bullet check for RapidFire
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@ -364,6 +364,8 @@ HDHORSETAIL PNG "iconsHD\\Horsetail.png"
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HDHYDROABYSSHERALD PNG "iconsHD\\HydroAbyssHerald.png"
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HDHYDROBATHYSMALVISHAP PNG "iconsHD\\HydroBathysmalVishap.png"
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HDHYDROHYPOSTASIS PNG "iconsHD\\HydroHypostasis.png"
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HDILLUSION PNG "iconsHD\\Illusion.png"
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@ -1079,6 +1081,8 @@ HORSETAIL PNG "icons\\Horsetail.png"
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HYDROABYSSHERALD PNG "icons\\HydroAbyssHerald.png"
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HYDROBATHYSMALVISHAP PNG "icons\\HydroBathysmalVishap.png"
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HYDROHYPOSTASIS PNG "icons\\HydroHypostasis.png"
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ILLUSION PNG "icons\\Illusion.png"
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@ -4188,7 +4188,7 @@ namespace app {
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struct AbilityComponentProxy* _abilityProxy;
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struct TokenManager* _tokenMgr;
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VisionType__Enum _NLFDIGCIFIA_k__BackingField;
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bool _KLBEFMDPLBE_k__BackingField;
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bool _createDuringReconnectingSceneInitFinish_k__BackingField;
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bool _isCleared;
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bool _checkRemoveifCached_k__BackingField;
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bool _hasAddedInitialComponents;
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@ -7128,6 +7128,7 @@ namespace app {
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struct SafeFloat maxElemEnergy;
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struct SafeFloat attackBase;
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struct SafeFloat attackPermanent;
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struct SafeFloat defenseBase;
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struct SafeFloat defensePermanent;
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struct SafeFloat addHurtBase;
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struct SafeFloat subHurtBase;
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@ -7135,7 +7136,6 @@ namespace app {
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struct SafeFloat criticalBase;
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struct SafeFloat antiCriticalBase;
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struct SafeFloat physicalSubHurtBase;
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struct SafeFloat ICCABJELAHK;
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struct SafeFloat EBKLJENHIND;
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struct SafeFloat LAIBHDDNLKJ;
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struct SafeFloat OGBPAAPLBGM;
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@ -587,8 +587,8 @@ namespace cheat::feature
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ADD_FILTER_FIELD(featured, Anemoculus);
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ADD_FILTER_FIELD(featured, CrimsonAgate);
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ADD_FILTER_FIELD(featured, Electroculus);
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ADD_FILTER_FIELD(featured, Dendroculus);
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ADD_FILTER_FIELD(featured, Electroculus);
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ADD_FILTER_FIELD(featured, Electrogranum);
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ADD_FILTER_FIELD(featured, FishingPoint);
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ADD_FILTER_FIELD(featured, Geoculus);
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@ -708,7 +708,6 @@ namespace cheat::feature
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ADD_FILTER_FIELD(monster, Hilichurl);
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ADD_FILTER_FIELD(monster, HydroAbyssHerald);
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ADD_FILTER_FIELD(monster, HydroBathysmalVishap);
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ADD_FILTER_FIELD(monster, HydroHypostasisSummon);
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ADD_FILTER_FIELD(monster, Kairagi);
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ADD_FILTER_FIELD(monster, Millelith);
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ADD_FILTER_FIELD(monster, Mitachurl);
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@ -204,7 +204,7 @@ namespace cheat::feature
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// Taiga#5555: IDs can be found in ConfigAbility_Avatar_*.json or GadgetExcelConfigData.json
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bool bulletID = attackerID >= 40000160 && attackerID <= 41069999;
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return avatarID == attackerID || bulletID;
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return avatarID == attackerID || bulletID || attacker.type() == app::EntityType__Enum_1::Bullet;
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}
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bool IsValidByFilter(game::Entity* entity)
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