Support custom time
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@ -1,19 +0,0 @@
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#pragma once
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namespace cheat::feature
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{
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class FakeTime : public Feature
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{
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public:
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config::Field<config::Toggle<Hotkey>> f_Enabled;
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static FakeTime& GetInstance();
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const FeatureGUIInfo& GetGUIInfo() const override;
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void DrawMain() override;
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virtual bool NeedStatusDraw() const override;
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void DrawStatus() override;
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void OnGameUpdate();
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private:
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static void LevelTimeManager_SetInternalTimeOfDay_Hook(void* __this, float inHours, bool force, bool refreshEnviroTime, MethodInfo* method);
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FakeTime();
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};
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}
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@ -8,7 +8,9 @@ namespace cheat::feature
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//CNLouisLiu
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void* LevelTimeManager = NULL;
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FakeTime::FakeTime() : Feature(),
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NF(f_Enabled, "FakeTime", "Enabled", false)
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NF(f_Enabled, "FakeTime", "Enabled", false),
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NF(f_TimeHour, "FakeTime", "TimeHour", 12),
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NF(f_TimeMinute, "FakeTime", "TimeMinute", 0)
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{
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HookManager::install(app::LevelTimeManager_SetInternalTimeOfDay, LevelTimeManager_SetInternalTimeOfDay_Hook);
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@ -26,7 +28,9 @@ namespace cheat::feature
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}
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void FakeTime::DrawMain()
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{
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ConfigWidget("Enabled", f_Enabled, "Keep the game in daylight (12 noon)");
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ConfigWidget("Enabled", f_Enabled, "Keep game time the same");
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ConfigWidget("TimeHour", f_TimeHour, 1, 0, 24);
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ConfigWidget("TimeMinute", f_TimeMinute, 1, 0, 60);
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}
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bool FakeTime::NeedStatusDraw() const
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{
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@ -34,23 +38,30 @@ namespace cheat::feature
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}
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void FakeTime::DrawStatus()
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{
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ImGui::Text("FakeTime");
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ImGui::Text("FakeTime|%d:%d", f_TimeHour.value(), f_TimeMinute.value());
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}
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float FakeTime::ConversionTime() {
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float time = float(f_TimeHour);
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float timemin = f_TimeMinute / 60;
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return time + timemin;
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}
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void FakeTime::OnGameUpdate()
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{
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if (LevelTimeManager != NULL&& f_Enabled) {
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CALL_ORIGIN(LevelTimeManager_SetInternalTimeOfDay_Hook, LevelTimeManager, 12.00f, false, false, (MethodInfo*)0);
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if (LevelTimeManager != NULL && f_Enabled) {
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auto& faketime = GetInstance();
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CALL_ORIGIN(LevelTimeManager_SetInternalTimeOfDay_Hook, LevelTimeManager, faketime.ConversionTime(), false, false, (MethodInfo*)0);
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}
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}
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void FakeTime::LevelTimeManager_SetInternalTimeOfDay_Hook(void* __this, float inHours, bool force, bool refreshEnviroTime, MethodInfo* method) {
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float Hours = inHours;
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if (GetInstance().f_Enabled)
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auto& faketime = GetInstance();
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if (faketime.f_Enabled)
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{
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Hours = 12.00f;
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Hours = faketime.ConversionTime();
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}
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CALL_ORIGIN(LevelTimeManager_SetInternalTimeOfDay_Hook, __this, Hours, force, refreshEnviroTime, method);
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}
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}
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@ -6,6 +6,9 @@ namespace cheat::feature
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{
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public:
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config::Field<config::Toggle<Hotkey>> f_Enabled;
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config::Field<int> f_TimeHour;
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config::Field<int> f_TimeMinute;
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static FakeTime& GetInstance();
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void OnGameUpdate();
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const FeatureGUIInfo& GetGUIInfo() const override;
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@ -14,6 +17,7 @@ namespace cheat::feature
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void DrawStatus() override;
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private:
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static void LevelTimeManager_SetInternalTimeOfDay_Hook(void* __this, float inHours, bool force, bool refreshEnviroTime, MethodInfo* method);
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float ConversionTime();
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FakeTime();
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};
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}
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