fixed revert last point completion
the elements in unordered_set are not sorted in any particular order. so when insert point data , it will insert at begin or end or somewhere. so i changed it to list to make sure the last inserted element must be at the end of the list
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@ -563,13 +563,13 @@ namespace cheat::feature
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std::lock_guard _userDataLock(m_UserDataMutex);
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LOG_WARNING("Complete point at %.0f.", game::EntityManager::instance().avatar()->distance(pointData->levelPosition));
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if (m_CompletedPoints.count(pointData) > 0)
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if (std::find_if(m_CompletedPoints.begin(), m_CompletedPoints.end(), [=](PointData* data) { return pointData->id == data->id; }) != std::end(m_CompletedPoints))
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return;
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pointData->completed = true;
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pointData->completeTimestamp = util::GetCurrentTimeMillisec();
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m_ScenesData[pointData->sceneID].labels[pointData->labelID].completedCount++;
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m_CompletedPoints.insert(pointData);
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m_CompletedPoints.push_back(pointData);
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SaveCompletedPoints();
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}
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@ -578,13 +578,14 @@ namespace cheat::feature
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{
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std::lock_guard _userDataLock(m_UserDataMutex);
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if (m_CompletedPoints.count(pointData) == 0)
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auto pointDataIterator = std::find_if(m_CompletedPoints.begin(), m_CompletedPoints.end(), [=](PointData* data) { return pointData->id == data->id; });
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if (pointDataIterator == m_CompletedPoints.end())
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return;
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pointData->completed = false;
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pointData->completeTimestamp = 0;
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m_ScenesData[pointData->sceneID].labels[pointData->labelID].completedCount--;
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m_CompletedPoints.erase(pointData);
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m_CompletedPoints.erase(pointDataIterator);
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SaveCompletedPoints();
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}
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@ -595,11 +596,12 @@ namespace cheat::feature
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if (m_CompletedPoints.empty())
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return;
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PointData* pointData = *--m_CompletedPoints.end();
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auto pointDataIterator = --m_CompletedPoints.end();
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PointData* pointData = *pointDataIterator;
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pointData->completed = false;
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pointData->completeTimestamp = 0;
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m_ScenesData[pointData->sceneID].labels[pointData->labelID].completedCount--;
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m_CompletedPoints.erase(pointData);
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m_CompletedPoints.erase(pointDataIterator);
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SaveCompletedPoints();
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}
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@ -916,7 +918,7 @@ namespace cheat::feature
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}
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auto& point = points[pointID];
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if (m_CompletedPoints.count(&point) > 0)
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if (std::find_if(m_CompletedPoints.begin(), m_CompletedPoints.end(), [=](PointData* data) { return point.id == data->id; }) != std::end(m_CompletedPoints))
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{
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LOG_WARNING("Completed point %u duplicate.", pointID);
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return;
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@ -926,7 +928,7 @@ namespace cheat::feature
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point.completeTimestamp = data["complete_timestamp"];
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labelData->completedCount++;
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m_CompletedPoints.insert(&point);
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m_CompletedPoints.push_back(&point);
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}
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void InteractiveMap::LoadFixedPointData(LabelData* labelData, const nlohmann::json& data)
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@ -1026,6 +1028,7 @@ namespace cheat::feature
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void InteractiveMap::LoadCompletedPoints()
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{
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LoadUserData(f_CompletedPointsJson, &InteractiveMap::LoadCompletedPointData);
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ReorderCompletedPointDataByTimestamp();
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}
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void InteractiveMap::SaveCompletedPoints()
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@ -1040,6 +1043,11 @@ namespace cheat::feature
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m_CompletedPoints.clear();
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}
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void InteractiveMap::ReorderCompletedPointDataByTimestamp()
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{
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m_CompletedPoints.sort([](PointData* a, PointData* b) { return a->completeTimestamp < b->completeTimestamp; });
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}
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void InteractiveMap::LoadCustomPoints()
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{
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LoadUserData(f_CustomPointsJson, &InteractiveMap::LoadCustomPointData);
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@ -146,7 +146,7 @@ namespace cheat::feature
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std::unordered_set<PointData*> m_CustomPoints;
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std::unordered_set<PointData*> m_FixedPoints;
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std::unordered_set<PointData*> m_CompletedPoints;
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std::list<PointData*> m_CompletedPoints;
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std::mutex m_PointMutex;
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// PointData* m_SelectedPoint;
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@ -182,6 +182,7 @@ namespace cheat::feature
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void LoadCompletedPointData(LabelData* labelData, const nlohmann::json& data);
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void SaveCompletedPointData(nlohmann::json& jObject, PointData* point);
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bool ResetCompletedPointData(LabelData* label, PointData* point);
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void ReorderCompletedPointDataByTimestamp();
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void LoadCustomPointData(LabelData* labelData, const nlohmann::json& data);
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void SaveCustomPointData(nlohmann::json& jObject, PointData* point);
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