commit
8a35f2bd34
@ -239,9 +239,9 @@ DO_APP_FUNC(0x00A8D650, float, MoleMole_InLevelMainPageContext_get_miniMapScale,
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// UnityEngine
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// UnityEngine
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DO_APP_FUNC(0x065ECB70, void, RenderSettings_set_fog, (void* __this, bool value, MethodInfo* method));
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DO_APP_FUNC(0x065ECB70, void, RenderSettings_set_fog, (bool value, MethodInfo* method));
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DO_APP_FUNC(0x06621FF0, void, Application_set_targetFrameRate, (void* __this, int32_t value, MethodInfo* method));
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DO_APP_FUNC(0x06621FF0, void, Application_set_targetFrameRate, (int32_t value, MethodInfo* method));
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DO_APP_FUNC(0x06621D80, int32_t, Application_get_targetFrameRate, (void* __this, MethodInfo* method));
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DO_APP_FUNC(0x06621D80, int32_t, Application_get_targetFrameRate, (MethodInfo* method));
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DO_APP_FUNC(0x06678780, bool, RectTransformUtility_ScreenPointToLocalPointInRectangle, (void* rect, Vector2 screenPoint, void* cam, Vector2* localPoint, MethodInfo* method));
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DO_APP_FUNC(0x06678780, bool, RectTransformUtility_ScreenPointToLocalPointInRectangle, (void* rect, Vector2 screenPoint, void* cam, Vector2* localPoint, MethodInfo* method));
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@ -44,9 +44,9 @@ namespace cheat::feature
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"(Energy bubble may appear incomplete but still usable.)");
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"(Energy bubble may appear incomplete but still usable.)");
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ConfigWidget("## AbilityReduce", f_AbilityReduce); ImGui::SameLine();
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ConfigWidget("## AbilityReduce", f_AbilityReduce); ImGui::SameLine();
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ConfigWidget("Reduce Skill/Burst Cooldown", f_TimerReduce, 0.05f, 0.0f, 1.0f,
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ConfigWidget("Reduce Skill/Burst Cooldown", f_TimerReduce, 1.f, 1.f, 6.0f,
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"Reduce cooldowns of elemental skills and bursts.\n"\
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"Reduce cooldowns of elemental skills and bursts.\n"\
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"0.0 - no CD, 1.0 - default CD.");
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"1.0 - no CD, 2.0 and higher - increases the timer value.");
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ConfigWidget(f_Sprint, "Removes delay in-between sprints.");
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ConfigWidget(f_Sprint, "Removes delay in-between sprints.");
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@ -128,11 +128,11 @@ namespace cheat::feature
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NoCD& noCD = NoCD::GetInstance();
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NoCD& noCD = NoCD::GetInstance();
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if (noCD.f_AbilityReduce)
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if (noCD.f_AbilityReduce)
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{
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{
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auto cdTimer = app::MoleMole_SafeFloat_get_Value(skillInfo->fields.cdTimer, nullptr);
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auto cdTimer = app::MoleMole_SafeFloat_get_Value(skillInfo->fields.cdTimer, nullptr); // Timer start value in the game
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if (cdTimer > noCD.f_TimerReduce * 5.0f)
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if (cdTimer > noCD.f_TimerReduce)
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{
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{
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struct app::SafeFloat MyValueProtect = app::MoleMole_SafeFloat_set_Value(noCD.f_TimerReduce * 5.0f, nullptr);
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struct app::SafeFloat MyValueProtect = app::MoleMole_SafeFloat_set_Value(noCD.f_TimerReduce - 1.0f, nullptr); // Subtract -1 from the current timer value
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skillInfo->fields.cdTimer = MyValueProtect;
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skillInfo->fields.cdTimer = MyValueProtect;
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}
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}
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}
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}
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@ -47,15 +47,15 @@ namespace cheat::feature
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static int _originFPS = 30;
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static int _originFPS = 30;
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if (_lastEnabledStatus && !f_Enabled)
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if (_lastEnabledStatus && !f_Enabled)
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{
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{
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app::Application_set_targetFrameRate(nullptr, _originFPS, nullptr);
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app::Application_set_targetFrameRate(_originFPS, nullptr);
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}
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}
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else if (!_lastEnabledStatus && f_Enabled)
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else if (!_lastEnabledStatus && f_Enabled)
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{
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{
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_originFPS = app::Application_get_targetFrameRate(nullptr, nullptr);
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_originFPS = app::Application_get_targetFrameRate(nullptr);
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}
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}
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_lastEnabledStatus = f_Enabled;
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_lastEnabledStatus = f_Enabled;
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if (f_Enabled)
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if (f_Enabled)
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app::Application_set_targetFrameRate(nullptr, f_Fps, nullptr);
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app::Application_set_targetFrameRate(f_Fps, nullptr);
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}
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}
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}
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}
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@ -44,7 +44,7 @@ namespace cheat::feature
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{
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{
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if (_prevEnabledState != f_Enabled)
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if (_prevEnabledState != f_Enabled)
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{
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{
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app::RenderSettings_set_fog(nullptr, !f_Enabled, nullptr);
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app::RenderSettings_set_fog(!f_Enabled, nullptr);
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_prevEnabledState = f_Enabled;
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_prevEnabledState = f_Enabled;
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}
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}
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}
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}
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