code refactor
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@ -46,22 +46,10 @@ namespace cheat::feature
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void NoClip::DrawMain()
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{
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ConfigWidget("Enabled", f_Enabled, "Enables no-clip (fast speed + no collision).\n" \
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"To move, use WASD, Space (go up), and Shift (go down).");
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"To move, use WASD, Space (go up), and Shift (go down), or customize your own keys.");
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ConfigWidget("No Animation", f_NoAnimation, "Disables player animations.");
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ConfigWidget("Use Custom Keys", f_UseCustomKeys, "Enable the Use of Custom HotKeys");
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if (f_UseCustomKeys) {
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ConfigWidget("Forward HotKey", f_ForwardKey, "Set Forward Key");
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ConfigWidget("Left HotKey", f_LeftKey, "Set Left Key");
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ConfigWidget("Back HotKey", f_BackKey, "Set Back Key");
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ConfigWidget("Right HotKey", f_RightKey, "Set Right Key");
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ConfigWidget("Ascend HotKey", f_AscendKey, "Set Ascend Key");
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ConfigWidget("Descend HotKey", f_DescendKey, "Set Descend Key");
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ConfigWidget("Alt Speed Key", f_AltSpeedKey, "Set AltSpeed HotKey");
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}
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ConfigWidget("Speed", f_Speed, 0.1f, 2.0f, 100.0f,
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"No-clip move speed.\n" \
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"Not recommended setting above 5.0.");
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@ -81,6 +69,18 @@ namespace cheat::feature
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ConfigWidget("Velocity mode", f_VelocityMode, "Use velocity instead of position to move.");
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ConfigWidget("Freeflight mode", f_FreeflightMode, "Don't remove collisions");
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}
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ConfigWidget("Use Custom Keys", f_UseCustomKeys, "Enable the Use of Custom HotKeys");
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if (f_UseCustomKeys) {
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ConfigWidget("Forward HotKey", f_ForwardKey, "Set Forward Key");
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ConfigWidget("Left HotKey", f_LeftKey, "Set Left Key");
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ConfigWidget("Back HotKey", f_BackKey, "Set Back Key");
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ConfigWidget("Right HotKey", f_RightKey, "Set Right Key");
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ConfigWidget("Ascend HotKey", f_AscendKey, "Set Ascend Key");
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ConfigWidget("Descend HotKey", f_DescendKey, "Set Descend Key");
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ConfigWidget("Alt Speed Key", f_AltSpeedKey, "Set AltSpeed HotKey");
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}
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}
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bool NoClip::NeedStatusDraw() const
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@ -149,56 +149,28 @@ namespace cheat::feature
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auto relativeEntity = f_CameraRelative ? &cameraEntity : avatarEntity;
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float speed = f_Speed.value();
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if (f_AltSpeedEnabled) {
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if (!f_UseCustomKeys && Hotkey(ImGuiKey_ModCtrl).IsPressed()) {
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if (f_AltSpeedEnabled ? f_UseCustomKeys ? f_AltSpeedKey.value().IsPressed() : Hotkey(ImGuiKey_ModCtrl).IsPressed() : NULL)
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speed = f_AltSpeed.value();
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}
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if (f_UseCustomKeys && f_AltSpeedKey.value().IsPressed()) {
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speed = f_AltSpeed.value();
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}
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}
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app::Vector3 dir = {};
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if (f_UseCustomKeys) {
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if (f_ForwardKey.value().IsPressed())
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if (f_UseCustomKeys ? f_ForwardKey.value().IsPressed() : Hotkey(ImGuiKey_W).IsPressed())
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dir = dir + relativeEntity->forward();
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if (f_BackKey.value().IsPressed())
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if (f_UseCustomKeys ? f_BackKey.value().IsPressed() : Hotkey(ImGuiKey_S).IsPressed())
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dir = dir + relativeEntity->back();
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if (f_RightKey.value().IsPressed())
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if (f_UseCustomKeys ? f_RightKey.value().IsPressed() : Hotkey(ImGuiKey_D).IsPressed())
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dir = dir + relativeEntity->right();
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if (f_LeftKey.value().IsPressed())
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if (f_UseCustomKeys ? f_LeftKey.value().IsPressed() : Hotkey(ImGuiKey_A).IsPressed())
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dir = dir + relativeEntity->left();
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if (f_AscendKey.value().IsPressed())
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if (f_UseCustomKeys ? f_AscendKey.value().IsPressed() : Hotkey(ImGuiKey_Space).IsPressed())
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dir = dir + avatarEntity->up();
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if (f_DescendKey.value().IsPressed())
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if (f_UseCustomKeys ? f_DescendKey.value().IsPressed() : Hotkey(ImGuiKey_ModShift).IsPressed())
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dir = dir + avatarEntity->down();
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}
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if (!f_UseCustomKeys) {
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if (Hotkey(ImGuiKey_W).IsPressed())
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dir = dir + relativeEntity->forward();
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if (Hotkey(ImGuiKey_S).IsPressed())
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dir = dir + relativeEntity->back();
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if (Hotkey(ImGuiKey_D).IsPressed())
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dir = dir + relativeEntity->right();
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if (Hotkey(ImGuiKey_A).IsPressed())
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dir = dir + relativeEntity->left();
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if (Hotkey(ImGuiKey_Space).IsPressed())
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dir = dir + avatarEntity->up();
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if (Hotkey(ImGuiKey_ModShift).IsPressed())
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dir = dir + avatarEntity->down();
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}
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app::Vector3 prevPos = avatarEntity->relativePosition();
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if (IsVectorZero(prevPos))
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