#237 little code imporvements
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a827dba835
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@ -33,6 +33,7 @@ namespace cheat::feature
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{
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{
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return f_Enabled;
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return f_Enabled;
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}
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}
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void AutoRun::DrawStatus()
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void AutoRun::DrawStatus()
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{
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{
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ImGui::Text("Auto Run[%.01f]",f_Speed.value());
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ImGui::Text("Auto Run[%.01f]",f_Speed.value());
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@ -44,7 +45,7 @@ namespace cheat::feature
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return instance;
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return instance;
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}
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}
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void enableAutoRun(float speed) {
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void EnableAutoRun(float speed) {
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auto& manager = game::EntityManager::instance();
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auto& manager = game::EntityManager::instance();
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auto avatarEntity = manager.avatar();
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auto avatarEntity = manager.avatar();
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@ -52,13 +53,7 @@ namespace cheat::feature
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auto baseMove = avatarEntity->moveComponent();
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auto baseMove = avatarEntity->moveComponent();
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auto rigidBody = avatarEntity->rigidbody();
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auto rigidBody = avatarEntity->rigidbody();
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if (baseMove == nullptr)
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if (baseMove == nullptr || rigidBody == nullptr || renderer::IsInputLocked())
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return;
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if (rigidBody == nullptr)
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return;
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if (renderer::IsInputLocked())
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return;
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return;
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auto cameraEntity = game::Entity(reinterpret_cast<app::BaseEntity*>(manager.mainCamera()));
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auto cameraEntity = game::Entity(reinterpret_cast<app::BaseEntity*>(manager.mainCamera()));
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@ -76,7 +71,7 @@ namespace cheat::feature
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void AutoRun::OnGameUpdate() {
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void AutoRun::OnGameUpdate() {
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if (f_Enabled) {
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if (f_Enabled) {
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float speed = f_Speed.value();
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float speed = f_Speed.value();
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enableAutoRun(speed);
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EnableAutoRun(speed);
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}
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}
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}
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}
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}
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}
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@ -24,4 +24,4 @@ namespace cheat::feature
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private:
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private:
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AutoRun();
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AutoRun();
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};
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};
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}
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}
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