Merge branch 'Akebi-Group:master' into thwemes

This commit is contained in:
shichiha 2022-08-06 14:50:58 +08:00 committed by GitHub
commit 75faeb6ef5
16 changed files with 566 additions and 163 deletions

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@ -21,6 +21,7 @@
<ClInclude Include="src\user\cheat\misc\sniffer\pipe\PipeClient.h" /> <ClInclude Include="src\user\cheat\misc\sniffer\pipe\PipeClient.h" />
<ClInclude Include="src\user\cheat\misc\sniffer\pipe\PipeIO.h" /> <ClInclude Include="src\user\cheat\misc\sniffer\pipe\PipeIO.h" />
<ClInclude Include="src\user\cheat\player\AutoRun.h" /> <ClInclude Include="src\user\cheat\player\AutoRun.h" />
<ClInclude Include="src\user\cheat\visuals\AnimationChanger.h" />
<ClInclude Include="src\user\cheat\visuals\TextureChanger.h" /> <ClInclude Include="src\user\cheat\visuals\TextureChanger.h" />
<ClInclude Include="src\user\cheat\visuals\FreeCamera.h" /> <ClInclude Include="src\user\cheat\visuals\FreeCamera.h" />
<ClInclude Include="src\user\cheat\world\AutoSeelie.h" /> <ClInclude Include="src\user\cheat\world\AutoSeelie.h" />
@ -113,6 +114,7 @@
<ClCompile Include="src\user\cheat\misc\sniffer\pipe\PipeClient.cpp" /> <ClCompile Include="src\user\cheat\misc\sniffer\pipe\PipeClient.cpp" />
<ClCompile Include="src\user\cheat\misc\sniffer\pipe\PipeIO.cpp" /> <ClCompile Include="src\user\cheat\misc\sniffer\pipe\PipeIO.cpp" />
<ClCompile Include="src\user\cheat\player\AutoRun.cpp" /> <ClCompile Include="src\user\cheat\player\AutoRun.cpp" />
<ClCompile Include="src\user\cheat\visuals\AnimationChanger.cpp" />
<ClCompile Include="src\user\cheat\visuals\TextureChanger.cpp" /> <ClCompile Include="src\user\cheat\visuals\TextureChanger.cpp" />
<ClCompile Include="src\user\cheat\visuals\FreeCamera.cpp" /> <ClCompile Include="src\user\cheat\visuals\FreeCamera.cpp" />
<ClCompile Include="src\user\cheat\world\AutoSeelie.cpp" /> <ClCompile Include="src\user\cheat\world\AutoSeelie.cpp" />
@ -219,6 +221,7 @@
<Image Include="res\iconsHD\Andrius.png" /> <Image Include="res\iconsHD\Andrius.png" />
<Image Include="res\iconsHD\Azhdaha.png" /> <Image Include="res\iconsHD\Azhdaha.png" />
<Image Include="res\iconsHD\Boar.png" /> <Image Include="res\iconsHD\Boar.png" />
<Image Include="res\iconsHD\BookPage.png" />
<Image Include="res\iconsHD\Cat.png" /> <Image Include="res\iconsHD\Cat.png" />
<Image Include="res\iconsHD\Cicin.png" /> <Image Include="res\iconsHD\Cicin.png" />
<Image Include="res\iconsHD\Crane.png" /> <Image Include="res\iconsHD\Crane.png" />
@ -557,6 +560,7 @@
<Image Include="res\icons\Andrius.png" /> <Image Include="res\icons\Andrius.png" />
<Image Include="res\icons\Azhdaha.png" /> <Image Include="res\icons\Azhdaha.png" />
<Image Include="res\icons\Boar.png" /> <Image Include="res\icons\Boar.png" />
<Image Include="res\icons\BookPage.png" />
<Image Include="res\icons\Cat.png" /> <Image Include="res\icons\Cat.png" />
<Image Include="res\icons\Cicin.png" /> <Image Include="res\icons\Cicin.png" />
<Image Include="res\icons\Crane.png" /> <Image Include="res\icons\Crane.png" />

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@ -252,6 +252,9 @@
<ClInclude Include="src\user\cheat\world\CustomWeather.h"> <ClInclude Include="src\user\cheat\world\CustomWeather.h">
<Filter>Header Files</Filter> <Filter>Header Files</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="src\user\cheat\visuals\AnimationChanger.h">
<Filter>Header Files</Filter>
</ClInclude>
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<Font Include="res\Ruda-Bold.ttf" /> <Font Include="res\Ruda-Bold.ttf" />
@ -462,6 +465,9 @@
<ClCompile Include="src\user\cheat\world\CustomWeather.cpp"> <ClCompile Include="src\user\cheat\world\CustomWeather.cpp">
<Filter>Source Files</Filter> <Filter>Source Files</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="src\user\cheat\visuals\AnimationChanger.cpp">
<Filter>Source Files</Filter>
</ClCompile>
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<ResourceCompile Include="res\res.rc"> <ResourceCompile Include="res\res.rc">
@ -2508,5 +2514,11 @@
<Image Include="res\icons\Spincrocodile.png"> <Image Include="res\icons\Spincrocodile.png">
<Filter>Resource Files</Filter> <Filter>Resource Files</Filter>
</Image> </Image>
<Image Include="res\iconsHD\BookPage.png">
<Filter>Resource Files</Filter>
</Image>
<Image Include="res\icons\BookPage.png">
<Filter>Resource Files</Filter>
</Image>
</ItemGroup> </ItemGroup>
</Project> </Project>

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@ -25,21 +25,21 @@ LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_US
// TEXTINCLUDE // TEXTINCLUDE
// //
1 TEXTINCLUDE 1 TEXTINCLUDE
BEGIN BEGIN
"resource.h\0" "resource.h\0"
END END
2 TEXTINCLUDE 2 TEXTINCLUDE
BEGIN BEGIN
"#include ""winres.h""\r\n" "#include ""winres.h""\r\n"
"\0" "\0"
END END
3 TEXTINCLUDE 3 TEXTINCLUDE
BEGIN BEGIN
"\r\n" "\r\n"
"\0" "\0"
END END
#endif // APSTUDIO_INVOKED #endif // APSTUDIO_INVOKED
@ -140,6 +140,8 @@ HDBOAR PNG "iconsHD\\Boar.png"
HDBOOK PNG "iconsHD\\Book.png" HDBOOK PNG "iconsHD\\Book.png"
HDBOOKPAGE PNG "iconsHD\\BookPage.png"
HDBOOTWEASEL PNG "iconsHD\\BootWeasel.png" HDBOOTWEASEL PNG "iconsHD\\BootWeasel.png"
HDBRIGHTCROWNPIGEON PNG "iconsHD\\BrightcrownPigeon.png" HDBRIGHTCROWNPIGEON PNG "iconsHD\\BrightcrownPigeon.png"
@ -316,6 +318,8 @@ HDGEOGRANUM PNG "iconsHD\\Geogranum.png"
HDGEOHYPOSTASIS PNG "iconsHD\\GeoHypostasis.png" HDGEOHYPOSTASIS PNG "iconsHD\\GeoHypostasis.png"
HDGEOPUZZLE PNG "iconsHD\\MiniPuzzle.png"
HDGEOSIGIL PNG "iconsHD\\GeoSigil.png" HDGEOSIGIL PNG "iconsHD\\GeoSigil.png"
HDGEOVISHAP PNG "iconsHD\\Geovishap.png" HDGEOVISHAP PNG "iconsHD\\Geovishap.png"
@ -626,7 +630,7 @@ HDSHOGUN PNG "iconsHD\\Shogun.png"
HDSHOGUNATEINFANTRY PNG "iconsHD\\ShogunateInfantry.png" HDSHOGUNATEINFANTRY PNG "iconsHD\\ShogunateInfantry.png"
HDSHRINEOFDEPTH PNG "iconsHD\\ShrineOfDepth.png" HDSHRINEOFDEPTH PNG "iconsHD\\Mondstadt.png"
HDSIGNORA PNG "iconsHD\\Signora.png" HDSIGNORA PNG "iconsHD\\Signora.png"
@ -850,6 +854,8 @@ BOAR PNG "icons\\Boar.png"
BOOK PNG "icons\\Book.png" BOOK PNG "icons\\Book.png"
BOOKPAGE PNG "icons\\BookPage.png"
BOOTWEASEL PNG "icons\\BootWeasel.png" BOOTWEASEL PNG "icons\\BootWeasel.png"
BRIGHTCROWNPIGEON PNG "icons\\BrightcrownPigeon.png" BRIGHTCROWNPIGEON PNG "icons\\BrightcrownPigeon.png"
@ -1026,6 +1032,8 @@ GEOGRANUM PNG "icons\\Geogranum.png"
GEOHYPOSTASIS PNG "icons\\GeoHypostasis.png" GEOHYPOSTASIS PNG "icons\\GeoHypostasis.png"
GEOPUZZLE PNG "icons\\MiniPuzzle.png"
GEOSIGIL PNG "icons\\GeoSigil.png" GEOSIGIL PNG "icons\\GeoSigil.png"
GEOVISHAP PNG "icons\\Geovishap.png" GEOVISHAP PNG "icons\\Geovishap.png"

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@ -55,6 +55,7 @@
#include <cheat/visuals/EnablePeeking.h> #include <cheat/visuals/EnablePeeking.h>
#include <cheat/visuals/TextureChanger.h> #include <cheat/visuals/TextureChanger.h>
#include <cheat/visuals/FreeCamera.h> #include <cheat/visuals/FreeCamera.h>
#include <cheat/visuals/AnimationChanger.h>
#include "GenshinCM.h" #include "GenshinCM.h"
@ -122,7 +123,8 @@ namespace cheat
FEAT_INST(Browser), FEAT_INST(Browser),
FEAT_INST(EnablePeeking), FEAT_INST(EnablePeeking),
FEAT_INST(TextureChanger), FEAT_INST(TextureChanger),
FEAT_INST(FreeCamera) FEAT_INST(FreeCamera),
FEAT_INST(AnimationChanger)
}); });
#undef FEAT_INST #undef FEAT_INST

View File

@ -21,17 +21,17 @@ namespace cheat::feature
ESP::ESP() : Feature(), ESP::ESP() : Feature(),
NF(f_Enabled, "ESP", "ESP", false), NF(f_Enabled, "ESP", "ESP", false),
NF(f_DrawBoxMode, "Draw Mode", "ESP", DrawMode::Box), NF(f_DrawBoxMode, "Draw Mode", "ESP", DrawMode::Box),
NF(f_DrawTracerMode, "Tracer Mode", "ESP", DrawTracerMode::Line), NF(f_DrawTracerMode, "Tracer Mode", "ESP", DrawTracerMode::Line),
NF(f_Fill, "Fill Box/Rectangle/Arrows", "ESP", false), NF(f_Fill, "Fill Box/Rectangle/Arrows", "ESP", false),
NF(f_FillTransparency, "Fill Transparency", "ESP", 0.5f), NF(f_FillTransparency, "Fill Transparency", "ESP", 0.5f),
NF(f_ArrowRadius, "Arrow Radius", "ESP", 100.0f), NF(f_ArrowRadius, "Arrow Radius", "ESP", 100.0f),
NF(f_OutlineThickness, "Outline Thickness", "ESP", 1.0f), NF(f_OutlineThickness, "Outline Thickness", "ESP", 1.0f),
NF(f_TracerSize, "Tracer Size", "ESP", 1.0f), NF(f_TracerSize, "Tracer Size", "ESP", 1.0f),
NF(f_MiddleScreenTracer, "Middle Screen Tracer", "ESP", false), NF(f_MiddleScreenTracer, "Middle Screen Tracer", "ESP", false),
NF(f_DrawDistance, "Draw Distance", "ESP", false), NF(f_DrawDistance, "Draw Distance", "ESP", false),
NF(f_DrawName, "Draw Name", "ESP", false), NF(f_DrawName, "Draw Name", "ESP", false),
NF(f_FontSize, "Font Size", "ESP", 12.0f), NF(f_FontSize, "Font Size", "ESP", 12.0f),
NF(f_FontOutline, "Font outline", "ESP", true), NF(f_FontOutline, "Font outline", "ESP", true),
@ -69,7 +69,7 @@ namespace cheat::feature
ConfigWidget(f_DrawBoxMode, "Select the mode of box drawing."); ConfigWidget(f_DrawBoxMode, "Select the mode of box drawing.");
ConfigWidget(f_DrawTracerMode, "Select the mode of tracer drawing."); ConfigWidget(f_DrawTracerMode, "Select the mode of tracer drawing.");
ConfigWidget(f_Fill); ConfigWidget(f_Fill);
ConfigWidget(f_FillTransparency, 0.01f, 0.0f, 1.0f, "Transparency of filled part."); ConfigWidget(f_FillTransparency, 0.01f, 0.0f, 1.0f, "Transparency of filled part.");
ConfigWidget(f_MiddleScreenTracer, "Draw tracer from middle part of the screen."); ConfigWidget(f_MiddleScreenTracer, "Draw tracer from middle part of the screen.");
@ -84,7 +84,7 @@ namespace cheat::feature
} }
ImGui::EndGroupPanel(); ImGui::EndGroupPanel();
} }
ImGui::Spacing(); ImGui::Spacing();
ConfigWidget(f_DrawName, "Draw name of object."); ConfigWidget(f_DrawName, "Draw name of object.");
ConfigWidget(f_DrawDistance, "Draw distance of object."); ConfigWidget(f_DrawDistance, "Draw distance of object.");
@ -189,55 +189,55 @@ namespace cheat::feature
//switch statement to determine how we will get name //switch statement to determine how we will get name
switch (count) switch (count)
{ {
case 3: case 3:
{
j = 0; // j is the number of spaces before the name starts
pos1 = 0;
pos2 = 0;
for (int i = 0; i < name.length(); i++)
{ {
j = 0; // j is the number of spaces before the name starts if (name[i] == '_')
pos1 = 0;
pos2 = 0;
for (int i = 0; i < name.length(); i++)
{ {
if (name[i] == '_') j++;
if (j == 3)
{ {
j++; pos1 = i;
if (j == 3)
{
pos1 = i;
}
} }
if (name[i] == '(')
}
if (name[i] == '(')
{
pos2 = i;
break;
}
}
name = name.substr(pos1, pos2 - pos1);
}
case 4:
{
j = 0; // j is the number of spaces before the name starts
pos1 = 0;
pos2 = 0;
for (int i = 0; i < name.length(); i++)
{
if (name[i] == '_')
{
j++;
if (j == 3)
{
pos1 = i;
}
if (j == 4)
{ {
pos2 = i; pos2 = i;
break; break;
} }
} }
name = name.substr(pos1, pos2 - pos1);
} }
case 4: name = name.substr(pos1 + 1, pos2 - pos1 - 1);
{ }
j = 0; // j is the number of spaces before the name starts default:
pos1 = 0; break;
pos2 = 0;
for (int i = 0; i < name.length(); i++)
{
if (name[i] == '_')
{
j++;
if (j == 3)
{
pos1 = i;
}
if (j == 4)
{
pos2 = i;
break;
}
}
}
name = name.substr(pos1 + 1, pos2 - pos1 - 1);
}
default:
break;
} }
return; return;
} }
@ -574,12 +574,16 @@ namespace cheat::feature
ADD_FILTER_FIELD(collection, WoodenCrate); ADD_FILTER_FIELD(collection, WoodenCrate);
ADD_FILTER_FIELD(collection, GeoSigil); ADD_FILTER_FIELD(collection, GeoSigil);
// Regular Chests
ADD_FILTER_FIELD(chest, CommonChest); ADD_FILTER_FIELD(chest, CommonChest);
ADD_FILTER_FIELD(chest, ExquisiteChest); ADD_FILTER_FIELD(chest, ExquisiteChest);
ADD_FILTER_FIELD(chest, PreciousChest); ADD_FILTER_FIELD(chest, PreciousChest);
ADD_FILTER_FIELD(chest, LuxuriousChest); ADD_FILTER_FIELD(chest, LuxuriousChest);
ADD_FILTER_FIELD(chest, RemarkableChest); ADD_FILTER_FIELD(chest, RemarkableChest);
// Other Chests
ADD_FILTER_FIELD(chest, BuriedChest);
ADD_FILTER_FIELD(chest, SearchPoint); ADD_FILTER_FIELD(chest, SearchPoint);
ADD_FILTER_FIELD(featured, Anemoculus); ADD_FILTER_FIELD(featured, Anemoculus);
ADD_FILTER_FIELD(featured, CrimsonAgate); ADD_FILTER_FIELD(featured, CrimsonAgate);

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@ -32,6 +32,7 @@ namespace cheat::game::filters
ChestFilter SFrozen = ChestFilter(Chest::ChestState::Frozen); ChestFilter SFrozen = ChestFilter(Chest::ChestState::Frozen);
ChestFilter SBramble = ChestFilter(Chest::ChestState::Bramble); ChestFilter SBramble = ChestFilter(Chest::ChestState::Bramble);
ChestFilter STrap = ChestFilter(Chest::ChestState::Trap); ChestFilter STrap = ChestFilter(Chest::ChestState::Trap);
SimpleFilter BuriedChest = { EntityType__Enum_1::Field, "_WorldArea_Operator" };
} }
namespace equipment namespace equipment
@ -111,7 +112,7 @@ namespace cheat::game::filters
SimpleFilter WeaselThief = { EntityType__Enum_1::Monster, "Thoarder_Weasel" }; SimpleFilter WeaselThief = { EntityType__Enum_1::Monster, "Thoarder_Weasel" };
SimpleFilter Kitsune = { EntityType__Enum_1::EnvAnimal, "Vulpes" }; SimpleFilter Kitsune = { EntityType__Enum_1::EnvAnimal, "Vulpes" };
SimpleFilter BakeDanuki = { EntityType__Enum_1::Monster, "Inu_Tanuki" }; SimpleFilter BakeDanuki = { EntityType__Enum_1::Monster, "Inu_Tanuki" };
SimpleFilter Meat = { EntityType__Enum_1::GatherObject , { "_Food_BirdMeat", "_Food_Meat", "_Fishmeat" }}; SimpleFilter Meat = { EntityType__Enum_1::GatherObject , { "_Food_BirdMeat", "_Food_Meat", "_Fishmeat" } };
} }
namespace mineral namespace mineral
@ -131,7 +132,7 @@ namespace cheat::game::filters
SimpleFilter DunlinsTooth = { EntityType__Enum_1::GatherObject, "_DunlinsTooth" }; SimpleFilter DunlinsTooth = { EntityType__Enum_1::GatherObject, "_DunlinsTooth" };
SimpleFilter AmethystLumpDrop = { EntityType__Enum_1::GatherObject, "_Thundercrystaldrop" }; SimpleFilter AmethystLumpDrop = { EntityType__Enum_1::GatherObject, "_Thundercrystaldrop" };
SimpleFilter CrystalChunkDrop = { EntityType__Enum_1::GatherObject,"_Drop_Crystal"}; SimpleFilter CrystalChunkDrop = { EntityType__Enum_1::GatherObject,"_Drop_Crystal" };
SimpleFilter ElectroCrystalDrop = { EntityType__Enum_1::GatherObject, "_Drop_Ore_ElectricRock" }; SimpleFilter ElectroCrystalDrop = { EntityType__Enum_1::GatherObject, "_Drop_Ore_ElectricRock" };
SimpleFilter IronChunkDrop = { EntityType__Enum_1::GatherObject, "_Drop_Stone" }; SimpleFilter IronChunkDrop = { EntityType__Enum_1::GatherObject, "_Drop_Stone" };
SimpleFilter NoctilucousJadeDrop = { EntityType__Enum_1::GatherObject,"_NightBerth" }; SimpleFilter NoctilucousJadeDrop = { EntityType__Enum_1::GatherObject,"_NightBerth" };
@ -161,7 +162,7 @@ namespace cheat::game::filters
SimpleFilter RuinGrader = { EntityType__Enum_1::Monster, "_Konungmathr" }; SimpleFilter RuinGrader = { EntityType__Enum_1::Monster, "_Konungmathr" };
SimpleFilter RuinSentinel = { EntityType__Enum_1::Monster, "_Apparatus_Enigma" }; SimpleFilter RuinSentinel = { EntityType__Enum_1::Monster, "_Apparatus_Enigma" };
SimpleFilter Samachurl = { EntityType__Enum_1::Monster, "_Shaman" }; SimpleFilter Samachurl = { EntityType__Enum_1::Monster, "_Shaman" };
SimpleFilter ShadowyHusk = { EntityType__Enum_1::Monster, "ForlornVessel_Strong" }; SimpleFilter ShadowyHusk = { EntityType__Enum_1::Monster, "ForlornVessel_Strong" };
SimpleFilter Slime = { EntityType__Enum_1::Monster, "_Slime" }; SimpleFilter Slime = { EntityType__Enum_1::Monster, "_Slime" };
SimpleFilter FloatingFungus = { EntityType__Enum_1::Monster, "Fungus_Un_" }; SimpleFilter FloatingFungus = { EntityType__Enum_1::Monster, "Fungus_Un_" };
SimpleFilter StretchyFungus = { EntityType__Enum_1::Monster, "Fungus_Deux_" }; SimpleFilter StretchyFungus = { EntityType__Enum_1::Monster, "Fungus_Deux_" };
@ -221,7 +222,7 @@ namespace cheat::game::filters
SimpleFilter JadeplumeTerrorshroom = { EntityType__Enum_1::Monster, "Fungus_Raptor" }; SimpleFilter JadeplumeTerrorshroom = { EntityType__Enum_1::Monster, "Fungus_Raptor" };
SimpleFilter RishbolandTiger = { EntityType__Enum_1::Monster, "_Megamoth_" }; SimpleFilter RishbolandTiger = { EntityType__Enum_1::Monster, "_Megamoth_" };
SimpleFilter ShaggySumpterBeast = { EntityType__Enum_1::Monster, "_Panther" }; SimpleFilter ShaggySumpterBeast = { EntityType__Enum_1::Monster, "_Panther" };
SimpleFilter Spincrocodile = { EntityType__Enum_1::Monster, "_Gator" }; SimpleFilter Spincrocodile = { EntityType__Enum_1::Monster, "_Gator" };
SimpleFilter SentryTurrets = { EntityType__Enum_1::Field, "SentryTurrets_" }; SimpleFilter SentryTurrets = { EntityType__Enum_1::Field, "SentryTurrets_" };
} }
@ -285,7 +286,7 @@ namespace cheat::game::filters
SimpleFilter AncientRime = { EntityType__Enum_1::Gadget, "_IceSolidBulk" }; SimpleFilter AncientRime = { EntityType__Enum_1::Gadget, "_IceSolidBulk" };
SimpleFilter BakeDanuki = { EntityType__Enum_1::Monster, "Animal_Inu_Tanuki_" }; SimpleFilter BakeDanuki = { EntityType__Enum_1::Monster, "Animal_Inu_Tanuki_" };
SimpleFilter BloattyFloatty = { EntityType__Enum_1::Field, "_Flower_PongPongTree_" }; SimpleFilter BloattyFloatty = { EntityType__Enum_1::Field, "_Flower_PongPongTree_" };
WhitelistFilter CubeDevices = { {EntityType__Enum_1::Gadget, EntityType__Enum_1::Platform }, {"_ElecStone", "_ElecSwitch" }}; WhitelistFilter CubeDevices = { {EntityType__Enum_1::Gadget, EntityType__Enum_1::Platform }, {"_ElecStone", "_ElecSwitch" } };
SimpleFilter EightStoneTablets = { EntityType__Enum_1::Gadget, "_HistoryBoard" }; SimpleFilter EightStoneTablets = { EntityType__Enum_1::Gadget, "_HistoryBoard" };
SimpleFilter ElectricConduction = { EntityType__Enum_1::Gear, "_ElectricPowerSource" }; SimpleFilter ElectricConduction = { EntityType__Enum_1::Gear, "_ElectricPowerSource" };
SimpleFilter RelayStone = { EntityType__Enum_1::Worktop, "_ElectricTransfer_" }; SimpleFilter RelayStone = { EntityType__Enum_1::Worktop, "_ElectricTransfer_" };
@ -346,6 +347,13 @@ namespace cheat::game::filters
mineral::Starsilver, mineral::Starsilver,
mineral::WhiteIronChunk mineral::WhiteIronChunk
}; };
SimpleFilter PlantDestroy = {
//plant::SakuraBloom,
plant::DandelionSeed,
plant::MistFlowerCorolla,
plant::FlamingFlowerStamen
};
WhitelistFilter Doodads = { WhitelistFilter Doodads = {
EntityType__Enum_1::Gadget, EntityType__Enum_1::Gadget,
{ {
@ -518,15 +526,15 @@ namespace cheat::game::filters
monster::Whopperflower monster::Whopperflower
}; };
SimpleFilter MonsterEquips = { EntityType__Enum_1::MonsterEquip }; SimpleFilter MonsterEquips = { EntityType__Enum_1::MonsterEquip };
BlacklistFilter Living = { BlacklistFilter Living = {
{EntityType__Enum_1::EnvAnimal, EntityType__Enum_1::Monster}, {EntityType__Enum_1::EnvAnimal, EntityType__Enum_1::Monster},
{ {
// Environmental mobs // Environmental mobs
"Cat", "DogPrick", "Vulpues", "Inu_Tanuki", "Cat", "DogPrick", "Vulpues", "Inu_Tanuki",
// Overworld bosses // Overworld bosses
"Ningyo", "Regisvine", "Hypostasis", "Planelurker", "Nithhoggr" "Ningyo", "Regisvine", "Hypostasis", "Planelurker", "Nithhoggr"
} }
}; };
SimpleFilter OrganicTargets = { Monsters, Animals }; // Solael: Please don't mess around with this filter. SimpleFilter OrganicTargets = { Monsters, Animals }; // Solael: Please don't mess around with this filter.
//m0nkrel: We can choose the entities we need ourselves so as not to magnetize cats, dogs, etc. //m0nkrel: We can choose the entities we need ourselves so as not to magnetize cats, dogs, etc.
//AdvancedFilter Animals = { {EntityType__Enum_1::EnvAnimal, EntityType__Enum_1::Monster }, {"Crane", "Tit", "Boar", "Squirrel", "Fox", "Pigeon", "Wigeon", "Falcon" ,"Marten" } }; //AdvancedFilter Animals = { {EntityType__Enum_1::EnvAnimal, EntityType__Enum_1::Monster }, {"Crane", "Tit", "Boar", "Squirrel", "Fox", "Pigeon", "Wigeon", "Falcon" ,"Marten" } };

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@ -32,6 +32,8 @@ namespace cheat::game::filters
extern ChestFilter SFrozen; extern ChestFilter SFrozen;
extern ChestFilter SBramble; extern ChestFilter SBramble;
extern ChestFilter STrap; extern ChestFilter STrap;
extern SimpleFilter BuriedChest;
} }
namespace equipment namespace equipment
@ -220,7 +222,7 @@ namespace cheat::game::filters
extern SimpleFilter Beisht; extern SimpleFilter Beisht;
extern SimpleFilter RishbolandTiger; extern SimpleFilter RishbolandTiger;
extern SimpleFilter ShaggySumpterBeast; extern SimpleFilter ShaggySumpterBeast;
extern SimpleFilter Spincrocodile; extern SimpleFilter Spincrocodile;
extern SimpleFilter SentryTurrets; extern SimpleFilter SentryTurrets;
} }
@ -325,6 +327,7 @@ namespace cheat::game::filters
extern SimpleFilter Oculies; extern SimpleFilter Oculies;
extern SimpleFilter Chests; extern SimpleFilter Chests;
extern SimpleFilter Ores; extern SimpleFilter Ores;
extern SimpleFilter PlantDestroy;
extern WhitelistFilter Doodads; extern WhitelistFilter Doodads;
extern SimpleFilter Animals; extern SimpleFilter Animals;
extern SimpleFilter AnimalDrop; extern SimpleFilter AnimalDrop;

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@ -17,10 +17,11 @@
namespace cheat::feature namespace cheat::feature
{ {
CustomTeleports::CustomTeleports() : Feature(), CustomTeleports::CustomTeleports() : Feature(),
NF(f_DebugMode, "Debug Mode", "CustomTeleports", false), // Soon to be added
NF(f_Enabled, "Custom Teleport", "CustomTeleports", false), NF(f_Enabled, "Custom Teleport", "CustomTeleports", false),
NF(f_Next, "Teleport Next", "CustomTeleports", Hotkey(VK_OEM_6)), NF(f_Next, "Teleport Next", "CustomTeleports", Hotkey(VK_OEM_6)),
NF(f_Previous, "Teleport Previous", "CustomTeleports", Hotkey(VK_OEM_4)), NF(f_Previous, "Teleport Previous", "CustomTeleports", Hotkey(VK_OEM_4)),
NF(f_Interpolate, "Custom Teleport", "CustomTeleports", false),
NF(f_Speed, "Interpolation Speed", "CustomTeleports", 10.0f),
dir(util::GetCurrentPath() / "teleports") dir(util::GetCurrentPath() / "teleports")
{ {
f_Next.value().PressedEvent += MY_METHOD_HANDLER(CustomTeleports::OnNext); f_Next.value().PressedEvent += MY_METHOD_HANDLER(CustomTeleports::OnNext);
@ -122,6 +123,42 @@ namespace cheat::feature
return sqrt(pow(a.x - b.x, 2) + pow(a.y - b.y, 2) + pow(a.z - b.z, 2)); return sqrt(pow(a.x - b.x, 2) + pow(a.y - b.y, 2) + pow(a.z - b.z, 2));
} }
void CustomTeleports::TeleportTo(app::Vector3 position, bool interpolate)
{
auto &manager = game::EntityManager::instance();
auto avatar = manager.avatar();
if (avatar->moveComponent() == nullptr)
{
LOG_ERROR("Avatar has no move component, Is scene loaded?");
return;
}
if (interpolate)
{
float speed = this->f_Speed;
auto avatarPos = manager.avatar()->absolutePosition();
auto endPos = position;
std::thread interpolate([avatarPos, endPos, &manager, speed]()
{
float t = 0.0f;
app::Vector3 zero = {0,0,0};
auto newPos = zero;
while (t < 1.0f) {
newPos = app::Vector3_Lerp(avatarPos, endPos, t, nullptr);
manager.avatar()->setAbsolutePosition(newPos);
t += speed / 100.0f;
Sleep(10);
} });
interpolate.detach();
}
else
{
if (PositionDistance(position, app::ActorUtils_GetAvatarPos(nullptr)) > 60.0f)
MapTeleport::GetInstance().TeleportTo(position);
else
manager.avatar()->setAbsolutePosition(position);
}
}
void CustomTeleports::OnTeleportKeyPressed(bool next) void CustomTeleports::OnTeleportKeyPressed(bool next)
{ {
if (!f_Enabled || selectedIndex < 0) if (!f_Enabled || selectedIndex < 0)
@ -138,13 +175,14 @@ namespace cheat::feature
else else
{ {
std::vector list(checkedIndices.begin(), checkedIndices.end()); std::vector list(checkedIndices.begin(), checkedIndices.end());
if (selectedIndex == list.back() ? next : selectedIndex == list.front()) if (next ? selectedIndex == list.back() : selectedIndex == list.front())
return; return;
auto index = std::distance(list.begin(), std::find(list.begin(), list.end(), selectedIndex)); auto index = std::distance(list.begin(), std::find(list.begin(), list.end(), selectedIndex));
position = Teleports.at(list.at(index + (next ? 1 : -1))).position;
selectedIndex = list.at(index + (next ? 1 : -1)); selectedIndex = list.at(index + (next ? 1 : -1));
position = Teleports.at(selectedIndex).position;
} }
mapTeleport.TeleportTo(position); TeleportTo(position, this->f_Interpolate);
UpdateIndexName(); UpdateIndexName();
} }
@ -157,38 +195,28 @@ namespace cheat::feature
OnTeleportKeyPressed(true); OnTeleportKeyPressed(true);
} }
void itr(std::regex exp, std::string name, std::string s)
{
std::sregex_iterator itr(name.begin(), name.end(), exp);
while (itr != std::sregex_iterator())
{
for (unsigned i = 0; i < itr->size(); i++)
s.append((*itr)[i]);
itr++;
}
}
void CustomTeleports::UpdateIndexName() void CustomTeleports::UpdateIndexName()
{ {
std::string name(selectedIndex == -1 || checkedIndices.empty() ? "" : Teleports.at(selectedIndex).name);
// abbreviate teleport names that are too long // abbreviate teleport names that are too long
std::string name(selectedIndex == -1 || checkedIndices.empty() ? "" : Teleports.at(selectedIndex).name);
if (name.length() > 15) if (name.length() > 15)
{ {
std::string shortened; std::string shortened;
std::regex numsExp("[\\d]+"); std::regex numsExp("[\\d]+");
std::regex firstCharsExp("\\b[A-Za-z]"); std::regex firstCharsExp("\\b[A-Za-z]");
itr(firstCharsExp, name, shortened);
std::sregex_iterator wordItr(name.begin(), name.end(), firstCharsExp); itr(numsExp, name, shortened);
while (wordItr != std::sregex_iterator())
{
for (unsigned i = 0; i < wordItr->size(); i++)
{
shortened.append((*wordItr)[i]);
}
wordItr++;
}
std::sregex_iterator numItr(name.begin(), name.end(), numsExp);
while (numItr != std::sregex_iterator())
{
for (unsigned i = 0; i < numItr->size(); i++)
{
shortened.append(" ");
shortened.append((*numItr)[i]);
}
numItr++;
}
name = shortened; name = shortened;
} }
selectedIndexName = name; selectedIndexName = name;
@ -249,7 +277,9 @@ namespace cheat::feature
"3. You can now press Next or Previous Hotkey to Teleport through the Checklist\n" "3. You can now press Next or Previous Hotkey to Teleport through the Checklist\n"
"Initially it will teleport the player to the selection made\n" "Initially it will teleport the player to the selection made\n"
"Note: Double click or click the arrow to open teleport details"); "Note: Double click or click the arrow to open teleport details");
ImGui::SameLine(); ConfigWidget("Enable Interpolation", f_Interpolate, "Enable interpolation between teleports when using keybinds");
ConfigWidget("Interpolation Speed", f_Speed, 0.1f, 0.1f, 99.0f,
"Interpolation speed.\n recommended setting below or equal to 0.1.");
if (ImGui::Button("Delete Checked")) if (ImGui::Button("Delete Checked"))
{ {
@ -281,8 +311,8 @@ namespace cheat::feature
{ {
std::sort(Teleports.begin(), Teleports.end(), [](const auto &a, const auto &b) std::sort(Teleports.begin(), Teleports.end(), [](const auto &a, const auto &b)
{ return StrCmpLogicalW(std::wstring(a.name.begin(), a.name.end()).c_str(), std::wstring(b.name.begin(), b.name.end()).c_str()) < 0; }); { return StrCmpLogicalW(std::wstring(a.name.begin(), a.name.end()).c_str(), std::wstring(b.name.begin(), b.name.end()).c_str()) < 0; });
bool allChecked = checkedIndices.size() == Teleports.size() && !Teleports.empty(); bool allSearchChecked = std::includes(checkedIndices.begin(), checkedIndices.end(), searchIndices.begin(), searchIndices.end()) && !searchIndices.empty();
bool allSearchChecked = checkedIndices.size() == searchIndices.size() && !searchIndices.empty(); bool allChecked = (checkedIndices.size() == Teleports.size() && !Teleports.empty()) || allSearchChecked;
ImGui::Checkbox("All", &allChecked); ImGui::Checkbox("All", &allChecked);
if (ImGui::IsItemClicked()) if (ImGui::IsItemClicked())
{ {
@ -316,11 +346,10 @@ namespace cheat::feature
maxNameLength = Teleport.name.length(); maxNameLength = Teleport.name.length();
ImGui::BeginTable("Teleports", 4, ImGuiTableFlags_Borders | ImGuiTableFlags_Resizable | ImGuiTableFlags_Reorderable | ImGuiTableFlags_Hideable | ImGuiTableFlags_NoSavedSettings); ImGui::BeginTable("Teleports", 4, ImGuiTableFlags_Borders | ImGuiTableFlags_Resizable | ImGuiTableFlags_Reorderable | ImGuiTableFlags_Hideable | ImGuiTableFlags_NoSavedSettings);
ImGui::TableSetupColumn("#", ImGuiTableColumnFlags_WidthFixed, 20); ImGui::TableSetupColumn("#", ImGuiTableColumnFlags_WidthFixed, 20);
ImGui::TableSetupColumn("Commands", ImGuiTableColumnFlags_WidthFixed, 100); ImGui::TableSetupColumn("Commands", ImGuiTableColumnFlags_WidthFixed, 130);
ImGui::TableSetupColumn("Name", ImGuiTableColumnFlags_WidthFixed, maxNameLength * 8 + 10); ImGui::TableSetupColumn("Name", ImGuiTableColumnFlags_WidthFixed, maxNameLength * 8 + 10);
ImGui::TableSetupColumn("Position"); ImGui::TableSetupColumn("Position");
ImGui::TableHeadersRow(); ImGui::TableHeadersRow();
ImGuiTreeNodeFlags nodeFlags = ImGuiTreeNodeFlags_OpenOnArrow | ImGuiTreeNodeFlags_OpenOnDoubleClick | ImGuiTreeNodeFlags_SpanAvailWidth;
for (const auto &[name, position, description] : Teleports) for (const auto &[name, position, description] : Teleports)
{ {
@ -332,12 +361,13 @@ namespace cheat::feature
bool checked = std::any_of(checkedIndices.begin(), checkedIndices.end(), [&index](const auto &i) bool checked = std::any_of(checkedIndices.begin(), checkedIndices.end(), [&index](const auto &i)
{ return i == index; }); { return i == index; });
bool selected = index == selectedIndex; bool selected = index == selectedIndex;
std::string stringIndex = std::to_string(index);
ImGui::TableNextRow(); ImGui::TableNextRow();
ImGui::TableNextColumn(); ImGui::TableNextColumn();
ImGui::Text("%d", index); ImGui::Text("%d", index);
ImGui::TableNextColumn(); ImGui::TableNextColumn();
ImGui::Checkbox(("##Index" + std::to_string(index)).c_str(), &checked); ImGui::Checkbox(("##Index" + stringIndex).c_str(), &checked);
if (ImGui::IsItemClicked(0)) if (ImGui::IsItemClicked(0))
{ {
if (checked) if (checked)
@ -352,37 +382,29 @@ namespace cheat::feature
} }
ImGui::SameLine(); ImGui::SameLine();
if (ImGui::Button(("TP##Button" + std::to_string(index)).c_str())) if (ImGui::Button(("TP##Button" + stringIndex).c_str()))
{ {
auto &manager = game::EntityManager::instance(); TeleportTo(position, false);
auto avatar = manager.avatar();
if (avatar->moveComponent() == nullptr)
{
LOG_ERROR("Avatar has no move component, Is scene loaded?");
return;
}
if (PositionDistance(position, app::ActorUtils_GetAvatarPos(nullptr)) > 60.0f)
MapTeleport::GetInstance().TeleportTo(position);
else
manager.avatar()->setAbsolutePosition(position);
} }
ImGui::SameLine(); ImGui::SameLine();
if (ImGui::Button(("Select##Button" + std::to_string(index)).c_str())) if (ImGui::Button(("Lerp##Button" + stringIndex).c_str()))
{
TeleportTo(position, true);
}
ImGui::SameLine();
if (ImGui::Button(("Select##Button" + stringIndex).c_str()))
{ {
selectedIndex = index; selectedIndex = index;
selectedByClick = true; selectedByClick = true;
UpdateIndexName(); UpdateIndexName();
} }
ImGui::SameLine();
ImGui::PushStyleColor(ImGuiCol_Text, selected ? IM_COL32(40, 90, 175, 255) : IM_COL32(255, 255, 255, 255));
if (selected)
nodeFlags |= ImGuiTreeNodeFlags_Selected;
ImGui::PopStyleColor();
ImGui::TableNextColumn(); ImGui::TableNextColumn();
ImGui::PushStyleColor(ImGuiCol_Text, selected ? IM_COL32(40, 90, 175, 255) : ImGui::ColorConvertFloat4ToU32(ImGui::GetStyle().Colors[ImGuiCol_Text]));
ImGui::Text("%s", name.c_str()); ImGui::Text("%s", name.c_str());
ImGui::PopStyleColor();
if (ImGui::IsItemHovered()) if (ImGui::IsItemHovered())
{ {
ImGui::BeginTooltip(); ImGui::BeginTooltip();

View File

@ -25,8 +25,9 @@ namespace cheat::feature
class CustomTeleports : public Feature class CustomTeleports : public Feature
{ {
public: public:
config::Field<config::Toggle<Hotkey>> f_DebugMode;
config::Field<config::Toggle<Hotkey>> f_Enabled; config::Field<config::Toggle<Hotkey>> f_Enabled;
config::Field<config::Toggle<Hotkey>> f_Interpolate;
config::Field<float> f_Speed;
config::Field<Hotkey> f_Next; config::Field<Hotkey> f_Next;
config::Field<Hotkey> f_Previous; config::Field<Hotkey> f_Previous;
static CustomTeleports& GetInstance(); static CustomTeleports& GetInstance();
@ -55,6 +56,7 @@ namespace cheat::feature
std::string selectedName; std::string selectedName;
std::string selectedIndexName; std::string selectedIndexName;
CustomTeleports(); CustomTeleports();
void TeleportTo(app::Vector3 position, bool interpolate);
void OnTeleportKeyPressed(bool next); void OnTeleportKeyPressed(bool next);
void OnPrevious(); void OnPrevious();
void OnNext(); void OnNext();

View File

@ -0,0 +1,301 @@
#include "pch-il2cpp.h"
#include "AnimationChanger.h"
#include <helpers.h>
#include <cheat/events.h>
#include <misc/cpp/imgui_stdlib.h>
#include <cheat/game/EntityManager.h>
namespace cheat::feature
{
static std::string animations[] = {
// All characters
"SlipFaceWall",
"SlipBackWall",
"DropDown",
"JumpOffWall",
"Jump",
"JumpForRun",
"JumpForWalk",
"Fly",
"FlyStart",
"JumpForSprint",
"SwimIdle",
"SwimMove",
"SwimDash",
"ClimbMove1",
"ClimbIdle",
"ClimbJump",
"ClimbMove0",
"FallToGroundRun",
"FallOnGroundLit",
"FallOnGround",
"FallToGroundRunHard",
"FallToGroundSprint",
"Walk",
"Run",
"Standby",
"RunToIdle",
"RunToWalk",
"WalkToIdle",
"WalkToRun",
"Sprint",
"SprintToIdle",
"SprintToRun",
"ClimbDownToGround",
"SprintBS",
"ShowUp",
"CrouchToStandby",
"CrouchIdle",
"CrouchRoll",
"CrouchMove",
"SkiffNormal",
"Upstairs",
"JumpUpWallForStandby",
"JumpUpWallReady",
"Standby2ClimbA",
"SwimJump",
"SwimJumpDrop",
"SwimJumpToWater",
"Standby2ClimbB",
"CrouchDrop",
"TurnDir",
"StandbyWeapon",
"StandbyPutaway",
"StandbyPutawayOver",
"Icespine_Out",
"Icespine",
"LiquidStrike_MoveStandby",
"LiquidStrike_AS",
"LiquidStrike_BS",
"LiquidStrike_BS1",
"LiquidStrike_Move",
"LiquidStrike_Strike",
"LiquidStrike_FatalStandby",
"LiquidStrike_FatalMove",
"LiquidStrike_AS_OnWater",
"LiquidStrike_BS_0",
"FrozenWindmill",
"FrozenWindmill_AS",
"Attack03",
"Attack04",
"Attack05",
"Attack01",
"Attack02",
"ExtraAttack",
"ExtraAttack_AS",
"FallingAnthem_Loop",
"FallingAnthem_AS_2",
"FallingAnthem_BS_1",
"FallingAnthem_BS_2",
"FallingAnthem_AS_1",
"FallingAnthem_Loop_Low",
"SitBDown",
"SitBLoop",
"SitBUp",
"SitDown",
"SitLoop",
"SitUp",
"StandbyShow_01",
"StandbyShow_02",
"StandbyVoice",
"Think01BS",
"Think01Loop",
"Think01AS",
"Akimbo02BS",
"Akimbo02Loop",
"Akimbo02AS",
"ChannelBS",
"ChannelLoop",
"ChannelAS",
"PlayMusic_Lyre_AS",
"PlayMusic_Lyre_BS",
"PlayMusic_Lyre_Loop",
"PlayMusic_Qin_BS",
"PlayMusic_Qin_AS",
"PlayMusic_Qin_Loop",
"ActivitySkill_ElectricCoreFly",
"Hit_H",
"Hit_L",
"Hit_Throw",
"Hit_Throw_Ground",
"Hit_ThrowAir",
"Struggle",
"NormalDie",
"SwimDie",
"HitGroundDie",
"FallDie_AS",
"FallDie",
// Main Character only
"UziExplode_AS",
"UziExplode_BS",
"UziExplode_Charge_01",
"UziExplode_Strike_02",
"UziExplode_Charge_02",
"UziExplode_Strike_01",
"UziExplode_BS_1",
"WindBreathe_AS",
"WindBreathe",
"Hogyoku_AS",
"Hogyoku_BS",
"Hogyoku",
"Hogyoku_Charge",
"Hogyoku_Charge_AS",
"Hogyoku_Charge_2",
"RockTide_AS",
"RockTide",
"CrouchThrowBS",
"CrouchThrowLoop",
"CrouchThrowAS",
"FindCatThrowBS",
"FindCatThrowLoop",
"FindCatThrowAS",
"Player_Electric_ElementalArt",
"Player_Electric_ElementalArt_AS",
"Player_Electric_ElementalBurst",
"Player_Electric_ElementalBurst_AS",
"PutHand01BS",
"PutHand01Loop",
"PutHand01AS",
"Akimbo01BS",
"Backrake01BS",
"Forerake01BS",
"StrikeChest01BS",
"Akimbo01Loop",
"Akimbo01AS",
"Backrake01Loop",
"Backrake01AS",
"Forerake01Loop",
"Forerake01AS",
"StrikeChest01Loop",
"StrikeChest01AS",
"HoldHead01BS",
"HoldHead01Loop",
"HoldHead01AS",
"Clap01",
"Turn01_90LBS",
"Turn01_90RBS",
"Turn01_90LAS",
"Turn01_90RAS",
"Alert01BS",
"Alert01Loop",
"Alert01AS",
"Fishing01_BS",
"Fishing01Loop",
"Fishing01AS",
"Think01_BS",
"Think01_Loop",
"Think01_AS",
"Channel01BS",
"Channel01Loop",
"Channel01AS",
"Fishing_Battle_BS",
"Fishing_Cast_AS",
"Fishing_Cast_BS",
"Fishing_Cast_Loop",
"Fishing_Choose",
"Fishing_Choose_Loop",
"Fishing_End",
"Fishing_Pull_01",
"Fishing_Pull_02",
"Fishing_Wait",
"Fishing_Pull_Fail",
"Bartender_MixingStandby",
"Bartender_MixingStart",
"Bartender_MixingToPour",
"Bartender_Pour",
"Bartender_PourFinish",
"Bartender_PourStandby",
"Bartender_AddLoop",
"Bartender_PrepareStart",
"Bartender_Standby",
"Bartender_AddStandby",
"Bartender_PrepareToStandby",
"Bartender_StandbyFinish",
"Blocking_BS",
"Blocking_Loop",
"Blocking_Back",
"Blocking_Bounce",
"Blocking_Hit",
"Blocking_AS"
};
AnimationChanger::AnimationChanger() : Feature(),
NF(f_Enabled, "Animation Changer", "Visuals::AnimationChanger", false),
NF(f_Animation, "Animation", "Visuals::AnimationChanger", "ExtraAttack"),
NF(f_ApplyKey, "Apply Animation", "Visuals::AnimationChanger", Hotkey('Y')),
NF(f_ResetKey, "Reset Animation", "Visuals::AnimationChanger", Hotkey('R'))
{
events::GameUpdateEvent += MY_METHOD_HANDLER(AnimationChanger::OnGameUpdate);
}
const FeatureGUIInfo& AnimationChanger::GetGUIInfo() const
{
static const FeatureGUIInfo info{ "AnimationChanger", "Visuals", false };
return info;
}
void AnimationChanger::DrawMain()
{
ImGui::BeginGroupPanel("Animation Changer");
{
ConfigWidget(f_Enabled, "Changes active character's animation.\nNot all animations work for every character except Main Character.");
if (f_Enabled)
{
if (ImGui::BeginCombo("Animations", f_Animation.value().c_str()))
{
for (auto &animation : animations)
{
bool is_selected = (f_Animation.value().c_str() == animation);
if (ImGui::Selectable(animation.c_str(), is_selected))
f_Animation.value() = animation;
if (is_selected)
ImGui::SetItemDefaultFocus();
}
ImGui::EndCombo();
}
ConfigWidget("Apply Key", f_ApplyKey, true);
ConfigWidget("Reset Key", f_ResetKey, true);
}
}
ImGui::EndGroupPanel();
}
bool AnimationChanger::NeedStatusDraw() const
{
return f_Enabled;
}
void AnimationChanger::DrawStatus()
{
ImGui::Text("AnimationChanger");
}
AnimationChanger& AnimationChanger::GetInstance()
{
static AnimationChanger instance;
return instance;
}
void AnimationChanger::OnGameUpdate()
{
if (!f_Enabled)
return;
// Taiga#5555: Maybe need to add separate option to change delay value if user feels like it's too fast or slow.
UPDATE_DELAY(400);
auto& manager = game::EntityManager::instance();
auto avatar = manager.avatar();
if (avatar->animator() == nullptr)
return;
if (f_ApplyKey.value().IsPressed())
app::Animator_Play(avatar->animator(), string_to_il2cppi(f_Animation.value().c_str()), 0, 0, nullptr);
if (f_ResetKey.value().IsPressed())
app::Animator_Rebind(avatar->animator(), nullptr);
}
}

View File

@ -0,0 +1,27 @@
#pragma once
#include <cheat-base/cheat/Feature.h>
#include <cheat-base/config/config.h>
namespace cheat::feature
{
class AnimationChanger : public Feature
{
public:
config::Field<config::Toggle<Hotkey>> f_Enabled;
config::Field<std::string> f_Animation;
config::Field<Hotkey> f_ApplyKey;
config::Field<Hotkey> f_ResetKey;
const FeatureGUIInfo& GetGUIInfo() const override;
void DrawMain() override;
virtual bool NeedStatusDraw() const override;
void DrawStatus() override;
static AnimationChanger& GetInstance();
void OnGameUpdate();
private:
AnimationChanger();
};
}

View File

@ -9,31 +9,32 @@
#include <cheat/game/EntityManager.h> #include <cheat/game/EntityManager.h>
#include <cheat/game/filters.h> #include <cheat/game/filters.h>
namespace cheat::feature namespace cheat::feature
{ {
static void LCAbilityElement_ReduceModifierDurability_Hook(app::LCAbilityElement* __this, int32_t modifierDurabilityIndex, float reduceDurability, app::Nullable_1_Single_ deltaTime, MethodInfo* method); static void LCAbilityElement_ReduceModifierDurability_Hook(app::LCAbilityElement* __this, int32_t modifierDurabilityIndex, float reduceDurability, app::Nullable_1_Single_ deltaTime, MethodInfo* method);
AutoDestroy::AutoDestroy() : Feature(), AutoDestroy::AutoDestroy() : Feature(),
NF(f_Enabled, "Auto Destroy", "AutoDestroy", false), NF(f_Enabled, "Auto Destroy", "AutoDestroy", false),
NF(f_DestroyOres, "Destroy Ores", "AutoDestroy", false), NF(f_DestroyOres, "Destroy Ores", "AutoDestroy", false),
NF(f_DestroyShields, "Destroy Shields", "AutoDestroy", false), NF(f_DestroyShields, "Destroy Shields", "AutoDestroy", false),
NF(f_DestroyDoodads, "Destroy Doodads", "AutoDestroy", false), NF(f_DestroyDoodads, "Destroy Doodads", "AutoDestroy", false),
NF(f_Range, "Range", "AutoDestroy", 10.0f) NF(f_DestroyPlants, "Destroy Plants", "AutoDestroy", false),
{ NF(f_Range, "Range", "AutoDestroy", 10.0f)
{
HookManager::install(app::MoleMole_LCAbilityElement_ReduceModifierDurability, LCAbilityElement_ReduceModifierDurability_Hook); HookManager::install(app::MoleMole_LCAbilityElement_ReduceModifierDurability, LCAbilityElement_ReduceModifierDurability_Hook);
} }
const FeatureGUIInfo& AutoDestroy::GetGUIInfo() const const FeatureGUIInfo& AutoDestroy::GetGUIInfo() const
{ {
static const FeatureGUIInfo info { "Auto Destroy Objects", "World", true }; static const FeatureGUIInfo info{ "Auto Destroy Objects", "World", true };
return info; return info;
} }
void AutoDestroy::DrawMain() void AutoDestroy::DrawMain()
{ {
ImGui::TextColored(ImColor(255, 165, 0, 255), "Note. This feature is not fully tested detection-wise.\n" ImGui::TextColored(ImColor(255, 165, 0, 255), "Note. This feature is not fully tested detection-wise.\n"
"Not recommended for main accounts or used with high values."); "Not recommended for main accounts or used with high values.");
ConfigWidget("Enabled", f_Enabled, "Instantly destroys non-living objects within range."); ConfigWidget("Enabled", f_Enabled, "Instantly destroys non-living objects within range.");
ImGui::Indent(); ImGui::Indent();
ConfigWidget("Ores", f_DestroyOres, "Ores and variants, e.g. electro crystals, marrows, etc."); ConfigWidget("Ores", f_DestroyOres, "Ores and variants, e.g. electro crystals, marrows, etc.");
@ -43,30 +44,32 @@ namespace cheat::feature
ConfigWidget("Doodads", f_DestroyDoodads, "Barrels, boxes, vases, etc."); ConfigWidget("Doodads", f_DestroyDoodads, "Barrels, boxes, vases, etc.");
ImGui::SameLine(); ImGui::SameLine();
ImGui::TextColored(ImColor(255, 165, 0, 255), "Extremely risky!"); ImGui::TextColored(ImColor(255, 165, 0, 255), "Extremely risky!");
ConfigWidget("Plants", f_DestroyPlants, "Dandelion Seeds, Sakura Bloom, etc.");
ImGui::Unindent(); ImGui::Unindent();
ConfigWidget("Range (m)", f_Range, 0.1f, 1.0f, 15.0f); ConfigWidget("Range (m)", f_Range, 0.1f, 1.0f, 15.0f);
} }
bool AutoDestroy::NeedStatusDraw() const bool AutoDestroy::NeedStatusDraw() const
{ {
return f_Enabled; return f_Enabled;
} }
void AutoDestroy::DrawStatus() void AutoDestroy::DrawStatus()
{ {
ImGui::Text("Destroy [%.01fm%s%s%s%s]", ImGui::Text("Destroy [%.01fm%s%s%s%s%s]",
f_Range.value(), f_Range.value(),
f_DestroyOres || f_DestroyShields || f_DestroyDoodads ? "|" : "", f_DestroyOres || f_DestroyShields || f_DestroyDoodads || f_DestroyPlants ? "|" : "",
f_DestroyOres ? "O" : "", f_DestroyOres ? "O" : "",
f_DestroyShields ? "S" : "", f_DestroyShields ? "S" : "",
f_DestroyDoodads ? "D" : ""); f_DestroyDoodads ? "D" : "",
} f_DestroyPlants ? "P" : "");
}
AutoDestroy& AutoDestroy::GetInstance() AutoDestroy& AutoDestroy::GetInstance()
{ {
static AutoDestroy instance; static AutoDestroy instance;
return instance; return instance;
} }
// Thanks to @RyujinZX // Thanks to @RyujinZX
// Every ore has ability element component // Every ore has ability element component
@ -79,17 +82,17 @@ namespace cheat::feature
auto& manager = game::EntityManager::instance(); auto& manager = game::EntityManager::instance();
auto& autoDestroy = AutoDestroy::GetInstance(); auto& autoDestroy = AutoDestroy::GetInstance();
auto entity = __this->fields._._._entity; auto entity = __this->fields._._._entity;
if (autoDestroy.f_Enabled && if (autoDestroy.f_Enabled &&
autoDestroy.f_Range > manager.avatar()->distance(entity) && autoDestroy.f_Range > manager.avatar()->distance(entity) &&
( (
(autoDestroy.f_DestroyOres && game::filters::combined::Ores.IsValid(manager.entity(entity))) || (autoDestroy.f_DestroyOres && game::filters::combined::Ores.IsValid(manager.entity(entity))) ||
(autoDestroy.f_DestroyDoodads && game::filters::combined::Doodads.IsValid(manager.entity(entity))) || (autoDestroy.f_DestroyDoodads && (game::filters::combined::Doodads.IsValid(manager.entity(entity)) || game::filters::chest::SBramble.IsValid(manager.entity(entity)))) ||
(autoDestroy.f_DestroyShields && !game::filters::combined::MonsterBosses.IsValid(manager.entity(entity)) && ( (autoDestroy.f_DestroyShields && !game::filters::combined::MonsterBosses.IsValid(manager.entity(entity)) && (
game::filters::combined::MonsterShielded.IsValid(manager.entity(entity)) || // For shields attached to monsters, e.g. abyss mage shields. game::filters::combined::MonsterShielded.IsValid(manager.entity(entity)) || // For shields attached to monsters, e.g. abyss mage shields.
game::filters::combined::MonsterEquips.IsValid(manager.entity(entity)) // For shields/weapons equipped by monsters, e.g. rock shield. game::filters::combined::MonsterEquips.IsValid(manager.entity(entity)))) || // For shields/weapons equipped by monsters, e.g. rock shield.
)) (autoDestroy.f_DestroyPlants && game::filters::combined::PlantDestroy.IsValid(manager.entity(entity))) // For plants e.g dandelion seeds.
)
) )
)
{ {
// This value always above any ore durability // This value always above any ore durability
reduceDurability = 1000; reduceDurability = 1000;

View File

@ -12,6 +12,7 @@ namespace cheat::feature
config::Field<config::Toggle<Hotkey>> f_DestroyOres; config::Field<config::Toggle<Hotkey>> f_DestroyOres;
config::Field<config::Toggle<Hotkey>> f_DestroyShields; config::Field<config::Toggle<Hotkey>> f_DestroyShields;
config::Field<config::Toggle<Hotkey>> f_DestroyDoodads; config::Field<config::Toggle<Hotkey>> f_DestroyDoodads;
config::Field<config::Toggle<Hotkey>> f_DestroyPlants;
config::Field<float> f_Range; config::Field<float> f_Range;
static AutoDestroy& GetInstance(); static AutoDestroy& GetInstance();

View File

@ -47,6 +47,7 @@ namespace cheat::feature
void FreezeEnemies::OnGameUpdate() void FreezeEnemies::OnGameUpdate()
{ {
auto& manager = game::EntityManager::instance(); auto& manager = game::EntityManager::instance();
static bool change = false;
for (const auto& monster : manager.entities(game::filters::combined::Monsters)) for (const auto& monster : manager.entities(game::filters::combined::Monsters))
{ {
@ -61,11 +62,16 @@ namespace cheat::feature
//LOG_DEBUG("%s", magic_enum::enum_name(constraints).data()); //LOG_DEBUG("%s", magic_enum::enum_name(constraints).data());
app::Rigidbody_set_constraints(rigidBody, app::RigidbodyConstraints__Enum::FreezeAll, nullptr); app::Rigidbody_set_constraints(rigidBody, app::RigidbodyConstraints__Enum::FreezeAll, nullptr);
app::Animator_set_speed(animator, 0.f, nullptr); app::Animator_set_speed(animator, 0.f, nullptr);
change = false;
} }
else else
{ {
app::Rigidbody_set_constraints(rigidBody, app::RigidbodyConstraints__Enum::FreezeRotation, nullptr); app::Rigidbody_set_constraints(rigidBody, app::RigidbodyConstraints__Enum::FreezeRotation, nullptr);
app::Animator_set_speed(animator, 1.f, nullptr); if (!change)
{
app::Animator_set_speed(animator, 1.f, nullptr);
change = true;
}
} }
} }
} }