commit
31a369227a
@ -17,10 +17,11 @@
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namespace cheat::feature
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{
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CustomTeleports::CustomTeleports() : Feature(),
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NF(f_DebugMode, "Debug Mode", "CustomTeleports", false), // Soon to be added
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NF(f_Enabled, "Custom Teleport", "CustomTeleports", false),
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NF(f_Next, "Teleport Next", "CustomTeleports", Hotkey(VK_OEM_6)),
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NF(f_Previous, "Teleport Previous", "CustomTeleports", Hotkey(VK_OEM_4)),
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NF(f_Interpolate, "Custom Teleport", "CustomTeleports", false),
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NF(f_Speed, "Interpolation Speed", "CustomTeleports", 10.0f),
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dir(util::GetCurrentPath() / "teleports")
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{
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f_Next.value().PressedEvent += MY_METHOD_HANDLER(CustomTeleports::OnNext);
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@ -122,6 +123,42 @@ namespace cheat::feature
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return sqrt(pow(a.x - b.x, 2) + pow(a.y - b.y, 2) + pow(a.z - b.z, 2));
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}
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void CustomTeleports::TeleportTo(app::Vector3 position, bool interpolate)
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{
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auto &manager = game::EntityManager::instance();
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auto avatar = manager.avatar();
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if (avatar->moveComponent() == nullptr)
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{
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LOG_ERROR("Avatar has no move component, Is scene loaded?");
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return;
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}
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if (interpolate)
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{
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float speed = this->f_Speed;
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auto avatarPos = manager.avatar()->absolutePosition();
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auto endPos = position;
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std::thread interpolate([avatarPos, endPos, &manager, speed]()
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{
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float t = 0.0f;
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app::Vector3 zero = {0,0,0};
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auto newPos = zero;
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while (t < 1.0f) {
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newPos = app::Vector3_Lerp(avatarPos, endPos, t, nullptr);
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manager.avatar()->setAbsolutePosition(newPos);
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t += speed / 100.0f;
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Sleep(10);
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} });
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interpolate.detach();
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}
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else
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{
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if (PositionDistance(position, app::ActorUtils_GetAvatarPos(nullptr)) > 60.0f)
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MapTeleport::GetInstance().TeleportTo(position);
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else
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manager.avatar()->setAbsolutePosition(position);
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}
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}
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void CustomTeleports::OnTeleportKeyPressed(bool next)
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{
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if (!f_Enabled || selectedIndex < 0)
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@ -145,7 +182,7 @@ namespace cheat::feature
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selectedIndex = list.at(index + (next ? 1 : -1));
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position = Teleports.at(selectedIndex).position;
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}
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mapTeleport.TeleportTo(position);
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TeleportTo(position, this->f_Interpolate);
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UpdateIndexName();
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}
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@ -158,38 +195,28 @@ namespace cheat::feature
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OnTeleportKeyPressed(true);
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}
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void itr(std::regex exp, std::string name, std::string s)
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{
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std::sregex_iterator itr(name.begin(), name.end(), exp);
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while (itr != std::sregex_iterator())
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{
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for (unsigned i = 0; i < itr->size(); i++)
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s.append((*itr)[i]);
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itr++;
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}
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}
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void CustomTeleports::UpdateIndexName()
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{
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std::string name(selectedIndex == -1 || checkedIndices.empty() ? "" : Teleports.at(selectedIndex).name);
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// abbreviate teleport names that are too long
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std::string name(selectedIndex == -1 || checkedIndices.empty() ? "" : Teleports.at(selectedIndex).name);
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if (name.length() > 15)
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{
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std::string shortened;
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std::regex numsExp("[\\d]+");
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std::regex firstCharsExp("\\b[A-Za-z]");
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std::sregex_iterator wordItr(name.begin(), name.end(), firstCharsExp);
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while (wordItr != std::sregex_iterator())
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{
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for (unsigned i = 0; i < wordItr->size(); i++)
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{
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shortened.append((*wordItr)[i]);
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}
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wordItr++;
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}
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std::sregex_iterator numItr(name.begin(), name.end(), numsExp);
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while (numItr != std::sregex_iterator())
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{
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for (unsigned i = 0; i < numItr->size(); i++)
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{
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shortened.append(" ");
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shortened.append((*numItr)[i]);
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}
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numItr++;
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}
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itr(firstCharsExp, name, shortened);
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itr(numsExp, name, shortened);
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name = shortened;
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}
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selectedIndexName = name;
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@ -250,7 +277,9 @@ namespace cheat::feature
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"3. You can now press Next or Previous Hotkey to Teleport through the Checklist\n"
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"Initially it will teleport the player to the selection made\n"
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"Note: Double click or click the arrow to open teleport details");
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ImGui::SameLine();
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ConfigWidget("Enable Interpolation", f_Interpolate, "Enable interpolation between teleports when using keybinds");
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ConfigWidget("Interpolation Speed", f_Speed, 0.1f, 0.1f, 99.0f,
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"Interpolation speed.\n recommended setting below or equal to 0.1.");
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if (ImGui::Button("Delete Checked"))
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{
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@ -317,7 +346,7 @@ namespace cheat::feature
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maxNameLength = Teleport.name.length();
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ImGui::BeginTable("Teleports", 4, ImGuiTableFlags_Borders | ImGuiTableFlags_Resizable | ImGuiTableFlags_Reorderable | ImGuiTableFlags_Hideable | ImGuiTableFlags_NoSavedSettings);
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ImGui::TableSetupColumn("#", ImGuiTableColumnFlags_WidthFixed, 20);
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ImGui::TableSetupColumn("Commands", ImGuiTableColumnFlags_WidthFixed, 100);
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ImGui::TableSetupColumn("Commands", ImGuiTableColumnFlags_WidthFixed, 130);
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ImGui::TableSetupColumn("Name", ImGuiTableColumnFlags_WidthFixed, maxNameLength * 8 + 10);
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ImGui::TableSetupColumn("Position");
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ImGui::TableHeadersRow();
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@ -332,12 +361,13 @@ namespace cheat::feature
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bool checked = std::any_of(checkedIndices.begin(), checkedIndices.end(), [&index](const auto &i)
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{ return i == index; });
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bool selected = index == selectedIndex;
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std::string stringIndex = std::to_string(index);
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ImGui::TableNextRow();
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ImGui::TableNextColumn();
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ImGui::Text("%d", index);
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ImGui::TableNextColumn();
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ImGui::Checkbox(("##Index" + std::to_string(index)).c_str(), &checked);
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ImGui::Checkbox(("##Index" + stringIndex).c_str(), &checked);
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if (ImGui::IsItemClicked(0))
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{
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if (checked)
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@ -352,23 +382,19 @@ namespace cheat::feature
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}
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ImGui::SameLine();
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if (ImGui::Button(("TP##Button" + std::to_string(index)).c_str()))
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if (ImGui::Button(("TP##Button" + stringIndex).c_str()))
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{
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auto &manager = game::EntityManager::instance();
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auto avatar = manager.avatar();
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if (avatar->moveComponent() == nullptr)
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{
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LOG_ERROR("Avatar has no move component, Is scene loaded?");
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return;
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}
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if (PositionDistance(position, app::ActorUtils_GetAvatarPos(nullptr)) > 60.0f)
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MapTeleport::GetInstance().TeleportTo(position);
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else
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manager.avatar()->setAbsolutePosition(position);
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TeleportTo(position, false);
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}
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ImGui::SameLine();
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if (ImGui::Button(("Select##Button" + std::to_string(index)).c_str()))
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if (ImGui::Button(("Lerp##Button" + stringIndex).c_str()))
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{
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TeleportTo(position, true);
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}
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ImGui::SameLine();
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if (ImGui::Button(("Select##Button" + stringIndex).c_str()))
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{
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selectedIndex = index;
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selectedByClick = true;
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@ -25,8 +25,9 @@ namespace cheat::feature
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class CustomTeleports : public Feature
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{
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public:
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config::Field<config::Toggle<Hotkey>> f_DebugMode;
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config::Field<config::Toggle<Hotkey>> f_Enabled;
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config::Field<config::Toggle<Hotkey>> f_Interpolate;
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config::Field<float> f_Speed;
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config::Field<Hotkey> f_Next;
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config::Field<Hotkey> f_Previous;
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static CustomTeleports& GetInstance();
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@ -55,6 +56,7 @@ namespace cheat::feature
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std::string selectedName;
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std::string selectedIndexName;
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CustomTeleports();
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void TeleportTo(app::Vector3 position, bool interpolate);
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void OnTeleportKeyPressed(bool next);
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void OnPrevious();
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void OnNext();
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Block a user