RF alt, hooked to FireBeingHit instead of DoHitEntity.
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fc8c50ba10
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@ -13,6 +13,7 @@ namespace cheat::feature
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static void VCAnimatorEvent_HandleProcessItem_Hook(app::MoleMole_VCAnimatorEvent* __this,
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app::MoleMole_VCAnimatorEvent_MoleMole_VCAnimatorEvent_AnimatorEventPatternProcessItem* processItem,
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app::AnimatorStateInfo processStateInfo, app::MoleMole_VCAnimatorEvent_MoleMole_VCAnimatorEvent_TriggerMode__Enum mode, MethodInfo* method);
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static void LCBaseCombat_FireBeingHitEvent_Hook(app::LCBaseCombat* __this, uint32_t attackeeRuntimeID, app::AttackResult* attackResult, MethodInfo* method);
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RapidFire::RapidFire() : Feature(),
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NF(f_Enabled, "Attack Multiplier", "RapidFire", false),
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@ -26,8 +27,9 @@ namespace cheat::feature
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NF(f_MultiTargetRadius, "Multi-target Radius", "RapidFire", 20.0f),
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NF(f_MultiAnimation, "Multi-animation", "RapidFire", false)
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{
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HookManager::install(app::MoleMole_LCBaseCombat_DoHitEntity, LCBaseCombat_DoHitEntity_Hook);
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// HookManager::install(app::MoleMole_LCBaseCombat_DoHitEntity, LCBaseCombat_DoHitEntity_Hook); -- Looks like FireBeingHitEvent is superior to this.
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HookManager::install(app::MoleMole_VCAnimatorEvent_HandleProcessItem, VCAnimatorEvent_HandleProcessItem_Hook);
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HookManager::install(app::MoleMole_LCBaseCombat_FireBeingHitEvent, LCBaseCombat_FireBeingHitEvent_Hook);
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}
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const FeatureGUIInfo& RapidFire::GetGUIInfo() const
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@ -275,6 +277,51 @@ namespace cheat::feature
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CALL_ORIGIN(LCBaseCombat_DoHitEntity_Hook, __this, targetID, attackResult, ignoreCheckCanBeHitInMP, method);
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}
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static void LCBaseCombat_FireBeingHitEvent_Hook(app::LCBaseCombat* __this, uint32_t attackeeRuntimeID, app::AttackResult* attackResult, MethodInfo* method)
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{
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auto attacker = game::Entity(__this->fields._._._entity);
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RapidFire& rapidFire = RapidFire::GetInstance();
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if (!IsConfigByAvatar(attacker) || !IsAttackByAvatar(attacker) || !rapidFire.f_Enabled)
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return CALL_ORIGIN(LCBaseCombat_FireBeingHitEvent_Hook, __this, attackeeRuntimeID, attackResult, method);
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auto& manager = game::EntityManager::instance();
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auto originalTarget = manager.entity(attackeeRuntimeID);
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if (!IsValidByFilter(originalTarget))
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return CALL_ORIGIN(LCBaseCombat_FireBeingHitEvent_Hook, __this, attackeeRuntimeID, attackResult, method);
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std::vector<cheat::game::Entity*> validEntities;
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validEntities.push_back(originalTarget);
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if (rapidFire.f_MultiTarget)
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{
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auto filteredEntities = manager.entities();
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for (const auto& entity : filteredEntities) {
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auto distance = originalTarget->distance(entity);
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if (entity->runtimeID() == manager.avatar()->runtimeID())
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continue;
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if (entity->runtimeID() == attackeeRuntimeID)
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continue;
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if (distance > rapidFire.f_MultiTargetRadius)
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continue;
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if (!IsValidByFilter(entity))
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continue;
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validEntities.push_back(entity);
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}
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}
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for (const auto& entity : validEntities) {
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int attackCount = rapidFire.f_MultiHit ? rapidFire.GetAttackCount(__this, entity->runtimeID(), attackResult) : 1;
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for (int i = 0; i < attackCount; i++)
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CALL_ORIGIN(LCBaseCombat_FireBeingHitEvent_Hook, __this, entity->runtimeID(), attackResult, method);
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}
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}
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static void VCAnimatorEvent_HandleProcessItem_Hook(app::MoleMole_VCAnimatorEvent* __this,
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app::MoleMole_VCAnimatorEvent_MoleMole_VCAnimatorEvent_AnimatorEventPatternProcessItem* processItem,
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app::AnimatorStateInfo processStateInfo, app::MoleMole_VCAnimatorEvent_MoleMole_VCAnimatorEvent_TriggerMode__Enum mode, MethodInfo* method)
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