Merge pull request #244 from biswop/vacuum-change

added Mob Drop Radius to vacuum and added RadishDrop and CarrotDrop to filter
This commit is contained in:
Taiga 2022-07-20 09:42:50 -07:00 committed by GitHub
commit 54071b218a
4 changed files with 51 additions and 43 deletions

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@ -256,6 +256,8 @@ namespace cheat::game::filters
SimpleFilter Wheat = { EntityType__Enum_1::GatherObject, "_Plant_Wheat" };
SimpleFilter WindwheelAster = { EntityType__Enum_1::GatherObject, "_WindmilDaisy" };
SimpleFilter Wolfhook = { EntityType__Enum_1::GatherObject, "_GogoFruit" };
SimpleFilter RadishDrop = { EntityType__Enum_1::GatherObject, "_Plant_Carrot02_Clear" };
SimpleFilter CarrotDrop = { EntityType__Enum_1::GatherObject, "_Plant_Radish02_Clear" };
}
namespace puzzle

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@ -253,6 +253,8 @@ namespace cheat::game::filters
extern SimpleFilter Wheat;
extern SimpleFilter WindwheelAster;
extern SimpleFilter Wolfhook;
extern SimpleFilter RadishDrop;
extern SimpleFilter CarrotDrop;
}
namespace puzzle

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@ -12,6 +12,7 @@ namespace cheat::feature
NF(f_Enabled, "Vacuum Loot", "VacuumLoot", false),
NF(f_DelayTime, "Delay time (in ms)", "VacuumLoot", 1000),
NF(f_Distance, "Distance", "VacuumLoot", 1.5f),
NF(f_MobDropRadius, "Mob Drop Radius", "VacuumLoot", 20.0f),
NF(f_Radius, "Radius", "VacuumLoot", 20.0f),
nextTime(0)
{
@ -21,20 +22,21 @@ namespace cheat::feature
const FeatureGUIInfo& VacuumLoot::GetGUIInfo() const
{
static const FeatureGUIInfo info{ "", "World", true };
static const FeatureGUIInfo info{ "Vacuum Loot", "World", true };
return info;
}
void VacuumLoot::DrawMain()
{
if (ImGui::BeginGroupPanel("Vacuum Loot", false))
{
ConfigWidget("Enabled", f_Enabled, "Vacuum Loot drops"); ImGui::SameLine(); ImGui::SetNextItemWidth(100.0f);
ConfigWidget("Delay Time (ms)", f_DelayTime, 1, 0, 1000, "Delay (in ms) between loot vacuum.");
ConfigWidget("Radius (m)", f_Radius, 0.1f, 5.0f, 100.0f, "Radius of loot vacuum.");
ConfigWidget("Radius (m)", f_Radius, 0.1f, 5.0f, 100.0f, "Radius of common loot vacuum.");
ConfigWidget("Mob Drop Radius (m)", f_MobDropRadius, 0.1f, 5.0f, 100.0f, "Radius of mob drop vacuum.\n"
"(Item Drops and Equipments)");
ConfigWidget("Distance (m)", f_Distance, 0.1f, 1.0f, 10.0f, "Distance between the player and the loot.\n"
"Values under 1.5 may be too intruding.");
if (ImGui::TreeNode(this, "Loot Types"))
if (ImGui::TreeNode("Loot Types"))
{
for (auto& [section, filters] : m_Sections)
{
@ -45,8 +47,6 @@ namespace cheat::feature
ImGui::TreePop();
}
}
ImGui::EndGroupPanel();
}
bool VacuumLoot::NeedStatusDraw() const
{
@ -55,7 +55,12 @@ namespace cheat::feature
void VacuumLoot::DrawStatus()
{
ImGui::Text("VacuumLoot");
ImGui::Text("VacuumLoot\n[%dms|%.01fm|%.01fm|%.01fm]",
f_DelayTime.value(),
f_Radius.value(),
f_MobDropRadius.value(),
f_Distance.value()
);
}
VacuumLoot& VacuumLoot::GetInstance()
@ -68,6 +73,7 @@ namespace cheat::feature
{
// Go through all sections. For each section, go through all filters.
// If a filter matches the given entity and that filter is enabled, return true.
bool entityValid = std::any_of(m_Sections.begin(), m_Sections.end(),
[entity](std::pair<std::string, Filters> const& section) {
return std::any_of(section.second.begin(), section.second.end(), [entity](const FilterInfo& filterInfo) {
@ -76,10 +82,13 @@ namespace cheat::feature
if (!entityValid) return false;
bool isMobDrop = std::any_of(m_MobDropFilter.begin(), m_MobDropFilter.end(),
[entity](const game::IEntityFilter* filter) { return filter->IsValid(entity); });
auto& manager = game::EntityManager::instance();
auto distance = manager.avatar()->distance(entity);
return distance <= f_Radius;
return distance <= (isMobDrop ? f_MobDropRadius : f_Radius);
}
void VacuumLoot::OnGameUpdate()
@ -93,7 +102,6 @@ namespace cheat::feature
auto& manager = game::EntityManager::instance();
auto avatarEntity = manager.avatar();
for (const auto& entity : manager.entities())
{
if (!IsEntityForVac(entity))
@ -147,6 +155,7 @@ namespace cheat::feature
info.first.FireChanged();
}
}
}
void VacuumLoot::AddFilter(const std::string& section, const std::string& name, game::IEntityFilter* filter)
@ -162,25 +171,15 @@ namespace cheat::feature
#define ADD_FILTER_FIELD(section, name) AddFilter(util::MakeCapital(#section), util::SplitWords(#name), &game::filters::##section##::##name##)
void VacuumLoot::InstallFilters()
{
// Add more in the future
ADD_FILTER_FIELD(featured, ItemDrops);
// ADD_FILTER_FIELD(mineral, AmethystLump);
// ADD_FILTER_FIELD(mineral, ArchaicStone);
// ADD_FILTER_FIELD(mineral, CorLapis);
// ADD_FILTER_FIELD(mineral, CrystalChunk);
// ADD_FILTER_FIELD(mineral, CrystalMarrow);
// ADD_FILTER_FIELD(mineral, ElectroCrystal);
// ADD_FILTER_FIELD(mineral, IronChunk);
// ADD_FILTER_FIELD(mineral, NoctilucousJade);
// ADD_FILTER_FIELD(mineral, MagicalCrystalChunk);
// ADD_FILTER_FIELD(mineral, ScarletQuartz);
// ADD_FILTER_FIELD(mineral, Starsilver);
// ADD_FILTER_FIELD(mineral, WhiteIronChunk);
// ADD_FILTER_FIELD(mineral, DunlinsTooth);
ADD_FILTER_FIELD(equipment, Artifacts);
ADD_FILTER_FIELD(equipment, Bow);
ADD_FILTER_FIELD(equipment, Catalyst);
ADD_FILTER_FIELD(equipment, Claymore);
ADD_FILTER_FIELD(equipment, Sword);
ADD_FILTER_FIELD(equipment, Pole);
// Ores that drops as a loot when destroyed
ADD_FILTER_FIELD(mineral, AmethystLumpDrop);
ADD_FILTER_FIELD(mineral, CrystalChunkDrop);
ADD_FILTER_FIELD(mineral, ElectroCrystalDrop);
@ -193,9 +192,9 @@ namespace cheat::feature
ADD_FILTER_FIELD(plant, Apple);
ADD_FILTER_FIELD(plant, Cabbage);
ADD_FILTER_FIELD(plant, Carrot);
ADD_FILTER_FIELD(plant, CarrotDrop);
ADD_FILTER_FIELD(plant, Potato);
ADD_FILTER_FIELD(plant, Radish);
ADD_FILTER_FIELD(plant, RadishDrop);
ADD_FILTER_FIELD(plant, Sunsettia);
ADD_FILTER_FIELD(plant, Wheat);
@ -204,13 +203,7 @@ namespace cheat::feature
ADD_FILTER_FIELD(living, Crab);
ADD_FILTER_FIELD(living, Eel);
ADD_FILTER_FIELD(living, LizardTail);
ADD_FILTER_FIELD(equipment, Artifacts);
ADD_FILTER_FIELD(equipment, Bow);
ADD_FILTER_FIELD(equipment, Catalyst);
ADD_FILTER_FIELD(equipment, Claymore);
ADD_FILTER_FIELD(equipment, Sword);
ADD_FILTER_FIELD(equipment, Pole);
ADD_FILTER_FIELD(living, Fish);
}
#undef ADD_FILTER_FIELD
}

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@ -15,6 +15,7 @@ namespace cheat::feature
config::Field<config::Toggle<Hotkey>> f_Enabled;
config::Field<float> f_Distance;
config::Field<float> f_Radius;
config::Field<float> f_MobDropRadius;
config::Field<int> f_DelayTime;
static VacuumLoot& GetInstance();
@ -35,6 +36,16 @@ namespace cheat::feature
Sections m_Sections;
SafeValue<int64_t> nextTime;
const std::vector<game::IEntityFilter*> m_MobDropFilter = {
& game::filters::featured::ItemDrops,
& game::filters::equipment::Artifacts,
& game::filters::equipment::Bow,
& game::filters::equipment::Catalyst,
& game::filters::equipment::Claymore,
& game::filters::equipment::Pole,
& game::filters::equipment::Sword
};
VacuumLoot();
void DrawSection(const std::string& section, const Filters& filters);
void InstallFilters();