Merge branch 'Akebi-Group:master' into master
This commit is contained in:
commit
80068a7d69
@ -24,6 +24,7 @@
|
||||
<ClInclude Include="src\user\cheat\visuals\TextureChanger.h" />
|
||||
<ClInclude Include="src\user\cheat\visuals\FreeCamera.h" />
|
||||
<ClInclude Include="src\user\cheat\world\AutoSeelie.h" />
|
||||
<ClInclude Include="src\user\cheat\world\CustomWeather.h" />
|
||||
<ClInclude Include="src\user\cheat\world\FakeTime.h" />
|
||||
<ClInclude Include="src\user\cheat\debugger.h">
|
||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release_WS|x64'">false</ExcludedFromBuild>
|
||||
@ -115,6 +116,7 @@
|
||||
<ClCompile Include="src\user\cheat\visuals\TextureChanger.cpp" />
|
||||
<ClCompile Include="src\user\cheat\visuals\FreeCamera.cpp" />
|
||||
<ClCompile Include="src\user\cheat\world\AutoSeelie.cpp" />
|
||||
<ClCompile Include="src\user\cheat\world\CustomWeather.cpp" />
|
||||
<ClCompile Include="src\user\cheat\world\FakeTime.cpp" />
|
||||
<ClCompile Include="src\user\cheat\debugger.cpp">
|
||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|x64'">false</ExcludedFromBuild>
|
||||
|
@ -249,6 +249,9 @@
|
||||
<ClInclude Include="src\user\cheat\world\FreezeEnemies.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="src\user\cheat\world\CustomWeather.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Font Include="res\Ruda-Bold.ttf" />
|
||||
@ -456,6 +459,9 @@
|
||||
<ClCompile Include="src\user\cheat\world\FreezeEnemies.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="src\user\cheat\world\CustomWeather.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ResourceCompile Include="res\res.rc">
|
||||
|
@ -51,9 +51,8 @@ DO_APP_FUNC(0x026F0820, bool, MoleMole_LCAvatarCombat_IsEnergyMax, (void* __this
|
||||
DO_APP_FUNC(0x026F0500, void, MoleMole_LCAvatarCombat_ChangeEnergy_1, (LCAvatarCombat* __this, ElementType__Enum type, float value, DataPropOp__Enum state, MethodInfo* method));
|
||||
DO_APP_FUNC(0x026F13C0, bool, MoleMole_LCAvatarCombat_OnSkillStart, (LCAvatarCombat* __this, uint32_t skillID, float cdMultipler, MethodInfo* method));
|
||||
DO_APP_FUNC(0x026F54A0, bool, MoleMole_LCAvatarCombat_IsSkillInCD_1, (LCAvatarCombat* __this, LCAvatarCombat_LCAvatarCombat_SkillInfo* skillInfo, MethodInfo* method));
|
||||
|
||||
DO_APP_FUNC(0x02DB4680, void, MoleMole_ActorAbilityPlugin_AddDynamicFloatWithRange, (void* __this, String* key, float value, float min, float max, bool forceDoAtRemote, MethodInfo* method));
|
||||
|
||||
DO_APP_FUNC(0x02DB4680, void, MoleMole_ActorAbilityPlugin_AddDynamicFloatWithRange, (MoleMole_ActorAbilityPlugin* __this, String* key, float value, float min, float max, bool forceDoAtRemote, MethodInfo* method));
|
||||
|
||||
// Rapid fire
|
||||
DO_APP_FUNC(0x017B1D50, void, MoleMole_LCBaseCombat_DoHitEntity, (LCBaseCombat* __this, uint32_t targetID, AttackResult* attackResult, bool ignoreCheckCanBeHitInMP, MethodInfo* method));
|
||||
DO_APP_FUNC(0x019DDF40, void, MoleMole_Formula_CalcAttackResult, (CombatProperty* attackCombatProperty, CombatProperty* defenseCombatProperty, AttackResult* attackResult, BaseEntity* attackerEntity, BaseEntity* attackeeEntity, MethodInfo* method));
|
||||
@ -155,6 +154,11 @@ DO_APP_FUNC(0x012BC260, void, CookingQtePageContext_CloseItemGotPanel, (CookingQ
|
||||
DO_APP_FUNC(0x02A37D50, Button_1*, ProfilePage, (MonoInLevelPlayerProfilePage* __this, MethodInfo* method)); // MonoInLevelPlayerProfilePage_get_logoutButton
|
||||
DO_APP_FUNC(0x01B101B0, void, ProfileEditPage, (MonoFriendInformationDialog* __this, Sprite* value, MethodInfo* method)); // MonoFriendInformationDialog_set_icon
|
||||
|
||||
// Custom Weather | RyujinZX#6666
|
||||
DO_APP_FUNC(0x027774F0, bool, EnviroSky_ChangeWeather, (void* /*app::EnviroSky*/ __this, String* weatherPath, float transTime, float ratio, MethodInfo* method));
|
||||
DO_APP_FUNC(0x014EDB10, void* /*app::EnviroSky*/, EnviroSky_get_Instance, (MethodInfo* method));
|
||||
|
||||
|
||||
// Free Camera
|
||||
DO_APP_FUNC(0x057E9C00, float, Camera_get_fieldOfView, (Camera* __this, MethodInfo* method));
|
||||
DO_APP_FUNC(0x057EA060, void, Camera_set_fieldOfView, (Camera* __this, float value, MethodInfo* method));
|
||||
@ -245,6 +249,7 @@ DO_APP_FUNC(0x0596AFF0, LCBaseCombat*, MoleMole_BaseEntity_GetLogicCombatCompone
|
||||
DO_APP_FUNC_METHODINFO(0x099D4410, MoleMole_BaseEntity_GetLogicCombatComponent_1__MethodInfo);
|
||||
|
||||
DO_APP_FUNC(0x031ACE30, String*, MoleMole_BaseEntity_ToStringRelease, (BaseEntity* __this, MethodInfo* method));
|
||||
|
||||
DO_APP_FUNC(0x03180C10, void, MoleMole_BaseEntity_SetRelativePosition, (BaseEntity* __this, Vector3 position, bool forceSyncToRigidbody, MethodInfo* method));
|
||||
DO_APP_FUNC(0x0319D8B0, void, MoleMole_BaseEntity_SetAbsolutePosition, (BaseEntity* __this, Vector3 abpos, bool forceSyncToRigidbody, MethodInfo* method));
|
||||
DO_APP_FUNC(0x031AA160, Vector3, MoleMole_BaseEntity_GetAbsolutePosition, (BaseEntity* __this, MethodInfo* method));
|
||||
|
@ -11975,6 +11975,29 @@ namespace app {
|
||||
struct Avatar__Fields fields;
|
||||
};
|
||||
|
||||
struct MoleMole_ActorAbilityPlugin__Fields {
|
||||
struct BaseComponentPlugin__Fields _;
|
||||
struct Action_3_MoleMole_BaseEntity_MoleMole_Config_AddGlobalValue_MoleMole_ActorAbility_* _addGlobalValueHandlerClosureDelegate;
|
||||
struct Action_3_MoleMole_BaseEntity_MoleMole_Config_SetGlobalValue_MoleMole_ActorAbility_* _setGlobalValueHandlerClosureDelegate;
|
||||
struct Action_3_MoleMole_BaseEntity_MoleMole_Config_MultiplyGlobalValue_MoleMole_ActorAbility_* _multiplyGlobalValueHandlerClosureDelegate;
|
||||
struct Action_4_MoleMole_BaseEntity_MoleMole_Config_MultiplyGlobalValue_MoleMole_ActorAbility_Single_* MEEAPCINNBE;
|
||||
struct Action_4_MoleMole_BaseEntity_String_Single_CPKJHKOJDIF_* LLAIOCNHNPM;
|
||||
struct List_1_MoleMole_MonoEffectProxyHandle_* _effectProxyListCache;
|
||||
struct List_1_MoleMole_MonoEffectProxyHandle_* _effectProxyListCacheForChangFollowDampTime;
|
||||
struct List_1_UnityEngine_Vector3_* _pushedPosList;
|
||||
struct MoleMole_LCAbility* _owner;
|
||||
struct List_1_MoleMole_ActorAbility_* _appliedAbilities;
|
||||
struct Dictionary_2_System_UInt32_System_Int32_* _appliedAbilitiesIndex;
|
||||
struct Dictionary_2_System_String_MoleMole_ActorAbility_* CKDBIBGCPOB;
|
||||
uint32_t nextValidAbilityID;
|
||||
};
|
||||
|
||||
struct MoleMole_ActorAbilityPlugin {
|
||||
struct MoleMole_ActorAbilityPlugin__Class* klass;
|
||||
MonitorData* monitor;
|
||||
struct MoleMole_ActorAbilityPlugin__Fields fields;
|
||||
};
|
||||
|
||||
#if !defined(_GHIDRA_) && !defined(_IDA_)
|
||||
}
|
||||
#endif
|
||||
|
@ -42,6 +42,7 @@
|
||||
|
||||
#include <cheat/world/AutoFish.h>
|
||||
#include <cheat/world/AutoCook.h>
|
||||
#include <cheat/world/CustomWeather.h>
|
||||
|
||||
#include <cheat/visuals/NoFog.h>
|
||||
#include <cheat/visuals/FPSUnlock.h>
|
||||
@ -109,6 +110,8 @@ namespace cheat
|
||||
FEAT_INST(AutoFish),
|
||||
FEAT_INST(AutoCook),
|
||||
|
||||
FEAT_INST(CustomWeather),
|
||||
|
||||
FEAT_INST(NoFog),
|
||||
FEAT_INST(FPSUnlock),
|
||||
FEAT_INST(CameraZoom),
|
||||
|
@ -221,7 +221,8 @@ namespace cheat::game::filters
|
||||
SimpleFilter JadeplumeTerrorshroom = { EntityType__Enum_1::Monster, "Fungus_Raptor" };
|
||||
SimpleFilter RishbolandTiger = { EntityType__Enum_1::Monster, "_Megamoth_" };
|
||||
SimpleFilter ShaggySumpterBeast = { EntityType__Enum_1::Monster, "_Panther" };
|
||||
SimpleFilter Spincrocodile = { EntityType__Enum_1::Monster, "_Gator" };
|
||||
SimpleFilter Spincrocodile = { EntityType__Enum_1::Monster, "_Gator" };
|
||||
SimpleFilter SentryTurrets = { EntityType__Enum_1::Field, "SentryTurrets_" };
|
||||
}
|
||||
|
||||
namespace plant
|
||||
@ -529,5 +530,7 @@ namespace cheat::game::filters
|
||||
SimpleFilter OrganicTargets = { Monsters, Animals }; // Solael: Please don't mess around with this filter.
|
||||
//m0nkrel: We can choose the entities we need ourselves so as not to magnetize cats, dogs, etc.
|
||||
//AdvancedFilter Animals = { {EntityType__Enum_1::EnvAnimal, EntityType__Enum_1::Monster }, {"Crane", "Tit", "Boar", "Squirrel", "Fox", "Pigeon", "Wigeon", "Falcon" ,"Marten" } };
|
||||
|
||||
SimpleFilter Lightning = { EntityType__Enum_1::Lightning };
|
||||
}
|
||||
}
|
||||
|
@ -220,7 +220,8 @@ namespace cheat::game::filters
|
||||
extern SimpleFilter Beisht;
|
||||
extern SimpleFilter RishbolandTiger;
|
||||
extern SimpleFilter ShaggySumpterBeast;
|
||||
extern SimpleFilter Spincrocodile;
|
||||
extern SimpleFilter Spincrocodile;
|
||||
extern SimpleFilter SentryTurrets;
|
||||
}
|
||||
|
||||
namespace plant
|
||||
@ -337,5 +338,6 @@ namespace cheat::game::filters
|
||||
extern SimpleFilter MonsterEquips;
|
||||
extern BlacklistFilter Living;
|
||||
extern SimpleFilter OrganicTargets;
|
||||
extern SimpleFilter Lightning;
|
||||
}
|
||||
}
|
@ -1358,6 +1358,12 @@ namespace cheat::feature
|
||||
if (_monoMiniMap == nullptr)
|
||||
return false;
|
||||
|
||||
// Fix Exception in Console, when loading ptr null | RyujinZX#7832
|
||||
if (_monoMiniMap->fields._._._._.m_CachedPtr == 0) {
|
||||
_monoMiniMap = nullptr;
|
||||
return false;
|
||||
}
|
||||
|
||||
SAFE_BEGIN();
|
||||
return app::Behaviour_get_isActiveAndEnabled(reinterpret_cast<app::Behaviour*>(_monoMiniMap), nullptr);
|
||||
SAFE_ERROR();
|
||||
|
@ -11,14 +11,14 @@ namespace cheat::feature
|
||||
static bool LCAvatarCombat_OnSkillStart(app::LCAvatarCombat* __this, uint32_t skillID, float cdMultipler, MethodInfo* method);
|
||||
static bool LCAvatarCombat_IsSkillInCD_1(app::LCAvatarCombat* __this, app::LCAvatarCombat_LCAvatarCombat_SkillInfo* skillInfo, MethodInfo* method);
|
||||
|
||||
static void ActorAbilityPlugin_AddDynamicFloatWithRange_Hook(void* __this, app::String* key, float value, float minValue, float maxValue,
|
||||
static void ActorAbilityPlugin_AddDynamicFloatWithRange_Hook(app::MoleMole_ActorAbilityPlugin* __this, app::String* key, float value, float minValue, float maxValue,
|
||||
bool forceDoAtRemote, MethodInfo* method);
|
||||
|
||||
static std::list<std::string> abilityLog;
|
||||
|
||||
NoCD::NoCD() : Feature(),
|
||||
NF(f_AbilityReduce, "Reduce Skill/Burst Cooldown", "NoCD", false),
|
||||
NF(f_TimerReduce, "Reduce Timer", "NoCD", 1.f),
|
||||
NF(f_TimerReduce, "Reduce Timer", "NoCD", 1.f),
|
||||
NF(f_UtimateMaxEnergy, "Burst max energy", "NoCD", false),
|
||||
NF(f_Sprint, "No Sprint Cooldown", "NoCD", false),
|
||||
NF(f_InstantBow, "Instant bow", "NoCD", false)
|
||||
@ -28,6 +28,7 @@ namespace cheat::feature
|
||||
|
||||
HookManager::install(app::MoleMole_HumanoidMoveFSM_CheckSprintCooldown, HumanoidMoveFSM_CheckSprintCooldown_Hook);
|
||||
HookManager::install(app::MoleMole_ActorAbilityPlugin_AddDynamicFloatWithRange, ActorAbilityPlugin_AddDynamicFloatWithRange_Hook);
|
||||
|
||||
}
|
||||
|
||||
const FeatureGUIInfo& NoCD::GetGUIInfo() const
|
||||
@ -153,21 +154,26 @@ namespace cheat::feature
|
||||
// value - increase value
|
||||
// min and max - bounds of charge.
|
||||
// So, to charge make full charge m_Instantly, just replace value to maxValue.
|
||||
static void ActorAbilityPlugin_AddDynamicFloatWithRange_Hook(void* __this, app::String* key, float value, float minValue, float maxValue,
|
||||
static void ActorAbilityPlugin_AddDynamicFloatWithRange_Hook(app::MoleMole_ActorAbilityPlugin* __this, app::String* key, float value, float minValue, float maxValue,
|
||||
bool forceDoAtRemote, MethodInfo* method)
|
||||
{
|
||||
std::time_t t = std::time(nullptr);
|
||||
auto logEntry = fmt::format("{:%H:%M:%S} | Key: {} value {}.", fmt::localtime(t), il2cppi_to_string(key), value);
|
||||
auto logEntry = fmt::format("{:%H:%M:%S} | Key: {} value: {} | min: {} | max: {}.", fmt::localtime(t), il2cppi_to_string(key), value, minValue, maxValue);
|
||||
abilityLog.push_front(logEntry);
|
||||
if (abilityLog.size() > 50)
|
||||
abilityLog.pop_back();
|
||||
|
||||
|
||||
NoCD& noCD = NoCD::GetInstance();
|
||||
// This function is calling not only for bows, so if don't put key filter it cause various game mechanic bugs.
|
||||
// For now only "_Enchanted_Time" found for bow charging, maybe there are more. Need to continue research.
|
||||
if (noCD.f_InstantBow && il2cppi_to_string(key) == "_Enchanted_Time")
|
||||
{
|
||||
value = maxValue;
|
||||
__this->fields.nextValidAbilityID = 36; // HotFix Yelan, Fishl | It's essentially a game bug. | RyujinZX#7832
|
||||
}
|
||||
|
||||
CALL_ORIGIN(ActorAbilityPlugin_AddDynamicFloatWithRange_Hook, __this, key, value, minValue, maxValue, forceDoAtRemote, method);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
@ -186,12 +186,13 @@ namespace cheat::feature
|
||||
bool IsValidByFilter(game::Entity* entity)
|
||||
{
|
||||
if (game::filters::combined::OrganicTargets.IsValid(entity) ||
|
||||
game::filters::monster::SentryTurrets.IsValid(entity) ||
|
||||
game::filters::combined::Ores.IsValid(entity) ||
|
||||
game::filters::puzzle::Geogranum.IsValid(entity) ||
|
||||
game::filters::puzzle::LargeRockPile.IsValid(entity) ||
|
||||
game::filters::puzzle::SmallRockPile.IsValid(entity))
|
||||
return true;
|
||||
return false;
|
||||
return false;
|
||||
}
|
||||
|
||||
// Raises when any entity do hit event.
|
||||
@ -207,6 +208,7 @@ namespace cheat::feature
|
||||
|
||||
auto& manager = game::EntityManager::instance();
|
||||
auto originalTarget = manager.entity(targetID);
|
||||
|
||||
if (!IsValidByFilter(originalTarget))
|
||||
return CALL_ORIGIN(LCBaseCombat_DoHitEntity_Hook, __this, targetID, attackResult, ignoreCheckCanBeHitInMP, method);
|
||||
|
||||
@ -236,6 +238,7 @@ namespace cheat::feature
|
||||
}
|
||||
|
||||
for (const auto& entity : validEntities) {
|
||||
|
||||
if (rapidFire.f_MultiHit) {
|
||||
int attackCount = rapidFire.GetAttackCount(__this, entity->runtimeID(), attackResult);
|
||||
for (int i = 0; i < attackCount; i++)
|
||||
|
114
cheat-library/src/user/cheat/world/CustomWeather.cpp
Normal file
114
cheat-library/src/user/cheat/world/CustomWeather.cpp
Normal file
@ -0,0 +1,114 @@
|
||||
#include "pch-il2cpp.h"
|
||||
#include "CustomWeather.h"
|
||||
#include <helpers.h>
|
||||
#include <cheat/events.h>
|
||||
#include <cheat/game/EntityManager.h>
|
||||
#include <cheat/game/util.h>
|
||||
#include <cheat/game/filters.h>
|
||||
|
||||
namespace cheat::feature
|
||||
{
|
||||
const char* WeatherType[]{ "ClearSky", "Cloudy", "Foggy", "Storm", "RainHeavy", "FountainRain", "SnowLight", "EastCoast" };
|
||||
std::string CustomWeather::GetWeather() {
|
||||
switch (current_weather)
|
||||
{
|
||||
case 0:
|
||||
return "Data/Environment/Weather/BigWorld/Weather_ClearSky";
|
||||
|
||||
case 1:
|
||||
return "Data/Environment/Weather/BigWorld/Weather_Cloudy";
|
||||
|
||||
case 2:
|
||||
return "Data/Environment/Weather/BigWorld/Weather_Foggy";
|
||||
|
||||
case 3:
|
||||
return "Data/Environment/Weather/BigWorld/Weather_Storm";
|
||||
|
||||
case 4:
|
||||
return "Data/Environment/Weather/BigWorld/Weather_Dq_Tabeisha_Rain_Heavy";
|
||||
|
||||
case 5:
|
||||
return "Data/Environment/Weather/BigWorld/Weather_LY_Fountain_Rain";
|
||||
|
||||
case 6:
|
||||
return "Data/Environment/Weather/BigWorld/Weather_Snowmountain_Snow_Light";
|
||||
|
||||
case 7:
|
||||
return "Data/Environment/Weather/BigWorld/Weather_Snowmountain_EastCoast";
|
||||
|
||||
default:
|
||||
return "Data/Environment/Weather/BigWorld/Weather_ClearSky";
|
||||
}
|
||||
}
|
||||
|
||||
CustomWeather::CustomWeather() : Feature(),
|
||||
NF(f_Enabled, "Custom Weather", "World", false),
|
||||
NF(f_Lightning, "Lightning", "World", false),
|
||||
toBeUpdate(), nextUpdate(0)
|
||||
{
|
||||
events::GameUpdateEvent += MY_METHOD_HANDLER(CustomWeather::OnGameUpdate);
|
||||
}
|
||||
|
||||
const FeatureGUIInfo& CustomWeather::GetGUIInfo() const
|
||||
{
|
||||
static const FeatureGUIInfo info{ "CustomWeather", "Visuals", true };
|
||||
return info;
|
||||
}
|
||||
|
||||
void CustomWeather::DrawMain()
|
||||
{
|
||||
ConfigWidget(f_Enabled, "Custom Weather.");
|
||||
if (f_Enabled) {
|
||||
ImGui::Combo(("Weather Type"), ¤t_weather, WeatherType, ARRAYSIZE(WeatherType));
|
||||
}
|
||||
ConfigWidget(f_Lightning, "Lightning target enemy, works with RainHeavy weather.");
|
||||
}
|
||||
|
||||
bool CustomWeather::NeedStatusDraw() const
|
||||
{
|
||||
return f_Enabled;
|
||||
}
|
||||
|
||||
void CustomWeather::DrawStatus()
|
||||
{
|
||||
ImGui::Text("Custom Weather");
|
||||
if (f_Lightning)
|
||||
ImGui::Text("Lightning");
|
||||
}
|
||||
|
||||
CustomWeather& CustomWeather::GetInstance()
|
||||
{
|
||||
static CustomWeather instance;
|
||||
return instance;
|
||||
}
|
||||
|
||||
void CustomWeather::OnGameUpdate()
|
||||
{
|
||||
if (!f_Enabled)
|
||||
return;
|
||||
|
||||
auto currentTime = util::GetCurrentTimeMillisec();
|
||||
if (currentTime < nextUpdate)
|
||||
return;
|
||||
|
||||
auto Enviro = app::EnviroSky_get_Instance(nullptr);
|
||||
if (Enviro != nullptr) {
|
||||
app::EnviroSky_ChangeWeather(Enviro, string_to_il2cppi(GetWeather()), 1, 1, nullptr);
|
||||
|
||||
if (f_Lightning && current_weather == 4) {
|
||||
auto& manager = game::EntityManager::instance();
|
||||
|
||||
for (auto& Monsters : manager.entities(game::filters::combined::Monsters)) {
|
||||
if (manager.avatar()->distance(Monsters) >= 30)
|
||||
continue;
|
||||
|
||||
for (auto& entity : manager.entities(game::filters::combined::Lightning)) {
|
||||
entity->setRelativePosition(Monsters->relativePosition());
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
nextUpdate = currentTime + (int)f_DelayUpdate;
|
||||
}
|
||||
}
|
28
cheat-library/src/user/cheat/world/CustomWeather.h
Normal file
28
cheat-library/src/user/cheat/world/CustomWeather.h
Normal file
@ -0,0 +1,28 @@
|
||||
#pragma once
|
||||
#include <cheat-base/cheat/Feature.h>
|
||||
#include <cheat-base/config/config.h>
|
||||
#include <cheat-base/thread-safe.h>
|
||||
|
||||
namespace cheat::feature
|
||||
{
|
||||
class CustomWeather : public Feature
|
||||
{
|
||||
public:
|
||||
config::Field<config::Toggle<Hotkey>> f_Enabled;
|
||||
config::Field<config::Toggle<Hotkey>> f_Lightning;
|
||||
|
||||
static CustomWeather& GetInstance();
|
||||
const FeatureGUIInfo& GetGUIInfo() const override;
|
||||
void DrawMain() override;
|
||||
bool NeedStatusDraw() const override;
|
||||
void DrawStatus() override;
|
||||
private:
|
||||
int current_weather;
|
||||
std::string GetWeather();
|
||||
SafeQueue<uint32_t> toBeUpdate;
|
||||
SafeValue<int64_t> nextUpdate;
|
||||
int f_DelayUpdate = 1;
|
||||
void OnGameUpdate();
|
||||
CustomWeather();
|
||||
};
|
||||
}
|
@ -85,6 +85,8 @@ namespace cheat::feature
|
||||
|
||||
if (f_FastDialog)
|
||||
app::Time_set_timeScale(f_TimeSpeedup, nullptr);
|
||||
else
|
||||
app::Time_set_timeScale(1.0f, nullptr);
|
||||
|
||||
bool isImportant = false;
|
||||
if (f_ExcludeImportant)
|
||||
|
Loading…
Reference in New Issue
Block a user