Update 2.7

Add Profile Changer
Skip Cutscene (Video Movie)
This commit is contained in:
RyujinZX 2022-06-08 07:52:24 +03:00
parent d01c6f442e
commit b3dbe7eedd
9 changed files with 401 additions and 81 deletions

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@ -53,6 +53,7 @@
<ClInclude Include="src\user\cheat\visuals\CameraZoom.h" /> <ClInclude Include="src\user\cheat\visuals\CameraZoom.h" />
<ClInclude Include="src\user\cheat\visuals\FPSUnlock.h" /> <ClInclude Include="src\user\cheat\visuals\FPSUnlock.h" />
<ClInclude Include="src\user\cheat\visuals\NoFog.h" /> <ClInclude Include="src\user\cheat\visuals\NoFog.h" />
<ClInclude Include="src\user\cheat\visuals\ProfileChanger.h" />
<ClInclude Include="src\user\cheat\visuals\ShowChestIndicator.h" /> <ClInclude Include="src\user\cheat\visuals\ShowChestIndicator.h" />
<ClInclude Include="src\user\cheat\world\AutoCook.h" /> <ClInclude Include="src\user\cheat\world\AutoCook.h" />
<ClInclude Include="src\user\cheat\world\AutoFish.h" /> <ClInclude Include="src\user\cheat\world\AutoFish.h" />
@ -163,6 +164,7 @@
<ClCompile Include="src\user\cheat\visuals\CameraZoom.cpp" /> <ClCompile Include="src\user\cheat\visuals\CameraZoom.cpp" />
<ClCompile Include="src\user\cheat\visuals\FPSUnlock.cpp" /> <ClCompile Include="src\user\cheat\visuals\FPSUnlock.cpp" />
<ClCompile Include="src\user\cheat\visuals\NoFog.cpp" /> <ClCompile Include="src\user\cheat\visuals\NoFog.cpp" />
<ClCompile Include="src\user\cheat\visuals\ProfileChanger.cpp" />
<ClCompile Include="src\user\cheat\visuals\ShowChestIndicator.cpp" /> <ClCompile Include="src\user\cheat\visuals\ShowChestIndicator.cpp" />
<ClCompile Include="src\user\cheat\world\AutoCook.cpp" /> <ClCompile Include="src\user\cheat\world\AutoCook.cpp" />
<ClCompile Include="src\user\cheat\world\AutoFish.cpp" /> <ClCompile Include="src\user\cheat\world\AutoFish.cpp" />

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@ -225,6 +225,9 @@
<ClInclude Include="src\user\cheat\world\AutoCook.h"> <ClInclude Include="src\user\cheat\world\AutoCook.h">
<Filter>Header Files</Filter> <Filter>Header Files</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="src\user\cheat\visuals\ProfileChanger.h">
<Filter>Header Files</Filter>
</ClInclude>
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<Font Include="res\Ruda-Bold.ttf" /> <Font Include="res\Ruda-Bold.ttf" />
@ -408,6 +411,9 @@
<ClCompile Include="src\user\cheat\debugger.cpp"> <ClCompile Include="src\user\cheat\debugger.cpp">
<Filter>Source Files</Filter> <Filter>Source Files</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="src\user\cheat\visuals\ProfileChanger.cpp">
<Filter>Source Files</Filter>
</ClCompile>
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<ResourceCompile Include="res\res.rc"> <ResourceCompile Include="res\res.rc">

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@ -85,6 +85,11 @@ std::string il2cppi_to_string(app::String* str) {
return il2cppi_to_string(reinterpret_cast<Il2CppString*>(str)); return il2cppi_to_string(reinterpret_cast<Il2CppString*>(str));
} }
app::String* string_to_il2cppi(std::string input) {
return app::Marshal_PtrToStringAnsi((void*)input.c_str(), nullptr);
}
std::string to_hex_string(app::Byte__Array* barray, int length) { std::string to_hex_string(app::Byte__Array* barray, int length) {
if (barray == nullptr) if (barray == nullptr)
return std::string(); return std::string();

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@ -282,7 +282,7 @@ std::string il2cppi_to_string(app::String* str);
std::string il2cppi_to_string(app::Vector vec); std::string il2cppi_to_string(app::Vector vec);
std::string il2cppi_to_string(app::Vector2 vec); std::string il2cppi_to_string(app::Vector2 vec);
std::string il2cppi_to_string(app::Vector3 vec); std::string il2cppi_to_string(app::Vector3 vec);
app::String* string_to_il2cppi(std::string input);
std::string to_hex_string(app::Byte__Array* barray, int length); std::string to_hex_string(app::Byte__Array* barray, int length);
#endif #endif

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@ -42,6 +42,7 @@
#include <cheat/visuals/FPSUnlock.h> #include <cheat/visuals/FPSUnlock.h>
#include <cheat/visuals/CameraZoom.h> #include <cheat/visuals/CameraZoom.h>
#include <cheat/visuals/ShowChestIndicator.h> #include <cheat/visuals/ShowChestIndicator.h>
#include <cheat/visuals/ProfileChanger.h>
#include "GenshinCM.h" #include "GenshinCM.h"
@ -95,7 +96,8 @@ namespace cheat
FEAT_INST(NoFog), FEAT_INST(NoFog),
FEAT_INST(FPSUnlock), FEAT_INST(FPSUnlock),
FEAT_INST(CameraZoom), FEAT_INST(CameraZoom),
FEAT_INST(ChestIndicator) FEAT_INST(ChestIndicator),
FEAT_INST(ProfileChanger)
}); });
#undef FEAT_INST #undef FEAT_INST

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@ -0,0 +1,244 @@
#include "pch-il2cpp.h"
#include "ProfileChanger.h"
#include <helpers.h>
#include <cheat/events.h>
#include <misc/cpp/imgui_stdlib.h>
#include <fstream>
namespace cheat::feature
{
namespace GameObject {
app::GameObject* WaterMark = nullptr;
}
namespace Components {
app::Component_1* WaterMark = nullptr;
app::Texture2D* CardTexture = nullptr;
app::Texture2D* AvatarTexture = nullptr;
app::Sprite* CardSprite = nullptr;
app::Sprite* AvatarSprite = nullptr;
app::Rect RectCard;
app::Rect RectAvatar;
}
// Profile Page
app::Button_1* ProfilePage(app::MonoInLevelPlayerProfilePage* __this, MethodInfo* method);
// Edit Player Info Page
static void ProfileEditPage(app::MonoFriendInformationDialog* __this, app::Sprite* value, MethodInfo* method);
ProfileChanger::ProfileChanger() : Feature(),
NF(f_Enabled, "Custom Profile", "Visuals", false),
NF(f_UID, "UID", "Visuals", false),
NF(f_NickName, "NickName", "Visuals", false),
NF(f_Level, "Level", "Visuals", false),
NF(f_Exp, "Exp", "Visuals", false),
NF(f_CurExp, "CurExp", "Visuals", 1),
NF(f_MaxExp, "MaxExp", "Visuals", 1),
NF(f_ExpBar, "ExpBar", "Visuals", false),
NF(f_ExpBarValue, "ExpBarValue", "Visuals", 20.0f),
NF(f_WorldLevel, "WorldLevel", "Visuals", false),
NF(f_Avatar, "AvatarImage", "Visuals", false),
NF(f_Card, "CardImage", "Visuals", false),
toBeUpdate(), nextUpdate(0)
{
HookManager::install(app::ProfilePage, ProfilePage);
HookManager::install(app::ProfileEditPage, ProfileEditPage);
events::GameUpdateEvent += MY_METHOD_HANDLER(ProfileChanger::OnGameUpdate);
}
const FeatureGUIInfo& ProfileChanger::GetGUIInfo() const
{
static const FeatureGUIInfo info{ "CustomProfile", "Visuals", true };
return info;
}
void ProfileChanger::DrawMain()
{
ConfigWidget(f_Enabled, "Custom Profile.");
ConfigWidget(f_UID, "Changes the uid visually.");
ConfigWidget(f_NickName, "Changes the nickname visually.");
ConfigWidget(f_Level, "Changes the level visually.");
ConfigWidget(f_Exp, "Changes the exp visually.");
if (f_Exp) {
ConfigWidget("CurExp", f_CurExp, 1, 2, 100000, "Changes the ExpBar visually.");
ConfigWidget("MaxExp", f_MaxExp, 1, 2, 100000, "Changes the ExpBar visually.");
ConfigWidget(f_ExpBar, "Changes the ExpBar visually.");
if (f_ExpBar)
ConfigWidget("ExpBarValue", f_ExpBarValue, 1, 2, 100, "Changes the ExpBar visually.");
}
ConfigWidget(f_WorldLevel, "Changes the world-level visually.");
ConfigWidget(f_Avatar, "Changes the Avatar Image visually.\n" \
"Note the size of the picture must be: 256x256.\n" \
"Example path: C:\\Avatars.png");
ConfigWidget(f_Card, "Changes the Card visually.\n" \
"Note the size of the picture must be: 840x400.\n" \
"Example path: C:\\Avatars.png");
}
bool ProfileChanger::NeedStatusDraw() const
{
return f_Enabled;
}
void ProfileChanger::DrawStatus()
{
ImGui::Text("Custom Profile");
}
ProfileChanger& ProfileChanger::GetInstance()
{
static ProfileChanger instance;
return instance;
}
void ProfileChanger::OnGameUpdate()
{
if (!f_Enabled || !f_UID)
return;
auto currentTime = util::GetCurrentTimeMillisec();
if (currentTime < nextUpdate)
return;
if (f_UID) {
if (GameObject::WaterMark == nullptr)
GameObject::WaterMark = app::GameObject_Find(string_to_il2cppi("/BetaWatermarkCanvas(Clone)/Panel/TxtUID"), nullptr);
if (GameObject::WaterMark != nullptr && Components::WaterMark == nullptr)
Components::WaterMark = app::GameObject_GetComponentByName(GameObject::WaterMark, string_to_il2cppi("Text"), nullptr);
if (Components::WaterMark != nullptr)
app::Text_set_text(reinterpret_cast<app::Text*>(Components::WaterMark), string_to_il2cppi(f_UID), nullptr);
}
nextUpdate = currentTime + (int)f_DelayUpdate;
}
bool ProfileChanger::CheckFile(const std::string& Filename) {
struct stat buffer;
return (stat(Filename.c_str(), &buffer) == 0);
}
app::Button_1* ProfilePage(app::MonoInLevelPlayerProfilePage* __this, MethodInfo* method)
{
auto& profile = ProfileChanger::GetInstance();
if (profile.f_Enabled) {
if (profile.f_UID)
app::Text_set_text(__this->fields._playerID, string_to_il2cppi(profile.f_UID), nullptr);
if (profile.f_Level)
app::Text_set_text(__this->fields._playerLv, string_to_il2cppi(profile.f_Level), nullptr);
if (profile.f_Exp) {
std::string CurExpStr = std::to_string(profile.f_CurExp);
std::string MaxExpStr = std::to_string(profile.f_MaxExp);
app::Text_set_text(__this->fields._playerExp, string_to_il2cppi(CurExpStr + "/" + MaxExpStr), nullptr);
if (profile.f_ExpBar)
{
app::Slider_1_set_minValue(__this->fields._playerExpSlider, 1, nullptr);
app::Slider_1_set_maxValue(__this->fields._playerExpSlider, 100, nullptr);
app::Slider_1_set_value(__this->fields._playerExpSlider, profile.f_ExpBarValue, nullptr);
}
}
if (profile.f_WorldLevel)
app::Text_set_text(__this->fields._playerWorldLv, string_to_il2cppi(profile.f_WorldLevel), nullptr);
if (profile.f_NickName){
auto playerModule = GET_SINGLETON(MoleMole_PlayerModule);
if (playerModule != nullptr && playerModule->fields._accountData_k__BackingField != nullptr) {
auto& accountData = playerModule->fields._accountData_k__BackingField->fields;
accountData.nickName = string_to_il2cppi(profile.f_NickName);
}
}
// Card Name png size 840x400
if (profile.f_Card){
if (profile.CheckFile(profile.f_Card)) {
Components::CardTexture = app::NativeGallery_LoadImageAtPath(string_to_il2cppi(profile.f_Card), 100, false, false, false, nullptr);
// If you don't do this check, then the UI will break after teleportation, I'm just too lazy to set up Rect manually
if (Components::RectCard.m_Width == 0)
Components::RectCard = app::Sprite_get_rect(__this->fields._nameCardPic->fields.m_Sprite, nullptr);
app::Vector2 Vec2 = { 100, 100 };
Components::CardSprite = app::Sprite_Create(Components::CardTexture, Components::RectCard, Vec2, 1, nullptr);
__this->fields._nameCardPic->fields.m_OverrideSprite = Components::CardSprite;
}
else {
std::cout << "Card Image: \n" << "not found" << std::endl;
}
}
// Avatar png size 256x256
if (profile.f_Avatar) {
if (profile.CheckFile(profile.f_Avatar)) {
Components::AvatarTexture = app::NativeGallery_LoadImageAtPath(string_to_il2cppi(profile.f_Avatar), 100, false, false, false, nullptr);
// If you don't do this check, then the UI will break after teleportation, I'm just too lazy to set up Rect manually
if (Components::RectAvatar.m_Width == 0)
Components::RectAvatar = app::Sprite_get_rect(__this->fields.playerIconImage->fields.m_Sprite, nullptr);
app::Vector2 Vec2Avatar = { 128, 128 };
Components::AvatarSprite = app::Sprite_Create(Components::AvatarTexture, Components::RectAvatar, Vec2Avatar, 1, nullptr);
__this->fields.playerIconImage->fields.m_OverrideSprite = Components::AvatarSprite;
}
else {
std::cout << "Avatar Image: \n" << "not found" << std::endl;
}
}
}
return CALL_ORIGIN(ProfilePage, __this, method);
}
static void ProfileEditPage(app::MonoFriendInformationDialog* __this, app::Sprite* value, MethodInfo* method) {
auto& profile = ProfileChanger::GetInstance();
if (profile.f_Enabled) {
if (profile.f_UID)
__this->fields._playerUID->fields.m_Text = string_to_il2cppi(profile.f_UID);
if (profile.f_Level)
__this->fields._playerLevel->fields.m_Text = string_to_il2cppi(profile.f_Level);
if (profile.f_WorldLevel)
__this->fields._worldLevel->fields.m_Text = string_to_il2cppi(profile.f_WorldLevel);
// Card Name png size 840x400
if (profile.f_Card) {
if (profile.CheckFile(profile.f_Card)) {
Components::CardTexture = app::NativeGallery_LoadImageAtPath(string_to_il2cppi(profile.f_Card), 100, false, false, false, nullptr);
// If you don't do this check, then the UI will break after teleportation, I'm just too lazy to set up Rect manually
if (Components::RectCard.m_Width == 0)
Components::RectCard = app::Sprite_get_rect(__this->fields._cardImg->fields.m_Sprite, nullptr);
app::Vector2 Vec2 = { 100, 100 };
Components::CardSprite = app::Sprite_Create(Components::CardTexture, Components::RectCard, Vec2, 1, nullptr);
__this->fields._cardImg->fields.m_OverrideSprite = Components::CardSprite;
}
else {
std::cout << "Card Image: \n" << "not found" << std::endl;
}
}
// Avatar png size 256x256
if (profile.f_Avatar) {
if (profile.CheckFile(profile.f_Avatar)) {
Components::AvatarTexture = app::NativeGallery_LoadImageAtPath(string_to_il2cppi(profile.f_Avatar), 100, false, false, false, nullptr);
if (Components::RectAvatar.m_Width == 0)
Components::RectAvatar = app::Sprite_get_rect(__this->fields._icon->fields.m_Sprite, nullptr);
app::Vector2 Vec2Avatar = { 128, 128 };
Components::AvatarSprite = app::Sprite_Create(Components::AvatarTexture, Components::RectAvatar, Vec2Avatar, 1, nullptr);
__this->fields._icon->fields.m_OverrideSprite = Components::AvatarSprite;
}
else {
std::cout << "Card Image: \n" << "not found" << std::endl;
}
}
}
return CALL_ORIGIN(ProfileEditPage, __this, value, method);
}
}

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@ -0,0 +1,44 @@
#pragma once
#include <cheat-base/cheat/Feature.h>
#include <cheat-base/config/config.h>
#include <cheat-base/thread-safe.h>
namespace cheat::feature
{
class ProfileChanger : public Feature
{
public:
config::Field<config::Toggle<Hotkey>> f_Enabled;
config::Field<config::Toggle<std::string>> f_UID;
config::Field<config::Toggle<std::string>> f_NickName;
config::Field<config::Toggle<std::string>> f_Level;
config::Field<config::Toggle<Hotkey>> f_Exp;
config::Field<int> f_CurExp;
config::Field<int> f_MaxExp;
config::Field<config::Toggle<Hotkey>> f_ExpBar;
config::Field<float> f_ExpBarValue;
config::Field<config::Toggle<std::string>> f_WorldLevel;
config::Field<config::Toggle<std::string>> f_Avatar; // Avatar png size 256x256
config::Field<config::Toggle<std::string>> f_Card; // Card Name png size 840x400
static ProfileChanger& GetInstance();
const FeatureGUIInfo& GetGUIInfo() const override;
void DrawMain() override;
virtual bool NeedStatusDraw() const override;
void DrawStatus() override;
bool CheckFile(const std::string& name);
private:
SafeQueue<uint32_t> toBeUpdate;
SafeValue<int64_t> nextUpdate;
int f_DelayUpdate = 100.f;
void OnGameUpdate();
ProfileChanger();
};
}

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@ -8,16 +8,19 @@ namespace cheat::feature
{ {
static void InLevelCutScenePageContext_UpdateView_Hook(app::InLevelCutScenePageContext* __this, MethodInfo* method); static void InLevelCutScenePageContext_UpdateView_Hook(app::InLevelCutScenePageContext* __this, MethodInfo* method);
static void InLevelCutScenePageContext_ClearView_Hook(app::InLevelCutScenePageContext* __this, MethodInfo* method); static void InLevelCutScenePageContext_ClearView_Hook(app::InLevelCutScenePageContext* __this, MethodInfo* method);
static void CriwareMediaPlayer_Update(app::CriwareMediaPlayer* __this, MethodInfo* method);
DialogSkip::DialogSkip() : Feature(), DialogSkip::DialogSkip() : Feature(),
NF(f_Enabled, "Auto talk", "AutoTalk", false), NF(f_Enabled, "Auto talk", "AutoTalk", false),
NF(f_AutoSelectDialog, "Auto select dialog", "AutoTalk", true), NF(f_AutoSelectDialog, "Auto select dialog", "AutoTalk", true),
NF(f_ExcludeImportant, "Exclude Katheryne/Tubby", "AutoTalk", true), NF(f_ExcludeImportant, "Exclude Katheryne/Tubby", "AutoTalk", true),
NF(f_FastDialog, "Fast dialog", "AutoTalk", false), NF(f_FastDialog, "Fast dialog", "AutoTalk", false),
NF(f_CutsceneUSM, "Skip Cutscenes", "AutoTalk", false),
NF(f_TimeSpeedup, "Time Speed", "AutoTalk", 5.0f) NF(f_TimeSpeedup, "Time Speed", "AutoTalk", 5.0f)
{ {
HookManager::install(app::MoleMole_InLevelCutScenePageContext_UpdateView, InLevelCutScenePageContext_UpdateView_Hook); HookManager::install(app::MoleMole_InLevelCutScenePageContext_UpdateView, InLevelCutScenePageContext_UpdateView_Hook);
HookManager::install(app::MoleMole_InLevelCutScenePageContext_ClearView, InLevelCutScenePageContext_ClearView_Hook); HookManager::install(app::MoleMole_InLevelCutScenePageContext_ClearView, InLevelCutScenePageContext_ClearView_Hook);
HookManager::install(app::CriwareMediaPlayer_Update, CriwareMediaPlayer_Update);
} }
const FeatureGUIInfo& DialogSkip::GetGUIInfo() const const FeatureGUIInfo& DialogSkip::GetGUIInfo() const
@ -41,21 +44,25 @@ namespace cheat::feature
{ {
ConfigWidget(f_TimeSpeedup, 0.1f, 2.0f, 50.0f, "Time Speedup Multipler \nHigher Values will lead to sync issues with servers \nand is not recommended for Laggy Internet connections."); ConfigWidget(f_TimeSpeedup, 0.1f, 2.0f, 50.0f, "Time Speedup Multipler \nHigher Values will lead to sync issues with servers \nand is not recommended for Laggy Internet connections.");
} }
ConfigWidget("Skip Cutscenes", f_CutsceneUSM, "Automatically skips game movies.");
} }
bool DialogSkip::NeedStatusDraw() const bool DialogSkip::NeedStatusDraw() const
{ {
return f_Enabled; return f_Enabled || f_CutsceneUSM;
} }
void DialogSkip::DrawStatus() void DialogSkip::DrawStatus()
{ {
if (f_Enabled)
ImGui::Text("Dialog [%s%s%s%s%s]", ImGui::Text("Dialog [%s%s%s%s%s]",
f_AutoSelectDialog ? "Auto" : "Manual", f_AutoSelectDialog ? "Auto" : "Manual",
f_AutoSelectDialog && (f_ExcludeImportant || f_FastDialog) ? "|" : "", f_AutoSelectDialog && (f_ExcludeImportant || f_FastDialog) ? "|" : "",
f_ExcludeImportant ? "Exc" : "", f_ExcludeImportant ? "Exc" : "",
f_ExcludeImportant && f_FastDialog ? "|" : "", f_ExcludeImportant && f_FastDialog ? "|" : "",
f_FastDialog ? "Fast" : "Normal"); f_FastDialog ? "Fast" : "Normal");
ImGui::Text(f_CutsceneUSM ? "Skip Cutscenes" : "");
} }
DialogSkip& DialogSkip::GetInstance() DialogSkip& DialogSkip::GetInstance()
@ -131,5 +138,14 @@ namespace cheat::feature
app::Time_set_timeScale(1.0f, nullptr); app::Time_set_timeScale(1.0f, nullptr);
CALL_ORIGIN(InLevelCutScenePageContext_ClearView_Hook, __this, method); CALL_ORIGIN(InLevelCutScenePageContext_ClearView_Hook, __this, method);
} }
static void CriwareMediaPlayer_Update(app::CriwareMediaPlayer* __this, MethodInfo* method)
{
DialogSkip& dialogSkip = DialogSkip::GetInstance();
if (dialogSkip.f_CutsceneUSM)
app::CriwareMediaPlayer_Skip(__this, nullptr);
return CALL_ORIGIN(CriwareMediaPlayer_Update, __this, method);
}
} }

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@ -12,6 +12,7 @@ namespace cheat::feature
config::Field<config::Toggle<Hotkey>> f_AutoSelectDialog; config::Field<config::Toggle<Hotkey>> f_AutoSelectDialog;
config::Field<config::Toggle<Hotkey>> f_ExcludeImportant; config::Field<config::Toggle<Hotkey>> f_ExcludeImportant;
config::Field<config::Toggle<Hotkey>> f_FastDialog; config::Field<config::Toggle<Hotkey>> f_FastDialog;
config::Field<config::Toggle<Hotkey>> f_CutsceneUSM;
config::Field<float> f_TimeSpeedup; config::Field<float> f_TimeSpeedup;
static DialogSkip& GetInstance(); static DialogSkip& GetInstance();