Made VacuumLoot more user configurable
This commit is contained in:
parent
728eb813c4
commit
77f654b15d
@ -11,8 +11,10 @@ namespace cheat::feature
|
||||
VacuumLoot::VacuumLoot() : Feature(),
|
||||
NF(f_Enabled, "Vacuum Loot", "VacuumLoot", false)
|
||||
{
|
||||
InstallFilters();
|
||||
events::GameUpdateEvent += MY_METHOD_HANDLER(VacuumLoot::OnGameUpdate);
|
||||
}
|
||||
|
||||
const FeatureGUIInfo& VacuumLoot::GetGUIInfo() const
|
||||
{
|
||||
static const FeatureGUIInfo info{ "", "World", true };
|
||||
@ -21,7 +23,19 @@ namespace cheat::feature
|
||||
|
||||
void VacuumLoot::DrawMain()
|
||||
{
|
||||
ConfigWidget("Vacuum Loot", f_Enabled, "Vacuum Loot drops");
|
||||
if (ImGui::BeginGroupPanel("Vacuum Loot", false))
|
||||
{
|
||||
ConfigWidget("Enabled", f_Enabled, "Vacuum Loot drops");
|
||||
ImGui::TreeNode(this, "Loot Types");
|
||||
for (auto& [field, name] : m_Filters)
|
||||
{
|
||||
ImGui::PushID(name.c_str());
|
||||
ConfigWidget(field);
|
||||
ImGui::PopID();
|
||||
}
|
||||
ImGui::TreePop();
|
||||
}
|
||||
ImGui::EndGroupPanel();
|
||||
}
|
||||
|
||||
bool VacuumLoot::NeedStatusDraw() const
|
||||
@ -46,34 +60,9 @@ namespace cheat::feature
|
||||
auto distance = manager.avatar()->distance(entity);
|
||||
float radius = 100.0f;
|
||||
|
||||
// TODO: Add more on the filter list in the future
|
||||
static std::vector<std::string> dropList
|
||||
{
|
||||
"SceneObj_DropItem",
|
||||
"SceneObj_Ore_Drop",
|
||||
"_DropMagicCrystal",
|
||||
"_Thundercrystaldrop",
|
||||
"_Ore_ElectricRock",
|
||||
"_DropMoonMeteor_",
|
||||
"_DropMagicCrystal",
|
||||
"_Potato",
|
||||
"_Radish02_Clear",
|
||||
"_Cabbage",
|
||||
"_Carrot02_Clear",
|
||||
"_Wheat",
|
||||
"Wisp",
|
||||
"Meat",
|
||||
"Fishmeat",
|
||||
"Equip_Sword",
|
||||
"Equip_Pole",
|
||||
"Equip_Bow",
|
||||
"Equip_Catalyst",
|
||||
"Equip_Claymore",
|
||||
"Eff_Animal"
|
||||
};
|
||||
|
||||
for (auto& dropListNames : dropList)
|
||||
if (entity->name().find(dropListNames) != std::string::npos)
|
||||
for (const auto& lootItem : m_Filters)
|
||||
if (lootItem.first.value())
|
||||
if (entity->name().find(lootItem.second) != std::string::npos)
|
||||
return distance <= radius;
|
||||
|
||||
return false;
|
||||
@ -100,4 +89,37 @@ namespace cheat::feature
|
||||
nextTime = currentTime + 1000;
|
||||
}
|
||||
|
||||
void VacuumLoot::AddFilter(const std::string& friendName, const std::string& name)
|
||||
{
|
||||
m_Filters.push_back({
|
||||
config::CreateField<bool>(friendName, name,
|
||||
fmt::format("VacuumLoot::Filters::{}", name),
|
||||
false, true),
|
||||
name
|
||||
});
|
||||
}
|
||||
|
||||
void VacuumLoot::InstallFilters()
|
||||
{
|
||||
AddFilter("General loot", "SceneObj_DropItem" );
|
||||
AddFilter("Ore Drops", "SceneObj_Ore_Drop" );
|
||||
AddFilter("Magic Crystal", "_DropMagicCrystal" );
|
||||
AddFilter("???", "_Thundercrystaldrop" );
|
||||
AddFilter("Electro Crystal", "_Ore_ElectricRock" );
|
||||
AddFilter("Starsilver Ore", "_DropMoonMeteor_" );
|
||||
AddFilter("Potatoes", "_Potato" );
|
||||
AddFilter("Radish", "_Radish02_Clear" );
|
||||
AddFilter("Cabbage", "_Cabbage" );
|
||||
AddFilter("Carrot", "_Carrot02_Clear" );
|
||||
AddFilter("Wheat", "_Wheat" );
|
||||
AddFilter("Butterflies & Crystalflies", "Wisp" );
|
||||
AddFilter("Meat", "Meat" );
|
||||
AddFilter("Fishmeat", "Fishmeat" );
|
||||
AddFilter("Swords", "Equip_Sword" );
|
||||
AddFilter("Poles", "Equip_Pole" );
|
||||
AddFilter("Bows", "Equip_Bow" );
|
||||
AddFilter("Catalysts", "Equip_Catalyst" );
|
||||
AddFilter("Claymores", "Equip_Claymore" );
|
||||
AddFilter("???", "Eff_Animal" );
|
||||
}
|
||||
}
|
||||
|
@ -23,11 +23,14 @@ namespace cheat::feature
|
||||
void DrawStatus() override;
|
||||
|
||||
void OnGameUpdate();
|
||||
private:
|
||||
|
||||
std::vector<game::IEntityFilter*> m_Filters;
|
||||
private:
|
||||
std::vector<std::pair<config::Field<bool>, std::string>> m_Filters;
|
||||
int nextTime = 0;
|
||||
|
||||
VacuumLoot();
|
||||
int nextTime{};
|
||||
void InstallFilters();
|
||||
void AddFilter(const std::string& friendName, const std::string& name);
|
||||
bool IsEntityForVac(cheat::game::Entity* entity);
|
||||
};
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user