Fixed unable to sprint issue

This commit is contained in:
Andrei Abrudan 2022-06-29 21:11:17 +01:00
parent fc657f144c
commit 4057abcc2c

View File

@ -27,8 +27,8 @@ namespace cheat::feature
ConfigWidget("Enabled", f_Enabled, "Enables infinite stamina option.");
ConfigWidget("Move Sync Packet Replacement", f_PacketReplacement,
"This mode prevents sending server packets with stamina cost actions,\n" \
"e.g. swim, climb, sprint, etc.\n" \
"This mode prevents sending server packets with stamina cost actions,\n"
"e.g. swim, climb, sprint, etc.\n"
"NOTE: This is may be more safe than the standard method. More testing is needed.");
}
@ -52,14 +52,22 @@ namespace cheat::feature
// Note. Changes received from the server (not sure about this for current time),
// that means that server know our stamina, and changes it in client can be detected.
// Not working for water because server sending drown action when your stamina down to zero. (Also guess for now)
bool InfiniteStamina::OnPropertySet(app::PropType__Enum propType)
bool InfiniteStamina::OnPropertySet(app::PropType__Enum propType)
{
using PT = app::PropType__Enum;
static bool max_stamina = true;
return !f_Enabled || f_PacketReplacement ||
(propType != PT::PROP_MAX_STAMINA &&
propType != PT::PROP_CUR_PERSIST_STAMINA &&
propType != PT::PROP_CUR_TEMPORARY_STAMINA);
const bool result = !f_Enabled || f_PacketReplacement || max_stamina ||
(propType != PT::PROP_MAX_STAMINA &&
propType != PT::PROP_CUR_PERSIST_STAMINA &&
propType != PT::PROP_CUR_TEMPORARY_STAMINA);
if (propType == PT::PROP_PLAYER_LEVEL)
max_stamina = true;
if (propType == PT::PROP_MAX_STAMINA)
max_stamina = false;
return result;
}
// Infinite stamina packet mode.