumn("Position");
ImGui::TableHeadersRow();
ImGuiTreeNodeFlags nodeFlags = ImGuiTreeNodeFlags_OpenOnArrow | ImGuiTreeNodeFlags_OpenOnDoubleClick | ImGuiTreeNodeFlags_SpanAvailWidth;
for (const auto &[name, position, description] : Teleports)
{
@ -332,12 +361,13 @@ namespace cheat::feature
bool checked = std::any_of(checkedIndices.begin(), checkedIndices.end(), [&index](const auto &i)
{ return i == index; });
bool selected = index == selectedIndex;
std::string stringIndex = std::to_string(index);
ImGui::TableNextRow();
ImGui::TableNextColumn();
ImGui::Text("%d", index);
ImGui::TableNextColumn();
ImGui::Checkbox(("##Index" + std::to_string(index)).c_str(), &checked);
ImGui::Checkbox(("##Index" + stringIndex).c_str(), &checked);
if (ImGui::IsItemClicked(0))
{
if (checked)
@ -352,37 +382,29 @@ namespace cheat::feature
}
ImGui::SameLine();
if (ImGui::Button(("TP##Button" + std::to_string(index)).c_str()))
if (ImGui::Button(("TP##Button" + stringIndex).c_str()))
{
auto &manager = game::EntityManager::instance();
auto avatar = manager.avatar();
if (avatar->moveComponent() == nullptr)
{
LOG_ERROR("Avatar has no move component, Is scene loaded?");
return;
}
if (PositionDistance(position, app::ActorUtils_GetAvatarPos(nullptr)) > 60.0f)
MapTeleport::GetInstance().TeleportTo(position);
else
manager.avatar()->setAbsolutePosition(position);
TeleportTo(position, false);
}
ImGui::SameLine();
if (ImGui::Button(("Select##Button" + std::to_string(index)).c_str()))
if (ImGui::Button(("Lerp##Button" + stringIndex).c_str()))
{
TeleportTo(position, true);
}
ImGui::SameLine();
if (ImGui::Button(("Select##Button" + stringIndex).c_str()))
{
selectedIndex = index;
selectedByClick = true;
UpdateIndexName();
}
ImGui::SameLine();
ImGui::PushStyleColor(ImGuiCol_Text, selected ? IM_COL32(40, 90, 175, 255) : IM_COL32(255, 255, 255, 255));
if (selected)
nodeFlags |= ImGuiTreeNodeFlags_Selected;
ImGui::PopStyleColor();
ImGui::TableNextColumn();
ImGui::PushStyleColor(ImGuiCol_Text, selected ? IM_COL32(40, 90, 175, 255) : ImGui::ColorConvertFloat4ToU32(ImGui::GetStyle().Colors[ImGuiCol_Text]));
ImGui::Text("%s", name.c_str());
ImGui::PopStyleColor();
if (ImGui::IsItemHovered())
{
ImGui::BeginTooltip();

View File

@ -25,8 +25,9 @@ namespace cheat::feature
class CustomTeleports : public Feature
{
public:
config::Field<config::Toggle<Hotkey>> f_DebugMode;
config::Field<config::Toggle<Hotkey>> f_Enabled;
config::Field<config::Toggle<Hotkey>> f_Interpolate;
config::Field<float> f_Speed;
config::Field<Hotkey> f_Next;
config::Field<Hotkey> f_Previous;
static CustomTeleports& GetInstance();
@ -55,6 +56,7 @@ namespace cheat::feature
std::string selectedName;
std::string selectedIndexName;
CustomTeleports();
void TeleportTo(app::Vector3 position, bool interpolate);
void OnTeleportKeyPressed(bool next);
void OnPrevious();
void OnNext();

View File

@ -0,0 +1,301 @@
#include "pch-il2cpp.h"
#include "AnimationChanger.h"
#include <helpers.h>
#include <cheat/events.h>
#include <misc/cpp/imgui_stdlib.h>
#include <cheat/game/EntityManager.h>
namespace cheat::feature
{
static std::string animations[] = {
// All characters
"SlipFaceWall",
"SlipBackWall",
"DropDown",
"JumpOffWall",
"Jump",
"JumpForRun",
"JumpForWalk",
"Fly",
"FlyStart",
"JumpForSprint",
"SwimIdle",
"SwimMove",
"SwimDash",
"ClimbMove1",
"ClimbIdle",
"ClimbJump",
"ClimbMove0",
"FallToGroundRun",
"FallOnGroundLit",
"FallOnGround",
"FallToGroundRunHard",
"FallToGroundSprint",
"Walk",
"Run",
"Standby",
"RunToIdle",
"RunToWalk",
"WalkToIdle",
"WalkToRun",
"Sprint",
"SprintToIdle",
"SprintToRun",
"ClimbDownToGround",
"SprintBS",
"ShowUp",
"CrouchToStandby",
"CrouchIdle",
"CrouchRoll",
"CrouchMove",
"SkiffNormal",
"Upstairs",
"JumpUpWallForStandby",
"JumpUpWallReady",
"Standby2ClimbA",
"SwimJump",
"SwimJumpDrop",
"SwimJumpToWater",
"Standby2ClimbB",
"CrouchDrop",
"TurnDir",
"StandbyWeapon",
"StandbyPutaway",
"StandbyPutawayOver",
"Icespine_Out",
"Icespine",
"LiquidStrike_MoveStandby",
"LiquidStrike_AS",
"LiquidStrike_BS",
"LiquidStrike_BS1",
"LiquidStrike_Move",
"LiquidStrike_Strike",
"LiquidStrike_FatalStandby",
"LiquidStrike_FatalMove",
"LiquidStrike_AS_OnWater",
"LiquidStrike_BS_0",
"FrozenWindmill",
"FrozenWindmill_AS",
"Attack03",
"Attack04",
"Attack05",
"Attack01",
"Attack02",
"ExtraAttack",
"ExtraAttack_AS",
"FallingAnthem_Loop",
"FallingAnthem_AS_2",
"FallingAnthem_BS_1",
"FallingAnthem_BS_2",
"FallingAnthem_AS_1",
"FallingAnthem_Loop_Low",
"SitBDown",
"SitBLoop",
"SitBUp",
"SitDown",
"SitLoop",
"SitUp",
"StandbyShow_01",
"StandbyShow_02",
"StandbyVoice",
"Think01BS",
"Think01Loop",
"Think01AS",
"Akimbo02BS",
"Akimbo02Loop",
"Akimbo02AS",
"ChannelBS",
"ChannelLoop",
"ChannelAS",
"PlayMusic_Lyre_AS",
"PlayMusic_Lyre_BS",
"PlayMusic_Lyre_Loop",
"PlayMusic_Qin_BS",
"PlayMusic_Qin_AS",
"PlayMusic_Qin_Loop",
"ActivitySkill_ElectricCoreFly",
"Hit_H",
"Hit_L",
"Hit_Throw",
"Hit_Throw_Ground",
"Hit_ThrowAir",
"Struggle",
"NormalDie",
"SwimDie",
"HitGroundDie",
"FallDie_AS",
"FallDie",
// Main Character only
"UziExplode_AS",
"UziExplode_BS",
"UziExplode_Charge_01",
"UziExplode_Strike_02",
"UziExplode_Charge_02",
"UziExplode_Strike_01",
"UziExplode_BS_1",
"WindBreathe_AS",
"WindBreathe",
"Hogyoku_AS",
"Hogyoku_BS",
"Hogyoku",
"Hogyoku_Charge",
"Hogyoku_Charge_AS",
"Hogyoku_Charge_2",
"RockTide_AS",
"RockTide",
"CrouchThrowBS",
"CrouchThrowLoop",
"CrouchThrowAS",
"FindCatThrowBS",
"FindCatThrowLoop",
"FindCatThrowAS",
"Player_Electric_ElementalArt",
"Player_Electric_ElementalArt_AS",
"Player_Electric_ElementalBurst",
"Player_Electric_ElementalBurst_AS",
"PutHand01BS",
"PutHand01Loop",
"PutHand01AS",
"Akimbo01BS",
"Backrake01BS",
"Forerake01BS",
"StrikeChest01BS",
"Akimbo01Loop",
"Akimbo01AS",
"Backrake01Loop",
"Backrake01AS",
"Forerake01Loop",
"Forerake01AS",
"StrikeChest01Loop",
"StrikeChest01AS",
"HoldHead01BS",
"HoldHead01Loop",
"HoldHead01AS",
"Clap01",
"Turn01_90LBS",
"Turn01_90RBS",
"Turn01_90LAS",
"Turn01_90RAS",
"Alert01BS",
"Alert01Loop",
"Alert01AS",
"Fishing01_BS",
"Fishing01Loop",
"Fishing01AS",
"Think01_BS",
"Think01_Loop",
"Think01_AS",
"Channel01BS",
"Channel01Loop",
"Channel01AS",
"Fishing_Battle_BS",
"Fishing_Cast_AS",
"Fishing_Cast_BS",
"Fishing_Cast_Loop",
"Fishing_Choose",
"Fishing_Choose_Loop",
"Fishing_End",
"Fishing_Pull_01",
"Fishing_Pull_02",
"Fishing_Wait",
"Fishing_Pull_Fail",
"Bartender_MixingStandby",
"Bartender_MixingStart",
"Bartender_MixingToPour",
"Bartender_Pour",
"Bartender_PourFinish",
"Bartender_PourStandby",
"Bartender_AddLoop",
"Bartender_PrepareStart",
"Bartender_Standby",
"Bartender_AddStandby",
"Bartender_PrepareToStandby",
"Bartender_StandbyFinish",
"Blocking_BS",
"Blocking_Loop",
"Blocking_Back",
"Blocking_Bounce",
"Blocking_Hit",
"Blocking_AS"
};
AnimationChanger::AnimationChanger() : Feature(),
NF(f_Enabled, "Animation Changer", "Visuals::AnimationChanger", false),
NF(f_Animation, "Animation", "Visuals::AnimationChanger", "ExtraAttack"),
NF(f_ApplyKey, "Apply Animation", "Visuals::AnimationChanger", Hotkey('Y')),
NF(f_ResetKey, "Reset Animation", "Visuals::AnimationChanger", Hotkey('R'))
{
events::GameUpdateEvent += MY_METHOD_HANDLER(AnimationChanger::OnGameUpdate);
}
const FeatureGUIInfo& AnimationChanger::GetGUIInfo() const
{
static const FeatureGUIInfo info{ "AnimationChanger", "Visuals", false };
return info;
}
void AnimationChanger::DrawMain()
{
ImGui::BeginGroupPanel("Animation Changer");
{
ConfigWidget(f_Enabled, "Changes active character's animation.\nNot all animations work for every character except Main Character.");
if (f_Enabled)
{
if (ImGui::BeginCombo("Animations", f_Animation.value().c_str()))
{
for (auto &animation : animations)
{
bool is_selected = (f_Animation.value().c_str() == animation);
if (ImGui::Selectable(animation.c_str(), is_selected))
f_Animation.value() = animation;
if (is_selected)
ImGui::SetItemDefaultFocus();
}
ImGui::EndCombo();
}
ConfigWidget("Apply Key", f_ApplyKey, true);
ConfigWidget("Reset Key", f_ResetKey, true);
}
}
ImGui::EndGroupPanel();
}
bool AnimationChanger::NeedStatusDraw() const
{
return f_Enabled;
}
void AnimationChanger::DrawStatus()
{
ImGui::Text("AnimationChanger");
}
AnimationChanger& AnimationChanger::GetInstance()
{
static AnimationChanger instance;
return instance;
}
void AnimationChanger::OnGameUpdate()
{
if (!f_Enabled)
return;
// Taiga#5555: Maybe need to add separate option to change delay value if user feels like it's too fast or slow.
UPDATE_DELAY(400);
auto& manager = game::EntityManager::instance();
auto avatar = manager.avatar();
if (avatar->animator() == nullptr)
return;
if (f_ApplyKey.value().IsPressed())
app::Animator_Play(avatar->animator(), string_to_il2cppi(f_Animation.value().c_str()), 0, 0, nullptr);
if (f_ResetKey.value().IsPressed())
app::Animator_Rebind(avatar->animator(), nullptr);
}
}

View File

@ -0,0 +1,27 @@
#pragma once
#include <cheat-base/cheat/Feature.h>
#include <cheat-base/config/config.h>
namespace cheat::feature
{
class AnimationChanger : public Feature
{
public:
config::Field<config::Toggle<Hotkey>> f_Enabled;
config::Field<std::string> f_Animation;
config::Field<Hotkey> f_ApplyKey;
config::Field<Hotkey> f_ResetKey;
const FeatureGUIInfo& GetGUIInfo() const override;
void DrawMain() override;
virtual bool NeedStatusDraw() const override;
void DrawStatus() override;
static AnimationChanger& GetInstance();
void OnGameUpdate();
private:
AnimationChanger();
};
}

View File

@ -14,7 +14,9 @@ namespace cheat::feature
app::Component_1* Profirency = nullptr;
}
static void PlayerModule_RequestPlayerCook(app::MoleMole_PlayerModule* __this, uint32_t recipeId, uint32_t avatarId, uint32_t qteQuality, uint32_t count, MethodInfo* method);
static std::map<std::string, int> qualities{ {"Suspicious", 1}, {"Normal", 2}, {"Delicious", 3} };
static void PlayerModule_RequestPlayerCook(app::MoleMole_PlayerModule* __this, uint32_t recipeId, uint32_t avatarId, uint32_t qteQuality, uint32_t count, MethodInfo* method);
static void PlayerModule_OnPlayerCookRsp(app::MoleMole_PlayerModule* __this, app::PlayerCookRsp* rsp, MethodInfo* method);
static void CookingQtePageContext_UpdateProficiency(app::CookingQtePageContext* __this, MethodInfo* method);
@ -22,7 +24,7 @@ namespace cheat::feature
NF(f_Enabled, "Standart Cooking", "AutoCook", false),
NF(f_FastProficiency, "Fast Proficiency", "AutoCook", false),
NF(f_CountField, "Count Item", "AutoCook", 1),
NF(f_QualityField, "Quality", "AutoCook", 1)
NF(f_QualityField, "Quality", "AutoCook", "Normal")
{
HookManager::install(app::MoleMole_PlayerModule_RequestPlayerCook, PlayerModule_RequestPlayerCook);
HookManager::install(app::MoleMole_PlayerModule_OnPlayerCookRsp, PlayerModule_OnPlayerCookRsp);
@ -38,12 +40,24 @@ namespace cheat::feature
void AutoCook::DrawMain()
{
ConfigWidget(f_Enabled, "Fast Cooking if the recipe has fast cooking open. \n" \
"If fast cooking is closed, you in addition need to turn on Fast Proficiency.");
"If fast cooking is closed, you in addition need to turn on Fast Proficiency.");
ConfigWidget(f_FastProficiency, "Quickly prepare an unstudied recipe to the maximum possible.");
ConfigWidget("Count Item", f_CountField, 1, 1, 100,
"How much to cook at a time.\n" \
"(For standard mode only.)");
ConfigWidget("Quality Cooking", f_QualityField, 1, 1, 3, "Quality of the cook.");
if (ImGui::BeginCombo("Cooking Quality", f_QualityField.value().c_str()))
{
for (auto& [qualityName, quality] : qualities)
{
bool is_selected = (f_QualityField.value().c_str() == qualityName);
if (ImGui::Selectable(qualityName.c_str(), is_selected))
f_QualityField.value() = qualityName;
if (is_selected)
ImGui::SetItemDefaultFocus();
}
ImGui::EndCombo();
}
}
bool AutoCook::NeedStatusDraw() const
@ -53,7 +67,10 @@ namespace cheat::feature
void AutoCook::DrawStatus()
{
ImGui::Text("Auto Cooking [%s]", f_FastProficiency ? "Proficiency" : "Standart");
if (f_FastProficiency)
ImGui::Text("Auto Cooking [Proficiency]");
else
ImGui::Text("Auto Cooking [Standart, %s]", f_QualityField.value().c_str());
}
AutoCook& AutoCook::GetInstance()
@ -82,9 +99,14 @@ namespace cheat::feature
if (autoCook.f_Enabled || autoCook.f_FastProficiency)
{
autoCook.CookFoodMaxNum = app::MoleMole_Config_CookRecipeExcelConfig_CheckCookFoodMaxNum(recipeId, nullptr);
qteQuality = autoCook.f_QualityField;
if (!autoCook.f_FastProficiency && autoCook.f_Enabled){
// To prevent possible crashes
if (!qualities.count(autoCook.f_QualityField.value()))
autoCook.f_QualityField.value() = "Normal";
qteQuality = qualities.find(autoCook.f_QualityField.value())->second;
if (!autoCook.f_FastProficiency && autoCook.f_Enabled) {
count = autoCook.f_CountField;
if (autoCook.f_CountField > autoCook.CookFoodMaxNum)
count = autoCook.CookFoodMaxNum;
@ -99,7 +121,7 @@ namespace cheat::feature
auto RectTransform = app::GameObject_GetComponentByName(GameObject::Profirency, string_to_il2cppi("RectTransform"), nullptr);
auto TransformChild = app::Transform_GetChild(reinterpret_cast<app::Transform*>(RectTransform), 0, nullptr);
auto TextComponent = app::Component_1_GetComponent_1(reinterpret_cast<app::Component_1*>(TransformChild), string_to_il2cppi("Text"), nullptr);
if (TextComponent != nullptr) {
auto Text_str = app::Text_get_text(reinterpret_cast<app::Text*>(TextComponent), nullptr);
auto ProficiencyStr = il2cppi_to_string(Text_str).erase(0, il2cppi_to_string(Text_str).find_first_of(" ."));
@ -127,7 +149,11 @@ namespace cheat::feature
AutoCook& autoCook = AutoCook::GetInstance();
if (autoCook.f_Enabled || autoCook.f_FastProficiency)
{
rsp->fields.qteQuality_ = autoCook.f_QualityField;
// To prevent possible crashes
if (!qualities.count(autoCook.f_QualityField.value()))
autoCook.f_QualityField.value() = "Normal";
rsp->fields.qteQuality_ = qualities.find(autoCook.f_QualityField.value())->second;
rsp->fields.cookCount_ = autoCook.f_CountField;
if (autoCook.f_FastProficiency)
rsp->fields.cookCount_ = 1;
@ -137,7 +163,7 @@ namespace cheat::feature
return CALL_ORIGIN(PlayerModule_OnPlayerCookRsp, __this, rsp, method);
}
static void CookingQtePageContext_UpdateProficiency(app::CookingQtePageContext* __this, MethodInfo* method) {
AutoCook& autoCook = AutoCook::GetInstance();
if (autoCook.f_Enabled || autoCook.f_FastProficiency)

View File

@ -12,10 +12,10 @@ namespace cheat::feature
config::Field<config::Toggle<Hotkey>> f_FastProficiency;
config::Field<int> f_CountField;
config::Field<int> f_QualityField;
config::Field<std::string> f_QualityField;
int CookFoodMaxNum; // Maximum quantity at a time
int CookCount;
int CookCount;
static AutoCook& GetInstance();
@ -26,7 +26,7 @@ namespace cheat::feature
void DrawStatus() override;
private:
AutoCook();
};
}

View File

@ -9,31 +9,32 @@
#include <cheat/game/EntityManager.h>
#include <cheat/game/filters.h>
namespace cheat::feature
namespace cheat::feature
{
static void LCAbilityElement_ReduceModifierDurability_Hook(app::LCAbilityElement* __this, int32_t modifierDurabilityIndex, float reduceDurability, app::Nullable_1_Single_ deltaTime, MethodInfo* method);
AutoDestroy::AutoDestroy() : Feature(),
NF(f_Enabled, "Auto Destroy", "AutoDestroy", false),
NF(f_DestroyOres, "Destroy Ores", "AutoDestroy", false),
NF(f_DestroyShields, "Destroy Shields", "AutoDestroy", false),
NF(f_DestroyDoodads, "Destroy Doodads", "AutoDestroy", false),
NF(f_Range, "Range", "AutoDestroy", 10.0f)
{
AutoDestroy::AutoDestroy() : Feature(),
NF(f_Enabled, "Auto Destroy", "AutoDestroy", false),
NF(f_DestroyOres, "Destroy Ores", "AutoDestroy", false),
NF(f_DestroyShields, "Destroy Shields", "AutoDestroy", false),
NF(f_DestroyDoodads, "Destroy Doodads", "AutoDestroy", false),
NF(f_DestroyPlants, "Destroy Plants", "AutoDestroy", false),
NF(f_Range, "Range", "AutoDestroy", 10.0f)
{
HookManager::install(app::MoleMole_LCAbilityElement_ReduceModifierDurability, LCAbilityElement_ReduceModifierDurability_Hook);
}
const FeatureGUIInfo& AutoDestroy::GetGUIInfo() const
{
static const FeatureGUIInfo info { "Auto Destroy Objects", "World", true };
return info;
}
const FeatureGUIInfo& AutoDestroy::GetGUIInfo() const
{
static const FeatureGUIInfo info{ "Auto Destroy Objects", "World", true };
return info;
}
void AutoDestroy::DrawMain()
{
void AutoDestroy::DrawMain()
{
ImGui::TextColored(ImColor(255, 165, 0, 255), "Note. This feature is not fully tested detection-wise.\n"
"Not recommended for main accounts or used with high values.");
ConfigWidget("Enabled", f_Enabled, "Instantly destroys non-living objects within range.");
ImGui::Indent();
ConfigWidget("Ores", f_DestroyOres, "Ores and variants, e.g. electro crystals, marrows, etc.");
@ -43,30 +44,32 @@ namespace cheat::feature
ConfigWidget("Doodads", f_DestroyDoodads, "Barrels, boxes, vases, etc.");
ImGui::SameLine();
ImGui::TextColored(ImColor(255, 165, 0, 255), "Extremely risky!");
ConfigWidget("Plants", f_DestroyPlants, "Dandelion Seeds, Sakura Bloom, etc.");
ImGui::Unindent();
ConfigWidget("Range (m)", f_Range, 0.1f, 1.0f, 15.0f);
}
}
bool AutoDestroy::NeedStatusDraw() const
bool AutoDestroy::NeedStatusDraw() const
{
return f_Enabled;
}
return f_Enabled;
}
void AutoDestroy::DrawStatus()
{
ImGui::Text("Destroy [%.01fm%s%s%s%s]",
void AutoDestroy::DrawStatus()
{
ImGui::Text("Destroy [%.01fm%s%s%s%s%s]",
f_Range.value(),
f_DestroyOres || f_DestroyShields || f_DestroyDoodads ? "|" : "",
f_DestroyOres || f_DestroyShields || f_DestroyDoodads || f_DestroyPlants ? "|" : "",
f_DestroyOres ? "O" : "",
f_DestroyShields ? "S" : "",
f_DestroyDoodads ? "D" : "");
}
f_DestroyDoodads ? "D" : "",
f_DestroyPlants ? "P" : "");
}
AutoDestroy& AutoDestroy::GetInstance()
{
static AutoDestroy instance;
return instance;
}
AutoDestroy& AutoDestroy::GetInstance()
{
static AutoDestroy instance;
return instance;
}
// Thanks to @RyujinZX
// Every ore has ability element component
@ -79,17 +82,17 @@ namespace cheat::feature
auto& manager = game::EntityManager::instance();
auto& autoDestroy = AutoDestroy::GetInstance();
auto entity = __this->fields._._._entity;
if (autoDestroy.f_Enabled &&
if (autoDestroy.f_Enabled &&
autoDestroy.f_Range > manager.avatar()->distance(entity) &&
(
(autoDestroy.f_DestroyOres && game::filters::combined::Ores.IsValid(manager.entity(entity))) ||
(autoDestroy.f_DestroyDoodads && game::filters::combined::Doodads.IsValid(manager.entity(entity))) ||
(autoDestroy.f_DestroyOres && game::filters::combined::Ores.IsValid(manager.entity(entity))) ||
(autoDestroy.f_DestroyDoodads && (game::filters::combined::Doodads.IsValid(manager.entity(entity)) || game::filters::chest::SBramble.IsValid(manager.entity(entity)))) ||
(autoDestroy.f_DestroyShields && !game::filters::combined::MonsterBosses.IsValid(manager.entity(entity)) && (
game::filters::combined::MonsterShielded.IsValid(manager.entity(entity)) || // For shields attached to monsters, e.g. abyss mage shields.
game::filters::combined::MonsterEquips.IsValid(manager.entity(entity)) // For shields/weapons equipped by monsters, e.g. rock shield.
))
game::filters::combined::MonsterShielded.IsValid(manager.entity(entity)) || // For shields attached to monsters, e.g. abyss mage shields.
game::filters::combined::MonsterEquips.IsValid(manager.entity(entity)))) || // For shields/weapons equipped by monsters, e.g. rock shield.
(autoDestroy.f_DestroyPlants && game::filters::combined::PlantDestroy.IsValid(manager.entity(entity))) // For plants e.g dandelion seeds.
)
)
)
{
// This value always above any ore durability
reduceDurability = 1000;

View File

@ -12,6 +12,7 @@ namespace cheat::feature
config::Field<config::Toggle<Hotkey>> f_DestroyOres;
config::Field<config::Toggle<Hotkey>> f_DestroyShields;
config::Field<config::Toggle<Hotkey>> f_DestroyDoodads;
config::Field<config::Toggle<Hotkey>> f_DestroyPlants;
config::Field<float> f_Range;
static AutoDestroy& GetInstance();

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@ -47,6 +47,7 @@ namespace cheat::feature
void FreezeEnemies::OnGameUpdate()
{
auto& manager = game::EntityManager::instance();
static bool change = false;
for (const auto& monster : manager.entities(game::filters::combined::Monsters))
{
@ -61,11 +62,16 @@ namespace cheat::feature
//LOG_DEBUG("%s", magic_enum::enum_name(constraints).data());
app::Rigidbody_set_constraints(rigidBody, app::RigidbodyConstraints__Enum::FreezeAll, nullptr);
app::Animator_set_speed(animator, 0.f, nullptr);
change = false;
}
else
{
app::Rigidbody_set_constraints(rigidBody, app::RigidbodyConstraints__Enum::FreezeRotation, nullptr);
app::Animator_set_speed(animator, 1.f, nullptr);
if (!change)
{
app::Animator_set_speed(animator, 1.f, nullptr);
change = true;
}
}
}
}

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@ -127,7 +127,7 @@
<SDLCheck>true</SDLCheck>
<PreprocessorDefinitions>NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ConformanceMode>true</ConformanceMode>
<LanguageStandard>stdcpp17</LanguageStandard>
<LanguageStandard>stdcpp20</LanguageStandard>
<AdditionalIncludeDirectories>$(ProjectDir)include/;$(SolutionDir)cheat-base/src;$(SolutionDir)cheat-base/vendor/simpleIni/</AdditionalIncludeDirectories>
<LanguageStandard_C>stdc17</LanguageStandard_C>
</ClCompile>