diff --git a/cheat-library/src/user/cheat/cheat.cpp b/cheat-library/src/user/cheat/cheat.cpp index 166d2a5..0a5bcfe 100644 --- a/cheat-library/src/user/cheat/cheat.cpp +++ b/cheat-library/src/user/cheat/cheat.cpp @@ -129,9 +129,9 @@ namespace cheat FEAT_INST(ChestIndicator), FEAT_INST(ProfileChanger), FEAT_INST(PaimonFollow), - FEAT_INST(EnablePeeking), FEAT_INST(HideUI), FEAT_INST(Browser), + FEAT_INST(EnablePeeking), FEAT_INST(TextureChanger), FEAT_INST(FreeCamera), FEAT_INST(AnimationChanger) diff --git a/cheat-library/src/user/cheat/visuals/Browser.cpp b/cheat-library/src/user/cheat/visuals/Browser.cpp index 501be6d..7df16f6 100644 --- a/cheat-library/src/user/cheat/visuals/Browser.cpp +++ b/cheat-library/src/user/cheat/visuals/Browser.cpp @@ -28,14 +28,10 @@ namespace cheat::feature void Browser::DrawMain() { - ImGui::BeginGroupPanel("Web Browser"); - { - ConfigWidget(f_Enabled, "Create in-game Browser"); - ImGui::InputText("URL", &f_URL); - ConfigWidget("Browser width", f_planeWidth, 0.1f, 0.5f, 20.0f); - ConfigWidget("Browser height", f_planeHeight, 0.1f, 0.5f, 20.0f); - } - ImGui::EndGroupPanel(); + ConfigWidget(f_Enabled, "Create in-game Browser"); + ImGui::InputText("URL", &f_URL); + ConfigWidget("Browser width", f_planeWidth, 0.1f, 0.5f, 20.0f); + ConfigWidget("Browser height", f_planeHeight, 0.1f, 0.5f, 20.0f); } bool Browser::NeedStatusDraw() const diff --git a/cheat-library/src/user/cheat/visuals/HideUI.cpp b/cheat-library/src/user/cheat/visuals/HideUI.cpp index aa54cf2..b89216c 100644 --- a/cheat-library/src/user/cheat/visuals/HideUI.cpp +++ b/cheat-library/src/user/cheat/visuals/HideUI.cpp @@ -7,33 +7,9 @@ namespace cheat::feature { app::GameObject* ui_camera{}; - app::GameObject* DamageOverlay{}; - app::GameObject* RadarOverlay{}; - app::GameObject* TopRightOverlay{}; - app::GameObject* PingOverlay{}; - app::GameObject* TeamOverlay{}; - app::GameObject* SkillOverlay{}; - app::GameObject* HpOverlay{}; - app::GameObject* ChatOverlay{}; - app::GameObject* RewardOverlay{}; - app::GameObject* InteractOverlay{}; - app::GameObject* ArLevelOverlay{}; - - HideUI::HideUI() : Feature(), - NFEX(f_Enabled, "Hide UI", "HideUI", "Visuals", false, false), - NFEX(f_DamageOverlayHide, "Hide UI", "HideUI", "Visuals", false, false), - NFEX(f_RadarOverlayHide, "Hide UI", "HideUI", "Visuals", false, false), - NFEX(f_TopRightOverlayHide, "Hide UI", "HideUI", "Visuals", false, false), - NFEX(f_PingOverlayHide, "Hide UI", "HideUI", "Visuals", false, false), - NFEX(f_TeamOverlayHide, "Hide UI", "HideUI", "Visuals", false, false), - NFEX(f_SkillOverlayHide, "Hide UI", "HideUI", "Visuals", false, false), - NFEX(f_HpOverlayHide, "Hide UI", "HideUI", "Visuals", false, false), - NFEX(f_ChatOverlayHide, "Hide UI", "HideUI", "Visuals", false, false), - NFEX(f_RewardOverlayHide, "Hide UI", "HideUI", "Visuals", false, false), - NFEX(f_InteractOverlayHide, "Hide UI", "HideUI", "Visuals", false, false), - NFEX(f_ArLevelOverlayHide, "Hide UI", "HideUI", "Visuals", false, false) - + HideUI::HideUI() : Feature(), + NFEX(f_Enabled, "Hide UI", "HideUI", "Visuals", false, false) { events::GameUpdateEvent += MY_METHOD_HANDLER(HideUI::OnGameUpdate); } @@ -47,24 +23,6 @@ namespace cheat::feature void HideUI::DrawMain() { ConfigWidget(f_Enabled, "Hide in-game UI.\nWhen you switch to another scene (e.g. into Domains), turn off and re-enable this feature"); - ImGui::BeginGroupPanel("Advance Hide UI"); - { - ImGui::Text("Please get into the game before using any function below!"); - ConfigWidget("Hide Damage Overlay", f_DamageOverlayHide, "Hide/Unhide damage output overlay"); - ConfigWidget("Hide Radar Overlay", f_RadarOverlayHide, "Hide/Unhide radar and top left buttons overlay"); - ConfigWidget("Hide Top Buttons Overlay", f_TopRightOverlayHide, "Hide/Unhide top right buttons overlay"); - ConfigWidget("Hide Ping Overlay", f_PingOverlayHide, "Hide/Unhide ping overlay"); - ConfigWidget("Hide Team Overlay", f_TeamOverlayHide, "Hide/Unhide team overlay"); - ConfigWidget("Hide Skills Overlay", f_SkillOverlayHide, "Hide/Unhide bottom right elemental skill and ultimate overlay"); - ImGui::SameLine(); - ImGui::Text("Hide skills overlay will also disable skills usage!"); - ConfigWidget("Hide HP & EXP Bar Overlay", f_HpOverlayHide, "Hide/Unhide HP bar and EXP overlay"); - ConfigWidget("Hide Chat Overlay", f_ChatOverlayHide, "Hide/Unhide chat box overlay"); - ConfigWidget("Hide Interact Overlay", f_InteractOverlayHide, "Hide/Unhide interact overlay (press F to...)"); - ConfigWidget("Hide Rewards Overlay", f_RewardOverlayHide, "Hide/Unhide rewards overlay"); - ConfigWidget("Hide AR Level Notification Overlay", f_ArLevelOverlayHide, "Hide/Unhide AR level notification overlay"); - } - ImGui::EndGroupPanel(); } bool HideUI::NeedStatusDraw() const @@ -103,214 +61,5 @@ namespace cheat::feature ui_camera = nullptr; } } - //dmg overlay - if (f_DamageOverlayHide) - { - if (DamageOverlay == nullptr) - DamageOverlay = app::GameObject_Find(string_to_il2cppi("/Canvas/Pages/InLevelMainPage/GrpMainPage/ParticleDamageTextContainer"), nullptr); - - if (DamageOverlay->fields._.m_CachedPtr != nullptr) - app::GameObject_SetActive(DamageOverlay, false, nullptr); - } - else - { - if (DamageOverlay) - { - if (DamageOverlay->fields._.m_CachedPtr != nullptr) - app::GameObject_SetActive(DamageOverlay, true, nullptr); - - DamageOverlay = nullptr; - } - } - //radar overlay - if (f_RadarOverlayHide) - { - if (RadarOverlay == nullptr) - RadarOverlay = app::GameObject_Find(string_to_il2cppi("/Canvas/Pages/InLevelMainPage/GrpMainPage/MapInfo"), nullptr); - - if (RadarOverlay->fields._.m_CachedPtr != nullptr) - app::GameObject_SetActive(RadarOverlay, false, nullptr); - } - else - { - if (RadarOverlay) - { - if (RadarOverlay->fields._.m_CachedPtr != nullptr) - app::GameObject_SetActive(RadarOverlay, true, nullptr); - - RadarOverlay = nullptr; - } - } - //top btn overlay - if (f_TopRightOverlayHide) - { - if (TopRightOverlay == nullptr) - TopRightOverlay = app::GameObject_Find(string_to_il2cppi("/Canvas/Pages/InLevelMainPage/GrpMainPage/GrpMainBtn"), nullptr); - - if (TopRightOverlay->fields._.m_CachedPtr != nullptr) - app::GameObject_SetActive(TopRightOverlay, false, nullptr); - } - else - { - if (TopRightOverlay) - { - if (TopRightOverlay->fields._.m_CachedPtr != nullptr) - app::GameObject_SetActive(TopRightOverlay, true, nullptr); - - TopRightOverlay = nullptr; - } - } - //ping overlay - if (f_PingOverlayHide) - { - if (PingOverlay == nullptr) - PingOverlay = app::GameObject_Find(string_to_il2cppi("/Canvas/Pages/InLevelMainPage/GrpMainPage/NetworkLatency"), nullptr); - - if (PingOverlay->fields._.m_CachedPtr != nullptr) - app::GameObject_SetActive(PingOverlay, false, nullptr); - } - else - { - if (PingOverlay) - { - if (PingOverlay->fields._.m_CachedPtr != nullptr) - app::GameObject_SetActive(PingOverlay, true, nullptr); - - PingOverlay = nullptr; - } - } - //team overlay - if (f_TeamOverlayHide) - { - if (TeamOverlay == nullptr) - TeamOverlay = app::GameObject_Find(string_to_il2cppi("/Canvas/Pages/InLevelMainPage/GrpMainPage/TeamBtnContainer"), nullptr); - - if (TeamOverlay->fields._.m_CachedPtr != nullptr) - app::GameObject_SetActive(TeamOverlay, false, nullptr); - } - else - { - if (TeamOverlay) - { - if (TeamOverlay->fields._.m_CachedPtr != nullptr) - app::GameObject_SetActive(TeamOverlay, true, nullptr); - - TeamOverlay = nullptr; - } - } - //skills overlay - if (f_SkillOverlayHide) - { - if (SkillOverlay == nullptr) - SkillOverlay = app::GameObject_Find(string_to_il2cppi("/Canvas/Pages/InLevelMainPage/GrpMainPage/ActionPanelContainer"), nullptr); - - if (SkillOverlay->fields._.m_CachedPtr != nullptr) - app::GameObject_SetActive(SkillOverlay, false, nullptr); - } - else - { - if (SkillOverlay) - { - if (SkillOverlay->fields._.m_CachedPtr != nullptr) - app::GameObject_SetActive(SkillOverlay, true, nullptr); - - SkillOverlay = nullptr; - } - } - //hp bar Overlay - if (f_HpOverlayHide) - { - if (HpOverlay == nullptr) - HpOverlay = app::GameObject_Find(string_to_il2cppi("/Canvas/Pages/InLevelMainPage/GrpMainPage/GameInfo"), nullptr); - - if (HpOverlay->fields._.m_CachedPtr != nullptr) - app::GameObject_SetActive(HpOverlay, false, nullptr); - } - else - { - if (HpOverlay) - { - if (HpOverlay->fields._.m_CachedPtr != nullptr) - app::GameObject_SetActive(HpOverlay, true, nullptr); - - HpOverlay = nullptr; - } - } - //chat Overlay - if (f_ChatOverlayHide) - { - if (ChatOverlay == nullptr) - ChatOverlay = app::GameObject_Find(string_to_il2cppi("/Canvas/Pages/InLevelMainPage/GrpMainPage/Chat"), nullptr); - - if (ChatOverlay->fields._.m_CachedPtr != nullptr) - app::GameObject_SetActive(ChatOverlay, false, nullptr); - } - else - { - if (ChatOverlay) - { - if (ChatOverlay->fields._.m_CachedPtr != nullptr) - app::GameObject_SetActive(ChatOverlay, true, nullptr); - - ChatOverlay = nullptr; - } - } - //reward overlay - if (f_RewardOverlayHide) - { - if (RewardOverlay == nullptr) - RewardOverlay = app::GameObject_Find(string_to_il2cppi("/Canvas/SpecialDialogs"), nullptr); - - if (RewardOverlay->fields._.m_CachedPtr != nullptr) - app::GameObject_SetActive(RewardOverlay, false, nullptr); - } - else - { - if (RewardOverlay) - { - if (RewardOverlay->fields._.m_CachedPtr != nullptr) - app::GameObject_SetActive(RewardOverlay, true, nullptr); - - RewardOverlay = nullptr; - } - } - //interact overlay - if (f_InteractOverlayHide) - { - if (InteractOverlay == nullptr) - InteractOverlay = app::GameObject_Find(string_to_il2cppi("/Canvas/Pages/InLevelMainPage/GrpMainPage/InteePanel"), nullptr); - - if (InteractOverlay->fields._.m_CachedPtr != nullptr) - app::GameObject_SetActive(InteractOverlay, false, nullptr); - } - else - { - if (InteractOverlay) - { - if (InteractOverlay->fields._.m_CachedPtr != nullptr) - app::GameObject_SetActive(InteractOverlay, true, nullptr); - - InteractOverlay = nullptr; - } - } - //ar level overlay - if (f_ArLevelOverlayHide) - { - if (ArLevelOverlay == nullptr) - ArLevelOverlay = app::GameObject_Find(string_to_il2cppi("/Canvas/SuspendBars/PlayerExpTipsDialog"), nullptr); - - if (ArLevelOverlay->fields._.m_CachedPtr != nullptr) - app::GameObject_SetActive(ArLevelOverlay, false, nullptr); - } - else - { - if (ArLevelOverlay) - { - if (ArLevelOverlay->fields._.m_CachedPtr != nullptr) - app::GameObject_SetActive(ArLevelOverlay, true, nullptr); - - ArLevelOverlay = nullptr; - } - } } } \ No newline at end of file diff --git a/cheat-library/src/user/cheat/visuals/HideUI.h b/cheat-library/src/user/cheat/visuals/HideUI.h index 3e47e50..19955d5 100644 --- a/cheat-library/src/user/cheat/visuals/HideUI.h +++ b/cheat-library/src/user/cheat/visuals/HideUI.h @@ -9,17 +9,6 @@ namespace cheat::feature { public: config::Field> f_Enabled; - config::Field f_DamageOverlayHide; - config::Field f_RadarOverlayHide; - config::Field f_TopRightOverlayHide; - config::Field f_PingOverlayHide; - config::Field f_TeamOverlayHide; - config::Field f_SkillOverlayHide; - config::Field f_HpOverlayHide; - config::Field f_ChatOverlayHide; - config::Field f_RewardOverlayHide; - config::Field f_InteractOverlayHide; - config::Field f_ArLevelOverlayHide; static HideUI& GetInstance();