Update 2.7
Add Profile Changer Skip Cutscene (Video Movie)
This commit is contained in:
parent
d01c6f442e
commit
b3dbe7eedd
@ -53,6 +53,7 @@
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<ClInclude Include="src\user\cheat\visuals\CameraZoom.h" />
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<ClInclude Include="src\user\cheat\visuals\CameraZoom.h" />
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<ClInclude Include="src\user\cheat\visuals\FPSUnlock.h" />
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<ClInclude Include="src\user\cheat\visuals\FPSUnlock.h" />
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<ClInclude Include="src\user\cheat\visuals\NoFog.h" />
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<ClInclude Include="src\user\cheat\visuals\NoFog.h" />
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<ClInclude Include="src\user\cheat\visuals\ProfileChanger.h" />
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<ClInclude Include="src\user\cheat\visuals\ShowChestIndicator.h" />
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<ClInclude Include="src\user\cheat\visuals\ShowChestIndicator.h" />
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<ClInclude Include="src\user\cheat\world\AutoCook.h" />
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<ClInclude Include="src\user\cheat\world\AutoCook.h" />
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<ClInclude Include="src\user\cheat\world\AutoFish.h" />
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<ClInclude Include="src\user\cheat\world\AutoFish.h" />
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@ -163,6 +164,7 @@
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<ClCompile Include="src\user\cheat\visuals\CameraZoom.cpp" />
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<ClCompile Include="src\user\cheat\visuals\CameraZoom.cpp" />
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<ClCompile Include="src\user\cheat\visuals\FPSUnlock.cpp" />
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<ClCompile Include="src\user\cheat\visuals\FPSUnlock.cpp" />
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<ClCompile Include="src\user\cheat\visuals\NoFog.cpp" />
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<ClCompile Include="src\user\cheat\visuals\NoFog.cpp" />
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<ClCompile Include="src\user\cheat\visuals\ProfileChanger.cpp" />
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<ClCompile Include="src\user\cheat\visuals\ShowChestIndicator.cpp" />
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<ClCompile Include="src\user\cheat\visuals\ShowChestIndicator.cpp" />
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<ClCompile Include="src\user\cheat\world\AutoCook.cpp" />
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<ClCompile Include="src\user\cheat\world\AutoCook.cpp" />
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<ClCompile Include="src\user\cheat\world\AutoFish.cpp" />
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<ClCompile Include="src\user\cheat\world\AutoFish.cpp" />
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@ -225,6 +225,9 @@
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<ClInclude Include="src\user\cheat\world\AutoCook.h">
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<ClInclude Include="src\user\cheat\world\AutoCook.h">
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<Filter>Header Files</Filter>
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<Filter>Header Files</Filter>
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</ClInclude>
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</ClInclude>
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<ClInclude Include="src\user\cheat\visuals\ProfileChanger.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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</ItemGroup>
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</ItemGroup>
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<ItemGroup>
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<ItemGroup>
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<Font Include="res\Ruda-Bold.ttf" />
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<Font Include="res\Ruda-Bold.ttf" />
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@ -408,6 +411,9 @@
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<ClCompile Include="src\user\cheat\debugger.cpp">
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<ClCompile Include="src\user\cheat\debugger.cpp">
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<Filter>Source Files</Filter>
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<Filter>Source Files</Filter>
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</ClCompile>
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</ClCompile>
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<ClCompile Include="src\user\cheat\visuals\ProfileChanger.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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</ItemGroup>
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</ItemGroup>
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<ItemGroup>
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<ItemGroup>
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<ResourceCompile Include="res\res.rc">
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<ResourceCompile Include="res\res.rc">
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@ -14,32 +14,32 @@
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uintptr_t il2cpp_get_mono_base_address()
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uintptr_t il2cpp_get_mono_base_address()
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{
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{
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static HMODULE hMono = GetModuleHandle("mono.dll");
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static HMODULE hMono = GetModuleHandle("mono.dll");
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if (hMono != NULL)
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if (hMono != NULL)
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return (uintptr_t)hMono;
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return (uintptr_t)hMono;
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HMODULE hModules[1024] = {};
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HMODULE hModules[1024] = {};
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DWORD cbNeeded = 0;
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DWORD cbNeeded = 0;
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BOOL result = EnumProcessModules(GetCurrentProcess(), hModules, sizeof(hModules), &cbNeeded);
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BOOL result = EnumProcessModules(GetCurrentProcess(), hModules, sizeof(hModules), &cbNeeded);
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if (result == FALSE)
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if (result == FALSE)
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return NULL;
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return NULL;
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for (int i = 0; i < (cbNeeded / sizeof(HMODULE)); i++)
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for (int i = 0; i < (cbNeeded / sizeof(HMODULE)); i++)
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{
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{
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if (hModules[i] == NULL)
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if (hModules[i] == NULL)
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continue;
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continue;
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if (GetProcAddress(hModules[i], "il2cpp_thread_attach") != NULL)
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if (GetProcAddress(hModules[i], "il2cpp_thread_attach") != NULL)
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return (uintptr_t)hModules[i];
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return (uintptr_t)hModules[i];
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}
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}
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return 0;
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return 0;
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}
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}
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uintptr_t il2cppi_get_base_address() {
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uintptr_t il2cppi_get_base_address() {
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return (uintptr_t) GetModuleHandleW(L"UserAssembly.dll");
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return (uintptr_t)GetModuleHandleW(L"UserAssembly.dll");
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}
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}
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uintptr_t il2cppi_get_unity_address() {
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uintptr_t il2cppi_get_unity_address() {
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@ -49,13 +49,13 @@ uintptr_t il2cppi_get_unity_address() {
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// Helper function to open a new console window and redirect stdout there
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// Helper function to open a new console window and redirect stdout there
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void il2cppi_new_console() {
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void il2cppi_new_console() {
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AllocConsole();
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AllocConsole();
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freopen_s((FILE**) stdout, "CONOUT$", "w", stdout);
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freopen_s((FILE**)stdout, "CONOUT$", "w", stdout);
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freopen_s((FILE**) stderr, "CONOUT$", "w", stderr);
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freopen_s((FILE**)stderr, "CONOUT$", "w", stderr);
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}
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}
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void il2cppi_close_console() {
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void il2cppi_close_console() {
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fclose(stdout);
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fclose(stdout);
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fclose(stderr);
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fclose(stderr);
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FreeConsole();
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FreeConsole();
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}
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}
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@ -85,6 +85,11 @@ std::string il2cppi_to_string(app::String* str) {
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return il2cppi_to_string(reinterpret_cast<Il2CppString*>(str));
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return il2cppi_to_string(reinterpret_cast<Il2CppString*>(str));
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}
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}
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app::String* string_to_il2cppi(std::string input) {
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return app::Marshal_PtrToStringAnsi((void*)input.c_str(), nullptr);
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}
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std::string to_hex_string(app::Byte__Array* barray, int length) {
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std::string to_hex_string(app::Byte__Array* barray, int length) {
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if (barray == nullptr)
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if (barray == nullptr)
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return std::string();
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return std::string();
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@ -46,7 +46,7 @@ struct UniLinkListNode
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};
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};
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template<class ElementT>
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template<class ElementT>
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struct UniLinkList
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struct UniLinkList
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{
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{
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void* klass;
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void* klass;
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MonitorData* monitor;
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MonitorData* monitor;
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@ -127,15 +127,15 @@ struct __declspec(align(8)) UniDict {
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MonitorData* monitor;
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MonitorData* monitor;
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void* buckets;
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void* buckets;
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UniArray<UniDictEntry<KeyT, ValT>>* entries;
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UniArray<UniDictEntry<KeyT, ValT>>* entries;
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int32_t count;
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int32_t count;
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int32_t version;
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int32_t version;
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int32_t freeList;
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int32_t freeList;
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int32_t freeCount;
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int32_t freeCount;
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void* comparer;
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void* comparer;
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void* keys;
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void* keys;
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void* values;
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void* values;
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std::vector<std::pair<KeyT, ValT>> pairs()
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std::vector<std::pair<KeyT, ValT>> pairs()
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{
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{
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auto pairs = std::vector<std::pair<KeyT, ValT>>();
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auto pairs = std::vector<std::pair<KeyT, ValT>>();
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@ -153,8 +153,8 @@ struct __declspec(align(8)) UniDict {
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break;
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break;
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if (entry.hashCode > 0)
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if (entry.hashCode > 0)
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pairs.push_back({ entry.key, entry.value });
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pairs.push_back({ entry.key, entry.value });
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index++;
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index++;
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}
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}
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@ -165,11 +165,11 @@ struct __declspec(align(8)) UniDict {
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template<class T>
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template<class T>
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T* CastTo(void* pObject, void* pClass)
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T* CastTo(void* pObject, void* pClass)
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{
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{
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auto object = reinterpret_cast<app::Object*>(pObject);
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auto object = reinterpret_cast<app::Object*>(pObject);
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if (object == nullptr || object->klass == nullptr || object->klass != pClass)
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if (object == nullptr || object->klass == nullptr || object->klass != pClass)
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return nullptr;
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return nullptr;
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return reinterpret_cast<T*>(object);
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return reinterpret_cast<T*>(object);
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}
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}
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inline app::Vector3 operator + (const app::Vector3& A, const app::Vector3& B)
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inline app::Vector3 operator + (const app::Vector3& A, const app::Vector3& B)
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@ -204,12 +204,12 @@ inline app::Vector3 operator / (const app::Vector3& A, const float k)
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inline app::Vector3 operator - (const app::Vector3& A)
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inline app::Vector3 operator - (const app::Vector3& A)
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{
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{
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return { -A.x, -A.y, -A.z};
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return { -A.x, -A.y, -A.z };
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}
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}
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inline app::Vector2 operator + (const app::Vector2& A, const float k)
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inline app::Vector2 operator + (const app::Vector2& A, const float k)
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{
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{
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return { A.x + k, A.y + k};
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return { A.x + k, A.y + k };
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}
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}
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inline app::Vector2 operator - (const app::Vector2& A, const app::Vector2& B)
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inline app::Vector2 operator - (const app::Vector2& A, const app::Vector2& B)
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@ -219,46 +219,46 @@ inline app::Vector2 operator - (const app::Vector2& A, const app::Vector2& B)
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inline app::Vector2 operator - (const app::Vector2& A, const float k)
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inline app::Vector2 operator - (const app::Vector2& A, const float k)
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{
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{
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return { A.x - k, A.y - k};
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return { A.x - k, A.y - k };
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}
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}
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inline app::Vector2 operator + (const app::Vector2& A, const app::Vector2& B)
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inline app::Vector2 operator + (const app::Vector2& A, const app::Vector2& B)
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{
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{
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return { A.x + B.x, A.y + B.y };
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return { A.x + B.x, A.y + B.y };
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}
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}
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inline app::Vector2 operator * (const app::Vector2& A, const float k)
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inline app::Vector2 operator * (const app::Vector2& A, const float k)
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{
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{
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return { A.x * k, A.y * k };
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return { A.x * k, A.y * k };
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}
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}
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inline app::Vector2 operator * (const app::Vector2& A, const app::Vector2& B)
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inline app::Vector2 operator * (const app::Vector2& A, const app::Vector2& B)
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{
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{
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return { A.x * B.x, A.y * B.y };
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return { A.x * B.x, A.y * B.y };
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}
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}
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inline app::Vector2 operator / (const app::Vector2& A, const float k)
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inline app::Vector2 operator / (const app::Vector2& A, const float k)
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{
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{
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return { A.x / k, A.y / k };
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return { A.x / k, A.y / k };
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}
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}
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inline app::Vector2 operator - (const app::Vector2& A)
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inline app::Vector2 operator - (const app::Vector2& A)
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{
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{
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return { -A.x, -A.y };
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return { -A.x, -A.y };
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}
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}
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inline float GetVectorMagnitude(const app::Vector3& A)
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inline float GetVectorMagnitude(const app::Vector3& A)
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{
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{
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return sqrtf(A.x * A.x + A.y * A.y + A.z * A.z);
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return sqrtf(A.x * A.x + A.y * A.y + A.z * A.z);
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}
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}
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inline app::Vector3 GetVectorDirection(const app::Vector3& from, const app::Vector3& to)
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inline app::Vector3 GetVectorDirection(const app::Vector3& from, const app::Vector3& to)
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{
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{
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auto dirRaw = to - from;
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auto dirRaw = to - from;
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return dirRaw / GetVectorMagnitude(dirRaw);
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return dirRaw / GetVectorMagnitude(dirRaw);
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}
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}
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inline bool IsVectorZero(const app::Vector3& vector)
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inline bool IsVectorZero(const app::Vector3& vector)
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{
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{
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return vector.x == 0 && vector.y == 0 && vector.z == 0;
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return vector.x == 0 && vector.y == 0 && vector.z == 0;
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}
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}
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@ -282,7 +282,7 @@ std::string il2cppi_to_string(app::String* str);
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std::string il2cppi_to_string(app::Vector vec);
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std::string il2cppi_to_string(app::Vector vec);
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std::string il2cppi_to_string(app::Vector2 vec);
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std::string il2cppi_to_string(app::Vector2 vec);
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std::string il2cppi_to_string(app::Vector3 vec);
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std::string il2cppi_to_string(app::Vector3 vec);
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app::String* string_to_il2cppi(std::string input);
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std::string to_hex_string(app::Byte__Array* barray, int length);
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std::string to_hex_string(app::Byte__Array* barray, int length);
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#endif
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#endif
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@ -292,6 +292,6 @@ template<typename T> bool il2cppi_is_initialized(T* metadataItem) {
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return *metadataItem != 0;
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return *metadataItem != 0;
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#else
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#else
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// Metadata >=27 (Unity 2020.2)
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// Metadata >=27 (Unity 2020.2)
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return !((uintptr_t) *metadataItem & 1);
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return !((uintptr_t)*metadataItem & 1);
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#endif
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#endif
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}
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}
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@ -42,6 +42,7 @@
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#include <cheat/visuals/FPSUnlock.h>
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#include <cheat/visuals/FPSUnlock.h>
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#include <cheat/visuals/CameraZoom.h>
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#include <cheat/visuals/CameraZoom.h>
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#include <cheat/visuals/ShowChestIndicator.h>
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#include <cheat/visuals/ShowChestIndicator.h>
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#include <cheat/visuals/ProfileChanger.h>
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#include "GenshinCM.h"
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#include "GenshinCM.h"
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@ -95,7 +96,8 @@ namespace cheat
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FEAT_INST(NoFog),
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FEAT_INST(NoFog),
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FEAT_INST(FPSUnlock),
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FEAT_INST(FPSUnlock),
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FEAT_INST(CameraZoom),
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FEAT_INST(CameraZoom),
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FEAT_INST(ChestIndicator)
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FEAT_INST(ChestIndicator),
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FEAT_INST(ProfileChanger)
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});
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});
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#undef FEAT_INST
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#undef FEAT_INST
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244
cheat-library/src/user/cheat/visuals/ProfileChanger.cpp
Normal file
244
cheat-library/src/user/cheat/visuals/ProfileChanger.cpp
Normal file
@ -0,0 +1,244 @@
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#include "pch-il2cpp.h"
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#include "ProfileChanger.h"
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#include <helpers.h>
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#include <cheat/events.h>
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#include <misc/cpp/imgui_stdlib.h>
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#include <fstream>
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namespace cheat::feature
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{
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namespace GameObject {
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app::GameObject* WaterMark = nullptr;
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}
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namespace Components {
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app::Component_1* WaterMark = nullptr;
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app::Texture2D* CardTexture = nullptr;
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app::Texture2D* AvatarTexture = nullptr;
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app::Sprite* CardSprite = nullptr;
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app::Sprite* AvatarSprite = nullptr;
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app::Rect RectCard;
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app::Rect RectAvatar;
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}
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// Profile Page
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app::Button_1* ProfilePage(app::MonoInLevelPlayerProfilePage* __this, MethodInfo* method);
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// Edit Player Info Page
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static void ProfileEditPage(app::MonoFriendInformationDialog* __this, app::Sprite* value, MethodInfo* method);
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ProfileChanger::ProfileChanger() : Feature(),
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NF(f_Enabled, "Custom Profile", "Visuals", false),
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NF(f_UID, "UID", "Visuals", false),
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NF(f_NickName, "NickName", "Visuals", false),
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NF(f_Level, "Level", "Visuals", false),
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NF(f_Exp, "Exp", "Visuals", false),
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NF(f_CurExp, "CurExp", "Visuals", 1),
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NF(f_MaxExp, "MaxExp", "Visuals", 1),
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NF(f_ExpBar, "ExpBar", "Visuals", false),
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NF(f_ExpBarValue, "ExpBarValue", "Visuals", 20.0f),
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NF(f_WorldLevel, "WorldLevel", "Visuals", false),
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NF(f_Avatar, "AvatarImage", "Visuals", false),
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NF(f_Card, "CardImage", "Visuals", false),
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toBeUpdate(), nextUpdate(0)
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{
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||||||
|
HookManager::install(app::ProfilePage, ProfilePage);
|
||||||
|
HookManager::install(app::ProfileEditPage, ProfileEditPage);
|
||||||
|
events::GameUpdateEvent += MY_METHOD_HANDLER(ProfileChanger::OnGameUpdate);
|
||||||
|
}
|
||||||
|
|
||||||
|
const FeatureGUIInfo& ProfileChanger::GetGUIInfo() const
|
||||||
|
{
|
||||||
|
static const FeatureGUIInfo info{ "CustomProfile", "Visuals", true };
|
||||||
|
return info;
|
||||||
|
}
|
||||||
|
|
||||||
|
void ProfileChanger::DrawMain()
|
||||||
|
{
|
||||||
|
ConfigWidget(f_Enabled, "Custom Profile.");
|
||||||
|
ConfigWidget(f_UID, "Changes the uid visually.");
|
||||||
|
ConfigWidget(f_NickName, "Changes the nickname visually.");
|
||||||
|
ConfigWidget(f_Level, "Changes the level visually.");
|
||||||
|
ConfigWidget(f_Exp, "Changes the exp visually.");
|
||||||
|
if (f_Exp) {
|
||||||
|
ConfigWidget("CurExp", f_CurExp, 1, 2, 100000, "Changes the ExpBar visually.");
|
||||||
|
ConfigWidget("MaxExp", f_MaxExp, 1, 2, 100000, "Changes the ExpBar visually.");
|
||||||
|
ConfigWidget(f_ExpBar, "Changes the ExpBar visually.");
|
||||||
|
if (f_ExpBar)
|
||||||
|
ConfigWidget("ExpBarValue", f_ExpBarValue, 1, 2, 100, "Changes the ExpBar visually.");
|
||||||
|
}
|
||||||
|
ConfigWidget(f_WorldLevel, "Changes the world-level visually.");
|
||||||
|
ConfigWidget(f_Avatar, "Changes the Avatar Image visually.\n" \
|
||||||
|
"Note the size of the picture must be: 256x256.\n" \
|
||||||
|
"Example path: C:\\Avatars.png");
|
||||||
|
|
||||||
|
ConfigWidget(f_Card, "Changes the Card visually.\n" \
|
||||||
|
"Note the size of the picture must be: 840x400.\n" \
|
||||||
|
"Example path: C:\\Avatars.png");
|
||||||
|
}
|
||||||
|
|
||||||
|
bool ProfileChanger::NeedStatusDraw() const
|
||||||
|
{
|
||||||
|
return f_Enabled;
|
||||||
|
}
|
||||||
|
|
||||||
|
void ProfileChanger::DrawStatus()
|
||||||
|
{
|
||||||
|
ImGui::Text("Custom Profile");
|
||||||
|
}
|
||||||
|
|
||||||
|
ProfileChanger& ProfileChanger::GetInstance()
|
||||||
|
{
|
||||||
|
static ProfileChanger instance;
|
||||||
|
return instance;
|
||||||
|
}
|
||||||
|
|
||||||
|
void ProfileChanger::OnGameUpdate()
|
||||||
|
{
|
||||||
|
if (!f_Enabled || !f_UID)
|
||||||
|
return;
|
||||||
|
|
||||||
|
auto currentTime = util::GetCurrentTimeMillisec();
|
||||||
|
if (currentTime < nextUpdate)
|
||||||
|
return;
|
||||||
|
|
||||||
|
if (f_UID) {
|
||||||
|
if (GameObject::WaterMark == nullptr)
|
||||||
|
GameObject::WaterMark = app::GameObject_Find(string_to_il2cppi("/BetaWatermarkCanvas(Clone)/Panel/TxtUID"), nullptr);
|
||||||
|
|
||||||
|
if (GameObject::WaterMark != nullptr && Components::WaterMark == nullptr)
|
||||||
|
Components::WaterMark = app::GameObject_GetComponentByName(GameObject::WaterMark, string_to_il2cppi("Text"), nullptr);
|
||||||
|
|
||||||
|
if (Components::WaterMark != nullptr)
|
||||||
|
app::Text_set_text(reinterpret_cast<app::Text*>(Components::WaterMark), string_to_il2cppi(f_UID), nullptr);
|
||||||
|
}
|
||||||
|
|
||||||
|
nextUpdate = currentTime + (int)f_DelayUpdate;
|
||||||
|
}
|
||||||
|
|
||||||
|
bool ProfileChanger::CheckFile(const std::string& Filename) {
|
||||||
|
struct stat buffer;
|
||||||
|
return (stat(Filename.c_str(), &buffer) == 0);
|
||||||
|
}
|
||||||
|
|
||||||
|
app::Button_1* ProfilePage(app::MonoInLevelPlayerProfilePage* __this, MethodInfo* method)
|
||||||
|
{
|
||||||
|
auto& profile = ProfileChanger::GetInstance();
|
||||||
|
|
||||||
|
if (profile.f_Enabled) {
|
||||||
|
|
||||||
|
if (profile.f_UID)
|
||||||
|
app::Text_set_text(__this->fields._playerID, string_to_il2cppi(profile.f_UID), nullptr);
|
||||||
|
|
||||||
|
if (profile.f_Level)
|
||||||
|
app::Text_set_text(__this->fields._playerLv, string_to_il2cppi(profile.f_Level), nullptr);
|
||||||
|
|
||||||
|
if (profile.f_Exp) {
|
||||||
|
std::string CurExpStr = std::to_string(profile.f_CurExp);
|
||||||
|
std::string MaxExpStr = std::to_string(profile.f_MaxExp);
|
||||||
|
app::Text_set_text(__this->fields._playerExp, string_to_il2cppi(CurExpStr + "/" + MaxExpStr), nullptr);
|
||||||
|
|
||||||
|
if (profile.f_ExpBar)
|
||||||
|
{
|
||||||
|
app::Slider_1_set_minValue(__this->fields._playerExpSlider, 1, nullptr);
|
||||||
|
app::Slider_1_set_maxValue(__this->fields._playerExpSlider, 100, nullptr);
|
||||||
|
app::Slider_1_set_value(__this->fields._playerExpSlider, profile.f_ExpBarValue, nullptr);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (profile.f_WorldLevel)
|
||||||
|
app::Text_set_text(__this->fields._playerWorldLv, string_to_il2cppi(profile.f_WorldLevel), nullptr);
|
||||||
|
|
||||||
|
if (profile.f_NickName){
|
||||||
|
auto playerModule = GET_SINGLETON(MoleMole_PlayerModule);
|
||||||
|
if (playerModule != nullptr && playerModule->fields._accountData_k__BackingField != nullptr) {
|
||||||
|
auto& accountData = playerModule->fields._accountData_k__BackingField->fields;
|
||||||
|
accountData.nickName = string_to_il2cppi(profile.f_NickName);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Card Name png size 840x400
|
||||||
|
if (profile.f_Card){
|
||||||
|
if (profile.CheckFile(profile.f_Card)) {
|
||||||
|
Components::CardTexture = app::NativeGallery_LoadImageAtPath(string_to_il2cppi(profile.f_Card), 100, false, false, false, nullptr);
|
||||||
|
// If you don't do this check, then the UI will break after teleportation, I'm just too lazy to set up Rect manually
|
||||||
|
if (Components::RectCard.m_Width == 0)
|
||||||
|
Components::RectCard = app::Sprite_get_rect(__this->fields._nameCardPic->fields.m_Sprite, nullptr);
|
||||||
|
app::Vector2 Vec2 = { 100, 100 };
|
||||||
|
Components::CardSprite = app::Sprite_Create(Components::CardTexture, Components::RectCard, Vec2, 1, nullptr);
|
||||||
|
__this->fields._nameCardPic->fields.m_OverrideSprite = Components::CardSprite;
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
std::cout << "Card Image: \n" << "not found" << std::endl;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
// Avatar png size 256x256
|
||||||
|
if (profile.f_Avatar) {
|
||||||
|
if (profile.CheckFile(profile.f_Avatar)) {
|
||||||
|
Components::AvatarTexture = app::NativeGallery_LoadImageAtPath(string_to_il2cppi(profile.f_Avatar), 100, false, false, false, nullptr);
|
||||||
|
// If you don't do this check, then the UI will break after teleportation, I'm just too lazy to set up Rect manually
|
||||||
|
if (Components::RectAvatar.m_Width == 0)
|
||||||
|
Components::RectAvatar = app::Sprite_get_rect(__this->fields.playerIconImage->fields.m_Sprite, nullptr);
|
||||||
|
app::Vector2 Vec2Avatar = { 128, 128 };
|
||||||
|
Components::AvatarSprite = app::Sprite_Create(Components::AvatarTexture, Components::RectAvatar, Vec2Avatar, 1, nullptr);
|
||||||
|
__this->fields.playerIconImage->fields.m_OverrideSprite = Components::AvatarSprite;
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
std::cout << "Avatar Image: \n" << "not found" << std::endl;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return CALL_ORIGIN(ProfilePage, __this, method);
|
||||||
|
}
|
||||||
|
|
||||||
|
static void ProfileEditPage(app::MonoFriendInformationDialog* __this, app::Sprite* value, MethodInfo* method) {
|
||||||
|
auto& profile = ProfileChanger::GetInstance();
|
||||||
|
if (profile.f_Enabled) {
|
||||||
|
if (profile.f_UID)
|
||||||
|
__this->fields._playerUID->fields.m_Text = string_to_il2cppi(profile.f_UID);
|
||||||
|
|
||||||
|
if (profile.f_Level)
|
||||||
|
__this->fields._playerLevel->fields.m_Text = string_to_il2cppi(profile.f_Level);
|
||||||
|
|
||||||
|
if (profile.f_WorldLevel)
|
||||||
|
__this->fields._worldLevel->fields.m_Text = string_to_il2cppi(profile.f_WorldLevel);
|
||||||
|
|
||||||
|
// Card Name png size 840x400
|
||||||
|
|
||||||
|
if (profile.f_Card) {
|
||||||
|
if (profile.CheckFile(profile.f_Card)) {
|
||||||
|
Components::CardTexture = app::NativeGallery_LoadImageAtPath(string_to_il2cppi(profile.f_Card), 100, false, false, false, nullptr);
|
||||||
|
// If you don't do this check, then the UI will break after teleportation, I'm just too lazy to set up Rect manually
|
||||||
|
if (Components::RectCard.m_Width == 0)
|
||||||
|
Components::RectCard = app::Sprite_get_rect(__this->fields._cardImg->fields.m_Sprite, nullptr);
|
||||||
|
app::Vector2 Vec2 = { 100, 100 };
|
||||||
|
Components::CardSprite = app::Sprite_Create(Components::CardTexture, Components::RectCard, Vec2, 1, nullptr);
|
||||||
|
__this->fields._cardImg->fields.m_OverrideSprite = Components::CardSprite;
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
std::cout << "Card Image: \n" << "not found" << std::endl;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Avatar png size 256x256
|
||||||
|
if (profile.f_Avatar) {
|
||||||
|
if (profile.CheckFile(profile.f_Avatar)) {
|
||||||
|
Components::AvatarTexture = app::NativeGallery_LoadImageAtPath(string_to_il2cppi(profile.f_Avatar), 100, false, false, false, nullptr);
|
||||||
|
if (Components::RectAvatar.m_Width == 0)
|
||||||
|
Components::RectAvatar = app::Sprite_get_rect(__this->fields._icon->fields.m_Sprite, nullptr);
|
||||||
|
app::Vector2 Vec2Avatar = { 128, 128 };
|
||||||
|
Components::AvatarSprite = app::Sprite_Create(Components::AvatarTexture, Components::RectAvatar, Vec2Avatar, 1, nullptr);
|
||||||
|
__this->fields._icon->fields.m_OverrideSprite = Components::AvatarSprite;
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
std::cout << "Card Image: \n" << "not found" << std::endl;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return CALL_ORIGIN(ProfileEditPage, __this, value, method);
|
||||||
|
}
|
||||||
|
}
|
44
cheat-library/src/user/cheat/visuals/ProfileChanger.h
Normal file
44
cheat-library/src/user/cheat/visuals/ProfileChanger.h
Normal file
@ -0,0 +1,44 @@
|
|||||||
|
#pragma once
|
||||||
|
#include <cheat-base/cheat/Feature.h>
|
||||||
|
#include <cheat-base/config/config.h>
|
||||||
|
#include <cheat-base/thread-safe.h>
|
||||||
|
|
||||||
|
namespace cheat::feature
|
||||||
|
{
|
||||||
|
class ProfileChanger : public Feature
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
config::Field<config::Toggle<Hotkey>> f_Enabled;
|
||||||
|
config::Field<config::Toggle<std::string>> f_UID;
|
||||||
|
config::Field<config::Toggle<std::string>> f_NickName;
|
||||||
|
config::Field<config::Toggle<std::string>> f_Level;
|
||||||
|
config::Field<config::Toggle<Hotkey>> f_Exp;
|
||||||
|
config::Field<int> f_CurExp;
|
||||||
|
config::Field<int> f_MaxExp;
|
||||||
|
config::Field<config::Toggle<Hotkey>> f_ExpBar;
|
||||||
|
config::Field<float> f_ExpBarValue;
|
||||||
|
config::Field<config::Toggle<std::string>> f_WorldLevel;
|
||||||
|
|
||||||
|
config::Field<config::Toggle<std::string>> f_Avatar; // Avatar png size 256x256
|
||||||
|
config::Field<config::Toggle<std::string>> f_Card; // Card Name png size 840x400
|
||||||
|
|
||||||
|
static ProfileChanger& GetInstance();
|
||||||
|
|
||||||
|
const FeatureGUIInfo& GetGUIInfo() const override;
|
||||||
|
void DrawMain() override;
|
||||||
|
|
||||||
|
virtual bool NeedStatusDraw() const override;
|
||||||
|
void DrawStatus() override;
|
||||||
|
|
||||||
|
bool CheckFile(const std::string& name);
|
||||||
|
|
||||||
|
private:
|
||||||
|
SafeQueue<uint32_t> toBeUpdate;
|
||||||
|
SafeValue<int64_t> nextUpdate;
|
||||||
|
int f_DelayUpdate = 100.f;
|
||||||
|
|
||||||
|
void OnGameUpdate();
|
||||||
|
ProfileChanger();
|
||||||
|
|
||||||
|
};
|
||||||
|
}
|
@ -4,20 +4,23 @@
|
|||||||
#include <helpers.h>
|
#include <helpers.h>
|
||||||
#include <cheat/game/EntityManager.h>
|
#include <cheat/game/EntityManager.h>
|
||||||
|
|
||||||
namespace cheat::feature
|
namespace cheat::feature
|
||||||
{
|
{
|
||||||
static void InLevelCutScenePageContext_UpdateView_Hook(app::InLevelCutScenePageContext* __this, MethodInfo* method);
|
static void InLevelCutScenePageContext_UpdateView_Hook(app::InLevelCutScenePageContext* __this, MethodInfo* method);
|
||||||
static void InLevelCutScenePageContext_ClearView_Hook(app::InLevelCutScenePageContext* __this, MethodInfo* method);
|
static void InLevelCutScenePageContext_ClearView_Hook(app::InLevelCutScenePageContext* __this, MethodInfo* method);
|
||||||
|
static void CriwareMediaPlayer_Update(app::CriwareMediaPlayer* __this, MethodInfo* method);
|
||||||
|
|
||||||
DialogSkip::DialogSkip() : Feature(),
|
DialogSkip::DialogSkip() : Feature(),
|
||||||
NF(f_Enabled, "Auto talk", "AutoTalk", false),
|
NF(f_Enabled, "Auto talk", "AutoTalk", false),
|
||||||
NF(f_AutoSelectDialog, "Auto select dialog", "AutoTalk", true),
|
NF(f_AutoSelectDialog, "Auto select dialog", "AutoTalk", true),
|
||||||
NF(f_ExcludeImportant, "Exclude Katheryne/Tubby", "AutoTalk", true),
|
NF(f_ExcludeImportant, "Exclude Katheryne/Tubby", "AutoTalk", true),
|
||||||
NF(f_FastDialog, "Fast dialog", "AutoTalk", false),
|
NF(f_FastDialog, "Fast dialog", "AutoTalk", false),
|
||||||
NF(f_TimeSpeedup, "Time Speed", "AutoTalk", 5.0f)
|
NF(f_CutsceneUSM, "Skip Cutscenes", "AutoTalk", false),
|
||||||
|
NF(f_TimeSpeedup, "Time Speed", "AutoTalk", 5.0f)
|
||||||
{
|
{
|
||||||
HookManager::install(app::MoleMole_InLevelCutScenePageContext_UpdateView, InLevelCutScenePageContext_UpdateView_Hook);
|
HookManager::install(app::MoleMole_InLevelCutScenePageContext_UpdateView, InLevelCutScenePageContext_UpdateView_Hook);
|
||||||
HookManager::install(app::MoleMole_InLevelCutScenePageContext_ClearView, InLevelCutScenePageContext_ClearView_Hook);
|
HookManager::install(app::MoleMole_InLevelCutScenePageContext_ClearView, InLevelCutScenePageContext_ClearView_Hook);
|
||||||
|
HookManager::install(app::CriwareMediaPlayer_Update, CriwareMediaPlayer_Update);
|
||||||
}
|
}
|
||||||
|
|
||||||
const FeatureGUIInfo& DialogSkip::GetGUIInfo() const
|
const FeatureGUIInfo& DialogSkip::GetGUIInfo() const
|
||||||
@ -41,21 +44,25 @@ namespace cheat::feature
|
|||||||
{
|
{
|
||||||
ConfigWidget(f_TimeSpeedup, 0.1f, 2.0f, 50.0f, "Time Speedup Multipler \nHigher Values will lead to sync issues with servers \nand is not recommended for Laggy Internet connections.");
|
ConfigWidget(f_TimeSpeedup, 0.1f, 2.0f, 50.0f, "Time Speedup Multipler \nHigher Values will lead to sync issues with servers \nand is not recommended for Laggy Internet connections.");
|
||||||
}
|
}
|
||||||
|
ConfigWidget("Skip Cutscenes", f_CutsceneUSM, "Automatically skips game movies.");
|
||||||
}
|
}
|
||||||
|
|
||||||
bool DialogSkip::NeedStatusDraw() const
|
bool DialogSkip::NeedStatusDraw() const
|
||||||
{
|
{
|
||||||
return f_Enabled;
|
return f_Enabled || f_CutsceneUSM;
|
||||||
}
|
}
|
||||||
|
|
||||||
void DialogSkip::DrawStatus()
|
void DialogSkip::DrawStatus()
|
||||||
{
|
{
|
||||||
ImGui::Text("Dialog [%s%s%s%s%s]",
|
if (f_Enabled)
|
||||||
f_AutoSelectDialog ? "Auto" : "Manual",
|
ImGui::Text("Dialog [%s%s%s%s%s]",
|
||||||
f_AutoSelectDialog && (f_ExcludeImportant || f_FastDialog) ? "|" : "",
|
f_AutoSelectDialog ? "Auto" : "Manual",
|
||||||
f_ExcludeImportant ? "Exc" : "",
|
f_AutoSelectDialog && (f_ExcludeImportant || f_FastDialog) ? "|" : "",
|
||||||
f_ExcludeImportant && f_FastDialog ? "|" : "",
|
f_ExcludeImportant ? "Exc" : "",
|
||||||
f_FastDialog ? "Fast" : "Normal");
|
f_ExcludeImportant && f_FastDialog ? "|" : "",
|
||||||
|
f_FastDialog ? "Fast" : "Normal");
|
||||||
|
|
||||||
|
ImGui::Text(f_CutsceneUSM ? "Skip Cutscenes" : "");
|
||||||
}
|
}
|
||||||
|
|
||||||
DialogSkip& DialogSkip::GetInstance()
|
DialogSkip& DialogSkip::GetInstance()
|
||||||
@ -64,10 +71,10 @@ namespace cheat::feature
|
|||||||
return instance;
|
return instance;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Raised when dialog view updating
|
// Raised when dialog view updating
|
||||||
// We call free click, if auto talk enabled, that means we just emulate user click
|
// We call free click, if auto talk enabled, that means we just emulate user click
|
||||||
// When appear dialog choose we create notify with dialog select first item.
|
// When appear dialog choose we create notify with dialog select first item.
|
||||||
void DialogSkip::OnCutScenePageUpdate(app::InLevelCutScenePageContext* context)
|
void DialogSkip::OnCutScenePageUpdate(app::InLevelCutScenePageContext* context)
|
||||||
{
|
{
|
||||||
if (!f_Enabled)
|
if (!f_Enabled)
|
||||||
return;
|
return;
|
||||||
@ -86,7 +93,7 @@ namespace cheat::feature
|
|||||||
// add their own name substrings of entities to avoid
|
// add their own name substrings of entities to avoid
|
||||||
// speeding up dialog on.
|
// speeding up dialog on.
|
||||||
std::vector<std::string> impEntitiesNames = {
|
std::vector<std::string> impEntitiesNames = {
|
||||||
"Djinn",
|
"Djinn",
|
||||||
"Katheryne"
|
"Katheryne"
|
||||||
};
|
};
|
||||||
auto dialogPartnerID = context->fields._inteeID;
|
auto dialogPartnerID = context->fields._inteeID;
|
||||||
@ -103,25 +110,25 @@ namespace cheat::feature
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
if (talkDialog->fields._inSelect && f_AutoSelectDialog && !isImportant)
|
if (talkDialog->fields._inSelect && f_AutoSelectDialog && !isImportant)
|
||||||
{
|
{
|
||||||
int32_t value = 0;
|
int32_t value = 0;
|
||||||
auto object = il2cpp_value_box((Il2CppClass*)*app::Int32__TypeInfo, &value);
|
auto object = il2cpp_value_box((Il2CppClass*)*app::Int32__TypeInfo, &value);
|
||||||
auto notify = app::Notify_CreateNotify_1(app::MoleMole_NotifyTypes__Enum::DialogSelectItemNotify, (app::Object*)object, nullptr);
|
auto notify = app::Notify_CreateNotify_1(app::MoleMole_NotifyTypes__Enum::DialogSelectItemNotify, (app::Object*)object, nullptr);
|
||||||
app::MoleMole_TalkDialogContext_OnDialogSelectItem(talkDialog, ¬ify, nullptr);
|
app::MoleMole_TalkDialogContext_OnDialogSelectItem(talkDialog, ¬ify, nullptr);
|
||||||
}
|
}
|
||||||
else if (!talkDialog->fields._inSelect)
|
else if (!talkDialog->fields._inSelect)
|
||||||
app::MoleMole_InLevelCutScenePageContext_OnFreeClick(context, nullptr);
|
app::MoleMole_InLevelCutScenePageContext_OnFreeClick(context, nullptr);
|
||||||
}
|
}
|
||||||
|
|
||||||
static void InLevelCutScenePageContext_UpdateView_Hook(app::InLevelCutScenePageContext* __this, MethodInfo* method)
|
static void InLevelCutScenePageContext_UpdateView_Hook(app::InLevelCutScenePageContext* __this, MethodInfo* method)
|
||||||
{
|
{
|
||||||
CALL_ORIGIN(InLevelCutScenePageContext_UpdateView_Hook, __this, method);
|
CALL_ORIGIN(InLevelCutScenePageContext_UpdateView_Hook, __this, method);
|
||||||
|
|
||||||
DialogSkip& dialogSkip = DialogSkip::GetInstance();
|
DialogSkip& dialogSkip = DialogSkip::GetInstance();
|
||||||
dialogSkip.OnCutScenePageUpdate(__this);
|
dialogSkip.OnCutScenePageUpdate(__this);
|
||||||
}
|
}
|
||||||
|
|
||||||
// Raised when exiting a dialog. We try to hackishly return to normal value.
|
// Raised when exiting a dialog. We try to hackishly return to normal value.
|
||||||
// Should be a better way to store the pre-dialog speed using Time_get_timeScale.
|
// Should be a better way to store the pre-dialog speed using Time_get_timeScale.
|
||||||
static void InLevelCutScenePageContext_ClearView_Hook(app::InLevelCutScenePageContext* __this, MethodInfo* method)
|
static void InLevelCutScenePageContext_ClearView_Hook(app::InLevelCutScenePageContext* __this, MethodInfo* method)
|
||||||
@ -131,5 +138,14 @@ namespace cheat::feature
|
|||||||
app::Time_set_timeScale(1.0f, nullptr);
|
app::Time_set_timeScale(1.0f, nullptr);
|
||||||
CALL_ORIGIN(InLevelCutScenePageContext_ClearView_Hook, __this, method);
|
CALL_ORIGIN(InLevelCutScenePageContext_ClearView_Hook, __this, method);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
static void CriwareMediaPlayer_Update(app::CriwareMediaPlayer* __this, MethodInfo* method)
|
||||||
|
{
|
||||||
|
DialogSkip& dialogSkip = DialogSkip::GetInstance();
|
||||||
|
if (dialogSkip.f_CutsceneUSM)
|
||||||
|
app::CriwareMediaPlayer_Skip(__this, nullptr);
|
||||||
|
|
||||||
|
return CALL_ORIGIN(CriwareMediaPlayer_Update, __this, method);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -2,16 +2,17 @@
|
|||||||
#include <cheat-base/cheat/Feature.h>
|
#include <cheat-base/cheat/Feature.h>
|
||||||
#include <cheat-base/config/config.h>
|
#include <cheat-base/config/config.h>
|
||||||
|
|
||||||
namespace cheat::feature
|
namespace cheat::feature
|
||||||
{
|
{
|
||||||
|
|
||||||
class DialogSkip : public Feature
|
class DialogSkip : public Feature
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
config::Field<config::Toggle<Hotkey>> f_Enabled;
|
config::Field<config::Toggle<Hotkey>> f_Enabled;
|
||||||
config::Field<config::Toggle<Hotkey>> f_AutoSelectDialog;
|
config::Field<config::Toggle<Hotkey>> f_AutoSelectDialog;
|
||||||
config::Field<config::Toggle<Hotkey>> f_ExcludeImportant;
|
config::Field<config::Toggle<Hotkey>> f_ExcludeImportant;
|
||||||
config::Field<config::Toggle<Hotkey>> f_FastDialog;
|
config::Field<config::Toggle<Hotkey>> f_FastDialog;
|
||||||
|
config::Field<config::Toggle<Hotkey>> f_CutsceneUSM;
|
||||||
config::Field<float> f_TimeSpeedup;
|
config::Field<float> f_TimeSpeedup;
|
||||||
|
|
||||||
static DialogSkip& GetInstance();
|
static DialogSkip& GetInstance();
|
||||||
@ -23,7 +24,7 @@ namespace cheat::feature
|
|||||||
void DrawStatus() override;
|
void DrawStatus() override;
|
||||||
|
|
||||||
void OnCutScenePageUpdate(app::InLevelCutScenePageContext* context);
|
void OnCutScenePageUpdate(app::InLevelCutScenePageContext* context);
|
||||||
|
|
||||||
private:
|
private:
|
||||||
DialogSkip();
|
DialogSkip();
|
||||||
};
|
};
|
||||||
|
Loading…
Reference in New Issue
Block a user