configID checks for Rapid Fire
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@ -6,41 +6,41 @@
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#include <cheat/game/util.h>
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#include <cheat/game/util.h>
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#include <cheat/game/filters.h>
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#include <cheat/game/filters.h>
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namespace cheat::feature
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namespace cheat::feature
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{
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{
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static void LCBaseCombat_DoHitEntity_Hook(app::LCBaseCombat* __this, uint32_t targetID, app::AttackResult* attackResult,
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static void LCBaseCombat_DoHitEntity_Hook(app::LCBaseCombat* __this, uint32_t targetID, app::AttackResult* attackResult,
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bool ignoreCheckCanBeHitInMP, MethodInfo* method);
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bool ignoreCheckCanBeHitInMP, MethodInfo* method);
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RapidFire::RapidFire() : Feature(),
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RapidFire::RapidFire() : Feature(),
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NF(f_Enabled, "Attack Multiplier", "RapidFire", false),
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NF(f_Enabled, "Attack Multiplier", "RapidFire", false),
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NF(f_MultiHit, "Multi-hit", "RapidFire", false),
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NF(f_MultiHit, "Multi-hit", "RapidFire", false),
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NF(f_Multiplier, "Hit Multiplier", "RapidFire", 2),
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NF(f_Multiplier, "Hit Multiplier", "RapidFire", 2),
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NF(f_OnePunch, "One Punch Mode", "RapidFire", false),
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NF(f_OnePunch, "One Punch Mode", "RapidFire", false),
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NF(f_Randomize, "Randomize", "RapidFire", false),
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NF(f_Randomize, "Randomize", "RapidFire", false),
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NF(f_minMultiplier, "Min Multiplier", "RapidFire", 1),
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NF(f_minMultiplier, "Min Multiplier", "RapidFire", 1),
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NF(f_maxMultiplier, "Max Multiplier", "RapidFire", 3),
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NF(f_maxMultiplier, "Max Multiplier", "RapidFire", 3),
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NF(f_MultiTarget, "Multi-target", "RapidFire", false),
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NF(f_MultiTarget, "Multi-target", "RapidFire", false),
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NF(f_MultiTargetRadius, "Multi-target Radius", "RapidFire", 20.0f)
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NF(f_MultiTargetRadius, "Multi-target Radius", "RapidFire", 20.0f)
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{
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{
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HookManager::install(app::MoleMole_LCBaseCombat_DoHitEntity, LCBaseCombat_DoHitEntity_Hook);
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HookManager::install(app::MoleMole_LCBaseCombat_DoHitEntity, LCBaseCombat_DoHitEntity_Hook);
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}
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}
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const FeatureGUIInfo& RapidFire::GetGUIInfo() const
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const FeatureGUIInfo& RapidFire::GetGUIInfo() const
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{
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{
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static const FeatureGUIInfo info{ "Attack Effects", "Player", true };
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static const FeatureGUIInfo info{ "Attack Effects", "Player", true };
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return info;
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return info;
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}
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}
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void RapidFire::DrawMain()
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void RapidFire::DrawMain()
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{
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{
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ConfigWidget("Enabled", f_Enabled, "Enables attack multipliers. Need to choose a mode to work.");
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ConfigWidget("Enabled", f_Enabled, "Enables attack multipliers. Need to choose a mode to work.");
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ImGui::SameLine();
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ImGui::SameLine();
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ImGui::TextColored(ImColor(255, 165, 0, 255), "Choose any or both modes below.");
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ImGui::TextColored(ImColor(255, 165, 0, 255), "Choose any or both modes below.");
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ConfigWidget("Multi-hit Mode", f_MultiHit, "Enables multi-hit.\n" \
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ConfigWidget("Multi-hit Mode", f_MultiHit, "Enables multi-hit.\n" \
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"Multiplies your attack count.\n" \
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"Multiplies your attack count.\n" \
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"This is not well tested, and can be detected by anticheat.\n" \
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"This is not well tested, and can be detected by anticheat.\n" \
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"Not recommended to be used with main accounts or used with high values.\n" \
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"Not recommended to be used with main accounts or used with high values.\n" \
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"Known issues with certain multi-hit attacks, e.g. Xiao E, Ayaka CA, etc.");
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"Known issues with certain multi-hit attacks, e.g. Xiao E, Ayaka CA, etc.");
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ImGui::Indent();
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ImGui::Indent();
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@ -73,20 +73,20 @@ namespace cheat::feature
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"If multi-hit is off and there are still multiple numbers on a single target, check the Entity Manager in the Debug section to see if there are invisible entities.\n" \
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"If multi-hit is off and there are still multiple numbers on a single target, check the Entity Manager in the Debug section to see if there are invisible entities.\n" \
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"This can cause EXTREME lag and quick bans if used with multi-hit. You are warned."
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"This can cause EXTREME lag and quick bans if used with multi-hit. You are warned."
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);
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);
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ImGui::Indent();
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ImGui::Indent();
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ConfigWidget("Radius (m)", f_MultiTargetRadius, 0.1f, 5.0f, 50.0f, "Radius to check for valid targets.");
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ConfigWidget("Radius (m)", f_MultiTargetRadius, 0.1f, 5.0f, 50.0f, "Radius to check for valid targets.");
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ImGui::Unindent();
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ImGui::Unindent();
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}
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}
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bool RapidFire::NeedStatusDraw() const
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bool RapidFire::NeedStatusDraw() const
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{
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{
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return f_Enabled && (f_MultiHit || f_MultiTarget);
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return f_Enabled && (f_MultiHit || f_MultiTarget);
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}
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}
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void RapidFire::DrawStatus()
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void RapidFire::DrawStatus()
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{
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{
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if (f_MultiHit)
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if (f_MultiHit)
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{
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{
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if (f_Randomize)
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if (f_Randomize)
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ImGui::Text("Multi-Hit Random[%d|%d]", f_minMultiplier.value(), f_maxMultiplier.value());
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ImGui::Text("Multi-Hit Random[%d|%d]", f_minMultiplier.value(), f_maxMultiplier.value());
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@ -97,20 +97,20 @@ namespace cheat::feature
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}
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}
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if (f_MultiTarget)
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if (f_MultiTarget)
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ImGui::Text("Multi-Target [%.01fm]", f_MultiTargetRadius.value());
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ImGui::Text("Multi-Target [%.01fm]", f_MultiTargetRadius.value());
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}
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}
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RapidFire& RapidFire::GetInstance()
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RapidFire& RapidFire::GetInstance()
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{
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{
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static RapidFire instance;
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static RapidFire instance;
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return instance;
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return instance;
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}
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}
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int RapidFire::CalcCountToKill(float attackDamage, uint32_t targetID)
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int RapidFire::CalcCountToKill(float attackDamage, uint32_t targetID)
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{
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{
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if (attackDamage == 0)
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if (attackDamage == 0)
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return f_Multiplier;
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return f_Multiplier;
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auto& manager = game::EntityManager::instance();
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auto& manager = game::EntityManager::instance();
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auto targetEntity = manager.entity(targetID);
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auto targetEntity = manager.entity(targetID);
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if (targetEntity == nullptr)
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if (targetEntity == nullptr)
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@ -165,10 +165,10 @@ namespace cheat::feature
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entity = game::Entity(app::MoleMole_GadgetEntity_GetOwnerEntity(reinterpret_cast<app::GadgetEntity*>(entity.raw()), nullptr));
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entity = game::Entity(app::MoleMole_GadgetEntity_GetOwnerEntity(reinterpret_cast<app::GadgetEntity*>(entity.raw()), nullptr));
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if (entity.runtimeID() == avatarID)
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if (entity.runtimeID() == avatarID)
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return true;
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return true;
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}
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}
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return false;
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return false;
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}
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}
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bool IsAttackByAvatar(game::Entity& attacker)
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bool IsAttackByAvatar(game::Entity& attacker)
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@ -183,6 +183,20 @@ namespace cheat::feature
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return attackerID == avatarID || IsAvatarOwner(attacker);
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return attackerID == avatarID || IsAvatarOwner(attacker);
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}
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}
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bool IsConfigByAvatar(game::Entity& attacker)
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{
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if (attacker.raw() == nullptr)
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return false;
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auto& manager = game::EntityManager::instance();
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auto avatarID = manager.avatar()->raw()->fields._configID_k__BackingField;
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auto attackerID = attacker.raw()->fields._configID_k__BackingField;
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// Taiga#5555: IDs can be found in ConfigAbility_Avatar_*.json or GadgetExcelConfigData.json
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bool bulletID = attackerID >= 40000160 && attackerID <= 41069999;
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return avatarID == attackerID || bulletID;
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}
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bool IsValidByFilter(game::Entity* entity)
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bool IsValidByFilter(game::Entity* entity)
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{
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{
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if (game::filters::combined::OrganicTargets.IsValid(entity) ||
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if (game::filters::combined::OrganicTargets.IsValid(entity) ||
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@ -192,7 +206,7 @@ namespace cheat::feature
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game::filters::puzzle::LargeRockPile.IsValid(entity) ||
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game::filters::puzzle::LargeRockPile.IsValid(entity) ||
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game::filters::puzzle::SmallRockPile.IsValid(entity))
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game::filters::puzzle::SmallRockPile.IsValid(entity))
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return true;
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return true;
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return false;
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return false;
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}
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}
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// Raises when any entity do hit event.
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// Raises when any entity do hit event.
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@ -203,7 +217,7 @@ namespace cheat::feature
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{
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{
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auto attacker = game::Entity(__this->fields._._._entity);
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auto attacker = game::Entity(__this->fields._._._entity);
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RapidFire& rapidFire = RapidFire::GetInstance();
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RapidFire& rapidFire = RapidFire::GetInstance();
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if (!IsAttackByAvatar(attacker) || !rapidFire.f_Enabled)
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if (!IsConfigByAvatar(attacker) || !IsAttackByAvatar(attacker) || !rapidFire.f_Enabled)
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return CALL_ORIGIN(LCBaseCombat_DoHitEntity_Hook, __this, targetID, attackResult, ignoreCheckCanBeHitInMP, method);
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return CALL_ORIGIN(LCBaseCombat_DoHitEntity_Hook, __this, targetID, attackResult, ignoreCheckCanBeHitInMP, method);
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auto& manager = game::EntityManager::instance();
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auto& manager = game::EntityManager::instance();
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@ -243,7 +257,8 @@ namespace cheat::feature
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int attackCount = rapidFire.GetAttackCount(__this, entity->runtimeID(), attackResult);
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int attackCount = rapidFire.GetAttackCount(__this, entity->runtimeID(), attackResult);
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for (int i = 0; i < attackCount; i++)
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for (int i = 0; i < attackCount; i++)
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CALL_ORIGIN(LCBaseCombat_DoHitEntity_Hook, __this, entity->runtimeID(), attackResult, ignoreCheckCanBeHitInMP, method);
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CALL_ORIGIN(LCBaseCombat_DoHitEntity_Hook, __this, entity->runtimeID(), attackResult, ignoreCheckCanBeHitInMP, method);
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} else CALL_ORIGIN(LCBaseCombat_DoHitEntity_Hook, __this, entity->runtimeID(), attackResult, ignoreCheckCanBeHitInMP, method);
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}
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else CALL_ORIGIN(LCBaseCombat_DoHitEntity_Hook, __this, entity->runtimeID(), attackResult, ignoreCheckCanBeHitInMP, method);
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}
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}
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}
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}
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}
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}
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