Merge branch 'Akebi-Group:master' into master
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commit
592b80d430
@ -146,6 +146,59 @@ namespace cheat::feature
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return instance;
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}
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void ESP::GetNpcName(std::string& name)
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{
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if (name.find("Avatar") != std::string::npos)
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{
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//cause name is like "Avatar_Catalyst_Boy_Heizo(Clone)" - We'll get name between 3rd underscore and 1st bracket
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int j = 0; // j is the number of spaces before the name starts
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int pos1 = 0;
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int pos2 = 0;
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for (int i = 0; i < name.length(); i++)
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{
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if (name[i] == '_')
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{
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j++;
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if (j == 3)
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{
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pos1 = i;
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}
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}
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if (name[i] == '(')
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{
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pos2 = i;
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break;
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}
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}
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name = name.substr(pos1 + 1, pos2 - pos1 - 1);
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}
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else
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{
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int j = 0; //number of underscores in the name
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int pos1 = 0; //position of the first underscore in the name
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int pos2 = 0; //position of the second underscore in the name
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for (int i = 0; i < name.length(); i++)
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{
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if (name[i] == '_')
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{
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j++;
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if (j == 4)
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{
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pos1 = i;
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}
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if (j == 5)
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{
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pos2 = i;
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break;
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}
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}
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}
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name = name.substr(pos1 + 1, pos2 - pos1 - 1);
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}
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return;
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}
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void ESP::AddFilter(const std::string& section, const std::string& name, game::IEntityFilter* filter)
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{
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if (m_Sections.count(section) == 0)
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@ -261,6 +314,14 @@ namespace cheat::feature
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if (!entry.m_Enabled || !m_FilterExecutor.ApplyFilter(entity, filter))
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continue;
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if (entry.m_Name == "Npc" || "AvatarOwn" || "AvatarTeammate")
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{
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auto name = entity->name();
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GetNpcName(name);
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esp::render::DrawEntity(name, entity, entry.m_Color, entry.m_ContrastColor);
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break;
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}
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esp::render::DrawEntity(entry.m_Name, entity, entry.m_Color, entry.m_ContrastColor);
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break;
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}
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@ -79,6 +79,8 @@ namespace cheat::feature
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void DrawSection(const std::string& section, const Filters& filters);
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void DrawFilterField(const config::Field<esp::ESPItem>& field);
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void GetNpcName(std::string& name);
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void OnKeyUp(short key, bool& cancelled);
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ESP();
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@ -12,32 +12,41 @@ namespace cheat::feature
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static void HumanoidMoveFSM_LateTick_Hook(app::HumanoidMoveFSM* __this, float deltaTime, MethodInfo* method);
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app::Vector3 zero;
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NoClip::NoClip() : Feature(),
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NF(f_Enabled, "No clip", "NoClip", false),
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NF(f_NoAnimation, "No Animation", "NoClip", true),
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NF(f_Speed, "Speed", "NoClip", 5.5f),
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NF(f_CameraRelative, "Relative to camera", "NoClip", true),
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NF(f_VelocityMode, "Velocity mode", "NoClip", false),
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NF(f_FreeflightMode, "Freeflight mode", "NoClip", false),
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NF(f_AltSpeedEnabled, "Alt speed enabled", "NoClip", false),
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NF(f_AltSpeed, "Alt speed", "NoClip", 1.0f)
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{
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NoClip::NoClip() : Feature(),
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NF(f_Enabled, "No clip", "NoClip", false),
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NF(f_NoAnimation, "No Animation", "NoClip", true),
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NF(f_UseCustomKeys, "Use Custom Hotkeys", "NoClip", false),
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NF(f_ForwardKey, "Forward HotKey", "NoClip", Hotkey(ImGuiKey_W)),
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NF(f_LeftKey, "Left HotKey", "NoClip", Hotkey(ImGuiKey_A)),
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NF(f_BackKey, "Back HotKey", "NoClip", Hotkey(ImGuiKey_S)),
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NF(f_RightKey, "Right HotKey", "NoClip", Hotkey(ImGuiKey_D)),
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NF(f_AscendKey, "Ascend HotKey", "NoClip", Hotkey(ImGuiKey_Space)),
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NF(f_DescendKey, "Descend HotKey", "NoClip", Hotkey(ImGuiKey_ModShift)),
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NF(f_AltSpeedKey, "Alt Speed Hotkey", "NoClip", Hotkey(ImGuiKey_ModCtrl)),
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NF(f_Speed, "Speed", "NoClip", 5.5f),
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NF(f_CameraRelative, "Relative to camera", "NoClip", true),
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NF(f_VelocityMode, "Velocity mode", "NoClip", false),
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NF(f_FreeflightMode, "Freeflight mode", "NoClip", false),
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NF(f_AltSpeedEnabled, "Alt speed enabled", "NoClip", false),
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NF(f_AltSpeed, "Alt speed", "NoClip", 1.0f)
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{
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HookManager::install(app::MoleMole_HumanoidMoveFSM_LateTick, HumanoidMoveFSM_LateTick_Hook);
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events::GameUpdateEvent += MY_METHOD_HANDLER(NoClip::OnGameUpdate);
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events::MoveSyncEvent += MY_METHOD_HANDLER(NoClip::OnMoveSync);
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}
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}
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const FeatureGUIInfo& NoClip::GetGUIInfo() const
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{
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static const FeatureGUIInfo info{ "No-Clip", "Player", true };
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return info;
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}
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const FeatureGUIInfo& NoClip::GetGUIInfo() const
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{
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static const FeatureGUIInfo info{ "No-Clip", "Player", true };
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return info;
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}
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void NoClip::DrawMain()
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{
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void NoClip::DrawMain()
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{
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ConfigWidget("Enabled", f_Enabled, "Enables no-clip (fast speed + no collision).\n" \
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"To move, use WASD, Space (go up), and Shift (go down).");
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"To move, use WASD, Space (go up), and Shift (go down), or customize your own keys.");
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ConfigWidget("No Animation", f_NoAnimation, "Disables player animations.");
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@ -57,30 +66,42 @@ namespace cheat::feature
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"Alternate no-clip move speed.\n" \
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"Not recommended setting above 5.0.");
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ConfigWidget("Velocity mode", f_VelocityMode,"Use velocity instead of position to move.");
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ConfigWidget("Freeflight mode", f_FreeflightMode,"Don't remove collisions");
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ConfigWidget("Velocity mode", f_VelocityMode, "Use velocity instead of position to move.");
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ConfigWidget("Freeflight mode", f_FreeflightMode, "Don't remove collisions");
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}
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}
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bool NoClip::NeedStatusDraw() const
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{
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return f_Enabled;
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}
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ConfigWidget("Use Custom Keys", f_UseCustomKeys, "Enable the Use of Custom HotKeys");
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void NoClip::DrawStatus()
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{
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if (f_UseCustomKeys) {
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ConfigWidget("Forward HotKey", f_ForwardKey, "Set Forward Key");
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ConfigWidget("Left HotKey", f_LeftKey, "Set Left Key");
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ConfigWidget("Back HotKey", f_BackKey, "Set Back Key");
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ConfigWidget("Right HotKey", f_RightKey, "Set Right Key");
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ConfigWidget("Ascend HotKey", f_AscendKey, "Set Ascend Key");
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ConfigWidget("Descend HotKey", f_DescendKey, "Set Descend Key");
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ConfigWidget("Alt Speed Key", f_AltSpeedKey, "Set AltSpeed HotKey");
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}
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}
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bool NoClip::NeedStatusDraw() const
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{
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return f_Enabled;
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}
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void NoClip::DrawStatus()
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{
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ImGui::Text("NoClip%s[%.01f%s%|%s]",
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f_AltSpeedEnabled ? "+Alt " : " ",
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f_Speed.value(),
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f_AltSpeedEnabled ? fmt::format("|{:.1f}", f_AltSpeed.value()).c_str() : "",
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f_CameraRelative ? "CR" : "PR");
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}
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}
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NoClip& NoClip::GetInstance()
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{
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static NoClip instance;
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return instance;
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}
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NoClip& NoClip::GetInstance()
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{
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static NoClip instance;
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return instance;
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}
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// No clip update function.
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// We just disabling collision detect and move avatar when no clip moving keys pressed.
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@ -122,32 +143,33 @@ namespace cheat::feature
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app::Rigidbody_set_detectCollisions(rigidBody, false, nullptr);
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if (!f_VelocityMode)
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app::Rigidbody_set_velocity(rigidBody, zero,nullptr);
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app::Rigidbody_set_velocity(rigidBody, zero, nullptr);
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auto cameraEntity = game::Entity(reinterpret_cast<app::BaseEntity*>(manager.mainCamera()));
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auto relativeEntity = f_CameraRelative ? &cameraEntity : avatarEntity;
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float speed = f_Speed.value();
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if (f_AltSpeedEnabled && Hotkey(VK_LCONTROL).IsPressed())
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if (f_AltSpeedEnabled ? f_UseCustomKeys ? f_AltSpeedKey.value().IsPressed() : Hotkey(ImGuiKey_ModCtrl).IsPressed() : NULL)
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speed = f_AltSpeed.value();
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app::Vector3 dir = {};
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if (Hotkey('W').IsPressed())
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if (f_UseCustomKeys ? f_ForwardKey.value().IsPressed() : Hotkey(ImGuiKey_W).IsPressed())
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dir = dir + relativeEntity->forward();
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if (Hotkey('S').IsPressed())
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if (f_UseCustomKeys ? f_BackKey.value().IsPressed() : Hotkey(ImGuiKey_S).IsPressed())
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dir = dir + relativeEntity->back();
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if (Hotkey('D').IsPressed())
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if (f_UseCustomKeys ? f_RightKey.value().IsPressed() : Hotkey(ImGuiKey_D).IsPressed())
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dir = dir + relativeEntity->right();
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if (Hotkey('A').IsPressed())
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if (f_UseCustomKeys ? f_LeftKey.value().IsPressed() : Hotkey(ImGuiKey_A).IsPressed())
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dir = dir + relativeEntity->left();
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if (Hotkey(VK_SPACE).IsPressed())
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if (f_UseCustomKeys ? f_AscendKey.value().IsPressed() : Hotkey(ImGuiKey_Space).IsPressed())
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dir = dir + avatarEntity->up();
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if (Hotkey(ImGuiKey_ModShift).IsPressed())
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if (f_UseCustomKeys ? f_DescendKey.value().IsPressed() : Hotkey(ImGuiKey_ModShift).IsPressed())
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dir = dir + avatarEntity->down();
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app::Vector3 prevPos = avatarEntity->relativePosition();
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@ -13,6 +13,15 @@ namespace cheat::feature
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config::Field<config::Toggle<Hotkey>> f_Enabled;
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config::Field<config::Toggle<Hotkey>> f_NoAnimation;
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config::Field<bool> f_UseCustomKeys;
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config::Field<Hotkey> f_ForwardKey;
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config::Field<Hotkey> f_LeftKey;
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config::Field<Hotkey> f_RightKey;
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config::Field<Hotkey> f_BackKey;
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config::Field<Hotkey> f_AscendKey;
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config::Field<Hotkey> f_DescendKey;
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config::Field<Hotkey> f_AltSpeedKey;
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config::Field<float> f_Speed;
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config::Field<bool> f_CameraRelative;
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config::Field<config::Toggle<Hotkey>> f_VelocityMode;
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