Killaura damage value
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582f5e31fa
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@ -20,7 +20,8 @@ namespace cheat::feature
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NF(f_OnlyTargeted, "Only targeted", "KillAura", true),
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NF(f_Range, "Range", "KillAura", 15.0f),
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NF(f_AttackDelay, "Attack delay time (in ms)", "KillAura", 100),
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NF(f_RepeatDelay, "Repeat delay time (in ms)", "KillAura", 1000)
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NF(f_RepeatDelay, "Repeat delay time (in ms)", "KillAura", 1000),
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NF(f_DamageValue, "Crash damage value", "Damage mode", 233)
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{
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events::GameUpdateEvent += MY_METHOD_HANDLER(KillAura::OnGameUpdate);
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HookManager::install(app::MoleMole_BaseMoveSyncPlugin_ConvertSyncTaskToMotionInfo, BaseMoveSyncPlugin_ConvertSyncTaskToMotionInfo_Hook);
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@ -39,6 +40,9 @@ namespace cheat::feature
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ImGui::TextColored(ImColor(255, 165, 0, 255), "Choose any or both modes below.");
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ConfigWidget("Crash Damage Mode", f_DamageMode, "Kill aura causes crash damage for monster around you.");
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if (f_DamageMode) {
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ConfigWidget("Damage Value", f_DamageValue, 1, 0, 10000000, "Crash damage value");
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}
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ConfigWidget("Instant Death Mode", f_InstantDeathMode, "Kill aura will attempt to instagib any valid target.");
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ImGui::SameLine();
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ImGui::TextColored(ImColor(255, 165, 0, 255), "Can get buggy with bosses like PMA and Hydro Hypo.");
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@ -150,13 +154,14 @@ namespace cheat::feature
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attackSet.erase(monster->runtimeID());
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int Damage = f_DamageValue * 2.5 + 2;
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auto combat = monster->combat();
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auto maxHP = app::MoleMole_SafeFloat_get_Value(combat->fields._combatProperty_k__BackingField->fields.maxHP, nullptr);
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auto crashEvt = app::MoleMole_EventHelper_Allocate_103(*app::MoleMole_EventHelper_Allocate_103__MethodInfo);
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app::MoleMole_EvtCrash_Init(crashEvt, monster->runtimeID(), nullptr);
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crashEvt->fields.maxHp = maxHP;
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crashEvt->fields.velChange = 1000;
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crashEvt->fields.maxHp = Damage;
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crashEvt->fields.velChange = 10000000;
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crashEvt->fields.hitPos = monster->absolutePosition();
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app::MoleMole_EventManager_FireEvent(eventManager, reinterpret_cast<app::BaseEvent*>(crashEvt), false, nullptr);
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@ -15,6 +15,8 @@ namespace cheat::feature
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config::Field<float> f_Range;
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config::Field<int> f_AttackDelay;
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config::Field<int> f_RepeatDelay;
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config::Field<int> f_DamageValue;
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static KillAura& GetInstance();
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