Add "Aranara" for NPC filters
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@ -263,6 +263,16 @@ namespace cheat::feature
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}
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}
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}
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}
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name = name.substr(pos1 + 1, pos2 - pos1 - 1);
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name = name.substr(pos1 + 1, pos2 - pos1 - 1);
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}
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else if (name.find("Aranara") != std::string::npos)
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{
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char AA[] = "Aranara";
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name = AA;
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}
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else if (name.find("Kanban") != std::string::npos)
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{
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char AA[] = "Paimon";
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name = AA;
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}
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}
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else
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else
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{
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{
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@ -778,7 +788,7 @@ namespace cheat::feature
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ADD_FILTER_FIELD(plant, Pinecone);
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ADD_FILTER_FIELD(plant, Pinecone);
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ADD_FILTER_FIELD(plant, Qingxin);
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ADD_FILTER_FIELD(plant, Qingxin);
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ADD_FILTER_FIELD(plant, Radish);
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ADD_FILTER_FIELD(plant, Radish);
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ADD_FILTER_FIELD(plant, RukkhashavaMushroom);
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ADD_FILTER_FIELD(plant, RukkhashavaMushrooms);
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ADD_FILTER_FIELD(plant, SakuraBloom);
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ADD_FILTER_FIELD(plant, SakuraBloom);
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ADD_FILTER_FIELD(plant, SangoPearl);
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ADD_FILTER_FIELD(plant, SangoPearl);
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ADD_FILTER_FIELD(plant, SeaGanoderma);
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ADD_FILTER_FIELD(plant, SeaGanoderma);
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@ -101,7 +101,7 @@ namespace cheat::game::filters
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SimpleFilter Boar = { EntityType__Enum_1::Monster, "Boar" };
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SimpleFilter Boar = { EntityType__Enum_1::Monster, "Boar" };
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SimpleFilter Fox = { EntityType__Enum_1::Monster, "Fox" };
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SimpleFilter Fox = { EntityType__Enum_1::Monster, "Fox" };
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SimpleFilter Squirrel = { EntityType__Enum_1::Monster, "Squirrel" };
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SimpleFilter Squirrel = { EntityType__Enum_1::Monster, "Squirrel" };
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SimpleFilter Npc = { EntityType__Enum_1::NPC, { "_Liyue", "_Mengde", "_Inazuma", "_Enkanomiya", "_Sumeru", "_Fontaine", "_Natlan", "_Snezhnaya", "_Coop", "_Quest", "_Animal", "_Guide", "_Homeworld", "_Avatar", "_Kanban", "_Monster"} };
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SimpleFilter Npc = { EntityType__Enum_1::NPC, { "Liyue", "Mengde", "Inazuma", "Enkanomiya", "Sumeru", "Fontaine", "Aranara", "Natlan", "Snezhnaya", "Coop", "Quest", "Animal", "Guide", "Homeworld", "Avatar", "Kanban", "Monster"} };
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SimpleFilter Crane = { EntityType__Enum_1::Monster, "Crane" };
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SimpleFilter Crane = { EntityType__Enum_1::Monster, "Crane" };
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SimpleFilter Falcon = { EntityType__Enum_1::Monster, "Falcon" };
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SimpleFilter Falcon = { EntityType__Enum_1::Monster, "Falcon" };
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SimpleFilter LucklightFly = { EntityType__Enum_1::EnvAnimal, "Boltbug_" };
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SimpleFilter LucklightFly = { EntityType__Enum_1::EnvAnimal, "Boltbug_" };
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