Add bombbarrel destroy in auto challenge
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@ -321,6 +321,7 @@ namespace cheat::game::filters
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SimpleFilter StarlightCoalescence = { EntityType__Enum_1::Field, "_PaperStar" };
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SimpleFilter TheRavenForum = { EntityType__Enum_1::Gadget, "_NightCrowStatue" };
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WhitelistFilter TimeTrialChallengeCollection = { { EntityType__Enum_1::Field, EntityType__Enum_1::Gadget }, { "SkillObj_EmptyGadget", "_GlideChampOrb" } };
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SimpleFilter Bombbarrel = { EntityType__Enum_1::Gadget, "_Bombbarrel" };
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}
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namespace combined
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@ -321,6 +321,7 @@ namespace cheat::game::filters
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extern SimpleFilter StarlightCoalescence;
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extern SimpleFilter TheRavenForum;
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extern WhitelistFilter TimeTrialChallengeCollection;
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extern SimpleFilter Bombbarrel;
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}
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namespace combined
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@ -10,6 +10,7 @@ namespace cheat::feature
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AutoChallenge::AutoChallenge() : Feature(),
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NF(f_Enabled, "Auto challenge", "AutoChallenge", false),
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NF(f_BombDestroy, "Bomb destroy", "AutoChallenge", false),
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NF(f_Delay, "Collect delay", "AutoChallenge", 1000),
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NF(f_Range, "Collect range", "AutoChallenge", 20.f)
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{
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@ -25,6 +26,10 @@ namespace cheat::feature
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void AutoChallenge::DrawMain()
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{
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ConfigWidget("Enabled", f_Enabled, "Auto collect time challenge item");
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ImGui::SameLine();
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ConfigWidget("Destroy Bomb", f_BombDestroy, "Auto destroy bombbarrel");
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ImGui::SameLine();
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ImGui::TextColored(ImColor(255, 165, 0, 255), "I haven't tested how high the risk is");
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ImGui::SetNextItemWidth(200.f);
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ConfigWidget("Range", f_Range, 0.1f, 0.f, 300.f, "Collect range.");
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ImGui::SameLine();
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@ -9,6 +9,7 @@ namespace cheat::feature
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{
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public:
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config::Field<config::Toggle<Hotkey>> f_Enabled;
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config::Field<config::Toggle<Hotkey>> f_BombDestroy;
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config::Field<int> f_Delay;
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config::Field<float> f_Range;
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@ -7,6 +7,7 @@
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#include <cheat/events.h>
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#include <cheat/game/SimpleFilter.h>
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#include <cheat/game/EntityManager.h>
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#include <cheat/world/AutoChallenge.h>
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#include <cheat/game/filters.h>
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namespace cheat::feature
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@ -81,7 +82,17 @@ namespace cheat::feature
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{
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auto& manager = game::EntityManager::instance();
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auto& autoDestroy = AutoDestroy::GetInstance();
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auto& autoChallenge = AutoChallenge::GetInstance();
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auto entity = __this->fields._._._entity;
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// call origin ReduceModifierDurability without correct modifierDurabilityIndex will coz game crash.
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// so use this hook function to destroy challenge's bombbarrel
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if (autoChallenge.f_Enabled && autoChallenge.f_BombDestroy &&
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autoChallenge.f_Range > manager.avatar()->distance(entity) &&
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game::filters::puzzle::Bombbarrel.IsValid(manager.entity(entity))
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)
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{
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reduceDurability = 1000.f;
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}
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if (autoDestroy.f_Enabled &&
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autoDestroy.f_Range > manager.avatar()->distance(entity) &&
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(
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