code refactor

This commit is contained in:
Joaquin 2022-07-20 21:33:24 -06:00
parent 44a7343aa8
commit 43ad5d8aa0

View File

@ -7,13 +7,13 @@
#include <cheat/game/util.h>
#include <cheat-base/render/renderer.h>
namespace cheat::feature
namespace cheat::feature
{
static void HumanoidMoveFSM_LateTick_Hook(app::HumanoidMoveFSM* __this, float deltaTime, MethodInfo* method);
app::Vector3 zero;
NoClip::NoClip() : Feature(),
NF(f_Enabled, "No clip", "NoClip", false),
NoClip::NoClip() : Feature(),
NF(f_Enabled, "No clip", "NoClip", false),
NF(f_NoAnimation, "No Animation", "NoClip", true),
NF(f_UseCustomKeys, "Use Custom Hotkeys", "NoClip", false),
NF(f_ForwardKey, "Forward HotKey", "NoClip", Hotkey(ImGuiKey_W)),
@ -23,33 +23,53 @@ namespace cheat::feature
NF(f_AscendKey, "Ascend HotKey", "NoClip", Hotkey(ImGuiKey_Space)),
NF(f_DescendKey, "Descend HotKey", "NoClip", Hotkey(ImGuiKey_ModShift)),
NF(f_AltSpeedKey, "Alt Speed Hotkey", "NoClip", Hotkey(ImGuiKey_ModCtrl)),
NF(f_Speed, "Speed", "NoClip", 5.5f),
NF(f_CameraRelative, "Relative to camera", "NoClip", true),
NF(f_VelocityMode, "Velocity mode", "NoClip", false),
NF(f_FreeflightMode, "Freeflight mode", "NoClip", false),
NF(f_AltSpeedEnabled, "Alt speed enabled", "NoClip", false),
NF(f_AltSpeed, "Alt speed", "NoClip", 1.0f)
NF(f_Speed, "Speed", "NoClip", 5.5f),
NF(f_CameraRelative, "Relative to camera", "NoClip", true),
NF(f_VelocityMode, "Velocity mode", "NoClip", false),
NF(f_FreeflightMode, "Freeflight mode", "NoClip", false),
NF(f_AltSpeedEnabled, "Alt speed enabled", "NoClip", false),
NF(f_AltSpeed, "Alt speed", "NoClip", 1.0f)
{
{
HookManager::install(app::MoleMole_HumanoidMoveFSM_LateTick, HumanoidMoveFSM_LateTick_Hook);
events::GameUpdateEvent += MY_METHOD_HANDLER(NoClip::OnGameUpdate);
events::MoveSyncEvent += MY_METHOD_HANDLER(NoClip::OnMoveSync);
}
}
const FeatureGUIInfo& NoClip::GetGUIInfo() const
{
static const FeatureGUIInfo info{ "No-Clip", "Player", true };
return info;
}
const FeatureGUIInfo& NoClip::GetGUIInfo() const
{
static const FeatureGUIInfo info{ "No-Clip", "Player", true };
return info;
}
void NoClip::DrawMain()
{
void NoClip::DrawMain()
{
ConfigWidget("Enabled", f_Enabled, "Enables no-clip (fast speed + no collision).\n" \
"To move, use WASD, Space (go up), and Shift (go down).");
"To move, use WASD, Space (go up), and Shift (go down), or customize your own keys.");
ConfigWidget("No Animation", f_NoAnimation, "Disables player animations.");
ConfigWidget("Speed", f_Speed, 0.1f, 2.0f, 100.0f,
"No-clip move speed.\n" \
"Not recommended setting above 5.0.");
ConfigWidget("Camera-relative movement", f_CameraRelative,
"Move relative to camera view instead of avatar view/direction.");
ConfigWidget("Alternate No-clip", f_AltSpeedEnabled,
"Allows usage of alternate speed when holding down LeftCtrl key.\n" \
"Useful if you want to temporarily go faster/slower than the no-clip speed setting.");
if (f_AltSpeedEnabled) {
ConfigWidget("Alt Speed", f_AltSpeed, 0.1f, 2.0f, 100.0f,
"Alternate no-clip move speed.\n" \
"Not recommended setting above 5.0.");
ConfigWidget("Velocity mode", f_VelocityMode, "Use velocity instead of position to move.");
ConfigWidget("Freeflight mode", f_FreeflightMode, "Don't remove collisions");
}
ConfigWidget("Use Custom Keys", f_UseCustomKeys, "Enable the Use of Custom HotKeys");
if (f_UseCustomKeys) {
@ -61,47 +81,27 @@ namespace cheat::feature
ConfigWidget("Descend HotKey", f_DescendKey, "Set Descend Key");
ConfigWidget("Alt Speed Key", f_AltSpeedKey, "Set AltSpeed HotKey");
}
}
ConfigWidget("Speed", f_Speed, 0.1f, 2.0f, 100.0f,
"No-clip move speed.\n" \
"Not recommended setting above 5.0.");
bool NoClip::NeedStatusDraw() const
{
return f_Enabled;
}
ConfigWidget("Camera-relative movement", f_CameraRelative,
"Move relative to camera view instead of avatar view/direction.");
ConfigWidget("Alternate No-clip", f_AltSpeedEnabled,
"Allows usage of alternate speed when holding down LeftCtrl key.\n" \
"Useful if you want to temporarily go faster/slower than the no-clip speed setting.");
if (f_AltSpeedEnabled) {
ConfigWidget("Alt Speed", f_AltSpeed, 0.1f, 2.0f, 100.0f,
"Alternate no-clip move speed.\n" \
"Not recommended setting above 5.0.");
ConfigWidget("Velocity mode", f_VelocityMode,"Use velocity instead of position to move.");
ConfigWidget("Freeflight mode", f_FreeflightMode,"Don't remove collisions");
}
}
bool NoClip::NeedStatusDraw() const
{
return f_Enabled;
}
void NoClip::DrawStatus()
{
void NoClip::DrawStatus()
{
ImGui::Text("NoClip%s[%.01f%s%|%s]",
f_AltSpeedEnabled ? "+Alt " : " ",
f_Speed.value(),
f_AltSpeedEnabled ? fmt::format("|{:.1f}", f_AltSpeed.value()).c_str() : "",
f_CameraRelative ? "CR" : "PR");
}
}
NoClip& NoClip::GetInstance()
{
static NoClip instance;
return instance;
}
NoClip& NoClip::GetInstance()
{
static NoClip instance;
return instance;
}
// No clip update function.
// We just disabling collision detect and move avatar when no clip moving keys pressed.
@ -110,7 +110,7 @@ namespace cheat::feature
static bool isApplied = false;
auto& manager = game::EntityManager::instance();
if (!f_Enabled && isApplied)
{
auto avatarEntity = manager.avatar();
@ -119,7 +119,7 @@ namespace cheat::feature
return;
app::Rigidbody_set_detectCollisions(rigidBody, true, nullptr);
isApplied = false;
}
@ -141,65 +141,37 @@ namespace cheat::feature
return;
if (!f_FreeflightMode)
app::Rigidbody_set_detectCollisions(rigidBody, false, nullptr);
if (!f_VelocityMode)
app::Rigidbody_set_velocity(rigidBody, zero,nullptr);
app::Rigidbody_set_velocity(rigidBody, zero, nullptr);
auto cameraEntity = game::Entity(reinterpret_cast<app::BaseEntity*>(manager.mainCamera()));
auto relativeEntity = f_CameraRelative ? &cameraEntity : avatarEntity;
float speed = f_Speed.value();
if (f_AltSpeedEnabled) {
if (!f_UseCustomKeys && Hotkey(ImGuiKey_ModCtrl).IsPressed()) {
speed = f_AltSpeed.value();
}
if (f_UseCustomKeys && f_AltSpeedKey.value().IsPressed()) {
speed = f_AltSpeed.value();
}
}
if (f_AltSpeedEnabled ? f_UseCustomKeys ? f_AltSpeedKey.value().IsPressed() : Hotkey(ImGuiKey_ModCtrl).IsPressed() : NULL)
speed = f_AltSpeed.value();
app::Vector3 dir = {};
if (f_UseCustomKeys) {
if (f_ForwardKey.value().IsPressed())
dir = dir + relativeEntity->forward();
if (f_UseCustomKeys ? f_ForwardKey.value().IsPressed() : Hotkey(ImGuiKey_W).IsPressed())
dir = dir + relativeEntity->forward();
if (f_BackKey.value().IsPressed())
dir = dir + relativeEntity->back();
if (f_UseCustomKeys ? f_BackKey.value().IsPressed() : Hotkey(ImGuiKey_S).IsPressed())
dir = dir + relativeEntity->back();
if (f_RightKey.value().IsPressed())
dir = dir + relativeEntity->right();
if (f_UseCustomKeys ? f_RightKey.value().IsPressed() : Hotkey(ImGuiKey_D).IsPressed())
dir = dir + relativeEntity->right();
if (f_LeftKey.value().IsPressed())
dir = dir + relativeEntity->left();
if (f_UseCustomKeys ? f_LeftKey.value().IsPressed() : Hotkey(ImGuiKey_A).IsPressed())
dir = dir + relativeEntity->left();
if (f_AscendKey.value().IsPressed())
dir = dir + avatarEntity->up();
if (f_UseCustomKeys ? f_AscendKey.value().IsPressed() : Hotkey(ImGuiKey_Space).IsPressed())
dir = dir + avatarEntity->up();
if (f_DescendKey.value().IsPressed())
dir = dir + avatarEntity->down();
}
if (f_UseCustomKeys ? f_DescendKey.value().IsPressed() : Hotkey(ImGuiKey_ModShift).IsPressed())
dir = dir + avatarEntity->down();
if (!f_UseCustomKeys) {
if (Hotkey(ImGuiKey_W).IsPressed())
dir = dir + relativeEntity->forward();
if (Hotkey(ImGuiKey_S).IsPressed())
dir = dir + relativeEntity->back();
if (Hotkey(ImGuiKey_D).IsPressed())
dir = dir + relativeEntity->right();
if (Hotkey(ImGuiKey_A).IsPressed())
dir = dir + relativeEntity->left();
if (Hotkey(ImGuiKey_Space).IsPressed())
dir = dir + avatarEntity->up();
if (Hotkey(ImGuiKey_ModShift).IsPressed())
dir = dir + avatarEntity->down();
}
app::Vector3 prevPos = avatarEntity->relativePosition();
if (IsVectorZero(prevPos))
return;