Merge branch 'Akebi-Group:master' into a
This commit is contained in:
commit
290567eb8b
@ -21,6 +21,7 @@
|
||||
<ClInclude Include="src\user\cheat\misc\sniffer\pipe\PipeClient.h" />
|
||||
<ClInclude Include="src\user\cheat\misc\sniffer\pipe\PipeIO.h" />
|
||||
<ClInclude Include="src\user\cheat\player\AutoRun.h" />
|
||||
<ClInclude Include="src\user\cheat\visuals\AnimationChanger.h" />
|
||||
<ClInclude Include="src\user\cheat\visuals\TextureChanger.h" />
|
||||
<ClInclude Include="src\user\cheat\visuals\FreeCamera.h" />
|
||||
<ClInclude Include="src\user\cheat\world\AutoSeelie.h" />
|
||||
@ -113,6 +114,7 @@
|
||||
<ClCompile Include="src\user\cheat\misc\sniffer\pipe\PipeClient.cpp" />
|
||||
<ClCompile Include="src\user\cheat\misc\sniffer\pipe\PipeIO.cpp" />
|
||||
<ClCompile Include="src\user\cheat\player\AutoRun.cpp" />
|
||||
<ClCompile Include="src\user\cheat\visuals\AnimationChanger.cpp" />
|
||||
<ClCompile Include="src\user\cheat\visuals\TextureChanger.cpp" />
|
||||
<ClCompile Include="src\user\cheat\visuals\FreeCamera.cpp" />
|
||||
<ClCompile Include="src\user\cheat\world\AutoSeelie.cpp" />
|
||||
@ -219,6 +221,7 @@
|
||||
<Image Include="res\iconsHD\Andrius.png" />
|
||||
<Image Include="res\iconsHD\Azhdaha.png" />
|
||||
<Image Include="res\iconsHD\Boar.png" />
|
||||
<Image Include="res\iconsHD\BookPage.png" />
|
||||
<Image Include="res\iconsHD\Cat.png" />
|
||||
<Image Include="res\iconsHD\Cicin.png" />
|
||||
<Image Include="res\iconsHD\Crane.png" />
|
||||
@ -557,6 +560,7 @@
|
||||
<Image Include="res\icons\Andrius.png" />
|
||||
<Image Include="res\icons\Azhdaha.png" />
|
||||
<Image Include="res\icons\Boar.png" />
|
||||
<Image Include="res\icons\BookPage.png" />
|
||||
<Image Include="res\icons\Cat.png" />
|
||||
<Image Include="res\icons\Cicin.png" />
|
||||
<Image Include="res\icons\Crane.png" />
|
||||
|
@ -252,6 +252,9 @@
|
||||
<ClInclude Include="src\user\cheat\world\CustomWeather.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="src\user\cheat\visuals\AnimationChanger.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Font Include="res\Ruda-Bold.ttf" />
|
||||
@ -462,6 +465,9 @@
|
||||
<ClCompile Include="src\user\cheat\world\CustomWeather.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="src\user\cheat\visuals\AnimationChanger.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ResourceCompile Include="res\res.rc">
|
||||
@ -2508,5 +2514,11 @@
|
||||
<Image Include="res\icons\Spincrocodile.png">
|
||||
<Filter>Resource Files</Filter>
|
||||
</Image>
|
||||
<Image Include="res\iconsHD\BookPage.png">
|
||||
<Filter>Resource Files</Filter>
|
||||
</Image>
|
||||
<Image Include="res\icons\BookPage.png">
|
||||
<Filter>Resource Files</Filter>
|
||||
</Image>
|
||||
</ItemGroup>
|
||||
</Project>
|
BIN
cheat-library/res/icons/BookPage.png
Normal file
BIN
cheat-library/res/icons/BookPage.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 1.6 KiB |
BIN
cheat-library/res/iconsHD/BookPage.png
Normal file
BIN
cheat-library/res/iconsHD/BookPage.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 48 KiB |
@ -27,19 +27,19 @@ LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_US
|
||||
|
||||
1 TEXTINCLUDE
|
||||
BEGIN
|
||||
"resource.h\0"
|
||||
"resource.h\0"
|
||||
END
|
||||
|
||||
2 TEXTINCLUDE
|
||||
BEGIN
|
||||
"#include ""winres.h""\r\n"
|
||||
"\0"
|
||||
"#include ""winres.h""\r\n"
|
||||
"\0"
|
||||
END
|
||||
|
||||
3 TEXTINCLUDE
|
||||
BEGIN
|
||||
"\r\n"
|
||||
"\0"
|
||||
"\r\n"
|
||||
"\0"
|
||||
END
|
||||
|
||||
#endif // APSTUDIO_INVOKED
|
||||
@ -140,6 +140,8 @@ HDBOAR PNG "iconsHD\\Boar.png"
|
||||
|
||||
HDBOOK PNG "iconsHD\\Book.png"
|
||||
|
||||
HDBOOKPAGE PNG "iconsHD\\BookPage.png"
|
||||
|
||||
HDBOOTWEASEL PNG "iconsHD\\BootWeasel.png"
|
||||
|
||||
HDBRIGHTCROWNPIGEON PNG "iconsHD\\BrightcrownPigeon.png"
|
||||
@ -316,6 +318,8 @@ HDGEOGRANUM PNG "iconsHD\\Geogranum.png"
|
||||
|
||||
HDGEOHYPOSTASIS PNG "iconsHD\\GeoHypostasis.png"
|
||||
|
||||
HDGEOPUZZLE PNG "iconsHD\\MiniPuzzle.png"
|
||||
|
||||
HDGEOSIGIL PNG "iconsHD\\GeoSigil.png"
|
||||
|
||||
HDGEOVISHAP PNG "iconsHD\\Geovishap.png"
|
||||
@ -626,7 +630,7 @@ HDSHOGUN PNG "iconsHD\\Shogun.png"
|
||||
|
||||
HDSHOGUNATEINFANTRY PNG "iconsHD\\ShogunateInfantry.png"
|
||||
|
||||
HDSHRINEOFDEPTH PNG "iconsHD\\ShrineOfDepth.png"
|
||||
HDSHRINEOFDEPTH PNG "iconsHD\\Mondstadt.png"
|
||||
|
||||
HDSIGNORA PNG "iconsHD\\Signora.png"
|
||||
|
||||
@ -850,6 +854,8 @@ BOAR PNG "icons\\Boar.png"
|
||||
|
||||
BOOK PNG "icons\\Book.png"
|
||||
|
||||
BOOKPAGE PNG "icons\\BookPage.png"
|
||||
|
||||
BOOTWEASEL PNG "icons\\BootWeasel.png"
|
||||
|
||||
BRIGHTCROWNPIGEON PNG "icons\\BrightcrownPigeon.png"
|
||||
@ -1026,6 +1032,8 @@ GEOGRANUM PNG "icons\\Geogranum.png"
|
||||
|
||||
GEOHYPOSTASIS PNG "icons\\GeoHypostasis.png"
|
||||
|
||||
GEOPUZZLE PNG "icons\\MiniPuzzle.png"
|
||||
|
||||
GEOSIGIL PNG "icons\\GeoSigil.png"
|
||||
|
||||
GEOVISHAP PNG "icons\\Geovishap.png"
|
||||
|
@ -344,6 +344,9 @@ DO_APP_FUNC(0x057E9D10, int32_t, Camera_get_pixelHeight, (Camera* __this, Method
|
||||
DO_APP_FUNC(0x0579EB70, int32_t, Screen_get_width, (MethodInfo* method));
|
||||
DO_APP_FUNC(0x0579EB00, int32_t, Screen_get_height, (MethodInfo* method));
|
||||
|
||||
DO_APP_FUNC(0x05822EE0, void, Animator_Play, (Animator* __this, String* stateName, int32_t layer, float normalizedTime, MethodInfo* method));
|
||||
DO_APP_FUNC(0x05823060, void, Animator_Rebind, (Animator* __this, MethodInfo* method));
|
||||
DO_APP_FUNC(0x058235C0, float, Animator_get_speed, (Animator* __this, MethodInfo* method));
|
||||
DO_APP_FUNC(0x058236F0, void, Animator_set_speed, (Animator* __this, float value, MethodInfo* method));
|
||||
|
||||
DO_APP_FUNC(0x058AE2D0, bool, Behaviour_get_isActiveAndEnabled, (Behaviour* __this, MethodInfo* method));
|
||||
|
@ -55,6 +55,7 @@
|
||||
#include <cheat/visuals/EnablePeeking.h>
|
||||
#include <cheat/visuals/TextureChanger.h>
|
||||
#include <cheat/visuals/FreeCamera.h>
|
||||
#include <cheat/visuals/AnimationChanger.h>
|
||||
|
||||
#include "GenshinCM.h"
|
||||
|
||||
@ -122,7 +123,8 @@ namespace cheat
|
||||
FEAT_INST(Browser),
|
||||
FEAT_INST(EnablePeeking),
|
||||
FEAT_INST(TextureChanger),
|
||||
FEAT_INST(FreeCamera)
|
||||
FEAT_INST(FreeCamera),
|
||||
FEAT_INST(AnimationChanger)
|
||||
|
||||
});
|
||||
#undef FEAT_INST
|
||||
|
@ -21,17 +21,17 @@ namespace cheat::feature
|
||||
ESP::ESP() : Feature(),
|
||||
NF(f_Enabled, "ESP", "ESP", false),
|
||||
|
||||
NF(f_DrawBoxMode, "Draw Mode", "ESP", DrawMode::Box),
|
||||
NF(f_DrawBoxMode, "Draw Mode", "ESP", DrawMode::Box),
|
||||
NF(f_DrawTracerMode, "Tracer Mode", "ESP", DrawTracerMode::Line),
|
||||
NF(f_Fill, "Fill Box/Rectangle/Arrows", "ESP", false),
|
||||
NF(f_FillTransparency, "Fill Transparency", "ESP", 0.5f),
|
||||
NF(f_Fill, "Fill Box/Rectangle/Arrows", "ESP", false),
|
||||
NF(f_FillTransparency, "Fill Transparency", "ESP", 0.5f),
|
||||
|
||||
NF(f_ArrowRadius, "Arrow Radius", "ESP", 100.0f),
|
||||
NF(f_OutlineThickness, "Outline Thickness", "ESP", 1.0f),
|
||||
NF(f_TracerSize, "Tracer Size", "ESP", 1.0f),
|
||||
NF(f_MiddleScreenTracer, "Middle Screen Tracer", "ESP", false),
|
||||
NF(f_DrawDistance, "Draw Distance", "ESP", false),
|
||||
NF(f_DrawName, "Draw Name", "ESP", false),
|
||||
NF(f_DrawDistance, "Draw Distance", "ESP", false),
|
||||
NF(f_DrawName, "Draw Name", "ESP", false),
|
||||
|
||||
NF(f_FontSize, "Font Size", "ESP", 12.0f),
|
||||
NF(f_FontOutline, "Font outline", "ESP", true),
|
||||
@ -189,55 +189,55 @@ namespace cheat::feature
|
||||
//switch statement to determine how we will get name
|
||||
switch (count)
|
||||
{
|
||||
case 3:
|
||||
case 3:
|
||||
{
|
||||
j = 0; // j is the number of spaces before the name starts
|
||||
pos1 = 0;
|
||||
pos2 = 0;
|
||||
for (int i = 0; i < name.length(); i++)
|
||||
{
|
||||
j = 0; // j is the number of spaces before the name starts
|
||||
pos1 = 0;
|
||||
pos2 = 0;
|
||||
for (int i = 0; i < name.length(); i++)
|
||||
if (name[i] == '_')
|
||||
{
|
||||
if (name[i] == '_')
|
||||
j++;
|
||||
if (j == 3)
|
||||
{
|
||||
j++;
|
||||
if (j == 3)
|
||||
{
|
||||
pos1 = i;
|
||||
}
|
||||
|
||||
pos1 = i;
|
||||
}
|
||||
if (name[i] == '(')
|
||||
|
||||
}
|
||||
if (name[i] == '(')
|
||||
{
|
||||
pos2 = i;
|
||||
break;
|
||||
}
|
||||
}
|
||||
name = name.substr(pos1, pos2 - pos1);
|
||||
}
|
||||
case 4:
|
||||
{
|
||||
j = 0; // j is the number of spaces before the name starts
|
||||
pos1 = 0;
|
||||
pos2 = 0;
|
||||
for (int i = 0; i < name.length(); i++)
|
||||
{
|
||||
if (name[i] == '_')
|
||||
{
|
||||
j++;
|
||||
if (j == 3)
|
||||
{
|
||||
pos1 = i;
|
||||
}
|
||||
if (j == 4)
|
||||
{
|
||||
pos2 = i;
|
||||
break;
|
||||
}
|
||||
}
|
||||
name = name.substr(pos1, pos2 - pos1);
|
||||
}
|
||||
case 4:
|
||||
{
|
||||
j = 0; // j is the number of spaces before the name starts
|
||||
pos1 = 0;
|
||||
pos2 = 0;
|
||||
for (int i = 0; i < name.length(); i++)
|
||||
{
|
||||
if (name[i] == '_')
|
||||
{
|
||||
j++;
|
||||
if (j == 3)
|
||||
{
|
||||
pos1 = i;
|
||||
}
|
||||
if (j == 4)
|
||||
{
|
||||
pos2 = i;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
name = name.substr(pos1 + 1, pos2 - pos1 - 1);
|
||||
}
|
||||
default:
|
||||
break;
|
||||
name = name.substr(pos1 + 1, pos2 - pos1 - 1);
|
||||
}
|
||||
default:
|
||||
break;
|
||||
}
|
||||
return;
|
||||
}
|
||||
@ -574,13 +574,17 @@ namespace cheat::feature
|
||||
ADD_FILTER_FIELD(collection, WoodenCrate);
|
||||
ADD_FILTER_FIELD(collection, GeoSigil);
|
||||
|
||||
// Regular Chests
|
||||
ADD_FILTER_FIELD(chest, CommonChest);
|
||||
ADD_FILTER_FIELD(chest, ExquisiteChest);
|
||||
ADD_FILTER_FIELD(chest, PreciousChest);
|
||||
ADD_FILTER_FIELD(chest, LuxuriousChest);
|
||||
ADD_FILTER_FIELD(chest, RemarkableChest);
|
||||
// Other Chests
|
||||
ADD_FILTER_FIELD(chest, BuriedChest);
|
||||
ADD_FILTER_FIELD(chest, SearchPoint);
|
||||
|
||||
|
||||
ADD_FILTER_FIELD(featured, Anemoculus);
|
||||
ADD_FILTER_FIELD(featured, CrimsonAgate);
|
||||
ADD_FILTER_FIELD(featured, Electroculus);
|
||||
|
@ -32,6 +32,7 @@ namespace cheat::game::filters
|
||||
ChestFilter SFrozen = ChestFilter(Chest::ChestState::Frozen);
|
||||
ChestFilter SBramble = ChestFilter(Chest::ChestState::Bramble);
|
||||
ChestFilter STrap = ChestFilter(Chest::ChestState::Trap);
|
||||
SimpleFilter BuriedChest = { EntityType__Enum_1::Field, "_WorldArea_Operator" };
|
||||
}
|
||||
|
||||
namespace equipment
|
||||
@ -111,7 +112,7 @@ namespace cheat::game::filters
|
||||
SimpleFilter WeaselThief = { EntityType__Enum_1::Monster, "Thoarder_Weasel" };
|
||||
SimpleFilter Kitsune = { EntityType__Enum_1::EnvAnimal, "Vulpes" };
|
||||
SimpleFilter BakeDanuki = { EntityType__Enum_1::Monster, "Inu_Tanuki" };
|
||||
SimpleFilter Meat = { EntityType__Enum_1::GatherObject , { "_Food_BirdMeat", "_Food_Meat", "_Fishmeat" }};
|
||||
SimpleFilter Meat = { EntityType__Enum_1::GatherObject , { "_Food_BirdMeat", "_Food_Meat", "_Fishmeat" } };
|
||||
}
|
||||
|
||||
namespace mineral
|
||||
@ -131,7 +132,7 @@ namespace cheat::game::filters
|
||||
SimpleFilter DunlinsTooth = { EntityType__Enum_1::GatherObject, "_DunlinsTooth" };
|
||||
|
||||
SimpleFilter AmethystLumpDrop = { EntityType__Enum_1::GatherObject, "_Thundercrystaldrop" };
|
||||
SimpleFilter CrystalChunkDrop = { EntityType__Enum_1::GatherObject,"_Drop_Crystal"};
|
||||
SimpleFilter CrystalChunkDrop = { EntityType__Enum_1::GatherObject,"_Drop_Crystal" };
|
||||
SimpleFilter ElectroCrystalDrop = { EntityType__Enum_1::GatherObject, "_Drop_Ore_ElectricRock" };
|
||||
SimpleFilter IronChunkDrop = { EntityType__Enum_1::GatherObject, "_Drop_Stone" };
|
||||
SimpleFilter NoctilucousJadeDrop = { EntityType__Enum_1::GatherObject,"_NightBerth" };
|
||||
@ -161,7 +162,7 @@ namespace cheat::game::filters
|
||||
SimpleFilter RuinGrader = { EntityType__Enum_1::Monster, "_Konungmathr" };
|
||||
SimpleFilter RuinSentinel = { EntityType__Enum_1::Monster, "_Apparatus_Enigma" };
|
||||
SimpleFilter Samachurl = { EntityType__Enum_1::Monster, "_Shaman" };
|
||||
SimpleFilter ShadowyHusk = { EntityType__Enum_1::Monster, "ForlornVessel_Strong" };
|
||||
SimpleFilter ShadowyHusk = { EntityType__Enum_1::Monster, "ForlornVessel_Strong" };
|
||||
SimpleFilter Slime = { EntityType__Enum_1::Monster, "_Slime" };
|
||||
SimpleFilter FloatingFungus = { EntityType__Enum_1::Monster, "Fungus_Un_" };
|
||||
SimpleFilter StretchyFungus = { EntityType__Enum_1::Monster, "Fungus_Deux_" };
|
||||
@ -285,7 +286,7 @@ namespace cheat::game::filters
|
||||
SimpleFilter AncientRime = { EntityType__Enum_1::Gadget, "_IceSolidBulk" };
|
||||
SimpleFilter BakeDanuki = { EntityType__Enum_1::Monster, "Animal_Inu_Tanuki_" };
|
||||
SimpleFilter BloattyFloatty = { EntityType__Enum_1::Field, "_Flower_PongPongTree_" };
|
||||
WhitelistFilter CubeDevices = { {EntityType__Enum_1::Gadget, EntityType__Enum_1::Platform }, {"_ElecStone", "_ElecSwitch" }};
|
||||
WhitelistFilter CubeDevices = { {EntityType__Enum_1::Gadget, EntityType__Enum_1::Platform }, {"_ElecStone", "_ElecSwitch" } };
|
||||
SimpleFilter EightStoneTablets = { EntityType__Enum_1::Gadget, "_HistoryBoard" };
|
||||
SimpleFilter ElectricConduction = { EntityType__Enum_1::Gear, "_ElectricPowerSource" };
|
||||
SimpleFilter RelayStone = { EntityType__Enum_1::Worktop, "_ElectricTransfer_" };
|
||||
@ -346,6 +347,13 @@ namespace cheat::game::filters
|
||||
mineral::Starsilver,
|
||||
mineral::WhiteIronChunk
|
||||
};
|
||||
SimpleFilter PlantDestroy = {
|
||||
//plant::SakuraBloom,
|
||||
plant::DandelionSeed,
|
||||
plant::MistFlowerCorolla,
|
||||
plant::FlamingFlowerStamen
|
||||
};
|
||||
|
||||
WhitelistFilter Doodads = {
|
||||
EntityType__Enum_1::Gadget,
|
||||
{
|
||||
@ -518,15 +526,15 @@ namespace cheat::game::filters
|
||||
monster::Whopperflower
|
||||
};
|
||||
SimpleFilter MonsterEquips = { EntityType__Enum_1::MonsterEquip };
|
||||
BlacklistFilter Living = {
|
||||
{EntityType__Enum_1::EnvAnimal, EntityType__Enum_1::Monster},
|
||||
{
|
||||
// Environmental mobs
|
||||
"Cat", "DogPrick", "Vulpues", "Inu_Tanuki",
|
||||
// Overworld bosses
|
||||
"Ningyo", "Regisvine", "Hypostasis", "Planelurker", "Nithhoggr"
|
||||
}
|
||||
};
|
||||
BlacklistFilter Living = {
|
||||
{EntityType__Enum_1::EnvAnimal, EntityType__Enum_1::Monster},
|
||||
{
|
||||
// Environmental mobs
|
||||
"Cat", "DogPrick", "Vulpues", "Inu_Tanuki",
|
||||
// Overworld bosses
|
||||
"Ningyo", "Regisvine", "Hypostasis", "Planelurker", "Nithhoggr"
|
||||
}
|
||||
};
|
||||
SimpleFilter OrganicTargets = { Monsters, Animals }; // Solael: Please don't mess around with this filter.
|
||||
//m0nkrel: We can choose the entities we need ourselves so as not to magnetize cats, dogs, etc.
|
||||
//AdvancedFilter Animals = { {EntityType__Enum_1::EnvAnimal, EntityType__Enum_1::Monster }, {"Crane", "Tit", "Boar", "Squirrel", "Fox", "Pigeon", "Wigeon", "Falcon" ,"Marten" } };
|
||||
|
@ -32,6 +32,8 @@ namespace cheat::game::filters
|
||||
extern ChestFilter SFrozen;
|
||||
extern ChestFilter SBramble;
|
||||
extern ChestFilter STrap;
|
||||
|
||||
extern SimpleFilter BuriedChest;
|
||||
}
|
||||
|
||||
namespace equipment
|
||||
@ -325,6 +327,7 @@ namespace cheat::game::filters
|
||||
extern SimpleFilter Oculies;
|
||||
extern SimpleFilter Chests;
|
||||
extern SimpleFilter Ores;
|
||||
extern SimpleFilter PlantDestroy;
|
||||
extern WhitelistFilter Doodads;
|
||||
extern SimpleFilter Animals;
|
||||
extern SimpleFilter AnimalDrop;
|
||||
|
@ -17,10 +17,11 @@
|
||||
namespace cheat::feature
|
||||
{
|
||||
CustomTeleports::CustomTeleports() : Feature(),
|
||||
NF(f_DebugMode, "Debug Mode", "CustomTeleports", false), // Soon to be added
|
||||
NF(f_Enabled, "Custom Teleport", "CustomTeleports", false),
|
||||
NF(f_Next, "Teleport Next", "CustomTeleports", Hotkey(VK_OEM_6)),
|
||||
NF(f_Previous, "Teleport Previous", "CustomTeleports", Hotkey(VK_OEM_4)),
|
||||
NF(f_Interpolate, "Custom Teleport", "CustomTeleports", false),
|
||||
NF(f_Speed, "Interpolation Speed", "CustomTeleports", 10.0f),
|
||||
dir(util::GetCurrentPath() / "teleports")
|
||||
{
|
||||
f_Next.value().PressedEvent += MY_METHOD_HANDLER(CustomTeleports::OnNext);
|
||||
@ -122,6 +123,42 @@ namespace cheat::feature
|
||||
return sqrt(pow(a.x - b.x, 2) + pow(a.y - b.y, 2) + pow(a.z - b.z, 2));
|
||||
}
|
||||
|
||||
void CustomTeleports::TeleportTo(app::Vector3 position, bool interpolate)
|
||||
{
|
||||
auto &manager = game::EntityManager::instance();
|
||||
auto avatar = manager.avatar();
|
||||
if (avatar->moveComponent() == nullptr)
|
||||
{
|
||||
LOG_ERROR("Avatar has no move component, Is scene loaded?");
|
||||
return;
|
||||
}
|
||||
if (interpolate)
|
||||
{
|
||||
float speed = this->f_Speed;
|
||||
auto avatarPos = manager.avatar()->absolutePosition();
|
||||
auto endPos = position;
|
||||
std::thread interpolate([avatarPos, endPos, &manager, speed]()
|
||||
{
|
||||
float t = 0.0f;
|
||||
app::Vector3 zero = {0,0,0};
|
||||
auto newPos = zero;
|
||||
while (t < 1.0f) {
|
||||
newPos = app::Vector3_Lerp(avatarPos, endPos, t, nullptr);
|
||||
manager.avatar()->setAbsolutePosition(newPos);
|
||||
t += speed / 100.0f;
|
||||
Sleep(10);
|
||||
} });
|
||||
interpolate.detach();
|
||||
}
|
||||
else
|
||||
{
|
||||
if (PositionDistance(position, app::ActorUtils_GetAvatarPos(nullptr)) > 60.0f)
|
||||
MapTeleport::GetInstance().TeleportTo(position);
|
||||
else
|
||||
manager.avatar()->setAbsolutePosition(position);
|
||||
}
|
||||
}
|
||||
|
||||
void CustomTeleports::OnTeleportKeyPressed(bool next)
|
||||
{
|
||||
if (!f_Enabled || selectedIndex < 0)
|
||||
@ -138,13 +175,14 @@ namespace cheat::feature
|
||||
else
|
||||
{
|
||||
std::vector list(checkedIndices.begin(), checkedIndices.end());
|
||||
if (selectedIndex == list.back() ? next : selectedIndex == list.front())
|
||||
if (next ? selectedIndex == list.back() : selectedIndex == list.front())
|
||||
return;
|
||||
|
||||
auto index = std::distance(list.begin(), std::find(list.begin(), list.end(), selectedIndex));
|
||||
position = Teleports.at(list.at(index + (next ? 1 : -1))).position;
|
||||
selectedIndex = list.at(index + (next ? 1 : -1));
|
||||
position = Teleports.at(selectedIndex).position;
|
||||
}
|
||||
mapTeleport.TeleportTo(position);
|
||||
TeleportTo(position, this->f_Interpolate);
|
||||
UpdateIndexName();
|
||||
}
|
||||
|
||||
@ -157,38 +195,28 @@ namespace cheat::feature
|
||||
OnTeleportKeyPressed(true);
|
||||
}
|
||||
|
||||
void itr(std::regex exp, std::string name, std::string s)
|
||||
{
|
||||
std::sregex_iterator itr(name.begin(), name.end(), exp);
|
||||
while (itr != std::sregex_iterator())
|
||||
{
|
||||
for (unsigned i = 0; i < itr->size(); i++)
|
||||
s.append((*itr)[i]);
|
||||
itr++;
|
||||
}
|
||||
}
|
||||
|
||||
void CustomTeleports::UpdateIndexName()
|
||||
{
|
||||
std::string name(selectedIndex == -1 || checkedIndices.empty() ? "" : Teleports.at(selectedIndex).name);
|
||||
|
||||
// abbreviate teleport names that are too long
|
||||
std::string name(selectedIndex == -1 || checkedIndices.empty() ? "" : Teleports.at(selectedIndex).name);
|
||||
if (name.length() > 15)
|
||||
{
|
||||
std::string shortened;
|
||||
std::regex numsExp("[\\d]+");
|
||||
std::regex firstCharsExp("\\b[A-Za-z]");
|
||||
|
||||
std::sregex_iterator wordItr(name.begin(), name.end(), firstCharsExp);
|
||||
while (wordItr != std::sregex_iterator())
|
||||
{
|
||||
for (unsigned i = 0; i < wordItr->size(); i++)
|
||||
{
|
||||
shortened.append((*wordItr)[i]);
|
||||
}
|
||||
wordItr++;
|
||||
}
|
||||
|
||||
std::sregex_iterator numItr(name.begin(), name.end(), numsExp);
|
||||
while (numItr != std::sregex_iterator())
|
||||
{
|
||||
for (unsigned i = 0; i < numItr->size(); i++)
|
||||
{
|
||||
shortened.append(" ");
|
||||
shortened.append((*numItr)[i]);
|
||||
}
|
||||
numItr++;
|
||||
}
|
||||
itr(firstCharsExp, name, shortened);
|
||||
itr(numsExp, name, shortened);
|
||||
name = shortened;
|
||||
}
|
||||
selectedIndexName = name;
|
||||
@ -249,7 +277,9 @@ namespace cheat::feature
|
||||
"3. You can now press Next or Previous Hotkey to Teleport through the Checklist\n"
|
||||
"Initially it will teleport the player to the selection made\n"
|
||||
"Note: Double click or click the arrow to open teleport details");
|
||||
ImGui::SameLine();
|
||||
ConfigWidget("Enable Interpolation", f_Interpolate, "Enable interpolation between teleports when using keybinds");
|
||||
ConfigWidget("Interpolation Speed", f_Speed, 0.1f, 0.1f, 99.0f,
|
||||
"Interpolation speed.\n recommended setting below or equal to 0.1.");
|
||||
|
||||
if (ImGui::Button("Delete Checked"))
|
||||
{
|
||||
@ -281,8 +311,8 @@ namespace cheat::feature
|
||||
{
|
||||
std::sort(Teleports.begin(), Teleports.end(), [](const auto &a, const auto &b)
|
||||
{ return StrCmpLogicalW(std::wstring(a.name.begin(), a.name.end()).c_str(), std::wstring(b.name.begin(), b.name.end()).c_str()) < 0; });
|
||||
bool allChecked = checkedIndices.size() == Teleports.size() && !Teleports.empty();
|
||||
bool allSearchChecked = checkedIndices.size() == searchIndices.size() && !searchIndices.empty();
|
||||
bool allSearchChecked = std::includes(checkedIndices.begin(), checkedIndices.end(), searchIndices.begin(), searchIndices.end()) && !searchIndices.empty();
|
||||
bool allChecked = (checkedIndices.size() == Teleports.size() && !Teleports.empty()) || allSearchChecked;
|
||||
ImGui::Checkbox("All", &allChecked);
|
||||
if (ImGui::IsItemClicked())
|
||||
{
|
||||
@ -316,11 +346,10 @@ namespace cheat::feature
|
||||
maxNameLength = Teleport.name.length();
|
||||
ImGui::BeginTable("Teleports", 4, ImGuiTableFlags_Borders | ImGuiTableFlags_Resizable | ImGuiTableFlags_Reorderable | ImGuiTableFlags_Hideable | ImGuiTableFlags_NoSavedSettings);
|
||||
ImGui::TableSetupColumn("#", ImGuiTableColumnFlags_WidthFixed, 20);
|
||||
ImGui::TableSetupColumn("Commands", ImGuiTableColumnFlags_WidthFixed, 100);
|
||||
ImGui::TableSetupColumn("Commands", ImGuiTableColumnFlags_WidthFixed, 130);
|
||||
ImGui::TableSetupColumn("Name", ImGuiTableColumnFlags_WidthFixed, maxNameLength * 8 + 10);
|
||||
ImGui::TableSetupColumn("Position");
|
||||
ImGui::TableHeadersRow();
|
||||
ImGuiTreeNodeFlags nodeFlags = ImGuiTreeNodeFlags_OpenOnArrow | ImGuiTreeNodeFlags_OpenOnDoubleClick | ImGuiTreeNodeFlags_SpanAvailWidth;
|
||||
|
||||
for (const auto &[name, position, description] : Teleports)
|
||||
{
|
||||
@ -332,12 +361,13 @@ namespace cheat::feature
|
||||
bool checked = std::any_of(checkedIndices.begin(), checkedIndices.end(), [&index](const auto &i)
|
||||
{ return i == index; });
|
||||
bool selected = index == selectedIndex;
|
||||
std::string stringIndex = std::to_string(index);
|
||||
|
||||
ImGui::TableNextRow();
|
||||
ImGui::TableNextColumn();
|
||||
ImGui::Text("%d", index);
|
||||
ImGui::TableNextColumn();
|
||||
ImGui::Checkbox(("##Index" + std::to_string(index)).c_str(), &checked);
|
||||
ImGui::Checkbox(("##Index" + stringIndex).c_str(), &checked);
|
||||
if (ImGui::IsItemClicked(0))
|
||||
{
|
||||
if (checked)
|
||||
@ -352,37 +382,29 @@ namespace cheat::feature
|
||||
}
|
||||
|
||||
ImGui::SameLine();
|
||||
if (ImGui::Button(("TP##Button" + std::to_string(index)).c_str()))
|
||||
if (ImGui::Button(("TP##Button" + stringIndex).c_str()))
|
||||
{
|
||||
auto &manager = game::EntityManager::instance();
|
||||
auto avatar = manager.avatar();
|
||||
if (avatar->moveComponent() == nullptr)
|
||||
{
|
||||
LOG_ERROR("Avatar has no move component, Is scene loaded?");
|
||||
return;
|
||||
}
|
||||
if (PositionDistance(position, app::ActorUtils_GetAvatarPos(nullptr)) > 60.0f)
|
||||
MapTeleport::GetInstance().TeleportTo(position);
|
||||
else
|
||||
manager.avatar()->setAbsolutePosition(position);
|
||||
TeleportTo(position, false);
|
||||
}
|
||||
|
||||
ImGui::SameLine();
|
||||
if (ImGui::Button(("Select##Button" + std::to_string(index)).c_str()))
|
||||
if (ImGui::Button(("Lerp##Button" + stringIndex).c_str()))
|
||||
{
|
||||
TeleportTo(position, true);
|
||||
}
|
||||
ImGui::SameLine();
|
||||
|
||||
if (ImGui::Button(("Select##Button" + stringIndex).c_str()))
|
||||
{
|
||||
selectedIndex = index;
|
||||
selectedByClick = true;
|
||||
UpdateIndexName();
|
||||
}
|
||||
ImGui::SameLine();
|
||||
ImGui::PushStyleColor(ImGuiCol_Text, selected ? IM_COL32(40, 90, 175, 255) : IM_COL32(255, 255, 255, 255));
|
||||
|
||||
if (selected)
|
||||
nodeFlags |= ImGuiTreeNodeFlags_Selected;
|
||||
ImGui::PopStyleColor();
|
||||
ImGui::TableNextColumn();
|
||||
|
||||
ImGui::PushStyleColor(ImGuiCol_Text, selected ? IM_COL32(40, 90, 175, 255) : ImGui::ColorConvertFloat4ToU32(ImGui::GetStyle().Colors[ImGuiCol_Text]));
|
||||
ImGui::Text("%s", name.c_str());
|
||||
ImGui::PopStyleColor();
|
||||
if (ImGui::IsItemHovered())
|
||||
{
|
||||
ImGui::BeginTooltip();
|
||||
|
@ -25,8 +25,9 @@ namespace cheat::feature
|
||||
class CustomTeleports : public Feature
|
||||
{
|
||||
public:
|
||||
config::Field<config::Toggle<Hotkey>> f_DebugMode;
|
||||
config::Field<config::Toggle<Hotkey>> f_Enabled;
|
||||
config::Field<config::Toggle<Hotkey>> f_Interpolate;
|
||||
config::Field<float> f_Speed;
|
||||
config::Field<Hotkey> f_Next;
|
||||
config::Field<Hotkey> f_Previous;
|
||||
static CustomTeleports& GetInstance();
|
||||
@ -55,6 +56,7 @@ namespace cheat::feature
|
||||
std::string selectedName;
|
||||
std::string selectedIndexName;
|
||||
CustomTeleports();
|
||||
void TeleportTo(app::Vector3 position, bool interpolate);
|
||||
void OnTeleportKeyPressed(bool next);
|
||||
void OnPrevious();
|
||||
void OnNext();
|
||||
|
301
cheat-library/src/user/cheat/visuals/AnimationChanger.cpp
Normal file
301
cheat-library/src/user/cheat/visuals/AnimationChanger.cpp
Normal file
@ -0,0 +1,301 @@
|
||||
#include "pch-il2cpp.h"
|
||||
#include "AnimationChanger.h"
|
||||
|
||||
#include <helpers.h>
|
||||
#include <cheat/events.h>
|
||||
#include <misc/cpp/imgui_stdlib.h>
|
||||
#include <cheat/game/EntityManager.h>
|
||||
|
||||
namespace cheat::feature
|
||||
{
|
||||
static std::string animations[] = {
|
||||
// All characters
|
||||
"SlipFaceWall",
|
||||
"SlipBackWall",
|
||||
"DropDown",
|
||||
"JumpOffWall",
|
||||
"Jump",
|
||||
"JumpForRun",
|
||||
"JumpForWalk",
|
||||
"Fly",
|
||||
"FlyStart",
|
||||
"JumpForSprint",
|
||||
"SwimIdle",
|
||||
"SwimMove",
|
||||
"SwimDash",
|
||||
"ClimbMove1",
|
||||
"ClimbIdle",
|
||||
"ClimbJump",
|
||||
"ClimbMove0",
|
||||
"FallToGroundRun",
|
||||
"FallOnGroundLit",
|
||||
"FallOnGround",
|
||||
"FallToGroundRunHard",
|
||||
"FallToGroundSprint",
|
||||
"Walk",
|
||||
"Run",
|
||||
"Standby",
|
||||
"RunToIdle",
|
||||
"RunToWalk",
|
||||
"WalkToIdle",
|
||||
"WalkToRun",
|
||||
"Sprint",
|
||||
"SprintToIdle",
|
||||
"SprintToRun",
|
||||
"ClimbDownToGround",
|
||||
"SprintBS",
|
||||
"ShowUp",
|
||||
"CrouchToStandby",
|
||||
"CrouchIdle",
|
||||
"CrouchRoll",
|
||||
"CrouchMove",
|
||||
"SkiffNormal",
|
||||
"Upstairs",
|
||||
"JumpUpWallForStandby",
|
||||
"JumpUpWallReady",
|
||||
"Standby2ClimbA",
|
||||
"SwimJump",
|
||||
"SwimJumpDrop",
|
||||
"SwimJumpToWater",
|
||||
"Standby2ClimbB",
|
||||
"CrouchDrop",
|
||||
"TurnDir",
|
||||
"StandbyWeapon",
|
||||
"StandbyPutaway",
|
||||
"StandbyPutawayOver",
|
||||
"Icespine_Out",
|
||||
"Icespine",
|
||||
"LiquidStrike_MoveStandby",
|
||||
"LiquidStrike_AS",
|
||||
"LiquidStrike_BS",
|
||||
"LiquidStrike_BS1",
|
||||
"LiquidStrike_Move",
|
||||
"LiquidStrike_Strike",
|
||||
"LiquidStrike_FatalStandby",
|
||||
"LiquidStrike_FatalMove",
|
||||
"LiquidStrike_AS_OnWater",
|
||||
"LiquidStrike_BS_0",
|
||||
"FrozenWindmill",
|
||||
"FrozenWindmill_AS",
|
||||
"Attack03",
|
||||
"Attack04",
|
||||
"Attack05",
|
||||
"Attack01",
|
||||
"Attack02",
|
||||
"ExtraAttack",
|
||||
"ExtraAttack_AS",
|
||||
"FallingAnthem_Loop",
|
||||
"FallingAnthem_AS_2",
|
||||
"FallingAnthem_BS_1",
|
||||
"FallingAnthem_BS_2",
|
||||
"FallingAnthem_AS_1",
|
||||
"FallingAnthem_Loop_Low",
|
||||
"SitBDown",
|
||||
"SitBLoop",
|
||||
"SitBUp",
|
||||
"SitDown",
|
||||
"SitLoop",
|
||||
"SitUp",
|
||||
"StandbyShow_01",
|
||||
"StandbyShow_02",
|
||||
"StandbyVoice",
|
||||
"Think01BS",
|
||||
"Think01Loop",
|
||||
"Think01AS",
|
||||
"Akimbo02BS",
|
||||
"Akimbo02Loop",
|
||||
"Akimbo02AS",
|
||||
"ChannelBS",
|
||||
"ChannelLoop",
|
||||
"ChannelAS",
|
||||
"PlayMusic_Lyre_AS",
|
||||
"PlayMusic_Lyre_BS",
|
||||
"PlayMusic_Lyre_Loop",
|
||||
"PlayMusic_Qin_BS",
|
||||
"PlayMusic_Qin_AS",
|
||||
"PlayMusic_Qin_Loop",
|
||||
"ActivitySkill_ElectricCoreFly",
|
||||
"Hit_H",
|
||||
"Hit_L",
|
||||
"Hit_Throw",
|
||||
"Hit_Throw_Ground",
|
||||
"Hit_ThrowAir",
|
||||
"Struggle",
|
||||
"NormalDie",
|
||||
"SwimDie",
|
||||
"HitGroundDie",
|
||||
"FallDie_AS",
|
||||
"FallDie",
|
||||
// Main Character only
|
||||
"UziExplode_AS",
|
||||
"UziExplode_BS",
|
||||
"UziExplode_Charge_01",
|
||||
"UziExplode_Strike_02",
|
||||
"UziExplode_Charge_02",
|
||||
"UziExplode_Strike_01",
|
||||
"UziExplode_BS_1",
|
||||
"WindBreathe_AS",
|
||||
"WindBreathe",
|
||||
"Hogyoku_AS",
|
||||
"Hogyoku_BS",
|
||||
"Hogyoku",
|
||||
"Hogyoku_Charge",
|
||||
"Hogyoku_Charge_AS",
|
||||
"Hogyoku_Charge_2",
|
||||
"RockTide_AS",
|
||||
"RockTide",
|
||||
"CrouchThrowBS",
|
||||
"CrouchThrowLoop",
|
||||
"CrouchThrowAS",
|
||||
"FindCatThrowBS",
|
||||
"FindCatThrowLoop",
|
||||
"FindCatThrowAS",
|
||||
"Player_Electric_ElementalArt",
|
||||
"Player_Electric_ElementalArt_AS",
|
||||
"Player_Electric_ElementalBurst",
|
||||
"Player_Electric_ElementalBurst_AS",
|
||||
"PutHand01BS",
|
||||
"PutHand01Loop",
|
||||
"PutHand01AS",
|
||||
"Akimbo01BS",
|
||||
"Backrake01BS",
|
||||
"Forerake01BS",
|
||||
"StrikeChest01BS",
|
||||
"Akimbo01Loop",
|
||||
"Akimbo01AS",
|
||||
"Backrake01Loop",
|
||||
"Backrake01AS",
|
||||
"Forerake01Loop",
|
||||
"Forerake01AS",
|
||||
"StrikeChest01Loop",
|
||||
"StrikeChest01AS",
|
||||
"HoldHead01BS",
|
||||
"HoldHead01Loop",
|
||||
"HoldHead01AS",
|
||||
"Clap01",
|
||||
"Turn01_90LBS",
|
||||
"Turn01_90RBS",
|
||||
"Turn01_90LAS",
|
||||
"Turn01_90RAS",
|
||||
"Alert01BS",
|
||||
"Alert01Loop",
|
||||
"Alert01AS",
|
||||
"Fishing01_BS",
|
||||
"Fishing01Loop",
|
||||
"Fishing01AS",
|
||||
"Think01_BS",
|
||||
"Think01_Loop",
|
||||
"Think01_AS",
|
||||
"Channel01BS",
|
||||
"Channel01Loop",
|
||||
"Channel01AS",
|
||||
"Fishing_Battle_BS",
|
||||
"Fishing_Cast_AS",
|
||||
"Fishing_Cast_BS",
|
||||
"Fishing_Cast_Loop",
|
||||
"Fishing_Choose",
|
||||
"Fishing_Choose_Loop",
|
||||
"Fishing_End",
|
||||
"Fishing_Pull_01",
|
||||
"Fishing_Pull_02",
|
||||
"Fishing_Wait",
|
||||
"Fishing_Pull_Fail",
|
||||
"Bartender_MixingStandby",
|
||||
"Bartender_MixingStart",
|
||||
"Bartender_MixingToPour",
|
||||
"Bartender_Pour",
|
||||
"Bartender_PourFinish",
|
||||
"Bartender_PourStandby",
|
||||
"Bartender_AddLoop",
|
||||
"Bartender_PrepareStart",
|
||||
"Bartender_Standby",
|
||||
"Bartender_AddStandby",
|
||||
"Bartender_PrepareToStandby",
|
||||
"Bartender_StandbyFinish",
|
||||
"Blocking_BS",
|
||||
"Blocking_Loop",
|
||||
"Blocking_Back",
|
||||
"Blocking_Bounce",
|
||||
"Blocking_Hit",
|
||||
"Blocking_AS"
|
||||
};
|
||||
|
||||
AnimationChanger::AnimationChanger() : Feature(),
|
||||
NF(f_Enabled, "Animation Changer", "Visuals::AnimationChanger", false),
|
||||
NF(f_Animation, "Animation", "Visuals::AnimationChanger", "ExtraAttack"),
|
||||
NF(f_ApplyKey, "Apply Animation", "Visuals::AnimationChanger", Hotkey('Y')),
|
||||
NF(f_ResetKey, "Reset Animation", "Visuals::AnimationChanger", Hotkey('R'))
|
||||
{
|
||||
events::GameUpdateEvent += MY_METHOD_HANDLER(AnimationChanger::OnGameUpdate);
|
||||
}
|
||||
|
||||
const FeatureGUIInfo& AnimationChanger::GetGUIInfo() const
|
||||
{
|
||||
static const FeatureGUIInfo info{ "AnimationChanger", "Visuals", false };
|
||||
return info;
|
||||
}
|
||||
|
||||
void AnimationChanger::DrawMain()
|
||||
{
|
||||
ImGui::BeginGroupPanel("Animation Changer");
|
||||
{
|
||||
ConfigWidget(f_Enabled, "Changes active character's animation.\nNot all animations work for every character except Main Character.");
|
||||
if (f_Enabled)
|
||||
{
|
||||
if (ImGui::BeginCombo("Animations", f_Animation.value().c_str()))
|
||||
{
|
||||
for (auto &animation : animations)
|
||||
{
|
||||
bool is_selected = (f_Animation.value().c_str() == animation);
|
||||
if (ImGui::Selectable(animation.c_str(), is_selected))
|
||||
f_Animation.value() = animation;
|
||||
|
||||
if (is_selected)
|
||||
ImGui::SetItemDefaultFocus();
|
||||
}
|
||||
ImGui::EndCombo();
|
||||
}
|
||||
|
||||
ConfigWidget("Apply Key", f_ApplyKey, true);
|
||||
ConfigWidget("Reset Key", f_ResetKey, true);
|
||||
}
|
||||
}
|
||||
ImGui::EndGroupPanel();
|
||||
}
|
||||
|
||||
bool AnimationChanger::NeedStatusDraw() const
|
||||
{
|
||||
return f_Enabled;
|
||||
}
|
||||
|
||||
void AnimationChanger::DrawStatus()
|
||||
{
|
||||
ImGui::Text("AnimationChanger");
|
||||
}
|
||||
|
||||
AnimationChanger& AnimationChanger::GetInstance()
|
||||
{
|
||||
static AnimationChanger instance;
|
||||
return instance;
|
||||
}
|
||||
|
||||
void AnimationChanger::OnGameUpdate()
|
||||
{
|
||||
if (!f_Enabled)
|
||||
return;
|
||||
|
||||
// Taiga#5555: Maybe need to add separate option to change delay value if user feels like it's too fast or slow.
|
||||
UPDATE_DELAY(400);
|
||||
|
||||
auto& manager = game::EntityManager::instance();
|
||||
auto avatar = manager.avatar();
|
||||
if (avatar->animator() == nullptr)
|
||||
return;
|
||||
|
||||
if (f_ApplyKey.value().IsPressed())
|
||||
app::Animator_Play(avatar->animator(), string_to_il2cppi(f_Animation.value().c_str()), 0, 0, nullptr);
|
||||
|
||||
if (f_ResetKey.value().IsPressed())
|
||||
app::Animator_Rebind(avatar->animator(), nullptr);
|
||||
}
|
||||
}
|
27
cheat-library/src/user/cheat/visuals/AnimationChanger.h
Normal file
27
cheat-library/src/user/cheat/visuals/AnimationChanger.h
Normal file
@ -0,0 +1,27 @@
|
||||
#pragma once
|
||||
#include <cheat-base/cheat/Feature.h>
|
||||
#include <cheat-base/config/config.h>
|
||||
|
||||
namespace cheat::feature
|
||||
{
|
||||
|
||||
class AnimationChanger : public Feature
|
||||
{
|
||||
public:
|
||||
config::Field<config::Toggle<Hotkey>> f_Enabled;
|
||||
config::Field<std::string> f_Animation;
|
||||
config::Field<Hotkey> f_ApplyKey;
|
||||
config::Field<Hotkey> f_ResetKey;
|
||||
|
||||
const FeatureGUIInfo& GetGUIInfo() const override;
|
||||
void DrawMain() override;
|
||||
virtual bool NeedStatusDraw() const override;
|
||||
void DrawStatus() override;
|
||||
static AnimationChanger& GetInstance();
|
||||
void OnGameUpdate();
|
||||
|
||||
private:
|
||||
AnimationChanger();
|
||||
};
|
||||
}
|
||||
|
@ -18,6 +18,7 @@ namespace cheat::feature
|
||||
NF(f_DestroyOres, "Destroy Ores", "AutoDestroy", false),
|
||||
NF(f_DestroyShields, "Destroy Shields", "AutoDestroy", false),
|
||||
NF(f_DestroyDoodads, "Destroy Doodads", "AutoDestroy", false),
|
||||
NF(f_DestroyPlants, "Destroy Plants", "AutoDestroy", false),
|
||||
NF(f_Range, "Range", "AutoDestroy", 10.0f)
|
||||
{
|
||||
HookManager::install(app::MoleMole_LCAbilityElement_ReduceModifierDurability, LCAbilityElement_ReduceModifierDurability_Hook);
|
||||
@ -43,6 +44,7 @@ namespace cheat::feature
|
||||
ConfigWidget("Doodads", f_DestroyDoodads, "Barrels, boxes, vases, etc.");
|
||||
ImGui::SameLine();
|
||||
ImGui::TextColored(ImColor(255, 165, 0, 255), "Extremely risky!");
|
||||
ConfigWidget("Plants", f_DestroyPlants, "Dandelion Seeds, Sakura Bloom, etc.");
|
||||
ImGui::Unindent();
|
||||
ConfigWidget("Range (m)", f_Range, 0.1f, 1.0f, 15.0f);
|
||||
}
|
||||
@ -54,12 +56,13 @@ namespace cheat::feature
|
||||
|
||||
void AutoDestroy::DrawStatus()
|
||||
{
|
||||
ImGui::Text("Destroy [%.01fm%s%s%s%s]",
|
||||
ImGui::Text("Destroy [%.01fm%s%s%s%s%s]",
|
||||
f_Range.value(),
|
||||
f_DestroyOres || f_DestroyShields || f_DestroyDoodads ? "|" : "",
|
||||
f_DestroyOres || f_DestroyShields || f_DestroyDoodads || f_DestroyPlants ? "|" : "",
|
||||
f_DestroyOres ? "O" : "",
|
||||
f_DestroyShields ? "S" : "",
|
||||
f_DestroyDoodads ? "D" : "");
|
||||
f_DestroyDoodads ? "D" : "",
|
||||
f_DestroyPlants ? "P" : "");
|
||||
}
|
||||
|
||||
AutoDestroy& AutoDestroy::GetInstance()
|
||||
@ -83,11 +86,12 @@ namespace cheat::feature
|
||||
autoDestroy.f_Range > manager.avatar()->distance(entity) &&
|
||||
(
|
||||
(autoDestroy.f_DestroyOres && game::filters::combined::Ores.IsValid(manager.entity(entity))) ||
|
||||
(autoDestroy.f_DestroyDoodads && game::filters::combined::Doodads.IsValid(manager.entity(entity))) ||
|
||||
(autoDestroy.f_DestroyDoodads && (game::filters::combined::Doodads.IsValid(manager.entity(entity)) || game::filters::chest::SBramble.IsValid(manager.entity(entity)))) ||
|
||||
(autoDestroy.f_DestroyShields && !game::filters::combined::MonsterBosses.IsValid(manager.entity(entity)) && (
|
||||
game::filters::combined::MonsterShielded.IsValid(manager.entity(entity)) || // For shields attached to monsters, e.g. abyss mage shields.
|
||||
game::filters::combined::MonsterEquips.IsValid(manager.entity(entity)) // For shields/weapons equipped by monsters, e.g. rock shield.
|
||||
))
|
||||
game::filters::combined::MonsterEquips.IsValid(manager.entity(entity)) || // For shields/weapons equipped by monsters, e.g. rock shield.
|
||||
(autoDestroy.f_DestroyPlants && game::filters::combined::PlantDestroy.IsValid(manager.entity(entity))) // For plants e.g dandelion seeds.
|
||||
))
|
||||
)
|
||||
)
|
||||
{
|
||||
|
@ -12,6 +12,7 @@ namespace cheat::feature
|
||||
config::Field<config::Toggle<Hotkey>> f_DestroyOres;
|
||||
config::Field<config::Toggle<Hotkey>> f_DestroyShields;
|
||||
config::Field<config::Toggle<Hotkey>> f_DestroyDoodads;
|
||||
config::Field<config::Toggle<Hotkey>> f_DestroyPlants;
|
||||
config::Field<float> f_Range;
|
||||
|
||||
static AutoDestroy& GetInstance();
|
||||
|
@ -47,6 +47,7 @@ namespace cheat::feature
|
||||
void FreezeEnemies::OnGameUpdate()
|
||||
{
|
||||
auto& manager = game::EntityManager::instance();
|
||||
static bool change = false;
|
||||
|
||||
for (const auto& monster : manager.entities(game::filters::combined::Monsters))
|
||||
{
|
||||
@ -61,11 +62,16 @@ namespace cheat::feature
|
||||
//LOG_DEBUG("%s", magic_enum::enum_name(constraints).data());
|
||||
app::Rigidbody_set_constraints(rigidBody, app::RigidbodyConstraints__Enum::FreezeAll, nullptr);
|
||||
app::Animator_set_speed(animator, 0.f, nullptr);
|
||||
change = false;
|
||||
}
|
||||
else
|
||||
{
|
||||
app::Rigidbody_set_constraints(rigidBody, app::RigidbodyConstraints__Enum::FreezeRotation, nullptr);
|
||||
app::Animator_set_speed(animator, 1.f, nullptr);
|
||||
if (!change)
|
||||
{
|
||||
app::Animator_set_speed(animator, 1.f, nullptr);
|
||||
change = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user