Killaura damage value

This commit is contained in:
NctimeAza 2022-08-10 15:44:50 +08:00 committed by GitHub
parent a045de4195
commit 8638c1c0b3
2 changed files with 12 additions and 5 deletions

View File

@ -20,7 +20,8 @@ namespace cheat::feature
NF(f_OnlyTargeted, "Only targeted", "KillAura", true),
NF(f_Range, "Range", "KillAura", 15.0f),
NF(f_AttackDelay, "Attack delay time (in ms)", "KillAura", 100),
NF(f_RepeatDelay, "Repeat delay time (in ms)", "KillAura", 1000)
NF(f_RepeatDelay, "Repeat delay time (in ms)", "KillAura", 1000),
NF(f_DamageValue, "Crash damage value", "Damage mode", 233)
{
events::GameUpdateEvent += MY_METHOD_HANDLER(KillAura::OnGameUpdate);
HookManager::install(app::MoleMole_BaseMoveSyncPlugin_ConvertSyncTaskToMotionInfo, BaseMoveSyncPlugin_ConvertSyncTaskToMotionInfo_Hook);
@ -39,6 +40,9 @@ namespace cheat::feature
ImGui::TextColored(ImColor(255, 165, 0, 255), "Choose any or both modes below.");
ConfigWidget("Crash Damage Mode", f_DamageMode, "Kill aura causes crash damage for monster around you.");
if (f_DamageMode) {
ConfigWidget("Damage Value", f_DamageValue, 1, 0, 10000000, "Crash damage value");
}
ConfigWidget("Instant Death Mode", f_InstantDeathMode, "Kill aura will attempt to instagib any valid target.");
ImGui::SameLine();
ImGui::TextColored(ImColor(255, 165, 0, 255), "Can get buggy with bosses like PMA and Hydro Hypo.");
@ -94,7 +98,7 @@ namespace cheat::feature
auto& manager = game::EntityManager::instance();
for (const auto& monster : manager.entities(game::filters::combined::Monsters))
for (const auto& monster : manager.entities(game::filters::combined::Monsters))
{
auto monsterID = monster->runtimeID();
@ -150,13 +154,14 @@ namespace cheat::feature
attackSet.erase(monster->runtimeID());
int Damage = f_DamageValue * 2.5 + 2;
auto combat = monster->combat();
auto maxHP = app::MoleMole_SafeFloat_get_Value(combat->fields._combatProperty_k__BackingField->fields.maxHP, nullptr);
auto crashEvt = app::MoleMole_EventHelper_Allocate_103(*app::MoleMole_EventHelper_Allocate_103__MethodInfo);
app::MoleMole_EvtCrash_Init(crashEvt, monster->runtimeID(), nullptr);
crashEvt->fields.maxHp = maxHP;
crashEvt->fields.velChange = 1000;
crashEvt->fields.maxHp = Damage;
crashEvt->fields.velChange = 10000000;
crashEvt->fields.hitPos = monster->absolutePosition();
app::MoleMole_EventManager_FireEvent(eventManager, reinterpret_cast<app::BaseEvent*>(crashEvt), false, nullptr);

View File

@ -15,6 +15,8 @@ namespace cheat::feature
config::Field<float> f_Range;
config::Field<int> f_AttackDelay;
config::Field<int> f_RepeatDelay;
config::Field<int> f_DamageValue;
static KillAura& GetInstance();