Merge pull request #364 from Taiga74164/changes-1
Fix #32 , Added Freeze Enemy Animation, Solved #207
This commit is contained in:
commit
7fd48569b3
11
README.md
11
README.md
@ -58,7 +58,7 @@ As well as setting up **`cheat-library`** as startup project.
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#### Player
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- Invincible
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- Attack Modifier
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- No Cooldown Skill/Ultimate/Sprint
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- No Cooldown Skill/Ultimate/Sprint/Bow
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- Unlimited Stamina
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- No Clip
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@ -66,6 +66,7 @@ As well as setting up **`cheat-library`** as startup project.
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- Auto Seelie
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- Vacuum Loot
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- Dumb Enemies
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- Freeze Enemies
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- Auto Destroy Objects
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- Auto Loot
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- Pickup Range
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@ -92,7 +93,7 @@ As well as setting up **`cheat-library`** as startup project.
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- Chest Indicator
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- Hide UI
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- In-game Embedded Browser
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- Enable Peaking
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- Enable Peeking
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- Profile Changer
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- Free Camera
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- Texture Changer
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@ -135,9 +136,9 @@ As well as setting up **`cheat-library`** as startup project.
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<h1 align="center">Bugs</h1>
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Welcome to the short explanation for bug reporting
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1. You Found a bug.
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1. write down what happened, as well as your first thoughts on what you think caused it.
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1. can it be reproduced? Yes or no. If yes: Explain in as much clear as possible. i.e what happens when the bug occurs and why it occurs.
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1. You found a bug.
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1. Write down what happened, as well as your first thoughts on what you think caused it.
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1. Can it be reproduced? Yes or no. If yes: Explain in as much clear as possible. i.e what happens when the bug occurs and why it occurs.
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1. Tell us which version you are using. copy the `SHA`/ Version Number of the latest commit when you built the mod. For example: `bd17a00ec388f3b93624280cde9e1c66e740edf9` / Release 0.7
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## Bug reporting template
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@ -34,7 +34,7 @@
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<ClInclude Include="src\user\cheat\teleport\CustomTeleports.h" />
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<ClInclude Include="src\user\cheat\visuals\Browser.h" />
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<ClInclude Include="src\user\cheat\visuals\CameraZoom.h" />
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<ClInclude Include="src\user\cheat\visuals\EnablePeaking.h" />
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<ClInclude Include="src\user\cheat\visuals\EnablePeeking.h" />
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<ClInclude Include="src\user\cheat\visuals\FPSUnlock.h" />
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<ClInclude Include="src\user\cheat\visuals\HideUI.h" />
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<ClInclude Include="src\user\cheat\visuals\NoFog.h" />
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@ -95,6 +95,7 @@
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<ClInclude Include="src\user\cheat\world\AutoTreeFarm.h" />
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<ClInclude Include="src\user\cheat\world\DialogSkip.h" />
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<ClInclude Include="src\user\cheat\world\DumbEnemies.h" />
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<ClInclude Include="src\user\cheat\world\FreezeEnemies.h" />
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<ClInclude Include="src\user\cheat\world\KillAura.h" />
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<ClInclude Include="src\user\cheat\world\MobVacuum.h" />
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<ClInclude Include="src\user\cheat\world\VacuumLoot.h" />
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@ -124,7 +125,7 @@
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<ClCompile Include="src\user\cheat\GenshinCM.cpp" />
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<ClCompile Include="src\user\cheat\visuals\Browser.cpp" />
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<ClCompile Include="src\user\cheat\visuals\CameraZoom.cpp" />
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<ClCompile Include="src\user\cheat\visuals\EnablePeaking.cpp" />
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<ClCompile Include="src\user\cheat\visuals\EnablePeeking.cpp" />
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<ClCompile Include="src\user\cheat\visuals\FPSUnlock.cpp" />
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<ClCompile Include="src\user\cheat\visuals\HideUI.cpp" />
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<ClCompile Include="src\user\cheat\visuals\NoFog.cpp" />
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@ -182,6 +183,7 @@
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<ClCompile Include="src\user\cheat\world\AutoTreeFarm.cpp" />
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<ClCompile Include="src\user\cheat\world\DialogSkip.cpp" />
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<ClCompile Include="src\user\cheat\world\DumbEnemies.cpp" />
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<ClCompile Include="src\user\cheat\world\FreezeEnemies.cpp" />
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<ClCompile Include="src\user\cheat\world\KillAura.cpp" />
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<ClCompile Include="src\user\cheat\world\MobVacuum.cpp" />
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<ClCompile Include="src\user\cheat\world\VacuumLoot.cpp" />
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@ -213,7 +213,7 @@
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<ClInclude Include="src\user\cheat\visuals\Browser.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="src\user\cheat\visuals\EnablePeaking.h">
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<ClInclude Include="src\user\cheat\visuals\EnablePeeking.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="src\user\cheat\visuals\TextureChanger.h">
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@ -246,6 +246,9 @@
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<ClInclude Include="src\user\cheat\player\AutoRun.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="src\user\cheat\world\FreezeEnemies.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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</ItemGroup>
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<ItemGroup>
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<Font Include="res\Ruda-Bold.ttf" />
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@ -417,7 +420,7 @@
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<ClCompile Include="src\user\cheat\visuals\Browser.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="src\user\cheat\visuals\EnablePeaking.cpp">
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<ClCompile Include="src\user\cheat\visuals\EnablePeeking.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="src\user\cheat\visuals\TextureChanger.cpp">
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@ -450,6 +453,9 @@
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<ClCompile Include="src\user\cheat\player\AutoRun.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="src\user\cheat\world\FreezeEnemies.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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</ItemGroup>
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<ItemGroup>
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<ResourceCompile Include="res\res.rc">
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@ -255,6 +255,7 @@ DO_APP_FUNC(0x03187C30, Vector3, MoleMole_BaseEntity_GetRight, (BaseEntity* __th
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DO_APP_FUNC(0x03185DC0, Vector3, MoleMole_BaseEntity_GetUp, (BaseEntity* __this, MethodInfo* method));
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DO_APP_FUNC(0x031A5120, bool, MoleMole_BaseEntity_IsActive, (BaseEntity* __this, MethodInfo* method));
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DO_APP_FUNC(0x031AFEE0, Rigidbody*, MoleMole_BaseEntity_GetRigidbody, (BaseEntity* __this, MethodInfo* method));
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DO_APP_FUNC(0x0318DB20, Animator*, MoleMole_BaseEntity_get_animator, (BaseEntity* __this, MethodInfo* method));
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// type should be 'MoleMole_VCCharacterCombat' not 'MoleMole_VCBaseMove'
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// function name should be 'GetVisualCombatComponent' not 'GetMoveComponent'
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@ -318,6 +319,9 @@ DO_APP_FUNC(0x057E4470, void, Cursor_set_visible, (bool value, MethodInfo* metho
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DO_APP_FUNC(0x057E4460, void, Cursor_set_lockState, (CursorLockMode__Enum value, MethodInfo* method));
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DO_APP_FUNC(0x057E4450, bool, Cursor_get_visible, (MethodInfo* method));
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DO_APP_FUNC(0x0571E7C0, RigidbodyConstraints__Enum, Rigidbody_get_constraints, (Rigidbody* __this, MethodInfo* method));
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DO_APP_FUNC(0x0571E990, void, Rigidbody_set_constraints, (Rigidbody* __this, RigidbodyConstraints__Enum value, MethodInfo* method));
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DO_APP_FUNC(0x0571E980, void, Rigidbody_set_collisionDetectionMode, (Rigidbody* __this, CollisionDetectionMode__Enum value, MethodInfo* method));
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DO_APP_FUNC(0x0571E9A0, void, Rigidbody_set_detectCollisions, (Rigidbody* __this, bool value, MethodInfo* method));
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DO_APP_FUNC(0x0571E9E0, void, Rigidbody_set_isKinematic, (Rigidbody* __this, bool value, MethodInfo* method));
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DO_APP_FUNC(0x0571E8F0, Vector3, Rigidbody_get_velocity, (Rigidbody* __this, MethodInfo* method));
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@ -335,6 +339,8 @@ DO_APP_FUNC(0x057E9D10, int32_t, Camera_get_pixelHeight, (Camera* __this, Method
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DO_APP_FUNC(0x0579EB70, int32_t, Screen_get_width, (MethodInfo* method));
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DO_APP_FUNC(0x0579EB00, int32_t, Screen_get_height, (MethodInfo* method));
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DO_APP_FUNC(0x058236F0, void, Animator_set_speed, (Animator* __this, float value, MethodInfo* method));
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DO_APP_FUNC(0x058AE2D0, bool, Behaviour_get_isActiveAndEnabled, (Behaviour* __this, MethodInfo* method));
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DO_APP_FUNC(0x05891610, Vector3, Quaternion_ToEulerAngles, (Quaternion rotation, MethodInfo* method));
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@ -22,6 +22,7 @@
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#include <cheat/world/AutoLoot.h>
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#include <cheat/world/DialogSkip.h>
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#include <cheat/world/DumbEnemies.h>
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#include <cheat/world/FreezeEnemies.h>
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#include <cheat/world/ElementalSight.h>
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#include <cheat/world/KillAura.h>
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#include <cheat/world/MobVacuum.h>
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@ -50,7 +51,7 @@
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#include <cheat/visuals/PaimonFollow.h>
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#include <cheat/visuals/HideUI.h>
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#include <cheat/visuals/Browser.h>
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#include <cheat/visuals/EnablePeaking.h>
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#include <cheat/visuals/EnablePeeking.h>
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#include <cheat/visuals/TextureChanger.h>
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#include <cheat/visuals/FreeCamera.h>
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@ -91,6 +92,7 @@ namespace cheat
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FEAT_INST(VacuumLoot),
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FEAT_INST(DialogSkip),
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FEAT_INST(DumbEnemies),
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FEAT_INST(FreezeEnemies),
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FEAT_INST(ElementalSight),
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FEAT_INST(KillAura),
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FEAT_INST(MobVacuum),
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@ -115,7 +117,7 @@ namespace cheat
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FEAT_INST(PaimonFollow),
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FEAT_INST(HideUI),
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FEAT_INST(Browser),
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FEAT_INST(EnablePeaking),
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FEAT_INST(EnablePeeking),
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FEAT_INST(TextureChanger),
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FEAT_INST(FreeCamera)
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@ -205,6 +205,18 @@ namespace cheat::game
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SAFE_END();
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}
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app::Animator* Entity::animator()
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{
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if (!isLoaded())
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return nullptr;
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SAFE_BEGIN();
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return app::MoleMole_BaseEntity_get_animator(m_RawEntity, nullptr);
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SAFE_ERROR();
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return nullptr;
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SAFE_END();
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}
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app::GameObject* Entity::gameObject()
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{
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if (!isLoaded())
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@ -37,7 +37,8 @@ namespace cheat::game
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app::GameObject* gameObject();
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app::Rigidbody* rigidbody();
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app::Animator* animator();
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app::Vector3 forward();
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app::Vector3 back();
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app::Vector3 right();
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@ -139,8 +139,12 @@ namespace cheat::feature
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auto rigidBody = avatarEntity->rigidbody();
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if (rigidBody == nullptr)
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return;
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if (!f_FreeflightMode)
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{
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app::Rigidbody_set_collisionDetectionMode(rigidBody, app::CollisionDetectionMode__Enum::Continuous, nullptr);
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app::Rigidbody_set_detectCollisions(rigidBody, false, nullptr);
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}
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if (!f_VelocityMode)
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app::Rigidbody_set_velocity(rigidBody, zero, nullptr);
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@ -1,5 +1,5 @@
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#include "pch-il2cpp.h"
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#include "EnablePeaking.h"
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#include "EnablePeeking.h"
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#include <helpers.h>
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@ -7,43 +7,43 @@ namespace cheat::feature
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{
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static void MoleMole_VCBaseSetDitherValue_set_ManagerDitherAlphaValue_Hook(app::MoleMole_VCBaseSetDitherValue* __this, float value, MethodInfo* method);
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EnablePeaking::EnablePeaking() : Feature(),
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NF(f_Enabled, "Enable Peaking", "Visuals::EnablePeaking", false)
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EnablePeeking::EnablePeeking() : Feature(),
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NF(f_Enabled, "Enable Peeking", "Visuals::EnablePeeking", false)
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{
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HookManager::install(app::MoleMole_VCBaseSetDitherValue_set_ManagerDitherAlphaValue, MoleMole_VCBaseSetDitherValue_set_ManagerDitherAlphaValue_Hook);
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}
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const FeatureGUIInfo& EnablePeaking::GetGUIInfo() const
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const FeatureGUIInfo& EnablePeeking::GetGUIInfo() const
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{
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static const FeatureGUIInfo info{ "EnablePeaking", "Visuals", false };
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static const FeatureGUIInfo info{ "EnablePeeking", "Visuals", false };
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return info;
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}
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void EnablePeaking::DrawMain()
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void EnablePeeking::DrawMain()
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{
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ConfigWidget(f_Enabled, ";)");
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}
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bool EnablePeaking::NeedStatusDraw() const
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bool EnablePeeking::NeedStatusDraw() const
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{
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return f_Enabled;
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}
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void EnablePeaking::DrawStatus()
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void EnablePeeking::DrawStatus()
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{
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ImGui::Text("Enable Peaking");
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ImGui::Text("Enable Peeking");
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}
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EnablePeaking& EnablePeaking::GetInstance()
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EnablePeeking& EnablePeeking::GetInstance()
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{
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static EnablePeaking instance;
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static EnablePeeking instance;
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return instance;
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}
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}
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static void MoleMole_VCBaseSetDitherValue_set_ManagerDitherAlphaValue_Hook(app::MoleMole_VCBaseSetDitherValue* __this, float value, MethodInfo* method)
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{
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EnablePeaking& EnablePeaking = EnablePeaking::GetInstance();
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if (EnablePeaking.f_Enabled)
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EnablePeeking& EnablePeeking = EnablePeeking::GetInstance();
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if (EnablePeeking.f_Enabled)
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value = 1;
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CALL_ORIGIN(MoleMole_VCBaseSetDitherValue_set_ManagerDitherAlphaValue_Hook, __this, value, method);
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25
cheat-library/src/user/cheat/visuals/EnablePeeking.h
Normal file
25
cheat-library/src/user/cheat/visuals/EnablePeeking.h
Normal file
@ -0,0 +1,25 @@
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#pragma once
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#include <cheat-base/cheat/Feature.h>
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#include <cheat-base/config/config.h>
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namespace cheat::feature
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{
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class EnablePeeking : public Feature
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{
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public:
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config::Field<config::Toggle<Hotkey>> f_Enabled;
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static EnablePeeking& GetInstance();
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const FeatureGUIInfo& GetGUIInfo() const override;
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void DrawMain() override;
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virtual bool NeedStatusDraw() const override;
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void DrawStatus() override;
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private:
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EnablePeeking();
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};
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}
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@ -3,6 +3,7 @@
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#include <helpers.h>
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#include <cheat/events.h>
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#include <cheat/game/EntityManager.h>
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namespace cheat::feature
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{
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@ -20,6 +21,7 @@ namespace cheat::feature
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FreeCamera::FreeCamera() : Feature(),
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NF(f_Enabled, "Free Camera", "Visuals::FreeCamera", false),
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NF(f_FreezeAnimation, "Freeze Character Animation", "Visuals::FreeCamera", false),
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NF(f_Speed, "Speed", "Visuals::FreeCamera", 1.0f),
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NF(f_LookSens, "Look Sensitivity", "Visuals::FreeCamera", 1.0f),
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NF(f_RollSpeed, "Roll Speed", "Visuals::FreeCamera", 1.0f),
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@ -50,6 +52,7 @@ namespace cheat::feature
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void FreeCamera::DrawMain()
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{
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ConfigWidget("Enable", f_Enabled);
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ConfigWidget("Freeze Character Animation", f_FreezeAnimation, "Freezes the active character's animation.\nAfter disabling, jump to un-freeze your character.");
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if (ImGui::BeginTable("FreeCameraDrawTable", 1, ImGuiTableFlags_NoBordersInBody))
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{
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ImGui::TableNextRow();
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@ -245,5 +248,25 @@ namespace cheat::feature
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}
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else
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DisableFreeCam();
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// Taiga#5555: There's probably be a better way of implementing this. But for now, this is just what I came up with.
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auto& manager = game::EntityManager::instance();
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auto animator = manager.avatar()->animator();
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auto rigidBody = manager.avatar()->rigidbody();
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if (animator == nullptr && rigidBody == nullptr)
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return;
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if (f_FreezeAnimation)
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{
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//auto constraints = app::Rigidbody_get_constraints(rigidBody, nullptr);
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//LOG_DEBUG("%s", magic_enum::enum_name(constraints).data());
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app::Rigidbody_set_constraints(rigidBody, app::RigidbodyConstraints__Enum::FreezePosition, nullptr);
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app::Animator_set_speed(animator, 0.f, nullptr);
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}
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else
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||||
{
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app::Rigidbody_set_constraints(rigidBody, app::RigidbodyConstraints__Enum::FreezeRotation, nullptr);
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app::Animator_set_speed(animator, 1.f, nullptr);
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}
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}
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}
|
@ -8,6 +8,7 @@ namespace cheat::feature
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||||
{
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public:
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config::Field<config::Toggle<Hotkey>> f_Enabled;
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config::Field<config::Toggle<Hotkey>> f_FreezeAnimation;
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config::Field<float> f_Speed;
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config::Field<float> f_LookSens;
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config::Field<float> f_RollSpeed;
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|
73
cheat-library/src/user/cheat/world/FreezeEnemies.cpp
Normal file
73
cheat-library/src/user/cheat/world/FreezeEnemies.cpp
Normal file
@ -0,0 +1,73 @@
|
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#include "pch-il2cpp.h"
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#include "FreezeEnemies.h"
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|
||||
#include <helpers.h>
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||||
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||||
#include <cheat/events.h>
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#include <cheat/game/EntityManager.h>
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#include <cheat/game/filters.h>
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||||
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||||
namespace cheat::feature
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||||
{
|
||||
|
||||
FreezeEnemies::FreezeEnemies() : Feature(),
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||||
NF(f_Enabled, "Freeze Enemies", "FreezeEnemies", false)
|
||||
{
|
||||
events::GameUpdateEvent += MY_METHOD_HANDLER(FreezeEnemies::OnGameUpdate);
|
||||
}
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||||
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||||
const FeatureGUIInfo& FreezeEnemies::GetGUIInfo() const
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||||
{
|
||||
static const FeatureGUIInfo info{ "", "World", false };
|
||||
return info;
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||||
}
|
||||
|
||||
void FreezeEnemies::DrawMain()
|
||||
{
|
||||
ConfigWidget(f_Enabled, "Freezes all enemies' animation speed.");
|
||||
}
|
||||
|
||||
bool FreezeEnemies::NeedStatusDraw() const
|
||||
{
|
||||
return f_Enabled;
|
||||
}
|
||||
|
||||
void FreezeEnemies::DrawStatus()
|
||||
{
|
||||
ImGui::Text("Freeze Enemies");
|
||||
}
|
||||
|
||||
FreezeEnemies& FreezeEnemies::GetInstance()
|
||||
{
|
||||
static FreezeEnemies instance;
|
||||
return instance;
|
||||
}
|
||||
|
||||
// Taiga#5555: There's probably be a better way of implementing this. But for now, this is just what I came up with.
|
||||
void FreezeEnemies::OnGameUpdate()
|
||||
{
|
||||
auto& manager = game::EntityManager::instance();
|
||||
|
||||
for (const auto& monster : manager.entities(game::filters::combined::Monsters))
|
||||
{
|
||||
auto animator = monster->animator();
|
||||
auto rigidBody = monster->rigidbody();
|
||||
if (animator == nullptr && rigidBody == nullptr)
|
||||
return;
|
||||
|
||||
if (f_Enabled)
|
||||
{
|
||||
//auto constraints = app::Rigidbody_get_constraints(rigidBody, nullptr);
|
||||
//LOG_DEBUG("%s", magic_enum::enum_name(constraints).data());
|
||||
app::Rigidbody_set_constraints(rigidBody, app::RigidbodyConstraints__Enum::FreezeAll, nullptr);
|
||||
app::Animator_set_speed(animator, 0.f, nullptr);
|
||||
}
|
||||
else
|
||||
{
|
||||
app::Rigidbody_set_constraints(rigidBody, app::RigidbodyConstraints__Enum::FreezeRotation, nullptr);
|
||||
app::Animator_set_speed(animator, 1.f, nullptr);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -2,24 +2,26 @@
|
||||
#include <cheat-base/cheat/Feature.h>
|
||||
#include <cheat-base/config/config.h>
|
||||
|
||||
namespace cheat::feature
|
||||
namespace cheat::feature
|
||||
{
|
||||
|
||||
class EnablePeaking : public Feature
|
||||
{
|
||||
class FreezeEnemies : public Feature
|
||||
{
|
||||
public:
|
||||
config::Field<config::Toggle<Hotkey>> f_Enabled;
|
||||
|
||||
static EnablePeaking& GetInstance();
|
||||
static FreezeEnemies& GetInstance();
|
||||
|
||||
void OnGameUpdate();
|
||||
|
||||
const FeatureGUIInfo& GetGUIInfo() const override;
|
||||
void DrawMain() override;
|
||||
|
||||
virtual bool NeedStatusDraw() const override;
|
||||
void DrawStatus() override;
|
||||
|
||||
|
||||
private:
|
||||
EnablePeaking();
|
||||
FreezeEnemies();
|
||||
};
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user