commit
a30ec4f726
@ -22,8 +22,8 @@ namespace cheat::feature
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NF(f_Next, "Teleport Next", "CustomTeleports", Hotkey(VK_OEM_6)),
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NF(f_Previous, "Teleport Previous", "CustomTeleports", Hotkey(VK_OEM_4))
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{
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f_Next.value().PressedEvent += MY_METHOD_HANDLER(CustomTeleports::OnNextKeyPressed);
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f_Previous.value().PressedEvent += MY_METHOD_HANDLER(CustomTeleports::OnPreviousKeyPressed);
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f_Next.value().PressedEvent += MY_METHOD_HANDLER(CustomTeleports::OnNext);
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f_Previous.value().PressedEvent += MY_METHOD_HANDLER(CustomTeleports::OnPrevious);
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}
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const FeatureGUIInfo& CustomTeleports::GetGUIInfo() const
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{
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@ -31,244 +31,373 @@ namespace cheat::feature
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return info;
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}
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void CustomTeleports::DrawMain()
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void CustomTeleports::CheckFolder()
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{
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auto& entityManager = game::EntityManager::instance();
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auto& MapTeleport = MapTeleport::GetInstance();
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static std::string teleportName;
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static std::string search;
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app::Vector3 pos = app::ActorUtils_GetAvatarPos(nullptr);
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ImGui::InputText("Teleport name", &teleportName);
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if (ImGui::Button("Add Teleport"))
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{
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// check if name is valid and doesnt contain special characters
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if (teleportName.find_first_of("\\/:*?\"<>|") != std::string::npos)
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return;
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// check if already added
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if (std::any_of(teleports.begin(), teleports.end(), [](const auto& pair)
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{ return pair.first == teleportName; }))
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return;
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selectedIndex = -1;
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UpdateIndexName();
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teleports.push_back({ teleportName, pos });
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auto dir = std::filesystem::current_path();
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dir /= "teleports";
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if (!std::filesystem::exists(dir))
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std::filesystem::create_directory(dir);
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std::ofstream ofs(dir / (teleportName + ".json"));
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else return;
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}
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bool CustomTeleports::ValidateTeleport(std::string name)
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{
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for (auto &Teleport : Teleports)
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if (Teleport.name == name)
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return false;
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if (name.find_first_of("\\/:*?\"<>|") != std::string::npos)
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return false;
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return true;
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}
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Teleport CustomTeleports::Teleport_(std::string name, app::Vector3 position, std::string description)
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{
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Teleport t(name, position, description);
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return t;
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}
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void CustomTeleports::SerializeTeleport(Teleport t)
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{
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Teleports.push_back(t);
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LOG_INFO("Teleport '%s' Loaded", t.name.c_str());
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CheckFolder();
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std::ofstream ofs(dir / (t.name + ".json"));
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nlohmann::json j;
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j["name"] = teleportName;
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j["position"] = { pos.x, pos.y, pos.z };
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try
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{
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j["name"] = t.name;
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j["position"] = {t.position.x, t.position.y, t.position.z};
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j["description"] = t.description;
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ofs << j;
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teleportName.clear();
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ofs.close();
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LOG_INFO("Teleport '%s' Serialized.", t.name.c_str());
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} catch (std::exception e)
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{
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ofs.close();
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LOG_ERROR("Failed to serialize teleport: %s: %s", t.name.c_str(), e.what());
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}
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}
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Teleport CustomTeleports::SerializeFromJson(std::string json, bool fromfile)
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{
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nlohmann::json j;
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try { j = nlohmann::json::parse(json);}
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catch (nlohmann::json::parse_error &e)
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{
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LOG_ERROR("Invalid JSON Format");
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LOG_ERROR("Failed to parse JSON: %s", e.what());
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}
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std::string teleportName;
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teleportName = j["name"];
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if (j["name"].is_null() && fromfile)
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{
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LOG_ERROR("No name found! Using File Name");
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teleportName = std::filesystem::path(json).stem().filename().string();
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}
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std::string description;
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if (j["description"].is_null()) description = "";
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else description = j["description"];
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return Teleport_(teleportName, {j["position"][0], j["position"][1], j["position"][2]}, description);
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}
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void CustomTeleports::ReloadTeleports()
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{
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auto result = std::filesystem::directory_iterator(dir);
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Teleports.clear();
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for (auto &file : result)
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{
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if (file.path().extension() == ".json")
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{
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std::ifstream ifs(file.path());
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std::string json;
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std::getline(ifs, json);
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SerializeTeleport(SerializeFromJson(json, true));
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}
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}
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}
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float PositionDistance(app::Vector3 a, app::Vector3 b)
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{
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return sqrt(pow(a.x - b.x, 2) + pow(a.y - b.y, 2) + pow(a.z - b.z, 2));
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}
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void CustomTeleports::OnTeleportKeyPressed(bool next)
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{
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if (!f_Enabled || selectedIndex < 0)
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return;
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auto &mapTeleport = MapTeleport::GetInstance();
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app::Vector3 position;
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if (selectedByClick)
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{
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position = Teleports.at(selectedIndex).position;
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selectedByClick = false;
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}
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else
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{
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std::vector list(checkedIndices.begin(), checkedIndices.end());
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if (selectedIndex == list.back() ? next : selectedIndex == list.front())
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return;
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auto index = std::distance(list.begin(), std::find(list.begin(), list.end(), selectedIndex));
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position = Teleports.at(list.at(index + (next ? 1 : -1))).position;
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selectedIndex = list.at(index + (next ? 1 : -1));
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}
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mapTeleport.TeleportTo(position);
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UpdateIndexName();
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}
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void CustomTeleports::OnPrevious()
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{
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OnTeleportKeyPressed(false);
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}
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void CustomTeleports::OnNext()
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{
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OnTeleportKeyPressed(true);
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}
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void CustomTeleports::UpdateIndexName()
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{
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std::string name(selectedIndex == -1 || checkedIndices.empty() ? "" : Teleports.at(selectedIndex).name);
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// abbreviate teleport names that are too long
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if (name.length() > 15)
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{
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std::string shortened;
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std::regex numsExp("[\\d]+");
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std::regex firstCharsExp("\\b[A-Za-z]");
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std::sregex_iterator wordItr(name.begin(), name.end(), firstCharsExp);
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while (wordItr != std::sregex_iterator())
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{
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for (unsigned i = 0; i < wordItr->size(); i++)
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{
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shortened.append((*wordItr)[i]);
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}
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wordItr++;
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}
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std::sregex_iterator numItr(name.begin(), name.end(), numsExp);
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while (numItr != std::sregex_iterator())
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{
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for (unsigned i = 0; i < numItr->size(); i++)
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{
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shortened.append(" ");
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shortened.append((*numItr)[i]);
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}
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numItr++;
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}
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name = shortened;
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}
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selectedIndexName = name;
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}
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void CustomTeleports::DrawMain()
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{
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// Buffers
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static std::string nameBuffer_;
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static std::string searchBuffer_;
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static std::string JSONBuffer_;
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static std::string descriptionBuffer_;
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ImGui::InputText("Name", &nameBuffer_);
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ImGui::InputText("Description", &descriptionBuffer_);
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if (ImGui::Button("Add Teleport"))
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{
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selectedIndex = -1;
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UpdateIndexName();
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SerializeTeleport(Teleport_(nameBuffer_, app::ActorUtils_GetAvatarPos(nullptr), descriptionBuffer_));
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nameBuffer_ = "";
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descriptionBuffer_ = "";
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}
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ImGui::SameLine();
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if (ImGui::Button("Reload"))
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{
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selectedIndex = -1;
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UpdateIndexName();
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checkedIndices.clear();
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auto dir = std::filesystem::current_path();
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dir /= "teleports";
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auto result = std::filesystem::directory_iterator(dir);
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teleports.clear();
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for (auto& file : result)
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{
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if (file.path().extension() != ".json")
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continue;
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std::string name = file.path().stem().string();
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if (file.is_directory())
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continue;
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std::ifstream ifs(file.path());
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nlohmann::json j;
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ifs >> j;
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teleports.push_back({ j["name"], {j["position"][0], j["position"][1], j["position"][2]} });
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LOG_INFO("Loaded teleport %s", name.c_str());
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}
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ReloadTeleports();
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}
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ImGui::SameLine();
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// open directory
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if (ImGui::Button("Open Folder"))
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{
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auto dir = std::filesystem::current_path();
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dir /= "teleports";
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CheckFolder();
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ShellExecuteA(NULL, "open", dir.string().c_str(), NULL, NULL, SW_SHOW);
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}
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ImGui::SameLine();
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static std::string jsonInput;
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if (ImGui::Button("Load from JSON"))
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{
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selectedIndex = -1;
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UpdateIndexName();
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auto dir = std::filesystem::current_path();
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dir /= "teleports";
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LOG_INFO("Defined dir");
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if (!std::filesystem::exists(dir))
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std::filesystem::create_directory(dir);
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nlohmann::json j;
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try
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{
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j = nlohmann::json::parse(jsonInput);
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SerializeTeleport(SerializeFromJson(JSONBuffer_, false));
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JSONBuffer_ = "";
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}
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catch (nlohmann::json::parse_error& e)
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{
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LOG_ERROR("Failed to parse JSON: %s", e.what());
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return;
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}
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LOG_INFO("Parsed JSON");
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std::string teleportName = j["name"];
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app::Vector3 pos = { j["position"][0], j["position"][1], j["position"][2] };
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teleports.push_back({ teleportName, pos });
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LOG_INFO("Loaded teleport %s", teleportName.c_str());
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std::ofstream ofs(dir / (teleportName + ".json"));
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ofs << jsonInput;
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jsonInput.clear();
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}
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ImGui::InputTextMultiline("JSON input", &jsonInput, ImVec2(0, 50), ImGuiInputTextFlags_AllowTabInput);
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ImGui::InputTextMultiline("JSON input", &JSONBuffer_, ImVec2(0, 50), ImGuiInputTextFlags_AllowTabInput);
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ConfigWidget("Teleport Next", f_Next, true, "Press to teleport next of selected");
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ConfigWidget("Teleport Previous", f_Previous, true, "Press to teleport previous of selected");
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ConfigWidget("Enable",
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f_Enabled,
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"Enable teleport-through-list functionality\n" \
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"Usage:\n" \
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"1. Put Checkmark to the teleports you want to teleport using hotkey\n" \
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"2. Single click the teleport (with checkmark) to select where you want to start\n" \
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"3. You can now press Next or Previous Hotkey to Teleport through the Checklist\n" \
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"Initially it will teleport the player to the selection made\n" \
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ConfigWidget("Enable", f_Enabled,
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"Enable teleport-through-list functionality\n"
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"Usage:\n"
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"1. Put Checkmark to the teleports you want to teleport using hotkey\n"
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"2. Single click the teleport (with checkmark) to select where you want to start\n"
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"3. You can now press Next or Previous Hotkey to Teleport through the Checklist\n"
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"Initially it will teleport the player to the selection made\n"
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"Note: Double click or click the arrow to open teleport details");
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ImGui::SameLine();
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if (ImGui::Button("Delete Checked"))
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{
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if (!teleports.empty()) {
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std::vector<std::string> teleportNames;
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// get all teleport names by index
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for (auto& i : checkedIndices) {
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teleportNames.push_back(teleports.at(i).first);
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if (selectedIndex == i) selectedIndex = -1;
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if (!Teleports.empty())
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{
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if (checkedIndices.empty())
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{
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LOG_INFO("No teleports selected");
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return;
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}
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for (auto& name : teleportNames) {
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auto dir = std::filesystem::current_path();
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dir /= "teleports";
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// delete file
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std::filesystem::remove(dir / (name + ".json"));
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// remove from list
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teleports.erase(std::remove_if(teleports.begin(), teleports.end(), [&name](const auto& pair)
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{ return pair.first == name; }), teleports.end());
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std::vector<std::string> teleportNames;
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for (auto &Teleport : Teleports)
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teleportNames.push_back(Teleport.name);
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for (auto &index : checkedIndices)
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{
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std::filesystem::remove(dir / (teleportNames[index] + ".json"));
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LOG_INFO("Deleted teleport %s", teleportNames[index].c_str());
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}
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checkedIndices.clear();
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UpdateIndexName();
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}
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ReloadTeleports();
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} else {LOG_INFO("No teleports to delete");}
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}
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ImGui::SameLine();
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HelpMarker("Warning: This will delete the file from the directory and\nremove the teleport from the list. It will be lost forever.");
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HelpMarker("Warning: This will delete the file from the directory and\n \
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remove the teleport from the list. It will be lost forever.");
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if (ImGui::TreeNode("Teleports"))
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{
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// using natural sort instead of ascii sort
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std::sort(teleports.begin(), teleports.end(), [](const auto& a, const auto& b)
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{ return StrCmpLogicalW(std::wstring(a.first.begin(), a.first.end()).c_str(), std::wstring(b.first.begin(), b.first.end()).c_str()) < 0; });
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bool allSearchChecked = std::includes(checkedIndices.begin(), checkedIndices.end() ,searchIndices.begin(), searchIndices.end()) && !searchIndices.empty();
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bool allChecked = (checkedIndices.size() == teleports.size() && !teleports.empty()) || allSearchChecked;
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std::sort(Teleports.begin(), Teleports.end(), [](const auto &a, const auto &b)
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{ return StrCmpLogicalW(std::wstring(a.name.begin(), a.name.end()).c_str(), std::wstring(b.name.begin(), b.name.end()).c_str()) < 0; });
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bool allChecked = checkedIndices.size() == Teleports.size() && !Teleports.empty();
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bool allSearchChecked = checkedIndices.size() == searchIndices.size() && !searchIndices.empty();
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ImGui::Checkbox("All", &allChecked);
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if (ImGui::IsItemClicked()) {
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if (!teleports.empty()) {
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if (allChecked) {
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if (ImGui::IsItemClicked())
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{
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if (!Teleports.empty())
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{
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if (allChecked)
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{
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selectedIndex = -1;
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if (!searchIndices.empty()) {
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for (const auto& i : searchIndices) {
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if (!searchIndices.empty())
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for (const auto &i : searchIndices)
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checkedIndices.erase(i);
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}
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}
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else {
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else
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checkedIndices.clear();
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}
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}
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else {
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if (!searchIndices.empty()) {
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else if (!searchIndices.empty())
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checkedIndices.insert(searchIndices.begin(), searchIndices.end());
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}
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else {
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for (int i = 0; i < teleports.size(); i++)
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else
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for (int i = 0; i < Teleports.size(); i++)
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checkedIndices.insert(i);
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}
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}
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UpdateIndexName();
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}
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}
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ImGui::SameLine();
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ImGui::InputText("Search", &search);
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ImGui::InputText("Search", &searchBuffer_);
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unsigned int index = 0;
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searchIndices.clear();
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for (const auto& [teleportName, position] : teleports)
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{
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// find without case sensitivity
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if (search.empty() || std::search(teleportName.begin(), teleportName.end(), search.begin(), search.end(), [](char a, char b)
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{ return std::tolower(a) == std::tolower(b); }) != teleportName.end())
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{
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// sets are sorted by default and does not allow duplicates
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// which works in favor here.
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if (!search.empty()) {
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searchIndices.insert(index);
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}
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bool checked = std::any_of(checkedIndices.begin(), checkedIndices.end(), [&index](const auto& i) { return i == index; });
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unsigned int maxNameLength = 0;
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for (auto &Teleport : Teleports)
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if (Teleport.name.length() > maxNameLength)
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maxNameLength = Teleport.name.length();
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ImGui::BeginTable("Teleports", 4, ImGuiTableFlags_Borders | ImGuiTableFlags_Resizable | ImGuiTableFlags_Reorderable | ImGuiTableFlags_Hideable | ImGuiTableFlags_NoSavedSettings);
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ImGui::TableSetupColumn("#", ImGuiTableColumnFlags_WidthFixed, 20);
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ImGui::TableSetupColumn("Commands", ImGuiTableColumnFlags_WidthFixed, 100);
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ImGui::TableSetupColumn("Name", ImGuiTableColumnFlags_WidthFixed, maxNameLength * 8 + 10);
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ImGui::TableSetupColumn("Position");
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ImGui::TableHeadersRow();
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ImGuiTreeNodeFlags nodeFlags = ImGuiTreeNodeFlags_OpenOnArrow | ImGuiTreeNodeFlags_OpenOnDoubleClick | ImGuiTreeNodeFlags_SpanAvailWidth;
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for (const auto &[name, position, description] : Teleports)
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{
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if (searchBuffer_.empty() || std::search(name.begin(), name.end(), searchBuffer_.begin(), searchBuffer_.end(), [](char a, char b)
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{ return std::tolower(a) == std::tolower(b); }) != name.end())
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{
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if (!searchBuffer_.empty())
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searchIndices.insert(index);
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bool checked = std::any_of(checkedIndices.begin(), checkedIndices.end(), [&index](const auto &i)
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{ return i == index; });
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bool selected = index == selectedIndex;
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ImGui::TableNextRow();
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ImGui::TableNextColumn();
|
||||
ImGui::Text("%d", index);
|
||||
ImGui::TableNextColumn();
|
||||
ImGui::Checkbox(("##Index" + std::to_string(index)).c_str(), &checked);
|
||||
if (ImGui::IsItemClicked(0)) {
|
||||
if (checked) {
|
||||
if (selected) selectedIndex = -1;
|
||||
if (ImGui::IsItemClicked(0))
|
||||
{
|
||||
if (checked)
|
||||
{
|
||||
if (selected)
|
||||
selectedIndex = -1;
|
||||
checkedIndices.erase(index);
|
||||
}
|
||||
else {
|
||||
else
|
||||
checkedIndices.insert(index);
|
||||
}
|
||||
UpdateIndexName();
|
||||
}
|
||||
|
||||
ImGui::SameLine();
|
||||
if (ImGui::Button(("TP##Button" + std::to_string(index)).c_str()))
|
||||
{
|
||||
auto& mapTeleport = MapTeleport::GetInstance();
|
||||
mapTeleport.TeleportTo(position);
|
||||
auto &manager = game::EntityManager::instance();
|
||||
auto avatar = manager.avatar();
|
||||
if (avatar->moveComponent() == nullptr)
|
||||
{
|
||||
LOG_ERROR("Avatar has no move component, Is scene loaded?");
|
||||
return;
|
||||
}
|
||||
if (PositionDistance(position, app::ActorUtils_GetAvatarPos(nullptr)) > 60.0f)
|
||||
MapTeleport::GetInstance().TeleportTo(position);
|
||||
else
|
||||
manager.avatar()->setAbsolutePosition(position);
|
||||
}
|
||||
|
||||
ImGui::SameLine();
|
||||
if (ImGui::Button(("Select##Button" + std::to_string(index)).c_str()))
|
||||
{
|
||||
selectedIndex = index;
|
||||
selectedByClick = true;
|
||||
UpdateIndexName();
|
||||
}
|
||||
ImGui::SameLine();
|
||||
ImGui::PushStyleColor(ImGuiCol_Text, selected ? IM_COL32(40, 90, 175, 255) : IM_COL32(255, 255, 255, 255));
|
||||
ImGuiTreeNodeFlags nodeFlags = ImGuiTreeNodeFlags_OpenOnArrow | ImGuiTreeNodeFlags_OpenOnDoubleClick | ImGuiTreeNodeFlags_SpanAvailWidth;
|
||||
if (selected) nodeFlags |= ImGuiTreeNodeFlags_Selected;
|
||||
bool node_open = ImGui::TreeNodeEx(teleportName.data(), nodeFlags);
|
||||
if (ImGui::IsItemClicked() && checked) {
|
||||
if (!selected) {
|
||||
selectedIndex = index;
|
||||
selectedByClick = true;
|
||||
}
|
||||
else {
|
||||
selectedIndex = -1;
|
||||
selectedByClick = false;
|
||||
}
|
||||
UpdateIndexName();
|
||||
}
|
||||
if (node_open)
|
||||
{
|
||||
ImGui::Text("Position: %.3f, %.3f, %.3f", position.x, position.y, position.z);
|
||||
ImGui::TreePop();
|
||||
}
|
||||
|
||||
if (selected)
|
||||
nodeFlags |= ImGuiTreeNodeFlags_Selected;
|
||||
ImGui::PopStyleColor();
|
||||
ImGui::TableNextColumn();
|
||||
|
||||
ImGui::Text("%s", name.c_str());
|
||||
if (ImGui::IsItemHovered())
|
||||
{
|
||||
ImGui::BeginTooltip();
|
||||
ImGui::Text("%s", description.c_str());
|
||||
ImGui::Text("Distance: %.2f", PositionDistance(position, app::ActorUtils_GetAvatarPos(nullptr)));
|
||||
ImGui::EndTooltip();
|
||||
}
|
||||
ImGui::TableNextColumn();
|
||||
ImGui::Text("%f, %f, %f", position.x, position.y, position.z);
|
||||
}
|
||||
index++;
|
||||
}
|
||||
ImGui::TreePop();
|
||||
ImGui::EndTable();
|
||||
}
|
||||
|
||||
if (selectedIndex != -1)
|
||||
ImGui::Text("Selected: [%d] %s", selectedIndex, Teleports[selectedIndex].name.c_str());
|
||||
}
|
||||
|
||||
bool CustomTeleports::NeedStatusDraw() const
|
||||
@ -281,88 +410,7 @@ namespace cheat::feature
|
||||
ImGui::Text("Custom Teleport\n[%s]", selectedIndexName);
|
||||
}
|
||||
|
||||
void CustomTeleports::OnNextKeyPressed()
|
||||
{
|
||||
if (!f_Enabled || selectedIndex < 0)
|
||||
return;
|
||||
|
||||
auto& mapTeleport = MapTeleport::GetInstance();
|
||||
app::Vector3 position;
|
||||
|
||||
if (selectedByClick) {
|
||||
position = teleports.at(selectedIndex).second;
|
||||
selectedByClick = false;
|
||||
}
|
||||
else {
|
||||
std::vector list(checkedIndices.begin(), checkedIndices.end());
|
||||
if (selectedIndex == list.back())
|
||||
return;
|
||||
|
||||
auto index = std::distance(list.begin(), std::find(list.begin(), list.end(), selectedIndex));
|
||||
position = teleports.at(list.at(index + 1)).second;
|
||||
selectedIndex = list.at(index + 1);
|
||||
}
|
||||
mapTeleport.TeleportTo(position);
|
||||
UpdateIndexName();
|
||||
}
|
||||
|
||||
void CustomTeleports::OnPreviousKeyPressed()
|
||||
{
|
||||
if (!f_Enabled || selectedIndex < 0)
|
||||
return;
|
||||
|
||||
auto& mapTeleport = MapTeleport::GetInstance();
|
||||
app::Vector3 position;
|
||||
|
||||
if (selectedByClick) {
|
||||
position = teleports.at(selectedIndex).second;
|
||||
selectedByClick = false;
|
||||
}
|
||||
else {
|
||||
std::vector list(checkedIndices.begin(), checkedIndices.end());
|
||||
if (selectedIndex == list.front())
|
||||
return;
|
||||
|
||||
auto index = std::distance(list.begin(), std::find(list.begin(), list.end(), selectedIndex));
|
||||
position = teleports.at(list.at(index - 1)).second;
|
||||
selectedIndex = list.at(index - 1);
|
||||
}
|
||||
mapTeleport.TeleportTo(position);
|
||||
UpdateIndexName();
|
||||
}
|
||||
|
||||
void CustomTeleports::UpdateIndexName() {
|
||||
std::string name(selectedIndex == -1 || checkedIndices.empty() ? "" : teleports.at(selectedIndex).first);
|
||||
|
||||
// abbreviate teleport names that are too long
|
||||
if (name.length() > 15) {
|
||||
std::string shortened;
|
||||
std::regex numsExp("[\\d]+");
|
||||
std::regex firstCharsExp("\\b[A-Za-z]");
|
||||
|
||||
std::sregex_iterator wordItr(name.begin(), name.end(), firstCharsExp);
|
||||
while (wordItr != std::sregex_iterator()) {
|
||||
for (unsigned i = 0; i < wordItr->size(); i++) {
|
||||
shortened.append((*wordItr)[i]);
|
||||
}
|
||||
wordItr++;
|
||||
}
|
||||
|
||||
std::sregex_iterator numItr(name.begin(), name.end(), numsExp);
|
||||
while (numItr != std::sregex_iterator()) {
|
||||
for (unsigned i = 0; i < numItr->size(); i++) {
|
||||
shortened.append(" ");
|
||||
shortened.append((*numItr)[i]);
|
||||
}
|
||||
numItr++;
|
||||
}
|
||||
name = shortened;
|
||||
}
|
||||
selectedIndexName = name;
|
||||
|
||||
}
|
||||
|
||||
CustomTeleports& CustomTeleports::GetInstance()
|
||||
CustomTeleports &CustomTeleports::GetInstance()
|
||||
{
|
||||
static CustomTeleports instance;
|
||||
return instance;
|
||||
|
@ -8,6 +8,20 @@
|
||||
|
||||
namespace cheat::feature
|
||||
{
|
||||
class Teleport
|
||||
{
|
||||
public:
|
||||
Teleport(std::string name, app::Vector3 position, std::string description)
|
||||
{
|
||||
this->name = name;
|
||||
this->position = position;
|
||||
this->description = description;
|
||||
}
|
||||
std::string name;
|
||||
app::Vector3 position;
|
||||
std::string description;
|
||||
};
|
||||
|
||||
class CustomTeleports : public Feature
|
||||
{
|
||||
public:
|
||||
@ -17,21 +31,34 @@ namespace cheat::feature
|
||||
config::Field<Hotkey> f_Previous;
|
||||
static CustomTeleports& GetInstance();
|
||||
const FeatureGUIInfo& GetGUIInfo() const override;
|
||||
void DrawMain() override;
|
||||
|
||||
void CheckFolder();
|
||||
bool ValidateTeleport(std::string name);
|
||||
Teleport Teleport_(std::string name, app::Vector3 position, std::string description);
|
||||
void SerializeTeleport(Teleport t);
|
||||
void ReloadTeleports();
|
||||
Teleport SerializeFromJson(std::string json, bool fromfile);
|
||||
|
||||
|
||||
void DrawMain() override;
|
||||
virtual bool NeedStatusDraw() const override;
|
||||
void DrawStatus() override;
|
||||
|
||||
std::vector<Teleport> Teleports;
|
||||
std::filesystem::path dir = std::filesystem::current_path() / "teleports";
|
||||
|
||||
private:
|
||||
std::vector<std::pair<std::string, app::Vector3>> teleports;
|
||||
std::set<unsigned int> checkedIndices;
|
||||
std::set<unsigned int> searchIndices;
|
||||
bool selectedByClick = false;
|
||||
int selectedIndex = -1;
|
||||
std::string selectedName;
|
||||
std::string selectedIndexName;
|
||||
CustomTeleports();
|
||||
void OnNextKeyPressed();
|
||||
void OnPreviousKeyPressed();
|
||||
void OnTeleportKeyPressed(bool next);
|
||||
void OnPrevious();
|
||||
void OnNext();
|
||||
void UpdateIndexName();
|
||||
};
|
||||
|
||||
}
|
Loading…
Reference in New Issue
Block a user