DialogSkip changes

- you don't need to call ``Notify_CreateNotify_1``
- added Wagner on the filter list since the first dialog the shop instead of forging

Co-Authored-By: KKKKKKKKKKKKK <34736384@users.noreply.github.com>
This commit is contained in:
Taiga 2022-07-01 00:00:39 -06:00
parent cfeae14903
commit 568ab6b058

View File

@ -13,7 +13,7 @@ namespace cheat::feature
DialogSkip::DialogSkip() : Feature(),
NF(f_Enabled, "Auto talk", "AutoTalk", false),
NF(f_AutoSelectDialog, "Auto select dialog", "AutoTalk", true),
NF(f_ExcludeImportant, "Exclude Katheryne/Tubby", "AutoTalk", true),
NF(f_ExcludeImportant, "Exclude Katheryne/Tubby/Wagner", "AutoTalk", true),
NF(f_FastDialog, "Fast dialog", "AutoTalk", false),
NF(f_CutsceneUSM, "Skip Cutscenes", "AutoTalk", false),
NF(f_TimeSpeedup, "Time Speed", "AutoTalk", 5.0f)
@ -36,7 +36,7 @@ namespace cheat::feature
if (f_AutoSelectDialog)
{
ImGui::Indent();
ConfigWidget("Exclude Katheryne/Tubby", f_ExcludeImportant, "Exclude Kath/Tubby from auto-select.");
ConfigWidget("Exclude Katheryne/Tubby/Wagner", f_ExcludeImportant, "Exclude Kath/Tubby/Wagner from auto-select.");
ImGui::Unindent();
}
ConfigWidget("Fast Dialog", f_FastDialog, "Speeds up Time");
@ -94,7 +94,8 @@ namespace cheat::feature
// speeding up dialog on.
std::vector<std::string> impEntitiesNames = {
"Djinn",
"Katheryne"
"Katheryne",
"Wagner"
};
auto dialogPartnerID = context->fields._inteeID;
auto& manager = game::EntityManager::instance();
@ -114,7 +115,9 @@ namespace cheat::feature
{
int32_t value = 0;
auto object = il2cpp_value_box((Il2CppClass*)*app::Int32__TypeInfo, &value);
auto notify = app::Notify_CreateNotify_1(app::MoleMole_NotifyTypes__Enum::DialogSelectItemNotify, (app::Object*)object, nullptr);
app::Notify notify{};
notify.type = app::MoleMole_NotifyTypes__Enum::DialogSelectNotify;
notify.body = (app::Object*)object;
app::MoleMole_TalkDialogContext_OnDialogSelectItem(talkDialog, &notify, nullptr);
}
else if (!talkDialog->fields._inSelect)