code refactor

This commit is contained in:
Joaquin 2022-07-20 21:33:24 -06:00
parent 44a7343aa8
commit 43ad5d8aa0

View File

@ -12,8 +12,8 @@ namespace cheat::feature
static void HumanoidMoveFSM_LateTick_Hook(app::HumanoidMoveFSM* __this, float deltaTime, MethodInfo* method); static void HumanoidMoveFSM_LateTick_Hook(app::HumanoidMoveFSM* __this, float deltaTime, MethodInfo* method);
app::Vector3 zero; app::Vector3 zero;
NoClip::NoClip() : Feature(), NoClip::NoClip() : Feature(),
NF(f_Enabled, "No clip", "NoClip", false), NF(f_Enabled, "No clip", "NoClip", false),
NF(f_NoAnimation, "No Animation", "NoClip", true), NF(f_NoAnimation, "No Animation", "NoClip", true),
NF(f_UseCustomKeys, "Use Custom Hotkeys", "NoClip", false), NF(f_UseCustomKeys, "Use Custom Hotkeys", "NoClip", false),
NF(f_ForwardKey, "Forward HotKey", "NoClip", Hotkey(ImGuiKey_W)), NF(f_ForwardKey, "Forward HotKey", "NoClip", Hotkey(ImGuiKey_W)),
@ -23,45 +23,33 @@ namespace cheat::feature
NF(f_AscendKey, "Ascend HotKey", "NoClip", Hotkey(ImGuiKey_Space)), NF(f_AscendKey, "Ascend HotKey", "NoClip", Hotkey(ImGuiKey_Space)),
NF(f_DescendKey, "Descend HotKey", "NoClip", Hotkey(ImGuiKey_ModShift)), NF(f_DescendKey, "Descend HotKey", "NoClip", Hotkey(ImGuiKey_ModShift)),
NF(f_AltSpeedKey, "Alt Speed Hotkey", "NoClip", Hotkey(ImGuiKey_ModCtrl)), NF(f_AltSpeedKey, "Alt Speed Hotkey", "NoClip", Hotkey(ImGuiKey_ModCtrl)),
NF(f_Speed, "Speed", "NoClip", 5.5f), NF(f_Speed, "Speed", "NoClip", 5.5f),
NF(f_CameraRelative, "Relative to camera", "NoClip", true), NF(f_CameraRelative, "Relative to camera", "NoClip", true),
NF(f_VelocityMode, "Velocity mode", "NoClip", false), NF(f_VelocityMode, "Velocity mode", "NoClip", false),
NF(f_FreeflightMode, "Freeflight mode", "NoClip", false), NF(f_FreeflightMode, "Freeflight mode", "NoClip", false),
NF(f_AltSpeedEnabled, "Alt speed enabled", "NoClip", false), NF(f_AltSpeedEnabled, "Alt speed enabled", "NoClip", false),
NF(f_AltSpeed, "Alt speed", "NoClip", 1.0f) NF(f_AltSpeed, "Alt speed", "NoClip", 1.0f)
{ {
HookManager::install(app::MoleMole_HumanoidMoveFSM_LateTick, HumanoidMoveFSM_LateTick_Hook); HookManager::install(app::MoleMole_HumanoidMoveFSM_LateTick, HumanoidMoveFSM_LateTick_Hook);
events::GameUpdateEvent += MY_METHOD_HANDLER(NoClip::OnGameUpdate); events::GameUpdateEvent += MY_METHOD_HANDLER(NoClip::OnGameUpdate);
events::MoveSyncEvent += MY_METHOD_HANDLER(NoClip::OnMoveSync); events::MoveSyncEvent += MY_METHOD_HANDLER(NoClip::OnMoveSync);
} }
const FeatureGUIInfo& NoClip::GetGUIInfo() const const FeatureGUIInfo& NoClip::GetGUIInfo() const
{ {
static const FeatureGUIInfo info{ "No-Clip", "Player", true }; static const FeatureGUIInfo info{ "No-Clip", "Player", true };
return info; return info;
} }
void NoClip::DrawMain() void NoClip::DrawMain()
{ {
ConfigWidget("Enabled", f_Enabled, "Enables no-clip (fast speed + no collision).\n" \ ConfigWidget("Enabled", f_Enabled, "Enables no-clip (fast speed + no collision).\n" \
"To move, use WASD, Space (go up), and Shift (go down)."); "To move, use WASD, Space (go up), and Shift (go down), or customize your own keys.");
ConfigWidget("No Animation", f_NoAnimation, "Disables player animations."); ConfigWidget("No Animation", f_NoAnimation, "Disables player animations.");
ConfigWidget("Use Custom Keys", f_UseCustomKeys, "Enable the Use of Custom HotKeys");
if (f_UseCustomKeys) {
ConfigWidget("Forward HotKey", f_ForwardKey, "Set Forward Key");
ConfigWidget("Left HotKey", f_LeftKey, "Set Left Key");
ConfigWidget("Back HotKey", f_BackKey, "Set Back Key");
ConfigWidget("Right HotKey", f_RightKey, "Set Right Key");
ConfigWidget("Ascend HotKey", f_AscendKey, "Set Ascend Key");
ConfigWidget("Descend HotKey", f_DescendKey, "Set Descend Key");
ConfigWidget("Alt Speed Key", f_AltSpeedKey, "Set AltSpeed HotKey");
}
ConfigWidget("Speed", f_Speed, 0.1f, 2.0f, 100.0f, ConfigWidget("Speed", f_Speed, 0.1f, 2.0f, 100.0f,
"No-clip move speed.\n" \ "No-clip move speed.\n" \
"Not recommended setting above 5.0."); "Not recommended setting above 5.0.");
@ -78,30 +66,42 @@ namespace cheat::feature
"Alternate no-clip move speed.\n" \ "Alternate no-clip move speed.\n" \
"Not recommended setting above 5.0."); "Not recommended setting above 5.0.");
ConfigWidget("Velocity mode", f_VelocityMode,"Use velocity instead of position to move."); ConfigWidget("Velocity mode", f_VelocityMode, "Use velocity instead of position to move.");
ConfigWidget("Freeflight mode", f_FreeflightMode,"Don't remove collisions"); ConfigWidget("Freeflight mode", f_FreeflightMode, "Don't remove collisions");
} }
}
bool NoClip::NeedStatusDraw() const ConfigWidget("Use Custom Keys", f_UseCustomKeys, "Enable the Use of Custom HotKeys");
{
return f_Enabled;
}
void NoClip::DrawStatus() if (f_UseCustomKeys) {
{ ConfigWidget("Forward HotKey", f_ForwardKey, "Set Forward Key");
ConfigWidget("Left HotKey", f_LeftKey, "Set Left Key");
ConfigWidget("Back HotKey", f_BackKey, "Set Back Key");
ConfigWidget("Right HotKey", f_RightKey, "Set Right Key");
ConfigWidget("Ascend HotKey", f_AscendKey, "Set Ascend Key");
ConfigWidget("Descend HotKey", f_DescendKey, "Set Descend Key");
ConfigWidget("Alt Speed Key", f_AltSpeedKey, "Set AltSpeed HotKey");
}
}
bool NoClip::NeedStatusDraw() const
{
return f_Enabled;
}
void NoClip::DrawStatus()
{
ImGui::Text("NoClip%s[%.01f%s%|%s]", ImGui::Text("NoClip%s[%.01f%s%|%s]",
f_AltSpeedEnabled ? "+Alt " : " ", f_AltSpeedEnabled ? "+Alt " : " ",
f_Speed.value(), f_Speed.value(),
f_AltSpeedEnabled ? fmt::format("|{:.1f}", f_AltSpeed.value()).c_str() : "", f_AltSpeedEnabled ? fmt::format("|{:.1f}", f_AltSpeed.value()).c_str() : "",
f_CameraRelative ? "CR" : "PR"); f_CameraRelative ? "CR" : "PR");
} }
NoClip& NoClip::GetInstance() NoClip& NoClip::GetInstance()
{ {
static NoClip instance; static NoClip instance;
return instance; return instance;
} }
// No clip update function. // No clip update function.
// We just disabling collision detect and move avatar when no clip moving keys pressed. // We just disabling collision detect and move avatar when no clip moving keys pressed.
@ -143,62 +143,34 @@ namespace cheat::feature
app::Rigidbody_set_detectCollisions(rigidBody, false, nullptr); app::Rigidbody_set_detectCollisions(rigidBody, false, nullptr);
if (!f_VelocityMode) if (!f_VelocityMode)
app::Rigidbody_set_velocity(rigidBody, zero,nullptr); app::Rigidbody_set_velocity(rigidBody, zero, nullptr);
auto cameraEntity = game::Entity(reinterpret_cast<app::BaseEntity*>(manager.mainCamera())); auto cameraEntity = game::Entity(reinterpret_cast<app::BaseEntity*>(manager.mainCamera()));
auto relativeEntity = f_CameraRelative ? &cameraEntity : avatarEntity; auto relativeEntity = f_CameraRelative ? &cameraEntity : avatarEntity;
float speed = f_Speed.value(); float speed = f_Speed.value();
if (f_AltSpeedEnabled) { if (f_AltSpeedEnabled ? f_UseCustomKeys ? f_AltSpeedKey.value().IsPressed() : Hotkey(ImGuiKey_ModCtrl).IsPressed() : NULL)
if (!f_UseCustomKeys && Hotkey(ImGuiKey_ModCtrl).IsPressed()) { speed = f_AltSpeed.value();
speed = f_AltSpeed.value();
}
if (f_UseCustomKeys && f_AltSpeedKey.value().IsPressed()) {
speed = f_AltSpeed.value();
}
}
app::Vector3 dir = {}; app::Vector3 dir = {};
if (f_UseCustomKeys) { if (f_UseCustomKeys ? f_ForwardKey.value().IsPressed() : Hotkey(ImGuiKey_W).IsPressed())
if (f_ForwardKey.value().IsPressed()) dir = dir + relativeEntity->forward();
dir = dir + relativeEntity->forward();
if (f_BackKey.value().IsPressed()) if (f_UseCustomKeys ? f_BackKey.value().IsPressed() : Hotkey(ImGuiKey_S).IsPressed())
dir = dir + relativeEntity->back(); dir = dir + relativeEntity->back();
if (f_RightKey.value().IsPressed()) if (f_UseCustomKeys ? f_RightKey.value().IsPressed() : Hotkey(ImGuiKey_D).IsPressed())
dir = dir + relativeEntity->right(); dir = dir + relativeEntity->right();
if (f_LeftKey.value().IsPressed()) if (f_UseCustomKeys ? f_LeftKey.value().IsPressed() : Hotkey(ImGuiKey_A).IsPressed())
dir = dir + relativeEntity->left(); dir = dir + relativeEntity->left();
if (f_AscendKey.value().IsPressed()) if (f_UseCustomKeys ? f_AscendKey.value().IsPressed() : Hotkey(ImGuiKey_Space).IsPressed())
dir = dir + avatarEntity->up(); dir = dir + avatarEntity->up();
if (f_DescendKey.value().IsPressed()) if (f_UseCustomKeys ? f_DescendKey.value().IsPressed() : Hotkey(ImGuiKey_ModShift).IsPressed())
dir = dir + avatarEntity->down(); dir = dir + avatarEntity->down();
}
if (!f_UseCustomKeys) {
if (Hotkey(ImGuiKey_W).IsPressed())
dir = dir + relativeEntity->forward();
if (Hotkey(ImGuiKey_S).IsPressed())
dir = dir + relativeEntity->back();
if (Hotkey(ImGuiKey_D).IsPressed())
dir = dir + relativeEntity->right();
if (Hotkey(ImGuiKey_A).IsPressed())
dir = dir + relativeEntity->left();
if (Hotkey(ImGuiKey_Space).IsPressed())
dir = dir + avatarEntity->up();
if (Hotkey(ImGuiKey_ModShift).IsPressed())
dir = dir + avatarEntity->down();
}
app::Vector3 prevPos = avatarEntity->relativePosition(); app::Vector3 prevPos = avatarEntity->relativePosition();
if (IsVectorZero(prevPos)) if (IsVectorZero(prevPos))