commit
34992b2cf4
@ -51,8 +51,7 @@ DO_APP_FUNC(0x026F0820, bool, MoleMole_LCAvatarCombat_IsEnergyMax, (void* __this
|
||||
DO_APP_FUNC(0x026F0500, void, MoleMole_LCAvatarCombat_ChangeEnergy_1, (LCAvatarCombat* __this, ElementType__Enum type, float value, DataPropOp__Enum state, MethodInfo* method));
|
||||
DO_APP_FUNC(0x026F13C0, bool, MoleMole_LCAvatarCombat_OnSkillStart, (LCAvatarCombat* __this, uint32_t skillID, float cdMultipler, MethodInfo* method));
|
||||
DO_APP_FUNC(0x026F54A0, bool, MoleMole_LCAvatarCombat_IsSkillInCD_1, (LCAvatarCombat* __this, LCAvatarCombat_LCAvatarCombat_SkillInfo* skillInfo, MethodInfo* method));
|
||||
|
||||
DO_APP_FUNC(0x02DB4680, void, MoleMole_ActorAbilityPlugin_AddDynamicFloatWithRange, (void* __this, String* key, float value, float min, float max, bool forceDoAtRemote, MethodInfo* method));
|
||||
DO_APP_FUNC(0x02DB4680, void, MoleMole_ActorAbilityPlugin_AddDynamicFloatWithRange, (MoleMole_ActorAbilityPlugin* __this, String* key, float value, float min, float max, bool forceDoAtRemote, MethodInfo* method));
|
||||
|
||||
// Rapid fire
|
||||
DO_APP_FUNC(0x017B1D50, void, MoleMole_LCBaseCombat_DoHitEntity, (LCBaseCombat* __this, uint32_t targetID, AttackResult* attackResult, bool ignoreCheckCanBeHitInMP, MethodInfo* method));
|
||||
@ -250,6 +249,7 @@ DO_APP_FUNC(0x0596AFF0, LCBaseCombat*, MoleMole_BaseEntity_GetLogicCombatCompone
|
||||
DO_APP_FUNC_METHODINFO(0x099D4410, MoleMole_BaseEntity_GetLogicCombatComponent_1__MethodInfo);
|
||||
|
||||
DO_APP_FUNC(0x031ACE30, String*, MoleMole_BaseEntity_ToStringRelease, (BaseEntity* __this, MethodInfo* method));
|
||||
|
||||
DO_APP_FUNC(0x03180C10, void, MoleMole_BaseEntity_SetRelativePosition, (BaseEntity* __this, Vector3 position, bool forceSyncToRigidbody, MethodInfo* method));
|
||||
DO_APP_FUNC(0x0319D8B0, void, MoleMole_BaseEntity_SetAbsolutePosition, (BaseEntity* __this, Vector3 abpos, bool forceSyncToRigidbody, MethodInfo* method));
|
||||
DO_APP_FUNC(0x031AA160, Vector3, MoleMole_BaseEntity_GetAbsolutePosition, (BaseEntity* __this, MethodInfo* method));
|
||||
|
@ -11975,6 +11975,29 @@ namespace app {
|
||||
struct Avatar__Fields fields;
|
||||
};
|
||||
|
||||
struct MoleMole_ActorAbilityPlugin__Fields {
|
||||
struct BaseComponentPlugin__Fields _;
|
||||
struct Action_3_MoleMole_BaseEntity_MoleMole_Config_AddGlobalValue_MoleMole_ActorAbility_* _addGlobalValueHandlerClosureDelegate;
|
||||
struct Action_3_MoleMole_BaseEntity_MoleMole_Config_SetGlobalValue_MoleMole_ActorAbility_* _setGlobalValueHandlerClosureDelegate;
|
||||
struct Action_3_MoleMole_BaseEntity_MoleMole_Config_MultiplyGlobalValue_MoleMole_ActorAbility_* _multiplyGlobalValueHandlerClosureDelegate;
|
||||
struct Action_4_MoleMole_BaseEntity_MoleMole_Config_MultiplyGlobalValue_MoleMole_ActorAbility_Single_* MEEAPCINNBE;
|
||||
struct Action_4_MoleMole_BaseEntity_String_Single_CPKJHKOJDIF_* LLAIOCNHNPM;
|
||||
struct List_1_MoleMole_MonoEffectProxyHandle_* _effectProxyListCache;
|
||||
struct List_1_MoleMole_MonoEffectProxyHandle_* _effectProxyListCacheForChangFollowDampTime;
|
||||
struct List_1_UnityEngine_Vector3_* _pushedPosList;
|
||||
struct MoleMole_LCAbility* _owner;
|
||||
struct List_1_MoleMole_ActorAbility_* _appliedAbilities;
|
||||
struct Dictionary_2_System_UInt32_System_Int32_* _appliedAbilitiesIndex;
|
||||
struct Dictionary_2_System_String_MoleMole_ActorAbility_* CKDBIBGCPOB;
|
||||
uint32_t nextValidAbilityID;
|
||||
};
|
||||
|
||||
struct MoleMole_ActorAbilityPlugin {
|
||||
struct MoleMole_ActorAbilityPlugin__Class* klass;
|
||||
MonitorData* monitor;
|
||||
struct MoleMole_ActorAbilityPlugin__Fields fields;
|
||||
};
|
||||
|
||||
#if !defined(_GHIDRA_) && !defined(_IDA_)
|
||||
}
|
||||
#endif
|
||||
|
@ -222,6 +222,7 @@ namespace cheat::game::filters
|
||||
SimpleFilter RishbolandTiger = { EntityType__Enum_1::Monster, "_Megamoth_" };
|
||||
SimpleFilter ShaggySumpterBeast = { EntityType__Enum_1::Monster, "_Panther" };
|
||||
SimpleFilter Spincrocodile = { EntityType__Enum_1::Monster, "_Gator" };
|
||||
SimpleFilter SentryTurrets = { EntityType__Enum_1::Field, "SentryTurrets_" };
|
||||
}
|
||||
|
||||
namespace plant
|
||||
|
@ -221,6 +221,7 @@ namespace cheat::game::filters
|
||||
extern SimpleFilter RishbolandTiger;
|
||||
extern SimpleFilter ShaggySumpterBeast;
|
||||
extern SimpleFilter Spincrocodile;
|
||||
extern SimpleFilter SentryTurrets;
|
||||
}
|
||||
|
||||
namespace plant
|
||||
|
@ -11,7 +11,7 @@ namespace cheat::feature
|
||||
static bool LCAvatarCombat_OnSkillStart(app::LCAvatarCombat* __this, uint32_t skillID, float cdMultipler, MethodInfo* method);
|
||||
static bool LCAvatarCombat_IsSkillInCD_1(app::LCAvatarCombat* __this, app::LCAvatarCombat_LCAvatarCombat_SkillInfo* skillInfo, MethodInfo* method);
|
||||
|
||||
static void ActorAbilityPlugin_AddDynamicFloatWithRange_Hook(void* __this, app::String* key, float value, float minValue, float maxValue,
|
||||
static void ActorAbilityPlugin_AddDynamicFloatWithRange_Hook(app::MoleMole_ActorAbilityPlugin* __this, app::String* key, float value, float minValue, float maxValue,
|
||||
bool forceDoAtRemote, MethodInfo* method);
|
||||
|
||||
static std::list<std::string> abilityLog;
|
||||
@ -28,6 +28,7 @@ namespace cheat::feature
|
||||
|
||||
HookManager::install(app::MoleMole_HumanoidMoveFSM_CheckSprintCooldown, HumanoidMoveFSM_CheckSprintCooldown_Hook);
|
||||
HookManager::install(app::MoleMole_ActorAbilityPlugin_AddDynamicFloatWithRange, ActorAbilityPlugin_AddDynamicFloatWithRange_Hook);
|
||||
|
||||
}
|
||||
|
||||
const FeatureGUIInfo& NoCD::GetGUIInfo() const
|
||||
@ -153,11 +154,11 @@ namespace cheat::feature
|
||||
// value - increase value
|
||||
// min and max - bounds of charge.
|
||||
// So, to charge make full charge m_Instantly, just replace value to maxValue.
|
||||
static void ActorAbilityPlugin_AddDynamicFloatWithRange_Hook(void* __this, app::String* key, float value, float minValue, float maxValue,
|
||||
static void ActorAbilityPlugin_AddDynamicFloatWithRange_Hook(app::MoleMole_ActorAbilityPlugin* __this, app::String* key, float value, float minValue, float maxValue,
|
||||
bool forceDoAtRemote, MethodInfo* method)
|
||||
{
|
||||
std::time_t t = std::time(nullptr);
|
||||
auto logEntry = fmt::format("{:%H:%M:%S} | Key: {} value {}.", fmt::localtime(t), il2cppi_to_string(key), value);
|
||||
auto logEntry = fmt::format("{:%H:%M:%S} | Key: {} value: {} | min: {} | max: {}.", fmt::localtime(t), il2cppi_to_string(key), value, minValue, maxValue);
|
||||
abilityLog.push_front(logEntry);
|
||||
if (abilityLog.size() > 50)
|
||||
abilityLog.pop_back();
|
||||
@ -166,8 +167,13 @@ namespace cheat::feature
|
||||
// This function is calling not only for bows, so if don't put key filter it cause various game mechanic bugs.
|
||||
// For now only "_Enchanted_Time" found for bow charging, maybe there are more. Need to continue research.
|
||||
if (noCD.f_InstantBow && il2cppi_to_string(key) == "_Enchanted_Time")
|
||||
{
|
||||
value = maxValue;
|
||||
__this->fields.nextValidAbilityID = 36; // HotFix Yelan, Fishl | It's essentially a game bug. | RyujinZX#7832
|
||||
}
|
||||
|
||||
CALL_ORIGIN(ActorAbilityPlugin_AddDynamicFloatWithRange_Hook, __this, key, value, minValue, maxValue, forceDoAtRemote, method);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
@ -186,6 +186,7 @@ namespace cheat::feature
|
||||
bool IsValidByFilter(game::Entity* entity)
|
||||
{
|
||||
if (game::filters::combined::OrganicTargets.IsValid(entity) ||
|
||||
game::filters::monster::SentryTurrets.IsValid(entity) ||
|
||||
game::filters::combined::Ores.IsValid(entity) ||
|
||||
game::filters::puzzle::Geogranum.IsValid(entity) ||
|
||||
game::filters::puzzle::LargeRockPile.IsValid(entity) ||
|
||||
@ -207,6 +208,7 @@ namespace cheat::feature
|
||||
|
||||
auto& manager = game::EntityManager::instance();
|
||||
auto originalTarget = manager.entity(targetID);
|
||||
|
||||
if (!IsValidByFilter(originalTarget))
|
||||
return CALL_ORIGIN(LCBaseCombat_DoHitEntity_Hook, __this, targetID, attackResult, ignoreCheckCanBeHitInMP, method);
|
||||
|
||||
@ -236,6 +238,7 @@ namespace cheat::feature
|
||||
}
|
||||
|
||||
for (const auto& entity : validEntities) {
|
||||
|
||||
if (rapidFire.f_MultiHit) {
|
||||
int attackCount = rapidFire.GetAttackCount(__this, entity->runtimeID(), attackResult);
|
||||
for (int i = 0; i < attackCount; i++)
|
||||
|
Loading…
Reference in New Issue
Block a user