code refactor
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@ -7,13 +7,13 @@
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#include <cheat/game/util.h>
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#include <cheat-base/render/renderer.h>
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namespace cheat::feature
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namespace cheat::feature
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{
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static void HumanoidMoveFSM_LateTick_Hook(app::HumanoidMoveFSM* __this, float deltaTime, MethodInfo* method);
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app::Vector3 zero;
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NoClip::NoClip() : Feature(),
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NF(f_Enabled, "No clip", "NoClip", false),
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NoClip::NoClip() : Feature(),
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NF(f_Enabled, "No clip", "NoClip", false),
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NF(f_NoAnimation, "No Animation", "NoClip", true),
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NF(f_UseCustomKeys, "Use Custom Hotkeys", "NoClip", false),
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NF(f_ForwardKey, "Forward HotKey", "NoClip", Hotkey(ImGuiKey_W)),
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@ -23,33 +23,53 @@ namespace cheat::feature
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NF(f_AscendKey, "Ascend HotKey", "NoClip", Hotkey(ImGuiKey_Space)),
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NF(f_DescendKey, "Descend HotKey", "NoClip", Hotkey(ImGuiKey_ModShift)),
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NF(f_AltSpeedKey, "Alt Speed Hotkey", "NoClip", Hotkey(ImGuiKey_ModCtrl)),
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NF(f_Speed, "Speed", "NoClip", 5.5f),
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NF(f_CameraRelative, "Relative to camera", "NoClip", true),
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NF(f_VelocityMode, "Velocity mode", "NoClip", false),
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NF(f_FreeflightMode, "Freeflight mode", "NoClip", false),
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NF(f_AltSpeedEnabled, "Alt speed enabled", "NoClip", false),
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NF(f_AltSpeed, "Alt speed", "NoClip", 1.0f)
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NF(f_Speed, "Speed", "NoClip", 5.5f),
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NF(f_CameraRelative, "Relative to camera", "NoClip", true),
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NF(f_VelocityMode, "Velocity mode", "NoClip", false),
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NF(f_FreeflightMode, "Freeflight mode", "NoClip", false),
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NF(f_AltSpeedEnabled, "Alt speed enabled", "NoClip", false),
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NF(f_AltSpeed, "Alt speed", "NoClip", 1.0f)
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{
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{
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HookManager::install(app::MoleMole_HumanoidMoveFSM_LateTick, HumanoidMoveFSM_LateTick_Hook);
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events::GameUpdateEvent += MY_METHOD_HANDLER(NoClip::OnGameUpdate);
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events::MoveSyncEvent += MY_METHOD_HANDLER(NoClip::OnMoveSync);
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}
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}
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const FeatureGUIInfo& NoClip::GetGUIInfo() const
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{
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static const FeatureGUIInfo info{ "No-Clip", "Player", true };
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return info;
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}
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const FeatureGUIInfo& NoClip::GetGUIInfo() const
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{
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static const FeatureGUIInfo info{ "No-Clip", "Player", true };
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return info;
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}
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void NoClip::DrawMain()
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{
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void NoClip::DrawMain()
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{
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ConfigWidget("Enabled", f_Enabled, "Enables no-clip (fast speed + no collision).\n" \
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"To move, use WASD, Space (go up), and Shift (go down).");
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"To move, use WASD, Space (go up), and Shift (go down), or customize your own keys.");
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ConfigWidget("No Animation", f_NoAnimation, "Disables player animations.");
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ConfigWidget("Speed", f_Speed, 0.1f, 2.0f, 100.0f,
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"No-clip move speed.\n" \
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"Not recommended setting above 5.0.");
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ConfigWidget("Camera-relative movement", f_CameraRelative,
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"Move relative to camera view instead of avatar view/direction.");
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ConfigWidget("Alternate No-clip", f_AltSpeedEnabled,
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"Allows usage of alternate speed when holding down LeftCtrl key.\n" \
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"Useful if you want to temporarily go faster/slower than the no-clip speed setting.");
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if (f_AltSpeedEnabled) {
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ConfigWidget("Alt Speed", f_AltSpeed, 0.1f, 2.0f, 100.0f,
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"Alternate no-clip move speed.\n" \
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"Not recommended setting above 5.0.");
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ConfigWidget("Velocity mode", f_VelocityMode, "Use velocity instead of position to move.");
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ConfigWidget("Freeflight mode", f_FreeflightMode, "Don't remove collisions");
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}
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ConfigWidget("Use Custom Keys", f_UseCustomKeys, "Enable the Use of Custom HotKeys");
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if (f_UseCustomKeys) {
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@ -61,47 +81,27 @@ namespace cheat::feature
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ConfigWidget("Descend HotKey", f_DescendKey, "Set Descend Key");
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ConfigWidget("Alt Speed Key", f_AltSpeedKey, "Set AltSpeed HotKey");
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}
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}
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ConfigWidget("Speed", f_Speed, 0.1f, 2.0f, 100.0f,
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"No-clip move speed.\n" \
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"Not recommended setting above 5.0.");
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bool NoClip::NeedStatusDraw() const
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{
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return f_Enabled;
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}
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ConfigWidget("Camera-relative movement", f_CameraRelative,
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"Move relative to camera view instead of avatar view/direction.");
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ConfigWidget("Alternate No-clip", f_AltSpeedEnabled,
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"Allows usage of alternate speed when holding down LeftCtrl key.\n" \
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"Useful if you want to temporarily go faster/slower than the no-clip speed setting.");
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if (f_AltSpeedEnabled) {
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ConfigWidget("Alt Speed", f_AltSpeed, 0.1f, 2.0f, 100.0f,
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"Alternate no-clip move speed.\n" \
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"Not recommended setting above 5.0.");
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ConfigWidget("Velocity mode", f_VelocityMode,"Use velocity instead of position to move.");
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ConfigWidget("Freeflight mode", f_FreeflightMode,"Don't remove collisions");
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}
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}
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bool NoClip::NeedStatusDraw() const
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{
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return f_Enabled;
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}
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void NoClip::DrawStatus()
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{
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void NoClip::DrawStatus()
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{
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ImGui::Text("NoClip%s[%.01f%s%|%s]",
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f_AltSpeedEnabled ? "+Alt " : " ",
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f_Speed.value(),
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f_AltSpeedEnabled ? fmt::format("|{:.1f}", f_AltSpeed.value()).c_str() : "",
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f_CameraRelative ? "CR" : "PR");
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}
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}
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NoClip& NoClip::GetInstance()
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{
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static NoClip instance;
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return instance;
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}
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NoClip& NoClip::GetInstance()
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{
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static NoClip instance;
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return instance;
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}
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// No clip update function.
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// We just disabling collision detect and move avatar when no clip moving keys pressed.
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@ -110,7 +110,7 @@ namespace cheat::feature
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static bool isApplied = false;
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auto& manager = game::EntityManager::instance();
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if (!f_Enabled && isApplied)
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{
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auto avatarEntity = manager.avatar();
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@ -119,7 +119,7 @@ namespace cheat::feature
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return;
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app::Rigidbody_set_detectCollisions(rigidBody, true, nullptr);
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isApplied = false;
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}
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@ -141,65 +141,37 @@ namespace cheat::feature
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return;
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if (!f_FreeflightMode)
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app::Rigidbody_set_detectCollisions(rigidBody, false, nullptr);
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if (!f_VelocityMode)
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app::Rigidbody_set_velocity(rigidBody, zero,nullptr);
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app::Rigidbody_set_velocity(rigidBody, zero, nullptr);
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auto cameraEntity = game::Entity(reinterpret_cast<app::BaseEntity*>(manager.mainCamera()));
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auto relativeEntity = f_CameraRelative ? &cameraEntity : avatarEntity;
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float speed = f_Speed.value();
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if (f_AltSpeedEnabled) {
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if (!f_UseCustomKeys && Hotkey(ImGuiKey_ModCtrl).IsPressed()) {
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speed = f_AltSpeed.value();
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}
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if (f_UseCustomKeys && f_AltSpeedKey.value().IsPressed()) {
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speed = f_AltSpeed.value();
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}
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}
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if (f_AltSpeedEnabled ? f_UseCustomKeys ? f_AltSpeedKey.value().IsPressed() : Hotkey(ImGuiKey_ModCtrl).IsPressed() : NULL)
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speed = f_AltSpeed.value();
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app::Vector3 dir = {};
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if (f_UseCustomKeys) {
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if (f_ForwardKey.value().IsPressed())
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dir = dir + relativeEntity->forward();
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if (f_UseCustomKeys ? f_ForwardKey.value().IsPressed() : Hotkey(ImGuiKey_W).IsPressed())
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dir = dir + relativeEntity->forward();
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if (f_BackKey.value().IsPressed())
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dir = dir + relativeEntity->back();
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if (f_UseCustomKeys ? f_BackKey.value().IsPressed() : Hotkey(ImGuiKey_S).IsPressed())
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dir = dir + relativeEntity->back();
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if (f_RightKey.value().IsPressed())
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dir = dir + relativeEntity->right();
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if (f_UseCustomKeys ? f_RightKey.value().IsPressed() : Hotkey(ImGuiKey_D).IsPressed())
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dir = dir + relativeEntity->right();
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if (f_LeftKey.value().IsPressed())
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dir = dir + relativeEntity->left();
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if (f_UseCustomKeys ? f_LeftKey.value().IsPressed() : Hotkey(ImGuiKey_A).IsPressed())
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dir = dir + relativeEntity->left();
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if (f_AscendKey.value().IsPressed())
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dir = dir + avatarEntity->up();
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if (f_UseCustomKeys ? f_AscendKey.value().IsPressed() : Hotkey(ImGuiKey_Space).IsPressed())
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dir = dir + avatarEntity->up();
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if (f_DescendKey.value().IsPressed())
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dir = dir + avatarEntity->down();
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}
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if (f_UseCustomKeys ? f_DescendKey.value().IsPressed() : Hotkey(ImGuiKey_ModShift).IsPressed())
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dir = dir + avatarEntity->down();
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if (!f_UseCustomKeys) {
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if (Hotkey(ImGuiKey_W).IsPressed())
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dir = dir + relativeEntity->forward();
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if (Hotkey(ImGuiKey_S).IsPressed())
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dir = dir + relativeEntity->back();
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if (Hotkey(ImGuiKey_D).IsPressed())
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dir = dir + relativeEntity->right();
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if (Hotkey(ImGuiKey_A).IsPressed())
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dir = dir + relativeEntity->left();
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if (Hotkey(ImGuiKey_Space).IsPressed())
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dir = dir + avatarEntity->up();
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if (Hotkey(ImGuiKey_ModShift).IsPressed())
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dir = dir + avatarEntity->down();
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}
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app::Vector3 prevPos = avatarEntity->relativePosition();
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if (IsVectorZero(prevPos))
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return;
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