Merge branch 'Akebi-Group:master' into master

This commit is contained in:
FawazTakhji 2022-05-27 07:51:48 +03:00 committed by GitHub
commit 946523dde5
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GPG Key ID: 4AEE18F83AFDEB23
47 changed files with 1109 additions and 476 deletions

3
.gitignore vendored
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@ -362,4 +362,5 @@ MigrationBackup/
# Fody - auto-generated XML schema
FodyWeavers.xsd
enc_temp_folder/
enc_temp_folder/
debugger.cpp

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@ -53,8 +53,8 @@ void PipeTransfer::ReadBytes(void* buffer, size_t size)
if (size == 0 || !IsPipeOpened()) return;
DWORD readCount = 0;
auto result = ReadFile(m_Pipe, buffer, size, &readCount, nullptr);
if (!result || readCount < size)
auto result = ReadFile(m_Pipe, buffer, static_cast<DWORD>(size), &readCount, nullptr);
if (!result || static_cast<size_t>(readCount) < size)
{
LOG_LAST_ERROR("Failed read from pipe.");
CloseHandle(m_Pipe);
@ -67,8 +67,8 @@ void PipeTransfer::WriteBytes(void* buffer, size_t size)
if (size == 0 || !IsPipeOpened()) return;
DWORD writenCount = 0;
auto result = WriteFile(m_Pipe, buffer, size, &writenCount, nullptr);
if (!result || writenCount < size)
auto result = WriteFile(m_Pipe, buffer, static_cast<DWORD>(size), &writenCount, nullptr);
if (!result || static_cast<size_t>(writenCount) < size)
{
LOG_LAST_ERROR("Failed write to pipe.");
CloseHandle(m_Pipe);

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@ -113,7 +113,7 @@ namespace cheat
void CheatManagerBase::DrawMenuSection(const std::string& sectionName, const std::vector<Feature*>& features) const
{
if (!sectionName.empty())
BeginGroupPanel(sectionName.c_str(), ImVec2(-1, 0));
ImGui::BeginGroupPanel(sectionName.c_str());
for (auto& feature : features)
{
@ -123,7 +123,7 @@ namespace cheat
}
if (!sectionName.empty())
EndGroupPanel();
ImGui::EndGroupPanel();
}
void CheatManagerBase::DrawProfileGlobalActivities()
@ -350,7 +350,7 @@ namespace cheat
if (!moduleShowAny)
continue;
BeginGroupPanel(moduleName.c_str(), ImVec2(-1, 0));
ImGui::BeginGroupPanel(moduleName.c_str());
for (auto& [sectionName, features] : sections)
{
@ -365,7 +365,7 @@ namespace cheat
}
}
EndGroupPanel();
ImGui::EndGroupPanel();
}
ImGui::End();

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@ -31,7 +31,7 @@ namespace cheat::feature
NF(f_HotkeyExit, "Hotkeys", "General::FastExit", Hotkey(VK_F12))
{
renderer::SetGlobalFontSize(f_FontSize);
renderer::SetGlobalFontSize(static_cast<float>(f_FontSize));
f_HotkeyExit.value().PressedEvent += MY_METHOD_HANDLER(Settings::OnExitKeyPressed);
}
@ -44,7 +44,7 @@ namespace cheat::feature
void Settings::DrawMain()
{
BeginGroupPanel("General", ImVec2(-1, 0));
ImGui::BeginGroupPanel("General");
{
ConfigWidget(f_MenuKey, false,
"Key to toggle main menu visibility. Cannot be empty.\n"\
@ -53,12 +53,12 @@ namespace cheat::feature
if (ConfigWidget(f_FontSize, 1, 8, 64, "Font size for cheat interface."))
{
f_FontSize = std::clamp(f_FontSize.value(), 8, 64);
renderer::SetGlobalFontSize(f_FontSize);
renderer::SetGlobalFontSize(static_cast<float>(f_FontSize));
}
}
EndGroupPanel();
ImGui::EndGroupPanel();
BeginGroupPanel("Logging", ImVec2(-1, 0));
ImGui::BeginGroupPanel("Logging");
{
bool consoleChanged = ConfigWidget(f_ConsoleLogging,
"Enable console for logging information (changes will take effect after relaunch)");
@ -75,37 +75,37 @@ namespace cheat::feature
Logger::SetLevel(Logger::Level::None, Logger::LoggerType::FileLogger);
}
}
EndGroupPanel();
ImGui::EndGroupPanel();
BeginGroupPanel("Status Window", ImVec2(-1, 0));
ImGui::BeginGroupPanel("Status Window");
{
ConfigWidget(f_StatusShow);
ConfigWidget(f_StatusMove, "Allow moving of 'Status' window.");
}
EndGroupPanel();
ImGui::EndGroupPanel();
BeginGroupPanel("Info Window", ImVec2(-1, 0));
ImGui::BeginGroupPanel("Info Window");
{
ConfigWidget(f_InfoShow);
ConfigWidget(f_InfoMove, "Allow moving of 'Info' window.");
}
EndGroupPanel();
ImGui::EndGroupPanel();
BeginGroupPanel("FPS indicator", ImVec2(-1, 0));
ImGui::BeginGroupPanel("FPS indicator");
{
ConfigWidget(f_FpsShow);
ConfigWidget(f_FpsMove, "Allow moving of 'FPS Indicator' window.");
}
EndGroupPanel();
ImGui::EndGroupPanel();
BeginGroupPanel("Show Notifications", ImVec2(-1, 0));
ImGui::BeginGroupPanel("Show Notifications");
{
ConfigWidget(f_NotificationsShow, "Notifications on the bottom-right corner of the window will be displayed.");
ConfigWidget(f_NotificationsDelay, 1,1,10000, "Delay in milliseconds between notifications.");
}
EndGroupPanel();
ImGui::EndGroupPanel();
BeginGroupPanel("Fast Exit", ImVec2(-1, 0));
ImGui::BeginGroupPanel("Fast Exit");
{
ConfigWidget("Enabled",
f_FastExitEnable,
@ -120,7 +120,7 @@ namespace cheat::feature
if (!f_FastExitEnable)
ImGui::EndDisabled();
}
EndGroupPanel();
ImGui::EndGroupPanel();
}
Settings& Settings::GetInstance()

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@ -2,23 +2,48 @@
#include "FieldEntry.h"
#include "FieldSerialize.h"
#include <cheat-base/events/event.hpp>
#include <cheat-base/events/handlers/methodeventhandler.hpp>
namespace config::internal
{
template<typename T>
class FieldBase
{
using _FieldBaseT = FieldBase<T>;
public:
using _ValueType = T;
explicit FieldBase() : p_Container(nullptr) {}
explicit FieldBase() : p_Container(nullptr), FieldChangedEvent(m_FieldChangedEvent) {}
explicit FieldBase(FieldSerialize<T>* serializeFieldPtr) : p_Container(serializeFieldPtr) { }
explicit FieldBase(FieldSerialize<T>* serializeFieldPtr) : p_Container(serializeFieldPtr), FieldChangedEvent(m_FieldChangedEvent)
{
p_Container->ChangedEvent += MY_METHOD_HANDLER(_FieldBaseT::OnFieldChanged);
}
explicit FieldBase(const std::shared_ptr<FieldSerialize<T>>& serializeField) : p_Container(serializeField) { }
explicit FieldBase(const std::shared_ptr<FieldSerialize<T>>& serializeField) : p_Container(serializeField), FieldChangedEvent(m_FieldChangedEvent)
{
p_Container->ChangedEvent += MY_METHOD_HANDLER(_FieldBaseT::OnFieldChanged);
}
explicit FieldBase(const std::string friendlyName, const std::string name, const std::string section, T defaultValue, bool multiProfile = false)
: p_Container(std::make_shared<FieldSerialize<T>>(friendlyName, name, section, defaultValue, multiProfile)) { }
: p_Container(std::make_shared<FieldSerialize<T>>(friendlyName, name, section, defaultValue, multiProfile)), FieldChangedEvent(m_FieldChangedEvent)
{
p_Container->ChangedEvent += MY_METHOD_HANDLER(_FieldBaseT::OnFieldChanged);
}
explicit FieldBase(const FieldBase<T>& field) :
p_Container(field.p_Container),
m_FieldChangedEvent(), FieldChangedEvent(m_FieldChangedEvent)
{
p_Container->ChangedEvent += MY_METHOD_HANDLER(FieldBase<T>::OnFieldChanged);
}
~FieldBase()
{
if (p_Container.get() != nullptr)
p_Container->ChangedEvent -= MY_METHOD_HANDLER(FieldBase<T>::OnFieldChanged);
}
std::string name() const
{
@ -89,17 +114,39 @@ namespace config::internal
FieldBase<T>& operator=(std::shared_ptr<FieldSerialize<T>>& other)
{
p_Container->ChangedEvent -= MY_METHOD_HANDLER(FieldBase<T>::OnFieldChanged);
p_Container = other;
p_Container->ChangedEvent += MY_METHOD_HANDLER(FieldBase<T>::OnFieldChanged);
return *this;
}
FieldBase<T>& operator=(FieldSerialize<T>* other)
{
p_Container->ChangedEvent -= MY_METHOD_HANDLER(FieldBase<T>::OnFieldChanged);
p_Container = std::make_shared<FieldSerialize<T>>(other);
p_Container->ChangedEvent += MY_METHOD_HANDLER(FieldBase<T>::OnFieldChanged);
return *this;
}
FieldBase<T>& operator=(const FieldBase<T>& other)
{
p_Container = other.p_Container;
p_Container->ChangedEvent += MY_METHOD_HANDLER(FieldBase<T>::OnFieldChanged);
return *this;
}
IEvent<T&>& FieldChangedEvent;
protected:
TEvent<T&> m_FieldChangedEvent;
std::shared_ptr<FieldSerialize<T>> p_Container;
void OnFieldChanged(FieldEntry* entry)
{
m_FieldChangedEvent(value());
}
};
}

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@ -47,8 +47,8 @@ std::optional<ImageLoader::ImageData> ImageLoader::GetImage(const std::string& i
return {};
}
imageData.size.x = width;
imageData.size.y = height;
imageData.size.x = static_cast<float>(width);
imageData.size.y = static_cast<float>(height);
s_Textures[imageName] = imageData;
return imageData;
}

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@ -214,256 +214,7 @@ bool ConfigWidget(config::Field<config::Toggle<Hotkey>>& field, const char* desc
#undef ShowDesc
// https://github.com/ocornut/imgui/issues/1496#issuecomment-655048353
struct GroupPanelInfo
{
ImRect labelRect;
ImRect selectRect;
};
static ImVector<GroupPanelInfo> s_GroupPanelLabelStack;
bool GroupPanelIsOpen(ImGuiID id)
{
ImGuiContext& g = *GImGui;
ImGuiWindow* window = g.CurrentWindow;
ImGuiStorage* storage = window->DC.StateStorage;
return storage->GetInt(id, 1) != 0;
}
void GroupPanelSetOpen(ImGuiID id, bool open)
{
ImGuiContext& g = *GImGui;
ImGuiWindow* window = g.CurrentWindow;
ImGuiStorage* storage = window->DC.StateStorage;
storage->SetInt(id, open ? 1 : 0);
}
bool BeginGroupPanel(const char* name, const ImVec2& size, bool node, SelectData* selectData)
{
ImGuiContext& g = *GImGui;
ImGuiWindow* window = g.CurrentWindow;
ImGui::PushID(name);
ImGui::BeginGroup();
auto cursorPos = ImGui::GetCursorScreenPos();
auto itemSpacing = ImGui::GetStyle().ItemSpacing;
ImGui::PushStyleVar(ImGuiStyleVar_FramePadding, ImVec2(0.0f, 0.0f));
ImGui::PushStyleVar(ImGuiStyleVar_ItemSpacing, ImVec2(0.0f, 0.0f));
auto frameHeight = ImGui::GetFrameHeight();
ImGui::BeginGroup();
ImVec2 effectiveSize = size;
if (size.x < 0.0f)
effectiveSize.x = ImGui::GetContentRegionAvail().x;
else
effectiveSize.x = size.x;
ImGui::Dummy(ImVec2(effectiveSize.x, 0.0f));
ImVec2 startPos = window->DC.CursorPos;
ImGui::Dummy(ImVec2(frameHeight * 0.5f, 0.0f));
ImGui::SameLine(0.0f, 0.0f);
ImGui::BeginGroup();
ImGui::Dummy(ImVec2(frameHeight * 0.5f, 0.0f));
ImGui::SameLine(0.0f, 0.0f);
ImGui::TextUnformatted(name);
auto labelMin = ImGui::GetItemRectMin();
auto labelMax = ImGui::GetItemRectMax();
ImGui::SameLine(0.0f, 0.0f);
ImVec2 selectMin = {};
ImVec2 selectMax = {};
if (selectData != nullptr)
{
bool useText = true;
const char* selectAll = "Select all";
auto textSize = ImGui::CalcTextSize(selectAll);
auto spaceSize = ImVec2(effectiveSize.x - textSize.x - 35.0f - labelMax.x + startPos.x, 0.0f);
if (spaceSize.x <= 0)
{
spaceSize = ImVec2(effectiveSize.x - 35.0f - labelMax.x + startPos.x, 0.0f);
useText = false;
}
ImGui::Dummy(spaceSize);
ImGui::SameLine(0.0f, 0.0f);
selectData->changed = ImGui::Checkbox(useText ? selectAll : "", &selectData->toggle);
selectMin = ImGui::GetItemRectMin();
selectMax = ImGui::GetItemRectMax();
}
ImGui::SameLine(0.0f, 0.0f);
ImGui::Dummy(ImVec2(0.0, frameHeight + itemSpacing.y));
if (node)
{
labelMin.x = startPos.x;
const ImVec2 text_size = ImGui::CalcTextSize(name);
const ImGuiID id = window->GetID(name);
bool isOpen = GroupPanelIsOpen(id);
bool hovered;
bool toggled = ImGui::ButtonBehavior({ labelMin, labelMax }, id, &hovered, nullptr, ImGuiButtonFlags_PressedOnClick);
if (toggled)
{
isOpen = !isOpen;
GroupPanelSetOpen(id, isOpen);
}
const ImU32 text_col = ImGui::GetColorU32(ImGuiCol_Text);
ImGui::RenderArrow(window->DrawList, { cursorPos.x, cursorPos.y + text_size.y * 0.15f }, text_col,
isOpen ? ImGuiDir_Down : ImGuiDir_Right, 0.7f);
if (!isOpen)
{
ImGui::PopStyleVar(2);
ImGui::EndGroup();
ImGui::EndGroup();
ImGui::EndGroup();
ImGui::PopID();
return false;
}
}
ImGui::BeginGroup();
//ImGui::GetWindowDrawList()->AddRect(labelMin, labelMax, IM_COL32(255, 0, 255, 255));
ImGui::PopStyleVar(2);
#if IMGUI_VERSION_NUM >= 17301
ImGui::GetCurrentWindow()->ContentRegionRect.Max.x -= frameHeight * 0.5f;
ImGui::GetCurrentWindow()->WorkRect.Max.x -= frameHeight * 0.5f;
ImGui::GetCurrentWindow()->InnerRect.Max.x -= frameHeight * 0.5f;
#else
ImGui::GetCurrentWindow()->ContentsRegionRect.Max.x -= frameHeight * 0.5f;
#endif
ImGui::GetCurrentWindow()->Size.x -= frameHeight;
auto itemWidth = ImGui::CalcItemWidth();
ImGui::PushItemWidth(ImMax(0.0f, itemWidth - frameHeight));
s_GroupPanelLabelStack.push_back({ ImRect(labelMin, labelMax) , ImRect(selectMin, selectMax)});
return true;
}
void EndGroupPanel()
{
ImGui::PopItemWidth();
auto itemSpacing = ImGui::GetStyle().ItemSpacing;
ImGui::PushStyleVar(ImGuiStyleVar_FramePadding, ImVec2(0.0f, 0.0f));
ImGui::PushStyleVar(ImGuiStyleVar_ItemSpacing, ImVec2(0.0f, 0.0f));
auto frameHeight = ImGui::GetFrameHeight();
ImGui::EndGroup();
//ImGui::GetWindowDrawList()->AddRectFilled(ImGui::GetItemRectMin(), ImGui::GetItemRectMax(), IM_COL32(0, 255, 0, 64), 4.0f);
ImGui::EndGroup();
ImGui::SameLine(0.0f, 0.0f);
ImGui::Dummy(ImVec2(frameHeight * 0.5f, 0.0f));
ImGui::Dummy(ImVec2(0.0, frameHeight - frameHeight * 0.5f - itemSpacing.y));
ImGui::EndGroup();
auto itemMin = ImGui::GetItemRectMin();
auto itemMax = ImGui::GetItemRectMax();
//ImGui::GetWindowDrawList()->AddRectFilled(itemMin, itemMax, IM_COL32(255, 0, 0, 64), 4.0f);
auto& info = s_GroupPanelLabelStack.back();
s_GroupPanelLabelStack.pop_back();
ImVec2 halfFrame = ImVec2(frameHeight * 0.25f, frameHeight) * 0.5f;
ImRect frameRect = ImRect(itemMin + halfFrame, itemMax - ImVec2(halfFrame.x, 0.0f));
auto& labelRect = info.labelRect;
labelRect.Min.x -= itemSpacing.x;
labelRect.Max.x += itemSpacing.x;
bool hasSelect = info.selectRect.Min.x != 0;
if (!hasSelect)
{
for (int i = 0; i < 3; ++i)
{
switch (i)
{
// left half-plane
case 0: ImGui::PushClipRect(ImVec2(-FLT_MAX, -FLT_MAX), ImVec2(labelRect.Min.x, FLT_MAX), true); break;
// right half-plane
case 1: ImGui::PushClipRect(ImVec2(labelRect.Max.x, -FLT_MAX), ImVec2(FLT_MAX, FLT_MAX), true); break;
// bottom
case 2: ImGui::PushClipRect(ImVec2(labelRect.Min.x, labelRect.Max.y), ImVec2(labelRect.Max.x, FLT_MAX), true); break;
}
ImGui::GetWindowDrawList()->AddRect(
frameRect.Min, frameRect.Max,
ImColor(ImGui::GetStyleColorVec4(ImGuiCol_Border)),
halfFrame.x);
ImGui::PopClipRect();
}
}
else
{
auto& selectRect = info.selectRect;
selectRect.Min.x -= itemSpacing.x;
selectRect.Max.x += itemSpacing.x;
for (int i = 0; i < 5; ++i)
{
switch (i)
{
// left half-plane
case 0: ImGui::PushClipRect(ImVec2(-FLT_MAX, -FLT_MAX), ImVec2(labelRect.Min.x, FLT_MAX), true); break;
// label - select
case 1: ImGui::PushClipRect(ImVec2(labelRect.Max.x, -FLT_MAX), ImVec2(selectRect.Min.x, FLT_MAX), true); break;
// bottom label
case 2: ImGui::PushClipRect(ImVec2(labelRect.Min.x, labelRect.Max.y), ImVec2(labelRect.Max.x, FLT_MAX), true); break;
// bottom select
case 3: ImGui::PushClipRect(ImVec2(selectRect.Min.x, selectRect.Max.y), ImVec2(selectRect.Max.x, FLT_MAX), true); break;
// right hand-plane
case 4: ImGui::PushClipRect(ImVec2(selectRect.Max.x, -FLT_MAX), ImVec2(FLT_MAX, FLT_MAX), true); break;
}
ImGui::GetWindowDrawList()->AddRect(
frameRect.Min, frameRect.Max,
ImColor(ImGui::GetStyleColorVec4(ImGuiCol_Border)),
halfFrame.x);
ImGui::PopClipRect();
}
}
ImGui::PopStyleVar(2);
#if IMGUI_VERSION_NUM >= 17301
ImGui::GetCurrentWindow()->ContentRegionRect.Max.x += frameHeight * 0.5f;
ImGui::GetCurrentWindow()->WorkRect.Max.x += frameHeight * 0.5f;
ImGui::GetCurrentWindow()->InnerRect.Max.x += frameHeight * 0.5f;
#else
ImGui::GetCurrentWindow()->ContentsRegionRect.Max.x += frameHeight * 0.5f;
#endif
ImGui::GetCurrentWindow()->Size.x += frameHeight;
ImGui::Dummy(ImVec2(0.0f, 0.0f));
ImGui::EndGroup();
ImGui::PopID();
}
void AddUnderLine(ImColor col_)
{
@ -663,8 +414,8 @@ float ImGui::CalcContrastRatio(const ImU32& backgroundColor, const ImU32& foreGr
float lumFG = 0.2126 * colFG.x + 0.7152 * colFG.y + 0.0722 * colFG.z;
return (ImMax(lumBG, lumFG) + 0.05) / (ImMin(lumBG, lumFG) + 0.05);*/
float sa0 = ((backgroundColor >> IM_COL32_A_SHIFT) & 0xFF);
float sa1 = ((foreGroundColor >> IM_COL32_A_SHIFT) & 0xFF);
float sa0 = static_cast<float>((backgroundColor >> IM_COL32_A_SHIFT) & 0xFF);
float sa1 = static_cast<float>((foreGroundColor >> IM_COL32_A_SHIFT) & 0xFF);
static float sr = 0.2126f / 255.0f;
static float sg = 0.7152f / 255.0f;
static float sb = 0.0722f / 255.0f;
@ -738,3 +489,264 @@ bool ImGui::DrawRenamePopup(std::string& out)
}
return false;
}
namespace ImGui
{
struct GroupPanelHeaderBounds
{
ImRect left;
ImRect right;
bool collapsed;
};
static ImVector<GroupPanelHeaderBounds> _groupPanelStack;
static bool GroupPanelIsOpen(ImGuiID id)
{
ImGuiContext& g = *GImGui;
ImGuiWindow* window = g.CurrentWindow;
ImGuiStorage* storage = window->DC.StateStorage;
return storage->GetInt(id, 1) != 0;
}
static void GroupPanelSetOpen(ImGuiID id, bool open)
{
ImGuiContext& g = *GImGui;
ImGuiWindow* window = g.CurrentWindow;
ImGuiStorage* storage = window->DC.StateStorage;
storage->SetInt(id, open ? 1 : 0);
}
// Modified version of: https://github.com/ocornut/imgui/issues/1496#issuecomment-655048353
bool BeginGroupPanel(const char* label, bool node, const ImVec2& size)
{
ImGuiContext& g = *GImGui;
ImGuiWindow* window = g.CurrentWindow;
const ImGuiID id = window->GetID(label);
ImGui::PushID(id);
auto groupPanelPos = window->DC.CursorPos;
auto itemSpacing = ImGui::GetStyle().ItemSpacing;
ImGui::PushStyleVar(ImGuiStyleVar_FramePadding, ImVec2(0.0f, 0.0f));
ImGui::PushStyleVar(ImGuiStyleVar_ItemSpacing, ImVec2(0.0f, 0.0f));
ImGui::BeginGroup(); // Outer group
ImVec2 effectiveSize = size;
if (size.x < 0.0f)
effectiveSize.x = ImGui::GetContentRegionAvail().x;
else
effectiveSize.x = size.x;
ImGui::Dummy(ImVec2(effectiveSize.x, 0.0f)); // Adjusting group x size
auto frameHeight = ImGui::GetFrameHeight();
ImGui::Dummy(ImVec2(frameHeight * 0.5f, 0.0f)); ImGui::SameLine(0.0f, 0.0f); // Inner group spacing
ImGui::BeginGroup(); // Inner group
ImGui::Dummy(ImVec2(frameHeight * 0.5f, 0.0f)); ImGui::SameLine(0.0f, 0.0f); // Name text spacing
ImGui::TextUnformatted(label);
ImRect leftRect = { ImGui::GetItemRectMin(), ImGui::GetItemRectMax() };
ImVec2 rightMax = ImVec2(groupPanelPos.x + effectiveSize.x - frameHeight, leftRect.Max.y);
ImRect rightRect = { { rightMax.x, leftRect.Min.x }, rightMax };
ImGui::SameLine(0.0f, 0.0f);
ImGui::Dummy(ImVec2(0.0, frameHeight + itemSpacing.y));
if (node)
{
leftRect.Min.x = groupPanelPos.x;
const ImVec2 text_size = ImGui::CalcTextSize(label);
bool isOpen = GroupPanelIsOpen(id);
bool hovered;
bool toggled = ImGui::ButtonBehavior(leftRect, id, &hovered, nullptr, ImGuiButtonFlags_PressedOnClick);
if (toggled)
{
isOpen = !isOpen;
GroupPanelSetOpen(id, isOpen);
}
const ImU32 text_col = ImGui::GetColorU32(ImGuiCol_Text);
ImGui::RenderArrow(window->DrawList, { groupPanelPos.x, groupPanelPos.y + text_size.y * 0.15f }, text_col,
isOpen ? ImGuiDir_Down : ImGuiDir_Right, 0.7f);
if (!isOpen)
{
ImGui::PopStyleVar(2);
ImGui::EndGroup();
ImGui::EndGroup();
ImGui::PopID();
_groupPanelStack.push_back({ leftRect, rightRect, true });
return false;
}
}
ImGui::PopStyleVar(2);
ImGui::GetCurrentWindow()->ContentRegionRect.Max.x -= frameHeight * 0.5f;
ImGui::GetCurrentWindow()->WorkRect.Max.x -= frameHeight * 0.5f;
ImGui::GetCurrentWindow()->InnerRect.Max.x -= frameHeight * 0.5f;
ImGui::GetCurrentWindow()->Size.x -= frameHeight;
auto itemWidth = ImGui::CalcItemWidth();
ImGui::PushItemWidth(ImMax(0.0f, itemWidth - frameHeight));
_groupPanelStack.push_back({ leftRect, rightRect, false });
return true;
}
void EndGroupPanel()
{
IM_ASSERT(_groupPanelStack.Size > 0); // Mismatched BeginGroupPanel()/EndGroupPanel() calls
auto& info = _groupPanelStack.back();
_groupPanelStack.pop_back();
if (info.collapsed)
return;
ImGui::PopItemWidth();
auto itemSpacing = ImGui::GetStyle().ItemSpacing;
ImGui::PushStyleVar(ImGuiStyleVar_FramePadding, ImVec2(0.0f, 0.0f));
ImGui::PushStyleVar(ImGuiStyleVar_ItemSpacing, ImVec2(0.0f, 0.0f));
ImGui::EndGroup(); // Inner group
auto frameHeight = ImGui::GetFrameHeight();
ImGui::SameLine(0.0f, 0.0f);
ImGui::Dummy(ImVec2(frameHeight * 0.5f, 0.0f));
ImGui::Dummy(ImVec2(0.0, frameHeight - frameHeight * 0.5f - itemSpacing.y));
ImGui::EndGroup(); // Outer group
// Outer group rect
auto itemMin = ImGui::GetItemRectMin();
auto itemMax = ImGui::GetItemRectMax();
ImVec2 halfFrame = ImVec2(frameHeight * 0.25f, frameHeight) * 0.5f;
ImRect frameRect = ImRect(itemMin + halfFrame, itemMax - ImVec2(halfFrame.x, 0.0f));
auto& leftRect = info.left;
leftRect.Min.x -= itemSpacing.x;
leftRect.Max.x += itemSpacing.x;
bool hasRightPart = info.right.Min.x != info.right.Max.x;
auto& rightRect = info.right;
if (hasRightPart)
{
rightRect.Min.x -= itemSpacing.x;
rightRect.Max.x += itemSpacing.x;
}
// Drawing rectangle
for (int i = 0; i < (hasRightPart ? 5 : 3); ++i)
{
switch (i)
{
// left half-plane
case 0: ImGui::PushClipRect(ImVec2(-FLT_MAX, -FLT_MAX), ImVec2(leftRect.Min.x, FLT_MAX), true); break;
// right half-plane
case 1: ImGui::PushClipRect(ImVec2(leftRect.Max.x, -FLT_MAX), ImVec2(hasRightPart ? rightRect.Min.x : FLT_MAX, FLT_MAX), true); break;
// bottom
case 2: ImGui::PushClipRect(ImVec2(leftRect.Min.x, leftRect.Max.y), ImVec2(leftRect.Max.x, FLT_MAX), true); break;
// bottom select
case 3: ImGui::PushClipRect(ImVec2(rightRect.Min.x, rightRect.Max.y), ImVec2(rightRect.Max.x, FLT_MAX), true); break;
// right hand-plane
case 4: ImGui::PushClipRect(ImVec2(rightRect.Max.x, -FLT_MAX), ImVec2(FLT_MAX, FLT_MAX), true); break;
}
ImGui::GetWindowDrawList()->AddRect(
frameRect.Min, frameRect.Max,
ImColor(ImGui::GetStyleColorVec4(ImGuiCol_Border)),
halfFrame.x);
ImGui::PopClipRect();
}
ImGui::PopStyleVar(2);
// Restore content region
ImGui::GetCurrentWindow()->ContentRegionRect.Max.x += frameHeight * 0.5f;
ImGui::GetCurrentWindow()->WorkRect.Max.x += frameHeight * 0.5f;
ImGui::GetCurrentWindow()->InnerRect.Max.x += frameHeight * 0.5f;
ImGui::GetCurrentWindow()->Size.x += frameHeight;
// Add vertical spacing
ImGui::Dummy(ImVec2(0.0f, 0.0f));
ImGui::PopID();
}
void NextGroupPanelHeaderItem(const ImVec2& size, bool rightAlign)
{
IM_ASSERT(size.x > 0.0f); // Size should be specified
IM_ASSERT(_groupPanelStack.Size > 0); // Mismatched BeginGroupPanel()/EndGroupPanel() calls
auto& info = _groupPanelStack.back();
ImGuiContext& g = *GImGui;
ImGuiWindow* window = g.CurrentWindow;
if (rightAlign)
{
if (info.right.Min.x != info.right.Max.x)
info.right.Min.x -= g.Style.ItemSpacing.x;
info.right.Min.x -= size.x;
}
else
info.left.Max.x += g.Style.ItemSpacing.x;
window->DC.CursorPos.x = rightAlign ? info.right.Min.x : info.left.Max.x;
window->DC.CursorPos.y = info.left.Min.y - (size.y - ImGui::GetFrameHeight() + g.Style.FramePadding.y) / 2;
if (!rightAlign)
info.left.Max.x += size.x;
}
bool BeginSelectableGroupPanel(const char* label, bool& value, bool& changed, bool node, const ImVec2& size, const char* selectLabel)
{
bool opened = BeginGroupPanel(label, node, size);
ImGui::PushStyleVar(ImGuiStyleVar_FramePadding, ImVec2(0.0f, 0.0f));
ImGuiContext& g = *GImGui;
const ImGuiStyle& style = g.Style;
const ImVec2 label_size = CalcTextSize(selectLabel, NULL, true);
const float square_sz = GetFrameHeight();
const ImVec2 checkbox_size = ImVec2(square_sz + (label_size.x > 0.0f ? style.ItemInnerSpacing.x + label_size.x : 0.0f), label_size.y + style.FramePadding.y * 2.0f);
NextGroupPanelHeaderItem(checkbox_size, true);
changed = Checkbox(selectLabel, &value);
ImGui::PopStyleVar();
return opened;
}
void EndSelectableGroupPanel()
{
EndGroupPanel();
}
ImVec2 CalcButtonSize(const char* label)
{
const ImVec2 label_size = CalcTextSize(label, NULL, true);
ImGuiContext& g = *GImGui;
const ImGuiStyle& style = g.Style;
ImVec2 size = CalcItemSize({}, label_size.x + style.FramePadding.x * 2.0f, label_size.y + style.FramePadding.y * 2.0f);
return size;
}
}

View File

@ -81,16 +81,6 @@ void DrawTextWithOutline(ImDrawList* drawList, ImFont* font, float fontSize, con
void DrawTextWithOutline(ImDrawList* drawList, const ImVec2& screenPos, const char* text, const ImColor& textColor,
float outlineThickness = 0.0f, OutlineSide sides = OutlineSide::All, const ImColor& outlineColor = ImColor(0.0f, 0.0f, 0.0f));
struct SelectData
{
bool toggle;
bool changed;
};
bool BeginGroupPanel(const char* name, const ImVec2& size = ImVec2(-1, 0), bool node = false, SelectData* selectData = nullptr);
void EndGroupPanel();
namespace ImGui
{
bool HotkeyWidget(const char* label, Hotkey& hotkey, const ImVec2& size = ImVec2(0, 0));
@ -102,6 +92,16 @@ namespace ImGui
void OpenRenamePopup(const std::string& initName);
bool IsRenamePopupOpened();
bool DrawRenamePopup(std::string& out);
bool BeginGroupPanel(const char* label, bool node = false, const ImVec2& size = ImVec2(-1.0f, 0.0f));
void EndGroupPanel();
bool BeginSelectableGroupPanel(const char* label, bool& value, bool& changed, bool node = false, const ImVec2& size = ImVec2(-1.0f, 0.0f), const char* selectLabel = "Select");
void EndSelectableGroupPanel();
void NextGroupPanelHeaderItem(const ImVec2& size, bool rightAlign = false);
ImVec2 CalcButtonSize(const char* label);
}
float CalcWidth(const std::string_view& view);
@ -116,18 +116,29 @@ float GetMaxEnumWidth()
}
template <typename T>
bool ComboEnum(const char* label, T* currentValue)
bool ComboEnum(const char* label, T* currentValue, std::vector<T>* whitelist = nullptr)
{
auto name = magic_enum::enum_name(*currentValue);
auto& current = *currentValue;
bool result = false;
static auto width = GetMaxEnumWidth<T>();
std::unordered_set<T> whiteSet;
if (whitelist != nullptr)
{
for (auto& value : *whitelist)
{
whiteSet.insert(value);
}
}
ImGui::SetNextItemWidth(width);
if (ImGui::BeginCombo(label, name.data()))
{
for (auto& entry : magic_enum::enum_entries<T>())
{
if (whitelist != nullptr && whiteSet.count(entry.first) == 0)
continue;
bool is_selected = (name == entry.second);
if (ImGui::Selectable(entry.second.data(), is_selected))
{

View File

@ -122,7 +122,7 @@ namespace renderer
for (int i = 0; i < _fontsCount; i++)
{
ImGuiIO& io = ImGui::GetIO();
auto newFont = io.Fonts->AddFontFromMemoryTTF(_customFontData.data, _customFontData.size, (i + 1) * _fontSizeStep);
auto newFont = io.Fonts->AddFontFromMemoryTTF(_customFontData.data, _customFontData.size, static_cast<float>((i + 1) * _fontSizeStep));
if (newFont == nullptr)
return;
@ -185,8 +185,8 @@ namespace renderer
POINT mPos;
GetCursorPos(&mPos);
ScreenToClient(hWnd, &mPos);
ImGui::GetIO().MousePos.x = mPos.x;
ImGui::GetIO().MousePos.y = mPos.y;
ImGui::GetIO().MousePos.x = static_cast<float>(mPos.x);
ImGui::GetIO().MousePos.y = static_cast<float>(mPos.y);
ImGui_ImplWin32_WndProcHandler(hWnd, uMsg, wParam, lParam);
@ -210,7 +210,7 @@ namespace renderer
key = GET_XBUTTON_WPARAM(wParam);
break;
case WM_KEYUP:
key = wParam;
key = static_cast<short>(wParam);
break;
default:
keyUpEvent = false;

View File

@ -222,7 +222,7 @@ namespace util
}
std::vector<BYTE> base64_decode(std::string const& encoded_string) {
int in_len = encoded_string.size();
size_t in_len = encoded_string.size();
int i = 0;
int j = 0;
int in_ = 0;
@ -233,7 +233,7 @@ namespace util
char_array_4[i++] = encoded_string[in_]; in_++;
if (i == 4) {
for (i = 0; i < 4; i++)
char_array_4[i] = base64_chars.find(char_array_4[i]);
char_array_4[i] = static_cast<BYTE>(base64_chars.find(char_array_4[i])); // base64_chars len < 255
char_array_3[0] = (char_array_4[0] << 2) + ((char_array_4[1] & 0x30) >> 4);
char_array_3[1] = ((char_array_4[1] & 0xf) << 4) + ((char_array_4[2] & 0x3c) >> 2);
@ -250,7 +250,7 @@ namespace util
char_array_4[j] = 0;
for (j = 0; j < 4; j++)
char_array_4[j] = base64_chars.find(char_array_4[j]);
char_array_4[j] = static_cast<BYTE>(base64_chars.find(char_array_4[j]));
char_array_3[0] = (char_array_4[0] << 2) + ((char_array_4[1] & 0x30) >> 4);
char_array_3[1] = ((char_array_4[1] & 0xf) << 4) + ((char_array_4[2] & 0x3c) >> 2);
@ -261,4 +261,13 @@ namespace util
return ret;
}
int64_t GetTimezoneBias()
{
_TIME_ZONE_INFORMATION timezoneInfo{};
if (GetTimeZoneInformation(&timezoneInfo) == TIME_ZONE_ID_INVALID)
LOG_LAST_ERROR("Failed to get timezone.");
return static_cast<int64_t>(timezoneInfo.Bias) * 60;
}
}

View File

@ -42,6 +42,8 @@ namespace util
std::string base64_encode(BYTE const* buf, unsigned int bufLen);
std::vector<BYTE> base64_decode(std::string const&);
int64_t GetTimezoneBias();
template<typename ... Args>
std::string string_format(const std::string& format, Args ... args)

@ -1 +1 @@
Subproject commit af916cdf1aa41243b493c217c8d4256c04aa8921
Subproject commit 47fb633e73f69e1ba57cef16cd077ddc4d97f0ee

View File

@ -15,6 +15,10 @@
</ProjectConfiguration>
</ItemGroup>
<ItemGroup>
<ClInclude Include="src\user\cheat\debugger.h">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release_WS|x64'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</ExcludedFromBuild>
</ClInclude>
<ClInclude Include="src\user\cheat\misc\sniffer\MessageManager.h">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|x64'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release_WS|x64'">true</ExcludedFromBuild>
@ -48,6 +52,8 @@
<ClInclude Include="src\user\cheat\visuals\CameraZoom.h" />
<ClInclude Include="src\user\cheat\visuals\FPSUnlock.h" />
<ClInclude Include="src\user\cheat\visuals\NoFog.h" />
<ClInclude Include="src\user\cheat\visuals\ShowChestIndicator.h" />
<ClInclude Include="src\user\cheat\world\AutoCook.h" />
<ClInclude Include="src\user\cheat\world\AutoFish.h" />
<ClInclude Include="src\user\cheat\world\ElementalSight.h" />
<ClInclude Include="src\user\cheat\game\AdvancedFilter.h" />
@ -118,6 +124,10 @@
<Font Include="res\Ruda-ExtraBold.ttf" />
</ItemGroup>
<ItemGroup>
<ClCompile Include="src\user\cheat\debugger.cpp">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release_WS|x64'">true</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="src\user\cheat\misc\sniffer\MessageManager.cpp">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|x64'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release_WS|x64'">true</ExcludedFromBuild>
@ -151,6 +161,8 @@
<ClCompile Include="src\user\cheat\visuals\CameraZoom.cpp" />
<ClCompile Include="src\user\cheat\visuals\FPSUnlock.cpp" />
<ClCompile Include="src\user\cheat\visuals\NoFog.cpp" />
<ClCompile Include="src\user\cheat\visuals\ShowChestIndicator.cpp" />
<ClCompile Include="src\user\cheat\world\AutoCook.cpp" />
<ClCompile Include="src\user\cheat\world\AutoFish.cpp" />
<ClCompile Include="src\user\cheat\world\ElementalSight.cpp" />
<ClCompile Include="src\user\cheat\game\Chest.cpp" />
@ -877,7 +889,7 @@
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<SDLCheck>true</SDLCheck>
<PreprocessorDefinitions>_AMD64_;_SILENCE_CXX17_CODECVT_HEADER_DEPRECATION_WARNING;_SILENCE_ALL_CXX17_DEPRECATION_WARNINGS;_WINDOWS;_USRDLL;_DEBUG;CHEATLIBRARY_EXPORTS;_PACKET_SNIFFER;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions>_AMD64_;_SILENCE_CXX17_CODECVT_HEADER_DEPRECATION_WARNING;_SILENCE_ALL_CXX17_DEPRECATION_WARNINGS;_WINDOWS;_USRDLL;_DEBUG;CHEATLIBRARY_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ConformanceMode>true</ConformanceMode>
<PrecompiledHeader>Use</PrecompiledHeader>
<PrecompiledHeaderFile>pch-il2cpp.h</PrecompiledHeaderFile>

View File

@ -216,6 +216,15 @@
<ClInclude Include="src\user\cheat\misc\sniffer\MessageManager.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="src\user\cheat\debugger.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="src\user\cheat\visuals\ShowChestIndicator.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="src\user\cheat\world\AutoCook.h">
<Filter>Header Files</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<Font Include="res\Ruda-Bold.ttf" />
@ -390,6 +399,15 @@
<ClCompile Include="src\user\cheat\misc\sniffer\MessageManager.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="src\user\cheat\visuals\ShowChestIndicator.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="src\user\cheat\world\AutoCook.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="src\user\cheat\debugger.cpp">
<Filter>Source Files</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<ResourceCompile Include="res\res.rc">

View File

@ -12,7 +12,7 @@ DO_APP_FUNC(0x013815E0, void, InLevelMapPageContext_OnMarkClicked, (InLevelMapPa
DO_APP_FUNC(0x01390800, void, InLevelMapPageContext_OnMapClicked, (InLevelMapPageContext* __this, Vector2 screenPos, MethodInfo* method));
DO_APP_FUNC(0x0158AD40, bool, MapModule_IsAreaUnlock, (MBHLOBDPKEC* __this, uint32_t sceneID, uint32_t areaID, MethodInfo* method));
DO_APP_FUNC(0x05036C50, uint16_t, SimpleSafeUInt16_get_Value, (void* __this, LAFKDOLNGNA rawValue, MethodInfo* method));
DO_APP_FUNC(0x03427B90, uint32_t, SimpleSafeUInt32_get_Value, (void* __this, app::SimpleSafeUInt32 rawValue, MethodInfo* method));
// Map utility
DO_APP_FUNC(0x04339D30, Rect, MonoInLevelMapPage_get_mapRect, (MonoInLevelMapPage* __this, MethodInfo* method));
@ -42,9 +42,10 @@ DO_APP_FUNC(0x015E1C90, bool, Miscs_CheckTargetAttackable, (void* __this, BaseEn
// Cooldown cheats
DO_APP_FUNC(0x024D5450, bool, HumanoidMoveFSM_CheckSprintCooldown, (/* HumanoidMoveFSM */void* __this, MethodInfo* method));
DO_APP_FUNC(0x02548810, bool, LCAvatarCombat_IsEnergyMax, (void* __this, MethodInfo* method));
DO_APP_FUNC(0x02546C10, bool, LCAvatarCombat_IsSkillInCD_1, (void* __this, void* skillInfo, MethodInfo* method));
DO_APP_FUNC(0x0254A170, void, LCAvatarCombat_ChangeEnergy_1, (LCAvatarCombat* __this, ElementType__Enum type, float value, DataPropOp__Enum state, MethodInfo* method));
DO_APP_FUNC(0x0254D660, bool, LCAvatarCombat_OnSkillStart, (LCAvatarCombat* __this, uint32_t skillID, float cdMultipler, MethodInfo* method));
DO_APP_FUNC(0x02546C10, bool, LCAvatarCombat_IsSkillInCD_1, (LCAvatarCombat* __this, LCAvatarCombat_OMIIMOJOHIP* skillInfo, MethodInfo* method));
DO_APP_FUNC(0x0112A110, void, ActorAbilityPlugin_AddDynamicFloatWithRange, (void* __this, String* key, float value, float min, float max, bool forceDoAtRemote, MethodInfo* method));
// Rapid fire
@ -123,9 +124,20 @@ DO_APP_FUNC(0x036B8AA0, void, FishingModule_OnExitFishingRsp, (void* __this, voi
DO_APP_FUNC(0x036BB0B0, void, FishingModule_onFishChosenNotify, (void* __this, void* notify, MethodInfo* method));
// Camera
// Visuals
DO_APP_FUNC(0x0289DE30, void, SCameraModuleInitialize_SetWarningLocateRatio, (SCameraModuleInitialize* __this, double deltaTime, CameraShareData* data, MethodInfo* method));
// Chest Indicator | RyujinZX#6666
DO_APP_FUNC(0x0487E1D0, bool, LCIndicatorPlugin_DoCheck, (LCIndicatorPlugin* __this, MethodInfo* method));
DO_APP_FUNC(0x0487F680, void, LCIndicatorPlugin_ShowIcon, (LCIndicatorPlugin* __this, MethodInfo* method));
DO_APP_FUNC(0x0487CBF0, void, LCIndicatorPlugin_HideIcon, (LCIndicatorPlugin* __this, MethodInfo* method));
// Auto Cooking | RyujinZX#6666
DO_APP_FUNC(0x01B91500, void, PlayerModule_RequestPlayerCook, (PlayerModule* __this, uint32_t recipeId, uint32_t avatarId, uint32_t qteQuality, uint32_t count, MethodInfo* method));
DO_APP_FUNC(0x01B9E8F0, void, PlayerModule_OnPlayerCookRsp, (PlayerModule* __this, PlayerCookRsp* rsp, MethodInfo* method));
DO_APP_FUNC(0x030E1000, void, CookingQtePageContext_UpdateProficiency, (CookingQtePageContext* __this, MethodInfo* method));
DO_APP_FUNC(0x03AA2920, uint32_t, CookRecipeExcelConfig_get_maxProficiency, (CookRecipeExcelConfig* __this, MethodInfo* method));
// Utility
DO_APP_FUNC(0x015DD910, float, Miscs_CalcCurrentGroundWaterHeight, (void* __this, float x, float z, MethodInfo* method));
@ -146,6 +158,7 @@ DO_APP_FUNC(0x014C88B0, void, ActorUtils_SyncAvatarMotion, (void* __this, int
DO_APP_FUNC(0x02ECCFE0, Notify, Notify_CreateNotify_1, (void* __this, AJAPIFPNFKP__Enum type, Object* body, MethodInfo* method));
DO_APP_FUNC(0x04D3A960, float, SafeFloat_GetValue, (void* __this, SafeFloat safeFloat, MethodInfo* method));
DO_APP_FUNC(0x04D3A770, SafeFloat, SafeFloat_SetValue, (void* __this, float value, MethodInfo* method));
DO_APP_FUNC(0x01645B20, void, Entity_SetPosition, (BaseEntity* __this, Vector3 position, bool someBool, MethodInfo* method));
DO_APP_FUNC(0x05102970, LCBaseCombat*, BaseEntity_GetBaseCombat, (BaseEntity* __this, MethodInfo* method));
@ -176,7 +189,9 @@ DO_APP_FUNC(0x01560F70, List_1_MoleMole_BaseEntity_*, EntityManager_GetEntities,
DO_APP_FUNC(0x05D07B50, Bounds, Utils_1_GetBounds, (void* __this, GameObject* go, MethodInfo* method));
DO_APP_FUNC(0x024E0BA0, void, HumanoidMoveFSM_LateTick, (void* __this, float deltaTime, MethodInfo* method));
// Modify | RyujinZX#6666
DO_APP_FUNC(0x024E0BA0, void, HumanoidMoveFSM_LateTick, (app::HumanoidMoveFSM* __this, float deltaTime, MethodInfo* method));
DO_APP_FUNC(0x03511760, bool, ScenePropManager_GetTreeTypeByPattern, (ScenePropManager* __this, String* pattern, ECGLPBEEEAA__Enum* treeType, MethodInfo* method));
DO_APP_FUNC(0x01997D90, void, NetworkManager_1_RequestHitTreeDropNotify, (NetworkManager_1* __this, Vector3 position, Vector3 hitPostion, ECGLPBEEEAA__Enum treeType, MethodInfo* method));
@ -184,7 +199,7 @@ DO_APP_FUNC(0x0332CD30, uint64_t, GetTimestamp, (void* __this, MethodInfo* metho
DO_APP_FUNC(0x017F43F0, bool, LoadingManager_IsLoaded, (LoadingManager* __this, MethodInfo* method));
// Thanks to @RyujinZX
// Thanks to | RyujinZX
DO_APP_FUNC(0x019C5D50, void, LCAbilityElement_ReduceModifierDurability, (LCAbilityElement* __this, int32_t modifierDurabilityIndex, float reduceDurability, Nullable_1_Single_ deltaTime, MethodInfo* method));
DO_APP_FUNC(0x035D8B70, BaseEntity*, GadgetEntity_GetOwnerEntity, (GadgetEntity* __this, MethodInfo* method));

View File

@ -10435,6 +10435,37 @@ namespace app {
struct LCCharacterCombat__Fields fields;
};
struct __declspec(align(8)) LCAvatarCombat_OMIIMOJOHIP__Fields {
uint32_t skillID;
struct AvatarSkillExcelConfig* config;
struct SafeFloat cdTimer;
struct SafeFloat currChargeCount;
struct SafeFloat costStamina;
bool canHold;
bool canTrigger;
bool useInAir;
struct HashSet_1_System_Int32_* canUseSkillStateWhiteList;
int32_t needMonitor;
bool isLocked;
bool ignoreCDMinusRatio;
bool forceCanDoSkill;
struct SafeFloat NFNMNLKPNHD;
struct SafeFloat EBIABBHAFFD;
struct SafeFloat HPDKMHFJFMI;
struct SafeFloat IBKPGNDMDBJ;
struct SafeFloat GBGBNALDDFM;
int32_t skillIndex;
int32_t prority;
float _costElem_k__BackingField;
int32_t _maxChargeCount_k__BackingField;
};
struct LCAvatarCombat_OMIIMOJOHIP {
struct LCAvatarCombat_OMIIMOJOHIP__Class* klass;
MonitorData* monitor;
struct LCAvatarCombat_OMIIMOJOHIP__Fields fields;
};
struct LCAvatarCombat__Fields {
struct LCCharacterCombat__Fields _;
struct EntityTimer* _targetAtteTimer;
@ -10517,6 +10548,76 @@ namespace app {
};
#endif
struct HumanoidMoveFSM__Fields {
struct BaseComponentPlugin__Fields _;
struct HumanoidMoveFSMBaseMoveState* _curState;
int32_t fallOnGroundFirstFrame;
struct Dictionary_2_MoleMole_HumanoidMoveFSM_JJLCCKKCHPD_MoleMole_HumanoidMoveFSMBaseMoveState_* stateMapInfo;
struct VCHumanoidMoveData* _moveData;
struct VCHumanoidMoveConfig* _moveConfig;
struct VCHumanoidMove* _ownerMove;
struct Animator* _animator;
struct Rigidbody* _rigidbody;
struct AnimatorController* _animatorController;
void* OnMoveUpdateCallback;
void* OnAirUpdateCallback;
bool _initSyncWithCurrentTask;
bool _behaviourSet;
float _sendCombatNotifyTime;
bool enterSprintBS;
bool _positionRotationChanged_k__BackingField;
struct Transform* _transform;
struct Vector3 lateTickStartPosition;
struct Quaternion lateTickStartRotation;
int32_t _layerMaskScene;
int32_t _layerMaskDynamicBarrier;
int32_t layerMaskDynamicBarrierCheckAuthority;
bool ignoreOverallMoveWallProtectionCurrentFrame;
bool stopMoveWhenGoupstairs;
bool lastStopMoveWhenGoupstairs;
float climbGlobalRecovery;
bool autoGoUpstair;
bool forceDoNotSyncWhenReset;
float inSprintTime;
int32_t _lastCurrentStateHash;
int32_t _lastNextStateHash;
bool _firstLatetick;
bool _lastInForbiddenToggleMoveState;
bool _disableMotion4hiUpdateCurrentFrame;
int32_t _flyStateHash;
struct VCMoveIKController* _ikComp;
struct Transform* _lCalf;
struct Transform* _rCalf;
void* _weaponStandbyIKParams;
void* _normalStandbyIKParams;
void* _params;
float _lastSkirtBlendParam;
float _idealSkirtBlendParam;
float _lastIdealSkirtBlendParam;
float _lastSkirtWeight;
float _idealSkirtWeight;
float _lastSkirtPos;
float _idealSkirtPos;
void* _lastFrameAnimSpeedInfo;
void* _currentFrameAnimSpeedInfo;
bool _isInSprintCheckInterval;
bool _isInMuteSprintInterval;
float _timeAfterLastSprint;
uint32_t _lastFrameVelocityCheckBits;
bool _lastFrameVelocityCheckResult;
bool _remoteCheckLightCoreMove;
struct Vector3 _remoteCheckLightCoreMoveTarget;
};
struct HumanoidMoveFSM {
struct HumanoidMoveFSM__Class* klass;
MonitorData* monitor;
struct HumanoidMoveFSM__Fields fields;
};
struct SCameraModuleInitialize__VTable {
VirtualInvokeData Equals;
VirtualInvokeData Finalize;
@ -10829,6 +10930,161 @@ namespace app {
struct Nullable_1_Double_ _overrideMinElevation;
};
struct LCIndicatorPlugin__Fields {
struct BaseComponentPlugin__Fields _;
void* _timeCheckConditionKeys;
void* allConditions;
void* _owner;
bool unknow;
void* _levelGadget;
struct GadgetDataItem* _dataItem;
void* _tempLateData;
void* _configIndicator;
void* indicatorDominators;
bool _isIndicatorShow;
void* _checkTimer;
};
struct LCIndicatorPlugin {
struct LCIndicatorPlugin__Class* klass;
MonitorData* monitor;
struct LCIndicatorPlugin__Fields fields;
};
struct PlayerCookRsp__Fields {
struct MessageBase_1__Fields _;
int32_t retcode_;
struct CookRecipeData_1* recipeData_;
void* itemList_;
uint32_t qteQuality_;
uint32_t cookCount_;
void* extralItemList_;
};
struct PlayerCookRsp {
struct PlayerCookRsp__Class* klass;
MonitorData* monitor;
struct PlayerCookRsp__Fields fields;
};
struct MonoCookingQTEPage__Fields {
struct MonoUIProxy__Fields _;
struct MonoElementSwitch* _elementSwitch;
struct Transform* _cookNeedRoot;
struct GameObject* _addInfo;
struct Text* _addDescText;
struct GameObject* _iconState;
struct Transform__Array* _foodPanel;
struct MonoUIContainer* _makeBtn;
struct MonoUIContainer* _autoMakeBtn;
struct MonoUIContainer* _returnBtn;
struct GameObject* _qtePanel;
struct GameObject* _manualQteRoot;
struct GameObject* _autoQteRoot;
struct MonoCookGotPanel* _cookGotPanel;
struct Button* _endBtn;
struct RectTransform* _goodAreaTrans;
struct SmoothMask* _goodAreaFill;
struct RectTransform* _perfectAreaTrans;
struct SmoothMask* _perfectAreaFill;
struct RectTransform* _pointerTrans;
float _qteTime;
float _autoQteTime;
float _starQteDelay;
struct GameObject* _selectNumberRoot;
struct GameObject* _grpProficiency;
struct Text* _proficiencyText;
struct MonoUIContainer* _replaceBtn;
struct MonoBagProxySlot* _curRecipeItemSlot;
struct Text* _curRecipeFoodNum;
struct GameObject* _grpResult;
struct GameObject* _bonusAdditionalInfoIcon;
struct Text* _additionalInfoText;
struct GameObject* _grpJoypadButtons;
struct GameObject* _bagSlotPrefab;
struct List_1_MoleMole_MonoItemSlot_* _cookNeedList;
struct MonoCookAvatarSelect* _avatarPanel;
struct MonoAvatarIcon* _avatarIcon;
struct Transform* _avatarIconRoot;
};
struct MonoCookingQTEPage {
struct MonoCookingQTEPage__Class* klass;
MonitorData* monitor;
struct MonoCookingQTEPage__Fields fields;
};
struct CookingQtePageContext__Fields {
struct BasePageContext__Fields _;
struct MonoCookingQTEPage* _pageMono;
uint32_t _recipeId;
uint32_t _avatarId;
float _goodRangeStart;
float _goodRangeEnd;
float _perfectRangeStart;
float _perfectRangeEnd;
bool _qteStart;
float _qteTime;
float _qteBonusRange;
bool _isAuto;
int32_t _foodKind;
uint32_t _oldProficiency;
uint32_t _newProficiency;
uint32_t _maxProficiency;
uint32_t _curProficiency;
bool _upProficiencyStart;
float _upProficiencyTime;
bool _focusOnNeedItem;
int32_t _needItemIndex;
bool canAutoCook;
struct List_1_MoleMole_SimpleItemStruct_* _itemGotList;
bool _isAvatarPanelOpen;
uint32_t _toSelectAvatarId;
int32_t _toSelectAvatarIndex;
struct List_1_System_UInt32_* _avatarList;
};
struct CookingQtePageContext {
struct CookingQtePageContext__Class* klass;
MonitorData* monitor;
struct CookingQtePageContext__Fields fields;
};
struct CookRecipeData_1__Fields {
struct MessageBase_1__Fields _;
uint32_t recipeId_;
uint32_t proficiency_;
};
struct CookRecipeData_1 {
struct CookRecipeData_1__Class* klass;
MonitorData* monitor;
struct CookRecipeData_1__Fields fields;
};
struct __declspec(align(8)) CookRecipeExcelConfig__Fields {
struct SimpleSafeUInt32 idRawNum;
uint32_t _nameTextMapHash;
struct SimpleSafeUInt32 rankLevelRawNum;
struct String* _icon;
uint32_t _descTextMapHash;
struct UInt32__Array* _effectDesc;
int32_t _foodType;
int32_t _cookMethod;
bool _isDefaultUnlocked;
SimpleSafeUInt32 maxProficiencyRawNum;
struct IdCountConfig__Array* _qualityOutputVec;
struct IdCountConfig__Array* _inputVec;
struct String* _qteParam;
struct SimpleSafeUInt32__Array* _qteQualityWeightVec;
};
struct CookRecipeExcelConfig {
struct CookRecipeExcelConfig__Class* klass;
MonitorData* monitor;
struct CookRecipeExcelConfig__Fields fields;
};
#if !defined(_GHIDRA_) && !defined(_IDA_)
}
#endif

View File

@ -27,7 +27,7 @@ protected:
std::map<std::string, std::vector<OffsetSignature>> m_MethodInfoPattern;
std::map<std::string, std::vector<OffsetSignature>> m_TypeInfoPattern;
// Maybe in some feature I do search method/type info by translated name, but not now, not now
// Maybe in future I do search method/type info by translated name, but not now, not now
// std::map<std::string, std::string> m_TranslationMap;
std::map<std::string, uintptr_t> m_ApiMethodsCache;

View File

@ -36,10 +36,12 @@
#include <cheat/imap/InteractiveMap.h>
#include <cheat/world/AutoFish.h>
#include <cheat/world/AutoCook.h>
#include <cheat/visuals/NoFog.h>
#include <cheat/visuals/FPSUnlock.h>
#include <cheat/visuals/CameraZoom.h>
#include <cheat/visuals/ShowChestIndicator.h>
#include "GenshinCM.h"
@ -88,10 +90,12 @@ namespace cheat
FEAT_INST(InteractiveMap),
FEAT_INST(AutoFish),
FEAT_INST(AutoCook),
FEAT_INST(NoFog),
FEAT_INST(FPSUnlock),
FEAT_INST(CameraZoom)
FEAT_INST(CameraZoom),
FEAT_INST(ChestIndicator)
});
#undef FEAT_INST

View File

@ -0,0 +1,12 @@
#include <pch-il2cpp.h>
void DebuggerBypassPre()
{
LOG_INFO("You have no implementation for anti-debugger bypass.\n\tSo if you try to attach VS debugger to process - game will crash.");
// Sry, implementation is private for now
}
void DebuggerBypassPost()
{
// Sry, implementation is privite for now
}

View File

@ -0,0 +1,4 @@
#pragma once
void DebuggerBypassPre(); // Phase before loading game library
void DebuggerBypassPost(); // Phase after loading game library

View File

@ -61,53 +61,54 @@ namespace cheat::feature
void ESP::DrawMain()
{
if (BeginGroupPanel("General", ImVec2(-1, 0), true))
if (ImGui::BeginGroupPanel("General", true))
{
ConfigWidget("ESP Enabled", f_Enabled, "Show filtered object through obstacles.");
ConfigWidget("Range (m)", f_Range, 1.0f, 1.0f, 200.0f);
ConfigWidget(f_DrawBoxMode, "Select the mode of box drawing.");
ConfigWidget(f_DrawTracerMode, "Select the mode of tracer drawing.");
ConfigWidget(f_DrawTracerMode, "Select the mode of tracer drawing.");
ConfigWidget(f_Fill);
ConfigWidget(f_FillTransparency, 0.01f, 0.0f, 1.0f, "Transparency of filled part.");
if (f_DrawTracerMode.value() == DrawTracerMode::OffscreenArrows &&
BeginGroupPanel("Arrow tracer options", ImVec2(-1, 0), true))
{
ConfigWidget(f_TracerSize, 0.005f, 0.1f, 10.0f, "Size of tracer.");
ConfigWidget(f_ArrowRadius, 0.5f, 50.0f, 300.0f, "Radius of arrow.");
ConfigWidget(f_OutlineThickness, 0.005f, 0.0f, 10.0f, "Outline thickness of arrow.");
EndGroupPanel();
}
if (f_DrawTracerMode.value() == DrawTracerMode::OffscreenArrows)
{
if (ImGui::BeginGroupPanel("Arrow tracer options", true))
{
ConfigWidget(f_TracerSize, 0.005f, 0.1f, 10.0f, "Size of tracer.");
ConfigWidget(f_ArrowRadius, 0.5f, 50.0f, 300.0f, "Radius of arrow.");
ConfigWidget(f_OutlineThickness, 0.005f, 0.0f, 10.0f, "Outline thickness of arrow.");
}
ImGui::EndGroupPanel();
}
ImGui::Spacing();
ConfigWidget(f_DrawName, "Draw name of object.");
ConfigWidget(f_DrawDistance, "Draw distance of object.");
ImGui::Spacing();
ConfigWidget(f_FontSize, 0.05f, 1.0f, 100.0f, "Font size of name or distance.");
ConfigWidget(f_FontSize, 1, 1, 100, "Font size of name or distance.");
ConfigWidget("## Font outline enabled", f_FontOutline); ImGui::SameLine();
ConfigWidget("Font outline", f_FontOutlineSize, 0.001f, 0.0f, 10.0f);
ImGui::Spacing();
if (BeginGroupPanel("Global colors", ImVec2(-1, 0), true))
if (ImGui::BeginGroupPanel("Global colors", true))
{
if (ConfigWidget(f_GlobalFontColor, "Color of line, name, or distance text font."))
m_FontContrastColor = ImGui::CalcContrastColor(f_GlobalFontColor);
ConfigWidget(f_GlobalBoxColor, "Color of box font.");
ConfigWidget(f_GlobalLineColor, "Color of line font.");
ConfigWidget(f_GlobalRectColor, "Color of rectangle font.");
EndGroupPanel();
}
ImGui::EndGroupPanel();
ConfigWidget(f_MinSize, 0.05f, 0.1f, 200.0f, "Minimum entity size as measured in-world.\n" \
"Some entities have either extremely small or no bounds at all.\n" \
"This parameter helps filter out entities that don't meet this condition.");
EndGroupPanel();
}
ImGui::EndGroupPanel();
ImGui::Text("How to use item filters:\n\tLMB - Toggle visibility\n\tRMB - Open color picker");
ImGui::InputText("Search Filters", &m_Search);
@ -174,13 +175,10 @@ namespace cheat::feature
if (validFilters.empty())
return;
SelectData selData
{
std::all_of(validFilters.begin(), validFilters.end(), [](const FilterInfo* filter) { return filter->first.value().m_Enabled; }),
false
};
bool checked = std::all_of(validFilters.begin(), validFilters.end(), [](const FilterInfo* filter) { return filter->first.value().m_Enabled; });
bool changed = false;
if (BeginGroupPanel(section.c_str(), ImVec2(-1, 0), true, &selData))
if (ImGui::BeginSelectableGroupPanel(section.c_str(), checked, changed, true))
{
for (auto& info : validFilters)
{
@ -207,14 +205,14 @@ namespace cheat::feature
ImGui::TreePop();
}
EndGroupPanel();
}
ImGui::EndSelectableGroupPanel();
if (selData.changed)
if (changed)
{
for (auto& info : validFilters)
{
info->first.value().m_Enabled = selData.toggle;
info->first.value().m_Enabled = checked;
info->first.FireChanged();
}
}

View File

@ -26,18 +26,20 @@ namespace cheat::feature::esp::render
s_Camera = nullptr;
auto loadingManager = GET_SINGLETON(LoadingManager);
if (loadingManager == nullptr || !app::LoadingManager_IsLoaded(loadingManager, nullptr))
return;
SAFE_BEGIN();
auto camera = app::Camera_get_main(nullptr, nullptr);
if (camera == nullptr)
return;
if (!app::Behaviour_get_isActiveAndEnabled(reinterpret_cast<app::Behaviour*>(camera), nullptr))
return;
auto loadingManager = GET_SINGLETON(LoadingManager);
if (loadingManager == nullptr || !app::LoadingManager_IsLoaded(loadingManager, nullptr))
return;
s_Camera = camera;
SAFE_EEND();
}
static void UpdateResolutionScale()
@ -65,11 +67,11 @@ namespace cheat::feature::esp::render
if (screenHeight == pixelHeight && screenWidth == pixelWidth)
return;
s_ScreenResolution.x = screenWidth;
s_ScreenResolution.y = screenHeight;
s_ScreenResolution.x = static_cast<float>(screenWidth);
s_ScreenResolution.y = static_cast<float>(screenHeight);
s_ResolutionScale.x = static_cast<float>(screenWidth) / static_cast<float>(pixelWidth);
s_ResolutionScale.y = static_cast<float>(screenHeight) / static_cast<float>(pixelHeight);
s_ResolutionScale.x = s_ScreenResolution.x / static_cast<float>(pixelWidth);
s_ResolutionScale.y = s_ScreenResolution.y / static_cast<float>(pixelHeight);
SAFE_EEND();
}
@ -391,7 +393,7 @@ namespace cheat::feature::esp::render
draw->AddLine(s_AvatarPosition, *screenPos, color);
}
#define PI 3.14159265358979323846
#define PI 3.14159265358979323846f
static void DrawOffscreenArrows(game::Entity* entity, const ImColor& color)
{
@ -438,10 +440,10 @@ namespace cheat::feature::esp::render
entity_pos.x < 0 ? abs(entity_pos.x) : (entity_pos.x > screen_rect.Max.x ? entity_pos.x - screen_rect.Max.x : 0.0f),
entity_pos.y < 0 ? abs(entity_pos.y) : (entity_pos.y > screen_rect.Max.y ? entity_pos.y - screen_rect.Max.y : 0.0f),
};
auto distance = std::pow(screen_outer_diff.x, 2) + std::pow(screen_outer_diff.y, 2);
float distance = static_cast<float>(std::pow(screen_outer_diff.x, 2) + std::pow(screen_outer_diff.y, 2));
alpha = entity_pos.z < 0 ? 1.0f : (distance / nearThreshold);
}
auto arrowColor = color;
auto arrowColor = color; // Copy
arrowColor.Value.w = std::min(alpha, 1.0f);
// Draw the arrow
@ -477,19 +479,19 @@ namespace cheat::feature::esp::render
// Might need to be aware of performance hit but there shouldn't be any.
ImGuiContext& g = *GImGui;
ImFont* font = g.Font;
auto textSize = font->CalcTextSizeA(esp.f_FontSize, FLT_MAX, FLT_MAX, text.c_str());
auto textSize = font->CalcTextSizeA(static_cast<float>(esp.f_FontSize), FLT_MAX, FLT_MAX, text.c_str());
namePosition.x -= (textSize.x / 2.0f);
namePosition.y -= esp.f_FontSize;
}
auto draw = ImGui::GetBackgroundDrawList();
auto font = renderer::GetFontBySize(esp.f_FontSize);
auto font = renderer::GetFontBySize(static_cast<float>(esp.f_FontSize));
// Outline
if (esp.f_FontOutline)
DrawTextWithOutline(draw, font, esp.f_FontSize, namePosition, text.c_str(), color, esp.f_FontOutlineSize, OutlineSide::All, contrastColor);
DrawTextWithOutline(draw, font, static_cast<float>(esp.f_FontSize), namePosition, text.c_str(), color, esp.f_FontOutlineSize, OutlineSide::All, contrastColor);
else
draw->AddText(font, esp.f_FontSize, namePosition, color, text.c_str());
draw->AddText(font, static_cast<float>(esp.f_FontSize), namePosition, color, text.c_str());
}
bool DrawEntity(const std::string& name, game::Entity* entity, const ImColor& color, const ImColor& contrastColor)

View File

@ -112,7 +112,7 @@ namespace cheat::feature
void InteractiveMap::DrawMenu()
{
BeginGroupPanel("General");
ImGui::BeginGroupPanel("General");
{
ConfigWidget("Enabled", f_Enabled);
ConfigWidget(f_SeparatedWindows, "Config and filters will be in separate windows.");
@ -121,25 +121,25 @@ namespace cheat::feature
UpdateUserDataField(f_CompletedPointsJson, f_STCompletedPoints.value(), true);
}
}
EndGroupPanel();
ImGui::EndGroupPanel();
BeginGroupPanel("Icon view");
ImGui::BeginGroupPanel("Icon view");
{
ConfigWidget(f_IconSize, 0.01f, 4.0f, 100.0f);
ConfigWidget(f_MinimapIconSize, 0.01f, 4.0f, 100.0f);
ConfigWidget(f_DynamicSize, "Icons will be sized dynamically depend to zoom size.\nMinimap icons don't affected.");
ConfigWidget(f_ShowHDIcons, "Toggle icons to HD format.");
}
EndGroupPanel();
ImGui::EndGroupPanel();
BeginGroupPanel("Completed icon view");
ImGui::BeginGroupPanel("Completed icon view");
{
ConfigWidget(f_ShowCompleted, "Show completed points.");
ConfigWidget(f_CompletePointTransparency, 0.01f, 0.0f, 1.0f, "Completed points transparency.");
}
EndGroupPanel();
ImGui::EndGroupPanel();
BeginGroupPanel("Item adjusting");
ImGui::BeginGroupPanel("Item adjusting");
{
ConfigWidget(f_AutoFixItemPositions, "Do fix positions to nearest to point.\n"
"Only items with green line support this function.");
@ -157,9 +157,9 @@ namespace cheat::feature
ConfigWidget(f_CheckObjectsDelay, 10, 100, 100000, "Adjusting items is power consumption operation.\n"
"So rescanning will happen with specified delay.");
}
EndGroupPanel();
ImGui::EndGroupPanel();
BeginGroupPanel("Gather detecting");
ImGui::BeginGroupPanel("Gather detecting");
{
ConfigWidget(f_AutoDetectGatheredItems, "Enables detecting gathered items.\n"
"It works only items what will be gathered after enabling this function.\n"
@ -168,16 +168,16 @@ namespace cheat::feature
ConfigWidget(f_GatheredItemsDetectRange, 0.1f, 5.0f, 30.0f,
"When entity was gathered finding nearest point in this range.");
}
EndGroupPanel();
ImGui::EndGroupPanel();
BeginGroupPanel("Manual completing");
ImGui::BeginGroupPanel("Manual completing");
{
ConfigWidget(f_CompleteNearestPoint, true, "When pressed, complete the nearest to avatar point.");
ConfigWidget(f_RevertLatestCompletion, true, "When pressed, revert latest complete operation.");
ConfigWidget(f_CompleteOnlyViewed, "Complete performed only to visible points.");
ConfigWidget(f_PointFindRange, 0.5f, 0.0f, 200.0f, "Complete performs within specified range. If 0 - unlimited.");
}
EndGroupPanel();
ImGui::EndGroupPanel();
}
void InteractiveMap::DrawFilters(const bool searchFixed)
@ -223,13 +223,10 @@ namespace cheat::feature
if (validLabels.empty())
continue;
SelectData selData
{
std::all_of(validLabels.begin(), validLabels.end(), [](const LabelData* label) { return label->enabled; }),
false
};
bool checked = std::all_of(validLabels.begin(), validLabels.end(), [](const LabelData* label) { return label->enabled; });
bool changed = false;
if (BeginGroupPanel(categoryName.c_str(), ImVec2(-1, 0), true, &selData))
if (ImGui::BeginSelectableGroupPanel(categoryName.c_str(), checked, changed, true))
{
if (ImGui::BeginTable("MarkFilters", 2))
{
@ -242,15 +239,14 @@ namespace cheat::feature
}
ImGui::EndTable();
}
EndGroupPanel();
}
ImGui::EndSelectableGroupPanel();
if (selData.changed)
if (changed)
{
for (const auto& label : validLabels)
{
label->enabled = selData.toggle;
label->enabled = checked;
}
}

View File

@ -438,7 +438,7 @@ namespace cheat::feature
ImGui::TableHeadersRow();
ImGuiListClipper clipper;
clipper.Begin(entities.size());
clipper.Begin(static_cast<int>(entities.size()));
while (clipper.Step())
for (int row_n = clipper.DisplayStart; row_n < clipper.DisplayEnd; row_n++)
{
@ -1037,6 +1037,7 @@ namespace cheat::feature
}
catch (nlohmann::detail::parse_error& parseError)
{
UNREFERENCED_PARAMETER(parseError);
LOG_ERROR("Failed to parse json");
}

View File

@ -57,14 +57,14 @@ namespace cheat::feature
for (auto& fields : multiLineSections)
{
if (BeginGroupPanel((*fields)[0]->section().c_str(), ImVec2(-1, 0), true))
if (ImGui::BeginGroupPanel((*fields)[0]->section().c_str(), true))
{
for (auto& field : *fields)
{
ConfigWidget(*field, nullptr, true);
}
EndGroupPanel();
}
ImGui::EndGroupPanel();
}
ImGui::EndChild();

View File

@ -39,6 +39,8 @@ namespace sniffer
default:
break;
}
return nullptr;
}
void MessageManager::ProcessMessage()

View File

@ -21,7 +21,7 @@ namespace sniffer
uint32_t PacketInfo::id() const
{
return m_Data.packetID;
return m_Data.messageID;
}
size_t PacketInfo::size() const

View File

@ -26,7 +26,7 @@ namespace sniffer
bool PacketParser::Parse(PacketData& data)
{
auto name = m_ProtoManager.GetName(data.packetID);
auto name = m_ProtoManager.GetName(data.messageID);
if (!name)
return false;
@ -34,7 +34,7 @@ namespace sniffer
if (!head)
return false;
auto message = m_ProtoManager.GetJson(data.packetID, data.messageRawData);
auto message = m_ProtoManager.GetJson(data.messageID, data.messageRawData);
if (!message)
return false;
@ -46,7 +46,7 @@ namespace sniffer
bool PacketParser::IsUnionPacket(const PacketData& data)
{
return m_UnionPacketIds.count(data.packetID) > 0;
return m_UnionPacketIds.count(data.messageID) > 0;
}
std::vector<PacketData> PacketParser::ParseUnionPacket(const PacketData& data)
@ -54,7 +54,7 @@ namespace sniffer
if (!IsUnionPacket(data))
return {};
auto parseFunction = m_UnionPacketIds[data.packetID];
auto parseFunction = m_UnionPacketIds[data.messageID];
return (this->*parseFunction)(data);
}
@ -64,10 +64,10 @@ namespace sniffer
nestedPacketData.headRawData = parent.headRawData;
nestedPacketData.headJson = parent.headJson;
nestedPacketData.messageRawData = util::base64_decode(bodyEncoded);
nestedPacketData.packetID = packetID;
nestedPacketData.messageID = packetID;
nestedPacketData.valid = true;
nestedPacketData.ioType = parent.ioType;
nestedPacketData.parentID = parent.sequenceID();
nestedPacketData.parentPacketID = parent.sequenceID();
if (packetID != 0)
Parse(nestedPacketData);

View File

@ -129,7 +129,7 @@ namespace cheat::feature
auto dataSize = modifyData->modifiedData.size();
packet->data = new byte[dataSize]();
memcpy_s(packet->data, dataSize, modifyData->modifiedData.data(), dataSize);
packet->dataLen = dataSize;
packet->dataLen = static_cast<uint32_t>(dataSize);
}
break;
case PacketModifyType::Unchanged:
@ -224,7 +224,7 @@ namespace cheat::feature
}
packetData.valid = true;
packetData.packetID = messageId;
packetData.messageID = messageId;
packetData.headRawData = std::vector<byte>((size_t)headSize, 0);
memcpy_s(packetData.headRawData.data(), headSize, data + 10, headSize);

View File

@ -6,7 +6,7 @@
namespace sniffer
{
static class ErrorCollector : public google::protobuf::compiler::MultiFileErrorCollector
class ErrorCollector : public google::protobuf::compiler::MultiFileErrorCollector
{
// Inherited via MultiFileErrorCollector
virtual void AddError(const std::string& filename, int line, int column, const std::string& message) override

View File

@ -437,6 +437,7 @@ namespace sniffer
}
catch (const std::regex_error& e)
{
UNREFERENCED_PARAMETER(e);
return false;
}
}
@ -465,7 +466,7 @@ namespace sniffer
bool removed = false;
auto name = fmt::format("Group {}", magic_enum::enum_name(m_Rule));
BeginGroupPanel(name.c_str(), ImVec2(-1, 0));
ImGui::BeginGroupPanel(name.c_str());
{
ComboEnum("Rule", &m_Rule);
@ -498,7 +499,7 @@ namespace sniffer
m_Filters.push_back(new Filter());
}
EndGroupPanel();
ImGui::EndGroupPanel();
ImGui::PopID();

View File

@ -7,8 +7,8 @@ void PacketData::Write(PipeTransfer* transfer)
transfer->Write(ioType);
transfer->Write(dataType);
transfer->Write(valid);
transfer->Write(parentID);
transfer->Write(packetID);
transfer->Write(parentPacketID);
transfer->Write(messageID);
transfer->Write(headRawData);
transfer->Write(messageRawData);
@ -26,8 +26,8 @@ void PacketData::Read(PipeTransfer* transfer)
transfer->Read(ioType);
transfer->Read(dataType);
transfer->Read(valid);
transfer->Read(parentID);
transfer->Read(packetID);
transfer->Read(parentPacketID);
transfer->Read(messageID);
transfer->Read(headRawData);
transfer->Read(messageRawData);

View File

@ -26,9 +26,9 @@ public:
bool valid;
uint64_t parentID;
uint64_t parentPacketID;
int16_t packetID;
int16_t messageID;
std::vector<byte> headRawData;
std::vector<byte> messageRawData;

View File

@ -9,6 +9,8 @@ namespace cheat::feature
static bool HumanoidMoveFSM_CheckSprintCooldown_Hook(void* __this, MethodInfo* method);
static bool LCAvatarCombat_IsEnergyMax_Hook(void* __this, MethodInfo* method);
static bool LCAvatarCombat_OnSkillStart(app::LCAvatarCombat* __this, uint32_t skillID, float cdMultipler, MethodInfo* method);
static bool LCAvatarCombat_IsSkillInCD_1(app::LCAvatarCombat* __this, app::LCAvatarCombat_OMIIMOJOHIP* skillInfo, MethodInfo* method);
static void ActorAbilityPlugin_AddDynamicFloatWithRange_Hook(void* __this, app::String* key, float value, float minValue, float maxValue,
bool forceDoAtRemote, MethodInfo* method);
@ -16,15 +18,13 @@ namespace cheat::feature
NoCD::NoCD() : Feature(),
NF(f_AbilityReduce, "Reduce Skill/Burst Cooldown", "NoCD", false),
NF(f_AbilityReduceValue, "Reduce skill CD value", "NoCD", 0.1f),
NF(f_TimerReduce, "Reduce Timer", "NoCD", 1.f),
NF(f_UtimateMaxEnergy, "Burst max energy", "NoCD", false),
NF(f_Sprint, "No Sprint Cooldown", "NoCD", false),
NF(f_InstantBow, "Instant bow", "NoCD", false)
{
HookManager::install(app::LCAvatarCombat_IsEnergyMax, LCAvatarCombat_IsEnergyMax_Hook);
HookManager::install(app::LCAvatarCombat_OnSkillStart, LCAvatarCombat_OnSkillStart);
HookManager::install(app::LCAvatarCombat_IsSkillInCD_1, LCAvatarCombat_IsSkillInCD_1);
HookManager::install(app::HumanoidMoveFSM_CheckSprintCooldown, HumanoidMoveFSM_CheckSprintCooldown_Hook);
HookManager::install(app::ActorAbilityPlugin_AddDynamicFloatWithRange, ActorAbilityPlugin_AddDynamicFloatWithRange_Hook);
@ -44,9 +44,9 @@ namespace cheat::feature
"(Energy bubble may appear incomplete but still usable.)");
ConfigWidget("## AbilityReduce", f_AbilityReduce); ImGui::SameLine();
ConfigWidget("Reduce Skill/Burst Cooldown", f_AbilityReduceValue, 0.1f, 0.2f, 1.0f,
ConfigWidget("Reduce Skill/Burst Cooldown", f_TimerReduce, 0.05f, 0.0f, 1.0f,
"Reduce cooldowns of elemental skills and bursts.\n"\
"The greater the value, the greater the cooldown.");
"0.0 - no CD, 1.0 - default CD.");
ConfigWidget(f_Sprint, "Removes delay in-between sprints.");
@ -86,7 +86,7 @@ namespace cheat::feature
void NoCD::DrawStatus()
{
ImGui::Text("Cooldown\n[%s%s%s%s%s]",
f_AbilityReduce ? fmt::format("Reduce {:.1f}", f_AbilityReduceValue.value()).c_str() : "",
f_AbilityReduce ? fmt::format("Reduce x{:.1f}", f_TimerReduce.value()).c_str() : "",
f_AbilityReduce && (f_InstantBow || f_Sprint) ? "|" : "",
f_InstantBow ? "Bow" : "",
f_InstantBow && f_Sprint ? "|" : "",
@ -108,21 +108,37 @@ namespace cheat::feature
return CALL_ORIGIN(LCAvatarCombat_IsEnergyMax_Hook, __this, method);
}
// Multipler CoolDown Timer | RyujinZX#6666
// Multipler CoolDown Timer Old | RyujinZX#6666
static bool LCAvatarCombat_OnSkillStart(app::LCAvatarCombat* __this, uint32_t skillID, float cdMultipler, MethodInfo* method) {
NoCD& noCD = NoCD::GetInstance();
if (noCD.f_AbilityReduce)
{
if (__this->fields._targetFixTimer->fields._._timer_k__BackingField > 0) {
cdMultipler = noCD.f_AbilityReduceValue / 3;
cdMultipler = noCD.f_TimerReduce / 3;
}
else {
cdMultipler = noCD.f_AbilityReduceValue / 1;
cdMultipler = noCD.f_TimerReduce / 1;
}
}
return CALL_ORIGIN(LCAvatarCombat_OnSkillStart, __this, skillID, cdMultipler, method);
}
// Timer Speed Up / CoolDown Reduce New | RyujinZX#6666
static bool LCAvatarCombat_IsSkillInCD_1(app::LCAvatarCombat* __this, app::LCAvatarCombat_OMIIMOJOHIP* skillInfo, MethodInfo* method) {
NoCD& noCD = NoCD::GetInstance();
if (noCD.f_AbilityReduce)
{
auto cdTimer = app::SafeFloat_GetValue(nullptr, skillInfo->fields.cdTimer, nullptr);
if (cdTimer > noCD.f_TimerReduce * 5.0f)
{
struct app::SafeFloat MyValueProtect = app::SafeFloat_SetValue(nullptr, noCD.f_TimerReduce * 5.0f, nullptr);
skillInfo->fields.cdTimer = MyValueProtect;
}
}
return CALL_ORIGIN(LCAvatarCombat_IsSkillInCD_1, __this, skillInfo, method);
}
// Check sprint cooldown, we just return true if sprint no cooldown enabled.
static bool HumanoidMoveFSM_CheckSprintCooldown_Hook(void* __this, MethodInfo* method)
{

View File

@ -8,7 +8,7 @@ namespace cheat::feature
{
public:
config::Field<config::Toggle<Hotkey>> f_AbilityReduce;
config::Field<float> f_AbilityReduceValue;
config::Field<float> f_TimerReduce;
config::Field<config::Toggle<Hotkey>> f_UtimateMaxEnergy;
config::Field<config::Toggle<Hotkey>> f_Sprint;

View File

@ -9,11 +9,12 @@
namespace cheat::feature
{
static void HumanoidMoveFSM_LateTick_Hook(void* __this, float deltaTime, MethodInfo* method);
static void HumanoidMoveFSM_LateTick_Hook(app::HumanoidMoveFSM* __this, float deltaTime, MethodInfo* method);
app::Vector3 zero;
NoClip::NoClip() : Feature(),
NF(f_Enabled, "No clip", "NoClip", false),
NF(f_NoAnimation, "No Animation", "NoClip", true),
NF(f_Speed, "Speed", "NoClip", 5.5f),
NF(f_CameraRelative, "Relative to camera", "NoClip", true),
NF(f_VelocityMode, "Velocity mode", "NoClip", false),
@ -38,6 +39,8 @@ namespace cheat::feature
ConfigWidget("Enabled", f_Enabled, "Enables no-clip (fast speed + no collision).\n" \
"To move, use WASD, Space (go up), and Shift (go down).");
ConfigWidget("No Animation", f_NoAnimation, "Disables player animations.");
ConfigWidget("Speed", f_Speed, 0.1f, 2.0f, 100.0f,
"No-clip move speed.\n" \
"Not recommended setting above 5.0.");
@ -210,11 +213,18 @@ namespace cheat::feature
// Disabling standard motion performing.
// This disabling any animations, climb, jump, swim and so on.
// But when it disabled, MoveSync sending our last position, so needs to update position in packet.
static void HumanoidMoveFSM_LateTick_Hook(void* __this, float deltaTime, MethodInfo* method)
static void HumanoidMoveFSM_LateTick_Hook(app::HumanoidMoveFSM* __this, float deltaTime, MethodInfo* method)
{
NoClip& noClip = NoClip::GetInstance();
if (noClip.f_Enabled)
return;
if (noClip.f_Enabled) {
if (!noClip.f_NoAnimation) {
__this->fields._layerMaskScene = 2;
}
else {
return;
}
}
CALL_ORIGIN(HumanoidMoveFSM_LateTick_Hook, __this, deltaTime, method);
}

View File

@ -11,6 +11,8 @@ namespace cheat::feature
{
public:
config::Field<config::Toggle<Hotkey>> f_Enabled;
config::Field<config::Toggle<Hotkey>> f_NoAnimation;
config::Field<float> f_Speed;
config::Field<bool> f_CameraRelative;
config::Field<config::Toggle<Hotkey>> f_VelocityMode;

View File

@ -6,6 +6,7 @@
namespace cheat::feature
{
static bool _prevEnabledState = false;
NoFog::NoFog() : Feature(),
NFEX(f_Enabled, "No Fog", "NoFog", "Visuals", false, false)
{
@ -41,7 +42,11 @@ namespace cheat::feature
void NoFog::OnGameUpdate()
{
app::RenderSettings_set_fog(nullptr, !f_Enabled, nullptr);
if (_prevEnabledState != f_Enabled)
{
app::RenderSettings_set_fog(nullptr, !f_Enabled, nullptr);
_prevEnabledState = f_Enabled;
}
}
}

View File

@ -0,0 +1,56 @@
#include "pch-il2cpp.h"
#include "ShowChestIndicator.h"
#include <helpers.h>
#include <cheat/events.h>
namespace cheat::feature
{
static bool IndicatorPlugin_DoCheck(app::LCIndicatorPlugin* __this, MethodInfo* method);
ChestIndicator::ChestIndicator() : Feature(),
NF(f_Enabled, "Show Chest Indicator", "ShowChest", false)
{
HookManager::install(app::LCIndicatorPlugin_DoCheck, IndicatorPlugin_DoCheck);
}
const FeatureGUIInfo& ChestIndicator::GetGUIInfo() const
{
static const FeatureGUIInfo info{ "ShowChest", "Visuals", false };
return info;
}
void ChestIndicator::DrawMain()
{
ConfigWidget(f_Enabled, "Show chests, game mechanics.");
}
bool ChestIndicator::NeedStatusDraw() const
{
return f_Enabled;
}
void ChestIndicator::DrawStatus()
{
ImGui::Text("Chest Indicator");
}
ChestIndicator& ChestIndicator::GetInstance()
{
static ChestIndicator instance;
return instance;
}
static bool IndicatorPlugin_DoCheck(app::LCIndicatorPlugin* __this, MethodInfo* method) {
ChestIndicator& chestIndicator = ChestIndicator::GetInstance();
if (chestIndicator.f_Enabled)
{
if (__this->fields._dataItem != nullptr)
{
// Base Chest not found, try improve
app::LCIndicatorPlugin_ShowIcon(__this, nullptr);
}
}
return CALL_ORIGIN(IndicatorPlugin_DoCheck, __this, method);
}
}

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@ -0,0 +1,25 @@
#pragma once
#include <cheat-base/cheat/Feature.h>
#include <cheat-base/config/config.h>
namespace cheat::feature
{
class ChestIndicator : public Feature
{
public:
config::Field<config::Toggle<Hotkey>> f_Enabled;
static ChestIndicator& GetInstance();
const FeatureGUIInfo& GetGUIInfo() const override;
void DrawMain() override;
virtual bool NeedStatusDraw() const override;
void DrawStatus() override;
private:
ChestIndicator();
};
}

View File

@ -0,0 +1,107 @@
#include "pch-il2cpp.h"
#include "AutoCook.h"
#include <helpers.h>
#include <cheat/events.h>
namespace cheat::feature
{
static void PlayerModule_RequestPlayerCook(app::PlayerModule* __this, uint32_t recipeId, uint32_t avatarId, uint32_t qteQuality, uint32_t count, MethodInfo* method);
static void PlayerModule_OnPlayerCookRsp(app::PlayerModule* __this, app::PlayerCookRsp* rsp, MethodInfo* method);
static void CookingQtePageContext_UpdateProficiency(app::CookingQtePageContext* __this, MethodInfo* method);
static void CookingQtePageContext_SetProficiencyInfo(app::CookingQtePageContext* __this, MethodInfo* method);
static uint32_t CookRecipeExcelConfig_get_maxProficiency(app::CookRecipeExcelConfig* __this, MethodInfo* method);
AutoCook::AutoCook() : Feature(),
NF(f_Enabled, "Auto Cooking", "AutoCook", false),
NF(f_Count, "Count Item", "AutoCook", 1),
NF(f_Quality, "Quality", "AutoCook", 1)
{
HookManager::install(app::PlayerModule_RequestPlayerCook, PlayerModule_RequestPlayerCook);
HookManager::install(app::PlayerModule_OnPlayerCookRsp, PlayerModule_OnPlayerCookRsp);
HookManager::install(app::CookingQtePageContext_UpdateProficiency, CookingQtePageContext_UpdateProficiency);
HookManager::install(app::CookRecipeExcelConfig_get_maxProficiency, CookRecipeExcelConfig_get_maxProficiency);
}
const FeatureGUIInfo& AutoCook::GetGUIInfo() const
{
static const FeatureGUIInfo info{ "AutoCook", "World", true };
return info;
}
void AutoCook::DrawMain()
{
ConfigWidget(f_Enabled, "Automatic cooking.");
ConfigWidget("Count Item", f_Count, 1, 1, 100,
"How much to cook at a time.\n" \
"(If the recipe is not fully explored, set it to 1.)");
ConfigWidget("Quality Cooking", f_Quality, 1, 1, 3, "Quality of the cook.");
}
bool AutoCook::NeedStatusDraw() const
{
return f_Enabled;
}
void AutoCook::DrawStatus()
{
ImGui::Text("Auto Cook");
}
AutoCook& AutoCook::GetInstance()
{
static AutoCook instance;
return instance;
}
// Auto Cooking | RyujinZX#6666
static void PlayerModule_RequestPlayerCook(app::PlayerModule* __this, uint32_t recipeId, uint32_t avatarId, uint32_t qteQuality, uint32_t count, MethodInfo* method)
{
AutoCook& autoCook = AutoCook::GetInstance();
if (autoCook.f_Enabled)
{
qteQuality = autoCook.f_Quality;
count = autoCook.f_Count;
}
return CALL_ORIGIN(PlayerModule_RequestPlayerCook, __this, recipeId, avatarId, qteQuality, count, method);
}
static void PlayerModule_OnPlayerCookRsp(app::PlayerModule* __this, app::PlayerCookRsp* rsp, MethodInfo* method) {
AutoCook& autoCook = AutoCook::GetInstance();
if (autoCook.f_Enabled)
{
rsp->fields.qteQuality_ = autoCook.f_Quality;
rsp->fields.cookCount_ = autoCook.f_Count;
// Unlock Quick Cooking, It will reset after a restart, so it is better to study the recipe in full at once.
if (rsp->fields.recipeData_ != nullptr)
rsp->fields.recipeData_->fields.proficiency_ = autoCook.CookCount;
}
return CALL_ORIGIN(PlayerModule_OnPlayerCookRsp, __this, rsp, method);
}
static void CookingQtePageContext_UpdateProficiency(app::CookingQtePageContext* __this, MethodInfo* method) {
AutoCook& autoCook = AutoCook::GetInstance();
if (autoCook.f_Enabled)
{
__this->fields._pageMono->fields._qteTime = 0;
__this->fields._pageMono->fields._autoQteTime = 0;
}
return CALL_ORIGIN(CookingQtePageContext_UpdateProficiency, __this, method);
}
static uint32_t CookRecipeExcelConfig_get_maxProficiency(app::CookRecipeExcelConfig* __this, MethodInfo* method) {
AutoCook& autoCook = AutoCook::GetInstance();
if (autoCook.f_Enabled)
{
uint32_t maxCount = app::SimpleSafeUInt32_get_Value(nullptr, __this->fields.maxProficiencyRawNum, nullptr);
autoCook.CookCount = maxCount;
}
return CALL_ORIGIN(CookRecipeExcelConfig_get_maxProficiency, __this, method);
}
}

View File

@ -0,0 +1,30 @@
#pragma once
#include <cheat-base/cheat/Feature.h>
#include <cheat-base/config/config.h>
namespace cheat::feature
{
class AutoCook : public Feature
{
public:
config::Field<config::Toggle<Hotkey>> f_Enabled;
config::Field<int> f_Count;
config::Field<int> f_Quality;
uint32_t CookCount;
static AutoCook& GetInstance();
const FeatureGUIInfo& GetGUIInfo() const override;
void DrawMain() override;
virtual bool NeedStatusDraw() const override;
void DrawStatus() override;
private:
AutoCook();
};
}

View File

@ -47,7 +47,7 @@ namespace cheat::feature
ImGui::TableNextRow();
ImGui::TableSetColumnIndex(0);
BeginGroupPanel("Auto-Pickup", ImVec2(-1, 0));
ImGui::BeginGroupPanel("Auto-Pickup");
{
ConfigWidget("Enabled", f_AutoPickup, "Automatically picks up dropped items.\n" \
"Note: Using this with custom range and low delay times is extremely risky.\n" \
@ -56,9 +56,9 @@ namespace cheat::feature
ImGui::SameLine();
ImGui::TextColored(ImColor(255, 165, 0, 255), "Read the note!");
}
EndGroupPanel();
ImGui::EndGroupPanel();
BeginGroupPanel("Custom Pickup Range", ImVec2(-1, 0));
ImGui::BeginGroupPanel("Custom Pickup Range");
{
ConfigWidget("Enabled", f_UseCustomRange, "Enable custom pickup range.\n" \
"High values are not recommended, as it is easily detected by the server.\n\n" \
@ -68,18 +68,18 @@ namespace cheat::feature
ImGui::SetNextItemWidth(100.0f);
ConfigWidget("Range (m)", f_CustomRange, 0.1f, 0.5f, 40.0f, "Modifies pickup/open range to this value (in meters).");
}
EndGroupPanel();
ImGui::EndGroupPanel();
BeginGroupPanel("Looting Speed", ImVec2(-1, 0));
ImGui::BeginGroupPanel("Looting Speed");
{
ImGui::SetNextItemWidth(100.0f);
ConfigWidget("Delay Time (ms)", f_DelayTime, 1, 0, 1000, "Delay (in ms) between loot/open actions.\n" \
"Values under 200ms are unsafe.\nNot used if no auto-functions are on.");
}
EndGroupPanel();
ImGui::EndGroupPanel();
ImGui::TableSetColumnIndex(1);
BeginGroupPanel("Auto-Treasure", ImVec2(-1, 0));
ImGui::BeginGroupPanel("Auto-Treasure");
{
ConfigWidget("Enabled", f_AutoTreasure, "Automatically opens chests and other treasures.\n" \
"Note: Using this with custom range and low delay times is extremely risky.\n" \
@ -95,7 +95,7 @@ namespace cheat::feature
ConfigWidget("Others", f_Others, "Book Pages, Spincrystals, etc.");
ImGui::Unindent();
}
EndGroupPanel();
ImGui::EndGroupPanel();
ImGui::EndTable();
}
}

View File

@ -178,7 +178,7 @@ namespace cheat::feature
auto& attackCount = s_AttackCountMap[position];
attackCount++;
if (attackCount > m_AttackPerTree)
if (attackCount > static_cast<uint32_t>(m_AttackPerTree))
continue;
}

View File

@ -40,23 +40,23 @@ namespace cheat::feature
"Mobs within the specified radius will move\nto a specified distance in front of the player.");
bool filtersChanged = false;
BeginGroupPanel("Monsters", ImVec2(-1, 0));
ImGui::BeginGroupPanel("Monsters");
{
filtersChanged |= ConfigWidget(f_IncludeMonsters, "Include monsters in vacuum.");
filtersChanged |= ConfigWidget(f_MonsterCommon, "Common enemies."); ImGui::SameLine();
filtersChanged |= ConfigWidget(f_MonsterElites, "Elite enemies."); ImGui::SameLine();
filtersChanged |= ConfigWidget(f_MonsterBosses, "World and Trounce boss enemies.");
}
EndGroupPanel();
ImGui::EndGroupPanel();
BeginGroupPanel("Animals", ImVec2(-1, 0));
ImGui::BeginGroupPanel("Animals");
{
filtersChanged |= ConfigWidget(f_IncludeAnimals, "Include animals in vacuum.");
filtersChanged |= ConfigWidget(f_AnimalDrop, "Animals you need to kill before collecting."); ImGui::SameLine();
filtersChanged |= ConfigWidget(f_AnimalPickUp, "Animals you can immediately collect."); ImGui::SameLine();
filtersChanged |= ConfigWidget(f_AnimalNPC, "Animals without mechanics.");
}
EndGroupPanel();
ImGui::EndGroupPanel();
if (filtersChanged)
UpdateFilters();

View File

@ -6,23 +6,16 @@
#include <cheat/cheat.h>
#include <cheat-base/cheat/misc/Settings.h>
#include <tlhelp32.h>
#include <cheat/ILPatternScanner.h>
#include <resource.h>
bool StubTerminateProcess();
#ifdef _DEBUG
#include <cheat/debugger.h>
#endif
void Run(HMODULE* phModule)
{
#ifdef _DEBUG
Sleep(10000);
#else
while (GetModuleHandle("UserAssembly.dll") == nullptr)
{
Sleep(2000);
}
Sleep(15000);
#endif
ResourceLoader::SetModuleHandle(*phModule);
// Init config
@ -43,43 +36,26 @@ void Run(HMODULE* phModule)
il2cppi_new_console();
}
init_il2cpp();
#ifdef _DEBUG
DebuggerBypassPre();
if (StubTerminateProcess())
LOG_INFO("TerminateProcess stubbed successfully.");
else
LOG_ERROR("Stub TerminateProcess failed.");
LOG_DEBUG("Waiting 10sec for loading game library.");
Sleep(10000);
DebuggerBypassPost();
#else
while (GetModuleHandle("UserAssembly.dll") == nullptr)
{
LOG_DEBUG("UserAssembly.dll isn't initialized, waiting for 2 sec.");
Sleep(2000);
}
LOG_DEBUG("Waiting 15sec for game initialize.");
Sleep(15000);
#endif
init_il2cpp();
cheat::Init();
LOG_DEBUG("Config path is at %s", configPath.c_str());
LOG_DEBUG("UserAssembly.dll is at 0x%p", il2cppi_get_base_address());
LOG_DEBUG("UnityPlayer.dll is at 0x%p", il2cppi_get_unity_address());
}
BOOL WINAPI TerminateProcess_Hook(HANDLE hProcessUINT, UINT uExitCode)
{
return TRUE;
}
bool StubTerminateProcess()
{
HMODULE hKernelBase = GetModuleHandle("kernelbase.dll");
if (hKernelBase == NULL)
{
LOG_LAST_ERROR("Failed to get the kernelbase.dll handle.");
return false;
}
FARPROC pTerminateProcess = GetProcAddress(hKernelBase, "TerminateProcess");
if (pTerminateProcess == nullptr)
{
LOG_LAST_ERROR("Getting KernelBase::NtTerminateProcess failed.");
return false;
}
using TerminateProcess_Type = BOOL(*)(HANDLE, UINT);
HookManager::install((TerminateProcess_Type)pTerminateProcess, TerminateProcess_Hook);
LOG_DEBUG("Terminate process hooked. Origin at 0x%p", HookManager::getOrigin(TerminateProcess_Hook));
return true;
}

View File

@ -14,7 +14,7 @@ const std::string ChinaGenshinProcName = "YuanShen.exe";
static CSimpleIni ini;
HANDLE OpenGenshinProcess();
bool OpenGenshinProcess(HANDLE* phProcess, HANDLE* phThread);
int main(int argc, char* argv[])
{
@ -31,8 +31,8 @@ int main(int argc, char* argv[])
ini.SetUnicode();
ini.LoadFile("cfg.ini");
HANDLE hProcess = OpenGenshinProcess();
if (hProcess == NULL)
HANDLE hProcess, hThread;
if (!OpenGenshinProcess(&hProcess, &hThread))
{
std::cout << "Failed to open GenshinImpact process." << std::endl;
return 1;
@ -60,10 +60,13 @@ int main(int argc, char* argv[])
InjectDLL(hProcess, currentDllPath.string());
#endif
Sleep(2000);
ResumeThread(hThread);
CloseHandle(hProcess);
}
HANDLE OpenGenshinProcess()
bool OpenGenshinProcess(HANDLE *phProcess, HANDLE* phThread)
{
STARTUPINFOA startInfo{};
PROCESS_INFORMATION processInformation{};
@ -74,7 +77,7 @@ HANDLE OpenGenshinProcess()
LPSTR lpstr = commandline == nullptr ? nullptr : const_cast<LPSTR>(commandline);
if (!filePath)
return NULL;
return false;
BOOL result = CreateProcessA(filePath->c_str(),
lpstr, 0, 0, FALSE, CREATE_SUSPENDED, nullptr, nullptr, &startInfo, &processInformation);
@ -82,12 +85,12 @@ HANDLE OpenGenshinProcess()
{
LOG_LAST_ERROR("Failed to create game process.");
LOG_ERROR("If you have problem with GenshinImpact.exe path. You can change it manually in cfg.ini.");
return NULL;
return false;
}
ini.SaveFile("cfg.ini");
ResumeThread(processInformation.hThread);
return processInformation.hProcess;
*phThread = processInformation.hThread;
*phProcess = processInformation.hProcess;
return true;
}