update 2.7 (#46): fix Map teleport
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34fe0dfdaf
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3ee761a882
@ -243,7 +243,7 @@ DO_APP_FUNC(0x065ECB70, void, RenderSettings_set_fog, (void* __this, bool value,
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DO_APP_FUNC(0x06621FF0, void, Application_set_targetFrameRate, (void* __this, int32_t value, MethodInfo* method));
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DO_APP_FUNC(0x06621D80, int32_t, Application_get_targetFrameRate, (void* __this, MethodInfo* method));
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DO_APP_FUNC(0x06678780, bool, RectTransformUtility_ScreenPointToLocalPointInRectangle, (void* __this, void* rect, Vector2 screenPoint, void* cam, Vector2* localPoint, MethodInfo* method));
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DO_APP_FUNC(0x06678780, bool, RectTransformUtility_ScreenPointToLocalPointInRectangle, (void* rect, Vector2 screenPoint, void* cam, Vector2* localPoint, MethodInfo* method));
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DO_APP_FUNC(0x06555BA0, Vector3, Transform_get_position, (Transform* __this, MethodInfo* method));
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DO_APP_FUNC(0x065548F0, void, Transform_set_position, (Transform* __this, Vector3 value, MethodInfo* method));
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@ -8145,6 +8145,7 @@ namespace app {
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struct LCBaseCombat_AttackTarget {
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uint32_t runtimeID;
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struct String* lockedPoint;
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int32_t MBCDNGIFGDD;
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};
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struct LCBaseCombat__Fields {
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@ -112,21 +112,28 @@ struct UniList
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}
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};
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template<typename KeyT, typename ValT>
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struct UniDictEntry
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{
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int32_t hashCode;
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int32_t next;
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KeyT key;
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ValT value;
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};
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template<typename KeyT, typename ValT>
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struct __declspec(align(8)) UniDict {
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void* klass;
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MonitorData* monitor;
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struct app::Int32__Array* table;
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struct app::Link__Array* linkSlots;
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struct UniArray<KeyT>* keySlots;
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struct UniArray<ValT>* valueSlots;
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int32_t touchedSlots;
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int32_t emptySlot;
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int32_t count;
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int32_t threshold;
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void* hcp;
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void* serialization_info;
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int32_t generation;
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void* buckets;
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UniArray<UniDictEntry<KeyT, ValT>>* entries;
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int32_t count;
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int32_t version;
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int32_t freeList;
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int32_t freeCount;
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void* comparer;
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void* keys;
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void* values;
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std::vector<std::pair<KeyT, ValT>> pairs()
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{
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@ -134,27 +141,19 @@ struct __declspec(align(8)) UniDict {
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#define DictCheckNull(field, msg) if (field == nullptr) { LOG_WARNING("Failed to get dict pairs: %s", msg); return pairs; }
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DictCheckNull(linkSlots, "LinkSlots pointer is null.");
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DictCheckNull(keySlots, "Key slots is null.");
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DictCheckNull(valueSlots, "ValueSlots pointer is null.");
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DictCheckNull(buckets, "Buckets is null.");
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DictCheckNull(entries, "Entries is null.");
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#undef DictCheckNull
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int32_t next = 0;
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const int HASH_FLAG = 0x80000000;
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while (next < touchedSlots)
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for (auto& entry : *entries)
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{
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int32_t cur = next++;
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if ((linkSlots->vector[cur].HashCode & HASH_FLAG) != 0)
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{
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pairs.push_back(
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std::make_pair(
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keySlots->vector[cur],
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valueSlots->vector[cur]
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)
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);
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}
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if (entry.next != 0xffffffff)
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break;
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pairs.push_back({ entry.key, entry.value });
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}
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return pairs;
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}
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};
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@ -8,14 +8,6 @@
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namespace cheat::feature
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{
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static void InLevelMapPageContext_OnMapClicked_Hook(app::InLevelMapPageContext* __this, app::Vector2 screenPos, MethodInfo* method);
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static void InLevelMapPageContext_OnMarkClicked_Hook(app::InLevelMapPageContext* __this, app::MonoMapMark* mark, MethodInfo* method);
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static app::Vector3 LocalEntityInfoData_get_initPos_Hook(app::LocalEntityInfoData* __this, MethodInfo* method);
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static bool LoadingManager_NeedTransByServer_Hook(app::MoleMole_LoadingManager* __this, uint32_t sceneId, app::Vector3 position, MethodInfo* method);
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static void LoadingManager_PerformPlayerTransmit_Hook(app::MoleMole_LoadingManager* __this, app::Vector3 position, app::EnterType__Enum someEnum,
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uint32_t someUint1, app::EvtTransmitAvatar_EvtTransmitAvatar_TransmitType__Enum teleportType, uint32_t someUint2, MethodInfo* method);
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static void Entity_SetRelativePosition_Hook(app::BaseEntity* __this, app::Vector3 position, bool someBool, MethodInfo* method);
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MapTeleport::MapTeleport() : Feature(),
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NF(f_Enabled, "Map teleport", "MapTeleport", false),
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@ -28,14 +20,13 @@ namespace cheat::feature
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HookManager::install(app::MoleMole_InLevelMapPageContext_OnMapClicked, InLevelMapPageContext_OnMapClicked_Hook);
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// Stage 1
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HookManager::install(app::MoleMole_LocalEntityInfoData_get_initPos, LocalEntityInfoData_get_initPos_Hook);
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HookManager::install(app::MoleMole_LoadingManager_NeedTransByServer, LoadingManager_NeedTransByServer_Hook);
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// Stage 2
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HookManager::install(app::MoleMole_LoadingManager_PerformPlayerTransmit, LoadingManager_PerformPlayerTransmit_Hook);
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// Stage 3
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HookManager::install(app::MoleMole_BaseEntity_SetRelativePosition, Entity_SetRelativePosition_Hook);
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HookManager::install(app::MoleMole_BaseEntity_SetAbsolutePosition, MoleMole_BaseEntity_SetAbsolutePosition_Hook);
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events::GameUpdateEvent += MY_METHOD_HANDLER(MapTeleport::OnGameUpdate);
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}
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@ -130,7 +121,7 @@ namespace cheat::feature
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if (screenCamera == nullptr)
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return false;
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bool result = app::RectTransformUtility_ScreenPointToLocalPointInRectangle(nullptr, mapBackground, screenPos, screenCamera, outMapPos, nullptr);
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bool result = app::RectTransformUtility_ScreenPointToLocalPointInRectangle(mapBackground, screenPos, screenCamera, outMapPos, nullptr);
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if (!result)
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return false;
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@ -160,9 +151,9 @@ namespace cheat::feature
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// Calling teleport if map clicked.
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// This event invokes only when free space of map clicked,
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// if clicked mark, invokes InLevelMapPageContext_OnMarkClicked_Hook.
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static void InLevelMapPageContext_OnMapClicked_Hook(app::InLevelMapPageContext* __this, app::Vector2 screenPos, MethodInfo* method)
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void MapTeleport::InLevelMapPageContext_OnMapClicked_Hook(app::InLevelMapPageContext* __this, app::Vector2 screenPos, MethodInfo* method)
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{
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MapTeleport& mapTeleport = MapTeleport::GetInstance();
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MapTeleport& mapTeleport = GetInstance();
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if (!mapTeleport.f_Enabled || !mapTeleport.f_Key.value().IsPressed())
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return CALL_ORIGIN(InLevelMapPageContext_OnMapClicked_Hook, __this, screenPos, method);
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@ -176,36 +167,30 @@ namespace cheat::feature
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}
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// Calling teleport if map marks clicked.
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static void InLevelMapPageContext_OnMarkClicked_Hook(app::InLevelMapPageContext* __this, app::MonoMapMark* mark, MethodInfo* method)
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void MapTeleport::InLevelMapPageContext_OnMarkClicked_Hook(app::InLevelMapPageContext* __this, app::MonoMapMark* mark, MethodInfo* method)
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{
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MapTeleport& mapTeleport = MapTeleport::GetInstance();
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MapTeleport& mapTeleport = GetInstance();
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if (!mapTeleport.f_Enabled || !mapTeleport.f_Key.value().IsPressed())
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return CALL_ORIGIN(InLevelMapPageContext_OnMarkClicked_Hook, __this, mark, method);
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mapTeleport.TeleportTo(mark->fields._levelMapPos);
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}
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// Before call, game checked if distance is near (<60) to cast near teleport.
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// But it check distance to waypoint location, given by this function.
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// So, we need to replace target position to do correct check.
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void MapTeleport::OnGetTargetPos(app::Vector3& position)
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{
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if (taskInfo.currentStage == 3)
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{
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position = taskInfo.targetPosition;
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taskInfo.currentStage--;
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LOG_DEBUG("Stage 1. Replace waypoint tp position.");
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}
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}
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// Checking is teleport is far (>60m), if it isn't we clear stage.
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void MapTeleport::OnCheckTeleportDistance(bool needTransByServer)
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bool MapTeleport::IsNeedTransByServer(bool originResult, app::Vector3& position)
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{
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if (!needTransByServer && taskInfo.currentStage == 2)
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{
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if (taskInfo.currentStage != 3)
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return originResult;
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auto& entityManager = game::EntityManager::instance();
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bool needServerTrans = entityManager.avatar()->distance(taskInfo.targetPosition) > 60.0f;
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if (needServerTrans)
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LOG_DEBUG("Stage 1. Distance is more than 60m. Performing server tp.");
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else
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LOG_DEBUG("Stage 1. Distance is less than 60m. Performing fast tp.");
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taskInfo.currentStage = 0;
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}
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taskInfo.currentStage--;
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return needServerTrans;
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}
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// After server responded, it will give us the waypoint target location to load.
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@ -257,28 +242,16 @@ namespace cheat::feature
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}
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}
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static app::Vector3 LocalEntityInfoData_get_initPos_Hook(app::LocalEntityInfoData* __this, MethodInfo* method)
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{
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auto result = CALL_ORIGIN(LocalEntityInfoData_get_initPos_Hook, __this, method);
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MapTeleport& mapTeleport = MapTeleport::GetInstance();
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mapTeleport.OnGetTargetPos(result);
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return result;
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}
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static bool LoadingManager_NeedTransByServer_Hook(app::MoleMole_LoadingManager* __this, uint32_t sceneId, app::Vector3 position, MethodInfo* method)
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bool MapTeleport::LoadingManager_NeedTransByServer_Hook(app::MoleMole_LoadingManager* __this, uint32_t sceneId, app::Vector3 position, MethodInfo* method)
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{
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auto result = CALL_ORIGIN(LoadingManager_NeedTransByServer_Hook, __this, sceneId, position, method);
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MapTeleport& mapTeleport = MapTeleport::GetInstance();
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mapTeleport.OnCheckTeleportDistance(result);
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return result;
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auto& mapTeleport = GetInstance();
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return mapTeleport.IsNeedTransByServer(result, position);
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}
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static void LoadingManager_PerformPlayerTransmit_Hook(app::MoleMole_LoadingManager* __this, app::Vector3 position, app::EnterType__Enum someEnum,
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void MapTeleport::LoadingManager_PerformPlayerTransmit_Hook(app::MoleMole_LoadingManager* __this, app::Vector3 position, app::EnterType__Enum someEnum,
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uint32_t someUint1, app::EvtTransmitAvatar_EvtTransmitAvatar_TransmitType__Enum teleportType, uint32_t someUint2, MethodInfo* method)
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{
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MapTeleport& mapTeleport = MapTeleport::GetInstance();
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@ -288,7 +261,7 @@ namespace cheat::feature
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}
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static void Entity_SetRelativePosition_Hook(app::BaseEntity* __this, app::Vector3 position, bool someBool, MethodInfo* method)
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void MapTeleport::MoleMole_BaseEntity_SetAbsolutePosition_Hook(app::BaseEntity* __this, app::Vector3 position, bool someBool, MethodInfo* method)
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{
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auto& manager = game::EntityManager::instance();
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if (manager.avatar()->raw() == __this)
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@ -297,7 +270,7 @@ namespace cheat::feature
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mapTeleport.OnSetAvatarPosition(position);
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}
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CALL_ORIGIN(Entity_SetRelativePosition_Hook, __this, position, someBool, method);
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CALL_ORIGIN(MoleMole_BaseEntity_SetAbsolutePosition_Hook, __this, position, someBool, method);
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}
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}
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@ -22,16 +22,6 @@ namespace cheat::feature
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void TeleportTo(app::Vector2 mapPosition);
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void OnGetTargetPos(app::Vector3& position);
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void OnCheckTeleportDistance(bool needTransByServer);
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void OnPerformPlayerTransmit(app::Vector3& position);
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void OnSetAvatarPosition(app::Vector3& position);
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void OnGameUpdate();
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const FeatureGUIInfo& GetGUIInfo() const override;
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void DrawMain() override;
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@ -47,6 +37,22 @@ namespace cheat::feature
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};
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TeleportTaskInfo taskInfo;
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void OnGetTargetPos(app::Vector3& position);
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bool IsNeedTransByServer(bool originResult, app::Vector3& position);
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void OnPerformPlayerTransmit(app::Vector3& position);
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void OnSetAvatarPosition(app::Vector3& position);
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void OnGameUpdate();
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// Map client interactions
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static void InLevelMapPageContext_OnMapClicked_Hook(app::InLevelMapPageContext* __this, app::Vector2 screenPos, MethodInfo* method);
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static void InLevelMapPageContext_OnMarkClicked_Hook(app::InLevelMapPageContext* __this, app::MonoMapMark* mark, MethodInfo* method);
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// Teleporting
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static bool LoadingManager_NeedTransByServer_Hook(app::MoleMole_LoadingManager* __this, uint32_t sceneId, app::Vector3 position, MethodInfo* method);
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static void LoadingManager_PerformPlayerTransmit_Hook(app::MoleMole_LoadingManager* __this, app::Vector3 position, app::EnterType__Enum someEnum,
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uint32_t someUint1, app::EvtTransmitAvatar_EvtTransmitAvatar_TransmitType__Enum teleportType, uint32_t someUint2, MethodInfo* method);
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static void MoleMole_BaseEntity_SetAbsolutePosition_Hook(app::BaseEntity* __this, app::Vector3 position, bool someBool, MethodInfo* method);
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MapTeleport();
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};
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}
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