Fix AutoDestroy:Plants not working if enabled alone
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@ -26,7 +26,7 @@ namespace cheat::feature
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const FeatureGUIInfo& AutoDestroy::GetGUIInfo() const
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{
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static const FeatureGUIInfo info { "Auto Destroy Objects", "World", true };
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static const FeatureGUIInfo info{ "Auto Destroy Objects", "World", true };
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return info;
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}
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@ -89,9 +89,8 @@ namespace cheat::feature
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(autoDestroy.f_DestroyDoodads && (game::filters::combined::Doodads.IsValid(manager.entity(entity)) || game::filters::chest::SBramble.IsValid(manager.entity(entity)))) ||
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(autoDestroy.f_DestroyShields && !game::filters::combined::MonsterBosses.IsValid(manager.entity(entity)) && (
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game::filters::combined::MonsterShielded.IsValid(manager.entity(entity)) || // For shields attached to monsters, e.g. abyss mage shields.
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game::filters::combined::MonsterEquips.IsValid(manager.entity(entity)) || // For shields/weapons equipped by monsters, e.g. rock shield.
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game::filters::combined::MonsterEquips.IsValid(manager.entity(entity)))) || // For shields/weapons equipped by monsters, e.g. rock shield.
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(autoDestroy.f_DestroyPlants && game::filters::combined::PlantDestroy.IsValid(manager.entity(entity))) // For plants e.g dandelion seeds.
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))
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)
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)
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{
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