Fixed unable to sprint issue
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@ -27,8 +27,8 @@ namespace cheat::feature
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ConfigWidget("Enabled", f_Enabled, "Enables infinite stamina option.");
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ConfigWidget("Move Sync Packet Replacement", f_PacketReplacement,
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"This mode prevents sending server packets with stamina cost actions,\n" \
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"e.g. swim, climb, sprint, etc.\n" \
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"This mode prevents sending server packets with stamina cost actions,\n"
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"e.g. swim, climb, sprint, etc.\n"
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"NOTE: This is may be more safe than the standard method. More testing is needed.");
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}
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@ -52,14 +52,22 @@ namespace cheat::feature
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// Note. Changes received from the server (not sure about this for current time),
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// that means that server know our stamina, and changes it in client can be detected.
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// Not working for water because server sending drown action when your stamina down to zero. (Also guess for now)
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bool InfiniteStamina::OnPropertySet(app::PropType__Enum propType)
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bool InfiniteStamina::OnPropertySet(app::PropType__Enum propType)
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{
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using PT = app::PropType__Enum;
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static bool max_stamina = true;
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return !f_Enabled || f_PacketReplacement ||
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(propType != PT::PROP_MAX_STAMINA &&
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propType != PT::PROP_CUR_PERSIST_STAMINA &&
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propType != PT::PROP_CUR_TEMPORARY_STAMINA);
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const bool result = !f_Enabled || f_PacketReplacement || max_stamina ||
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(propType != PT::PROP_MAX_STAMINA &&
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propType != PT::PROP_CUR_PERSIST_STAMINA &&
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propType != PT::PROP_CUR_TEMPORARY_STAMINA);
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if (propType == PT::PROP_PLAYER_LEVEL)
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max_stamina = true;
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if (propType == PT::PROP_MAX_STAMINA)
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max_stamina = false;
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return result;
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}
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// Infinite stamina packet mode.
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