interpolata

This commit is contained in:
Nanako 2022-08-03 18:46:41 +09:00
parent 905fb68f5f
commit 389b3e9c87
2 changed files with 25 additions and 2 deletions

View File

@ -17,7 +17,6 @@
namespace cheat::feature namespace cheat::feature
{ {
CustomTeleports::CustomTeleports() : Feature(), CustomTeleports::CustomTeleports() : Feature(),
NF(f_DebugMode, "Debug Mode", "CustomTeleports", false), // Soon to be added
NF(f_Enabled, "Custom Teleport", "CustomTeleports", false), NF(f_Enabled, "Custom Teleport", "CustomTeleports", false),
NF(f_Next, "Teleport Next", "CustomTeleports", Hotkey(VK_OEM_6)), NF(f_Next, "Teleport Next", "CustomTeleports", Hotkey(VK_OEM_6)),
NF(f_Previous, "Teleport Previous", "CustomTeleports", Hotkey(VK_OEM_4)), NF(f_Previous, "Teleport Previous", "CustomTeleports", Hotkey(VK_OEM_4)),
@ -194,6 +193,8 @@ namespace cheat::feature
selectedIndexName = name; selectedIndexName = name;
} }
app::Vector3 Lerp(const app::Vector3 &a, const app::Vector3 &b, float t) { return a + (b - a) * t; }
void CustomTeleports::DrawMain() void CustomTeleports::DrawMain()
{ {
// Buffers // Buffers
@ -368,6 +369,29 @@ namespace cheat::feature
} }
ImGui::SameLine(); ImGui::SameLine();
if (ImGui::Button("Interpolate to"))
{
auto &manager = game::EntityManager::instance();
auto avatarPos = manager.avatar()->absolutePosition();
LOG_DEBUG("Defined avatar pos: %s", il2cppi_to_string(avatarPos).c_str());
auto endPos = position;
LOG_DEBUG("Defined end pos: %s", il2cppi_to_string(endPos).c_str());
std::thread interpolate([avatarPos, endPos, &manager](){
float t = 0.0f;
app::Vector3 zero = {0,0,0};
auto newPos = zero, speed = zero;
while (t <= 1.0f) {
newPos = Lerp(avatarPos, endPos, t);
manager.avatar()->setAbsolutePosition(newPos);
t += 0.01f;
LOG_DEBUG("newpos: %s, completion rate: %.02f%%", il2cppi_to_string(newPos).c_str(), t * 100.0f);
Sleep(10);
if (t >= 1.0f) break; // this *might* be redundant, but i'm paranoid
} });
interpolate.detach();
}
ImGui::SameLine();
if (ImGui::Button(("Select##Button" + std::to_string(index)).c_str())) if (ImGui::Button(("Select##Button" + std::to_string(index)).c_str()))
{ {
selectedIndex = index; selectedIndex = index;

View File

@ -25,7 +25,6 @@ namespace cheat::feature
class CustomTeleports : public Feature class CustomTeleports : public Feature
{ {
public: public:
config::Field<config::Toggle<Hotkey>> f_DebugMode;
config::Field<config::Toggle<Hotkey>> f_Enabled; config::Field<config::Toggle<Hotkey>> f_Enabled;
config::Field<Hotkey> f_Next; config::Field<Hotkey> f_Next;
config::Field<Hotkey> f_Previous; config::Field<Hotkey> f_Previous;