Merge pull request #53 from RyujinZX/master

fix 2.7
This commit is contained in:
Callow 2022-05-31 18:47:18 +03:00 committed by GitHub
commit 8a35f2bd34
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4 changed files with 13 additions and 13 deletions

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@ -239,9 +239,9 @@ DO_APP_FUNC(0x00A8D650, float, MoleMole_InLevelMainPageContext_get_miniMapScale,
// UnityEngine // UnityEngine
DO_APP_FUNC(0x065ECB70, void, RenderSettings_set_fog, (void* __this, bool value, MethodInfo* method)); DO_APP_FUNC(0x065ECB70, void, RenderSettings_set_fog, (bool value, MethodInfo* method));
DO_APP_FUNC(0x06621FF0, void, Application_set_targetFrameRate, (void* __this, int32_t value, MethodInfo* method)); DO_APP_FUNC(0x06621FF0, void, Application_set_targetFrameRate, (int32_t value, MethodInfo* method));
DO_APP_FUNC(0x06621D80, int32_t, Application_get_targetFrameRate, (void* __this, MethodInfo* method)); DO_APP_FUNC(0x06621D80, int32_t, Application_get_targetFrameRate, (MethodInfo* method));
DO_APP_FUNC(0x06678780, bool, RectTransformUtility_ScreenPointToLocalPointInRectangle, (void* rect, Vector2 screenPoint, void* cam, Vector2* localPoint, MethodInfo* method)); DO_APP_FUNC(0x06678780, bool, RectTransformUtility_ScreenPointToLocalPointInRectangle, (void* rect, Vector2 screenPoint, void* cam, Vector2* localPoint, MethodInfo* method));

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@ -44,9 +44,9 @@ namespace cheat::feature
"(Energy bubble may appear incomplete but still usable.)"); "(Energy bubble may appear incomplete but still usable.)");
ConfigWidget("## AbilityReduce", f_AbilityReduce); ImGui::SameLine(); ConfigWidget("## AbilityReduce", f_AbilityReduce); ImGui::SameLine();
ConfigWidget("Reduce Skill/Burst Cooldown", f_TimerReduce, 0.05f, 0.0f, 1.0f, ConfigWidget("Reduce Skill/Burst Cooldown", f_TimerReduce, 1.f, 1.f, 6.0f,
"Reduce cooldowns of elemental skills and bursts.\n"\ "Reduce cooldowns of elemental skills and bursts.\n"\
"0.0 - no CD, 1.0 - default CD."); "1.0 - no CD, 2.0 and higher - increases the timer value.");
ConfigWidget(f_Sprint, "Removes delay in-between sprints."); ConfigWidget(f_Sprint, "Removes delay in-between sprints.");
@ -128,12 +128,12 @@ namespace cheat::feature
NoCD& noCD = NoCD::GetInstance(); NoCD& noCD = NoCD::GetInstance();
if (noCD.f_AbilityReduce) if (noCD.f_AbilityReduce)
{ {
auto cdTimer = app::MoleMole_SafeFloat_get_Value(skillInfo->fields.cdTimer, nullptr); auto cdTimer = app::MoleMole_SafeFloat_get_Value(skillInfo->fields.cdTimer, nullptr); // Timer start value in the game
if (cdTimer > noCD.f_TimerReduce * 5.0f) if (cdTimer > noCD.f_TimerReduce)
{ {
struct app::SafeFloat MyValueProtect = app::MoleMole_SafeFloat_set_Value(noCD.f_TimerReduce * 5.0f, nullptr); struct app::SafeFloat MyValueProtect = app::MoleMole_SafeFloat_set_Value(noCD.f_TimerReduce - 1.0f, nullptr); // Subtract -1 from the current timer value
skillInfo->fields.cdTimer = MyValueProtect; skillInfo->fields.cdTimer = MyValueProtect;
} }
} }
return CALL_ORIGIN(LCAvatarCombat_IsSkillInCD_1, __this, skillInfo, method); return CALL_ORIGIN(LCAvatarCombat_IsSkillInCD_1, __this, skillInfo, method);

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@ -47,15 +47,15 @@ namespace cheat::feature
static int _originFPS = 30; static int _originFPS = 30;
if (_lastEnabledStatus && !f_Enabled) if (_lastEnabledStatus && !f_Enabled)
{ {
app::Application_set_targetFrameRate(nullptr, _originFPS, nullptr); app::Application_set_targetFrameRate(_originFPS, nullptr);
} }
else if (!_lastEnabledStatus && f_Enabled) else if (!_lastEnabledStatus && f_Enabled)
{ {
_originFPS = app::Application_get_targetFrameRate(nullptr, nullptr); _originFPS = app::Application_get_targetFrameRate(nullptr);
} }
_lastEnabledStatus = f_Enabled; _lastEnabledStatus = f_Enabled;
if (f_Enabled) if (f_Enabled)
app::Application_set_targetFrameRate(nullptr, f_Fps, nullptr); app::Application_set_targetFrameRate(f_Fps, nullptr);
} }
} }

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@ -44,7 +44,7 @@ namespace cheat::feature
{ {
if (_prevEnabledState != f_Enabled) if (_prevEnabledState != f_Enabled)
{ {
app::RenderSettings_set_fog(nullptr, !f_Enabled, nullptr); app::RenderSettings_set_fog(!f_Enabled, nullptr);
_prevEnabledState = f_Enabled; _prevEnabledState = f_Enabled;
} }
} }